PDA

View Full Version : Pocket Legends - Sub-Classes Overview



Sim Jing
09-10-2012, 05:18 AM
Introduction

Welcome back again folks to another of my guides! This time, we will be focusing on Sub-classes in the game that may or may not be shown to others in the game. As always, here's to having constructive feedback, and I hope you enjoy and share it with new players!


Basic Classes

For a start, allow me to recap you guys of what the 3 classes are. The 3 classes available in the game are;

Warrior

They are capable of drawing aggro from players and Tanking. More commonly known as Bears, The Ursan is the Backbone of any cooperative team. The Helm and Armor they wield has the highest armor of the 3 types of Class Items.

However, Strength items are limited to Melee range, which is about 1-2m from the player's point of view. Bears won't excel in having a guarantee in terms of Hit%. Plus, they might be a hassle to control at any point in early game, and will only start to excel when they unlocked Beckon.

Archer

Archers serve as the Eyes of the party, able to take down mobs in a flash, and dealing tremendous damage to Bosses with their long ranged skills. Archers excel in early game, where the mobs often dealt quite a small amount of damage to begin with. The Helm and Armor which Birds(commonly known as) wear consist of a great amount of hit% and dodge% plus damage, Allowing them to excel in damage dealing.

The downside is that they are squishy when it comes to mid-game and endgame, and that they have to spam lots of potions in order to survive, so unlike Warriors that could actually tank or Enchanters that could actually heal, The Archer has no means of proper healing nor capable to tank any strong blows from the enemy.

Enchanters
Generally known as Mages, The Enchanter/Enchantress is a female elf, capable of nuking mobs and healing others in a game. Generally known to heal and resurrect others in a cooperative game, the Mage combines the concept of Healing or Nuking to a single character which is capable of doing both. Mages are the most versatile of the 3 classes in a game as any sub-classes they pick would be useful in their own advantage.

The downside of being a Mage is that the Helm and Armor Mages wear is only useful for self survivability issue, and even then to be frank, the armor points given to Int Armors does not Help when the mobs aggro you for nuking them, Plus Mages are more likely to buy Platinum to help up in a party.


Stats
Now that we have learned the 3 basic classes of the game, we can finally start to understand what to add to our stats to make ourselves more powerful in Pocket Legends.

Quoting from a Player guide (Thanks to SilentArrow),

Dex- Adds critical hit, hit %, DPS, dodge% and skill damage when playing as a bird.
Str- Adds Hp, H/S, armor, and skill damage when playing as a bear.
Int- Adds Mana, M/S, and skill damage when playing as a mage.

Critical hit% would determine the probability of how often your attacks would do a critical hit on the enemy.

Hit% would determine how often your auto-attacks or your skill damage will actually hit the enemy.

Dodge determines how much you will be avoiding the enemy attack when the enemy hits you. The higher the better in PvE.

DPS(more known as Damage per Second) Determines the amount of damage you deal over time. Some weapons would have low DPS yet have strong hits, while others would have high DPS and have low damage.

HP is the maximum health points you could get in your character. Watch your HP often in a game, because once it reaches 0, you sir, are dead, and a Death Point will be added to your KDR. You can determine how much health you have left by looking at your Health bar at the top left of the screen or your potions at times since potions also show the amount of health you have left.

H/S Refers to Health Regenerated per second. This is a survivability stat to ensure your health comes back slowly in a due matter of time. It is one of the key factors of saving cash from buying potions in the game.

Armor are your shield when it comes to getting hurt by mobs, the higher your armor points have, the more tanky you will be in surviving mobs.

Mana are maximum points that allows you to use your skills in combat. Watch your mana pool often by the same way as you would do for Health checking, because when it reaches zero, you are unable to use skills for a set amount of time. Don't worry though, Most items would usually come with.....

M/S that would determine the amount of mana regenerated per second. The higher this stat is, the less you will be reliant on your mana potions.

SO now we have the basics and the stats all covered up, which will finally lead us to...


Sub-Classes

Sub-classes are build variants which would determine how well you are in combat or survivability. The use of a sub-class would mean to most newbies, you will have to sacrifice the auto-assign stat points build in order to try out any of those below stated builds.

All Classes - Balanced Build

Newbie's build. The easiest build to achieve in without putting any effort of thinking. This build Tri-spec all attributes to allow the player to be a little better at everything. The Required stat of any class would be favoured on by the AI.

The downside of this build is that You will not be able to tank or deal damage proficiently, your heal would be slightly worse than pure Mages. This is balanced in everything so don't expect strong attacks compared to your friends.

Warrior - Tank (At Least 90% Strength)

This build is achieved when you have at least 90% of your attributes in Strength, which would make you extremely tanky due to high Health and Armor Points. The Warrior would be able to tank well and draw enemy attention from allies like most bears.

The bad point about having this build on is, The Warrior would miss on his attacks often, and that The damage he does to the enemy won't be enough to keep the mob's aggro on him for long.

In a match of PvP, The Tank has the potential to hit hard if his attacks does not miss often. Because The Tank could not attack well in PvP, it is definitely not newbie friendly in that aspect, and could be a liability to a team in a PvP game.


Warrior - Dex Warriors (Str>Dex. Above 50% Strength)

The most common of the Bear builds, This build capitalises on the Warrior's capabilities to damage well and grants him some control on the Archer's Arsenal of Weapons and Armor. If the player adds more Dex into the build, Stronger Dex Armory would be unlocked, And the bear would be able to deal even more damage. This build would focus on drawing aggro from allies, and maintaining them around the bear.

This build however, would reduce the Warrior's tankiness, and the damage taken would cause the player to die more often than Tanks, thus he would need the support of Enchanters in order to survive well in tanking mobs.

The Dex Warrior is one of the most used of Warriors in a match of PvP. With the recent Humania Update, A single Dex Warrior is able to kill enemies in PvP with his self-combo.

Warrior - Bow Warriors (Dex>Str. Above 50% Dexterity)

Bow Warriors are a variant of the Dex Warrior build. This build focus mainly on Dexterity, Thus you would notice those Bears using an archer's weapon to deal strong Auto-Attack Damage.

The downside of this build is that Bow Warriors will be less tanky compared to even Dex Bears, and the player utilising this build have to take note that some skills of the bear that requires him to go to melee range. The Health Pool and Health Regeneration would suffer, thus the Bow Warrior has to Learn to support any tanking classes. Inexperienced Bow Warriors, just like Combat Mages and Tricksters, are also prone to Scattering mobs all around, thus a capable Bow Warrior should learn Proper Drawing of mobs to avoid more trouble for the team.

Often seen in PvP, Bow Warriors has the advantage over other Warriors in terms of range, plus high damage as seen in the Dex Warrior could kill opponents quickly and efficiently. Do note that you could be potential food to any class that could tank out your incoming damage though.

Warrior - Combat Mage (Str>Int or vice versa.)

This build focus on the Warrior able to equip Staffs and Wands, which has special abilities in Auto-attack, Adds on to Dealing noticeably strong damage due to the weapon's special effect. The Bear's regeneration on both health and man would increase greatly, and is useful for cutting costs in saving potions.

The downside is that Combat Mages are vulnerable to increased damage due to the Mage's Armory not having enough armor points to consider tanking. Combat Mages must also take note that they, like Bow Warriors and Tricksters, are more prone to scattering mobs, so similarly you must learn to beckon wisely and know where you want the mobs to be.

Similar to the Bow Warrior, Combat Mages have the advantage over other Warriors in range, though not as far as the Bow Warrior. Your chance on a kill with this build depends on your weapon's special ability since Intellect does not add on damage as well as Dexterity. Work with your teammates and ensure you don't rush out to the front line since you are not as tanky as the Tank or Dex Warriors/Bow Warriors and you could die easily without the help of your team covering your back.

Warrior - Trickster (Dex>Int or vice versa)

One of the rare builds utilised due to lack of popularity, This build draws power from both the Archer and Mage's Arsenal. The build capitalises on both melee and range and is considered situational-friendly when it comes to attacking boss using dagger, or supporting allies in ranged combat.

A flaw in this build is that the player becomes squishy just like the Archer or Mage. They won't have high Skill damage output so Tricksters should rely on their auto-attack skills and mainly debuff mobs. Similar to both the Bow Warrior and the Combat Mage, the Trickster should not only learn to draw mobs properly, but must also understand the difference between Melee and Ranged.

Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!

This guide should aid you for those of you that requires calculating of Range. Credit goes to flinewoo for making such a great guide!
http://www.spacetimestudios.com/showthread.php?52159-Guide-Calculate-the-Distance-!!

Archer - Sniper (At least 90% Dexterity)

This is by far, one of the most popular yet classic build for The Archer. In this build, the Archer's skill damage and attack rate is greatly increased. The Archer literally becomes Death itself with it's extremely high damage output. In the hands of a competant player, The Sniper is able to demolish mobs from afar by kiting.

The disadvantage is that the medium armor points and it's low HP makes The Sniper easy pickings for anyone that thinks that targeting the Sniper is not such a bad idea at all. Combined with the fact that Archers requires a big pool of potions, The Sniper is better off supporting to kill mobs only with a Tank, Dex Warrior, Paladin or Amazon.

The Sniper could be a great asset in PvP as his high skill damage could mean that he could kill an enemy player in 2 to 3 hits. The Sniper, in the hands of an experienced player, could turn the tides of a losing team almost instantly as his debuff and root skills are very helpful for defense and for kiting his opponents exceptionally. Do note however about The Sniper's squishyness and note that dodge% in a game of PvP nowadays could either aid you or it could hurt you.

Archer - WarAvian (Dex>Str. Above 50% Dexterity)

WarAvians sacrifice some of their points in Dexterity for some needed hp and Better Armor. In this build, The Archer gains access to the Warrior's Armory, which grants better armor and HP to protect themselves. The more points invested in Strength, better Weapons and Armor are unlocked and the WarAvian becomes more tanky.

While trading Damage with Survivability, do note that as a WarAvian, you don't deal as much DPS as The Sniper, and you are still grounded to surviving by spamming potions. However, this does not mean you must stay far away from the mobs just like The Sniper. Rather, Rush in with the help of a Mage and start to Root and give the mobs what the birds are feared for. Except this time, you won't die so easily and you would be able to execute combos with some fair concern for your own health.

WarAvian is the way to go if you're starting off in PvP and learning everything. It's like training wheels until you adapt to a more proficient playing style. The problem on WarAvians in PvP is that as an archer, it is crucial to deal high damage, and that the WarAvian is unable to do that due to decreased damage in exchange for tanking slightly.

Archers - Emblems (Str>Dex. Above 50% Strength.)

Among the WarAvians lies the Emblems, Archers that decided to go Melee to be a secondary Tank, while dealing Damage and able to target more enemies via combos. Emblems are tanky enough with the right gear, Allowing them to get up close and personal with mobs to initiate combos. Among with Strength and Dexterity gear, it is almost similar to Dex Warriors in terms of damage.

Frankly, The build offers better survivability compared to Waravians, However, the Emblem is unable to deal Massive DPS unlike the WarAvian and the Sniper. Also take note of the fact that Archers have to rely on potions to ensure their own survivability in a cooperative game.

Similarly to WarAvians in PvP, Emblems face the same problems of not dealing good damage in the long run. Generally, if an Emblem is to play PvP, he should be communicating with his teammates on how to flank the enemy while making use of his attributes and his nerfed damage range.

Archer - Sorcerer (Dex>Int or vice versa)

The Sorcerer is capable of utilising Mage Weapons in order to deal special effects on the enemy. Among with their deadly skills in action, The Sorceror has enhanced mana regeneration so that the player has less need to spam Mana Potions. Rarely seen in action, Sorcerers are powerful enough in terms of damage output slightly stronger than that of WarAvians.

The disadvantage of this build is similar to that of the Sniper. You have reduced armor to make matters worse for your survivability issues. Among that, you deal damage not strong enough compared to the Sniper. Stock up on Health Potions and choose your skills wisely in this build, because Restore and Meditation is not going to work well on this one.

Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!

Archer - UberMage (Str>Int or vice versa)

UberMages are an extremely rare build to play due to lack of popularity. The UberMage has considerable HP to tank with, Among with the ability to don Warrior Armors, The UberMage has enhanced Mana Regeneration similar to the Sorceror and could also equip Mage Weapons for range with special effects.

Because of this class mainly focusing on the Archer's flaws of requiring potion mashing, This build sacrifice great Offense skill output with meagre survivability compared to Warrior and Mage builds. Also, like the Trickster, this build is great for situational instances.

Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!

Mage - Nuke (At least 90% Intellect)

A powerful yet vulnerable to enemy fire, the Nuke specializes in it's ability to deal large skill damage in an AoE all around him as well as having the beat healing capabilities in the game. Clearly able to proceed without setbacks in early game, the Nuke also has a high mana pool and regeneration to kick in to repeatably mash on skills.

What this build does in terms of damage and healing, it has a setback on armor and survivability issues as armor is an issue to the Nuke as well as the Dexchantress. If the player is the only mage around, it is best for him to lay back and support only when needed in order not to die and catch up with the party.

The Nuke may not hit instantly, but when it does, the damage is huge enough to wipe out even Warriors. Do note that in a match of PvP, activating your Mana Shield too early or too late against an opponent could prove fatal. Not to mention that The Nuke does not have a good amount of HP to survive endgame PvP, users utilizing this build should work with his team, and if the user is inexperienced, try to stay away from the front line and heal when necessary. Remember, for all Mage Builds in a Free For All Match, Healing is crucial in positioning you and your team to victory.

Mage - Dexchantress (Int>Dex or vice versa)

This special build focus on the Mage able to have access to the Archer's weapons for better range and stronger DPS plus armor. Dexchantresses are capable of dealing good damage in AoE skills, even though the Nuke does more damage. Dexchantresses are also capable of dodging at times, similar to any builds with Dexterity on it.

This build, even though with all the great perks in it, gives the Dexchantress some additional armor points to defend himself, but players utilizing this build must take note that the Dexchantress is similar to the Nuke when it comes to taking damage, so always make good use of your enhanced range to smite the mobs down.

The Dexchantress does not hit as hard as the Nuke, however most attacks coming from the Dexchantress has a higher chance to hit opponents. Like the Nuke, the Dexchantress is extremely squishy and should work together with his teammates to bring out the best in your class. Healing is, like all Mage Builds, crucial to you and your team. And don't forget that activating your Mana Shield too early or too late while in combat can prove fatal.

Mage - Paladin (Int>Str or vice versa)

Paladins sacrifice some of their attributes in Intellect and adds them in Strength. This build is useful when it comes to PvE due to the fact that Adding Strength allows Mages to access the Warrior's arsenal, which gives off great hp regeneration and Armor, along with the fact that Paladins could heal and buff and even generate a mana shield to tank some damage, this build is perfect to tank and to attack at the same time.

Even though Paladins have great versatility in terms of tanking and attack, users are reminded that the Paladin is considered a substitute tank, therefore if a Warrior is in the team, be sure to continue your job as a Mage and attack at the same time. Also note that Paladins consume more Mana Potions just like the Amazon, so be sure to stock up potions when utilizing this build.

Paladins are one of the most utilized builds in PvP due to their extreme tankiness from their Mana Shield and their Healing, however, players should know that Paladins, as much as they are tanky, could fall if the player starts up Mana Shield too early in a brawl. Also note that you won't be dealing as much damage from your AoE skills and that your attacks has a chance to miss, making this build a defensive class in PvP.

Mage - Amazon (Str>Dex or vice versa)

A rare form of Mage build, though not as rare compared to UberMage, Trickster, or Sorcerer, the Amazon is capable of tanking just as well as a Paladin, due to the fact Dexterity Adds to armor as well. Amazons have high Dodge%, and are granted access to both the Warrior and Archer's weaponry.

Do note that as an Amazon, your skills are redundant when it comes to damage and heal, and that you have to stock up on Mana Potions similar to the Paladin. Especially when generating your Mana Shield. The Amazon is a situational class to play with, able to use both melee and ranged weapons, so consider this build only if you are skilled in being a Paladin or a Dexchantress.

Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!


Sub-Class Swap

If ever you think the builds would not work on you, you could always reset your stats to the preferred build of your choice to try out. However it comes at a price of 2 Platinum, so unless you are willing to spend and waste your platinum, I suggest you consider twice about that stat change because once you re-spec, you will have to pay yet again for another changing of stats.


Conclusion

All sub-classes are great in their own aspect of playing, and that after reading this guide, I sincerely hope new players like you would understand the pros and cons of every sub-class and choose wisely. Indeed, the sub-classes are truly formidable only through practice, so I also hope players would work and cooperate with other players in a coop game.

Thanks for reading, and I hope you have fun!

Chioricon


----------------------------This message is self-recorded.---------------------------------------

Sim Jing
09-10-2012, 05:20 AM
2012/12/09 - Started to add PvP relevant data for the sub-classes!
2012/10/09 - Added the guide. Upcoming Pictures will be coming soon.

Sim Jing
09-10-2012, 05:38 AM
Special Thanks.

ThePVPtwink - Introducing a new form of Mage builds in PvP, the Hybrid.
Apollo - Giving a brief page about how some builds works in PvP! Thanks!

Sim Jing
09-10-2012, 07:15 AM
Nobody is going to comment something constructive? I guess making a good guide by some random name isn't possible nowadays. =/

Fao
09-10-2012, 07:22 AM
Give people time to comment, for where I live you posted it VERY early in the morning and not many people were awake.

Sim Jing
09-10-2012, 07:25 AM
I see.

GoodSyntax
09-10-2012, 07:29 AM
Give people time to comment, for where I live you posted it VERY early in the morning and not many people were awake.

Agreed.

You started the thread at ~6 AM EST, and your comment came in at ~8AM EST. Two hours time when most people are getting out of bed and heading in for work/school should not discourage you so much.

xcainnblecterx
09-10-2012, 08:35 AM
nope no comment except to say nice guide. If a dex/int bear is a trickster though, I'd like to call my bear mischievous as he is 70%int 20%str and 10%dex or something like that not good with percentages. I also know that a high int bear running with a good mage = chaos and I think it's from the mages buffs getting boosted by the bears int %

Sim Jing
09-10-2012, 08:35 PM
nope no comment except to say nice guide. If a dex/int bear is a trickster though, I'd like to call my bear mischievous as he is 70%int 20%str and 10%dex or something like that not good with percentages. I also know that a high int bear running with a good mage = chaos and I think it's from the mages buffs getting boosted by the bears int %

I ought to check more on the Trickster and the Combat Mage as they are some of the classes I don't see others playing with.

ThePvpTwink
09-10-2012, 08:51 PM
Nice guide.

Though u posted at 3;18am and i dont check forums till 6;30pm lol

Sim Jing
09-10-2012, 08:54 PM
Nice guide.

Though u posted at 3;18am and i dont check forums till 6;30pm lol

Thanks! Since you play PvP, I also would want to hear how good/bad those sub-classes are in PvP as I had never really touched much on PvP except with a few friends.

Sim Jing
09-10-2012, 08:57 PM
At the same time, I won't mind if you guys contribute your character's stats for my guide. It would not only help me, but I will Thank you for helping new players understand more efficiently.

ThePvpTwink
09-10-2012, 09:01 PM
For me, i like playing dex bear, warbird, pure dex bird, nuke mage, pally mage,and hybrid mage...

Sim Jing
09-10-2012, 09:06 PM
For me, i like playing dex bear, warbird, pure dex bird, nuke mage, pally mage,and hybrid mage...

erm is your hybrid mage like The Amazon? Or the Dexchantress? And are those classes PvP friendly most of the time?

Zeus
09-10-2012, 09:07 PM
If you shoot me a pm, I'll give you all the information you'll need on end game PvP.

ThePvpTwink
09-10-2012, 09:09 PM
erm is your hybrid mage like The Amazon? Or the Dexchantress? And are those classes PvP friendly most of the time?

Hybrid is half dex half int but not high enough dex req to use current level gear.Usually 112 int rest dex will do it for 35 mage

Sim Jing
09-10-2012, 09:10 PM
Hybrid is half dex half int but not high enough dex req to use current level gear.Usually 112 int rest dex will do it for 35 mage

Nice! I will add this info on to my guide when I amassed more intel about how those classes works in PvP! Thanks for sharing!

ThePvpTwink
09-10-2012, 09:20 PM
Nice! I will add this info on to my guide when I amassed more intel about how those classes works in PvP! Thanks for sharing!

112 int is req to use voodoo and 67 is for dex ring lv20 for damage.Works out perfectly in 35 mage pvp until the op forgotten bows came and ruined things...

Whirlzap
09-10-2012, 09:22 PM
I think UberMage isn't really Uber.
And I think it's Warburd for WarAvian and DerpyBehr for Str>Int Bear.
Good roles and description briefing though.

ThePvpTwink
09-10-2012, 09:25 PM
I think UberMage isn't really Uber.
And I think it's Warburd for WarAvian and DerpyBehr for Str>Int Bear.
Good roles and description briefing though.

Warbird is the common name but "avian" is the proper name...its just people say bird and not avian anymore lol

iprotectnoobs
09-10-2012, 10:03 PM
Awesome guide and love the hard work you've put into it. Love all the names you gave too. :)

Sim Jing
09-10-2012, 10:11 PM
I think UberMage isn't really Uber.
And I think it's Warburd for WarAvian and DerpyBehr for Str>Int Bear.
Good roles and description briefing though.

UberMage definition comes from both able to tank and the ability to don Staffs and Wands. It's okay if this is your opinion though.

Another reason why I decided on Combat Mage for Bear Mages is because they could tank slightly, though worse off than Dex Warriors, and that their skills requires them to get close the the enemy to attack, hence the name.

Sim Jing
09-10-2012, 10:12 PM
Awesome guide and love the hard work you've put into it. Love all the names you gave too. :)

I'm glad you appreciate my guide. Feel free to comment on how I could have improve my guide on. Thanks again!

Sim Jing
09-10-2012, 11:32 PM
Alright guys, If you want to post tips on PvE builds and PvP, please do so. I don't mind constructive criticism in my post! =D

xcainnblecterx
09-11-2012, 05:15 AM
I'll post my stats when I can if you want, having problems with lag in pl right now:/. I do know that my crit is the highest I've seen on a bear (don't know bout the ones with hidden stats) and can still semi tank. You'll find me running fang with a black cat shield lol

CrimsonTider
09-11-2012, 05:39 AM
A Dex>Str build doesn't mean that a bear is a "bow bear". This is actually the most common build for bears. We use this build to raise our hit % and dmg to allow us to be better at crowd control.

xcainnblecterx
09-11-2012, 06:30 AM
I like that term "crowd control" makes us bears starting mosh pits sound even better lol "were just trying control this crowd stay back"

Sim Jing
09-11-2012, 04:38 PM
A Dex>Str build doesn't mean that a bear is a "bow bear". This is actually the most common build for bears. We use this build to raise our hit % and dmg to allow us to be better at crowd control.

Warriors have the most versibility when it comes to donning gears, so it's true that a Dex>Str Warrior build may not neccessary be a Bow Warrior. However do note that by adding on Dex primarily, you are sacrificing part of a Warrior's tanking ability, so try to find the right mix of Strength and Dexterity for your perfect build. I wish you good luck!

omgitsbri
09-11-2012, 05:06 PM
If you have no dex, you have no hit so your beckon, hs misses and youll be a even worse tanker than dex/str. Having more dex than str doesnt necessarily sacrifice your tanking ablilities, your just becoming a different type of tanker.

Sim Jing
09-11-2012, 07:41 PM
I have updated the guide with some PvP relevant content. Enjoy and if you have any info to share on the guide, feel free to post here or PM me on the guide. Thanks again and I hope the guide will be a great read to new players and old.

CrimsonTider
09-11-2012, 07:44 PM
Warriors have the most versibility when it comes to donning gears, so it's true that a Dex>Str Warrior build may not neccessary be a Bow Warrior. However do note that by adding on Dex primarily, you are sacrificing part of a Warrior's tanking ability, so try to find the right mix of Strength and Dexterity for your perfect build. I wish you good luck!

Been tanking for almost two years now with a dex>str build. Pretty sure I am past the "luck" stage. :)

Sim Jing
09-11-2012, 07:47 PM
Been tanking for almost two years now with a dex>str build. Pretty sure I am past the "luck" stage. :)

Haha! Indeed!

thecrankybearsam
09-12-2012, 06:44 PM
I have a more basic way
Warriors=Fat Tough bears
Enchantresses=Snorting nukes (to understand, make an enchantress and use the laugh emote :/)
Archers=Ninjas

Wendellism
06-27-2013, 04:31 AM
Sorry, I've necroed this thread since this was originally mine. I believe I would be able to list builds of the Fox and the Rhino currently used by players today in Alterra.

@TheCrankyBearSam I sure wish you get yourself a speedy ban in your device for scamming many players via your free platinum scamsites you created.

Sus
06-27-2013, 05:01 AM
Sorry, I've necroed this thread since this was originally mine. I believe I would be able to list builds of the Fox and the Rhino currently used by players today in Alterra.

@TheCrankyBearSam I sure wish you get yourself a speedy ban in your device for scamming many players via your free platinum scamsites you created.

Why do all your forum accounts get banned? I'm suprised "wendellism" isn't banned yet.

Wendellism
06-27-2013, 05:14 AM
Extension to the Basic Classes

More recently, we have seen two new classes that Spacetime studios created just for Pocket Legends. This thread has been revived to introduce the type of basic builds you would like your dashing toons to be.

Rangers

Rangers are the epitome of Melee DPSing. their ability to deal immerse damage to most single target groups in PvE allows them to tackle the tankier enemies in combat. Rangers are also capable of "double dashing" in some devices, capable of escaping and attacking mobs at the same time. Similar to Enchanters, Rangers have one of the most versatile of it's sub-classes, as Rangers could do averagely well on both Melee and Ranged combat.

The downside is that most of the Ranger's skills are focused on single targets only, and this in itself being a Dexterity Class, could cause some issues of dying on mid-game to endgame if the player is not careful. Bandage in itself may be useful, yet loses much of it's effectiveness as one closes in on Endgame.

Paladin

You guessed it, the Paladin as been remade into a class that features the rhino with a dash ability. Rhinos are capable of taking buffing to a new level, as Both the Enchanter's buffs stacks with it's own. They are also capable of drawing aggro from players and Tanking slightly. More commonly known as Rhinos, The Paladin is capable of healing and resurrecting. The Helm and Armor they wield has the highest armor of the 3 types of Class Items, as it is a Strength Class.

The downfall is that Paladins have low damage, and all it's skills at the moment are somewhat underpowered to many player's eyes. Paladins could excel in Early-game, Mid-game and Endgame, but the lowball damage you dealt compared to your teammates makes this class for support duty.


Sub-Classes

(as taken from main page)
Sub-classes are build variants which would determine how well you are in combat or survivability. The use of a sub-class would mean to most newbies, you will have to sacrifice the auto-assign stat points build in order to try out any of those below stated builds.

Ranger - Ninjas (At least 90% Dexterity)

The Ninja is one of the best choice for an experienced Ranger. In this build, the Ranger's skill damage and attack rate is greatly increased to it's maximum. The Ranger could kill single targets more efficiently as well as harm a mob group moderately with it's extremely high damage output. In the hands of a competant player, The Ninja is able to assassinate key targets deadly to the party in just a matter of time. It is also capable of taking down a boss just as quickly.

The disadvantage is that the medium armor points and it's low HP makes The Ninja easy pickings for a mob group that decides to target the "lone wolf" rushing ahead of his teammates. As Rangers has only a spammable 3 seconds Evasion to dodge those mob's attacks, the Ninja requires the combined assistance of it's teammates to complete an instance all by itself. Combined with the fact that Rangers requires a big pool of potions, The Ninja is better off supporting to kill mobs only with a Tank, Dex Warrior, Paladin or Amazon.

Ranger - Berserkers (Dex>Str. Above 50% Dexterity or vice versa)

Berserkers are Rangers that decided to rely on the Melee way of stabbing/slicing the enemy. Utilizing the Warrior and Paladin's armory, Berserkers are granted better armor and HP to protect themselves. The more points invested in Strength, better Weapons and Armor are unlocked and the Berserker becomes more tanky.

While trading Damage with Survivability, do note that as a Berserker, you don't deal as much DPS as The Ninja, and you are still grounded to surviving by spamming potions, albeit less often. However, this does not mean you have the rights to zergrush to the mobs like any other Rangers. Rather, Rush in with the help of a Mage at the very least and start to slow the group for the party to kill them off easier. Except this time, you won't die so easily and you would be able to execute combos with some fair concern for your own health.

Berserkers is the way to go if you're starting off in PvP or PvE and learning everything. It's like training wheels until you adapt to a more proficient playing style. The problem on Berserkers in PvP is that since your evasion buff lasts only 3 seconds, it is crucial to deal high damage within that period of time before the time is up, or risk your life in the final 2 seconds before your Evasion buff becomes active again.

Ranger - Alchemist (Dex>Int. Above 50% Dexterity or vice versa)

Alchemists are the actual way to play a Ranger effectively while increasing all skill damage greatly. Do note that Ranger's poison skills and healing is based on intelligence, thus this build is one of the safest way to play as a fox. Alchemists are capable of utilising Mage Weapons in order to deal special effects on the enemy. Among with their deadly skills in action, The Alchemist has enhanced mana regeneration so that the player has less need to spam Mana Potions.

The disadvantage of this build is similar to that of the Ninja. You have reduced armor to make matters worse for your survivability issues. Among that, you deal damage not strong enough compared to the Ninja overall.


Ranger - Hunter (Str>Int or vice versa)

Hunters are an extremely rare build to play due to lack of popularity. The Hunter has considerable HP to tank with, Among with the ability to don Warrior Armors, The UberMage has enhanced Mana Regeneration similar to the Alchemist and could also equip Mage Weapons for range with special effects.

Because of this class mainly focusing on the Ranger's flaws of requiring potion mashing, This build sacrifice great Offense skill output with higher-than-average survivability compared to Warrior and Mage builds. Also, like many other odd classes, this build is great for situational instances.

Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!

Special thanks to Mrs.Ranger and outcastranger for making such a wonderful Fox guide.

Paladin - Crusader (At Least 90% Strength)

This build is achieved when you have at least 90% of your attributes in Strength, which would make you extremely tanky due to high Health and Armor Points, alongside with your Heal. The Paladin would be able to tank well and draw enemy attention from allies like most bears.

The bad point about having this build on is, The Paladin would miss on his attacks often, and that like most Paladin builds, damage done to the enemy won't be enough to keep the mob's aggro on him for long.

Paladin - Gorefast (Str>Dex. Above 50% Strength)

Gorefasts are Paladins that deal comparably more damage compared to the rest of the Paladin's build. Gorefasts are capable of donning Dexterity gear to deal better damage against mobs. They have no problems regarding hit% which is required on all tanks. Gorefasts has comparably better defensive stats than other sub-classes of the Paladin.

The downside is that the Gorefast still does low damage overall, and that mana slowly becomes an issue to be wary of, since without your skills, the Rhino is nothing but a moving target.

Gorefasts are recommended for players building a Paladin for offensive purposes.

Paladin - Inquisitor (Str>Int. Above 50% Strength)

An Inquisitor is the true way to play as a Paladin. Inquisitors do not have an issue with their Mana overall, and hits almost as hard as the Gorefast counterpart. They still have the benefits of tanking enemies, and their overall skill damage is balanced.

The problem with Inquisitors is that they are also capable of dying just as easy compared to the Crusader or the Gorefast with their reduced armor and Hit%.

Inquisitors are recommended for players trying out a rhino, as this build is rather easy to use without some serious issues to new players.

Paladin - Rampager (Dex>Int or vice versa)

One of the rare builds utilised due to lack of popularity, This build draws power from both the Archer and Mage's Arsenal. The build capitalises on both melee and range and is considered situational-friendly when it comes to attacking boss using dagger, or supporting allies in ranged combat.

A flaw in this build is that the player becomes completely squishy just like the Archer or Mage to add to the growing list of problems regarding the Paladin. They won't have high Skill damage output so Rampagers should rely on their auto-attack skills and mainly heal allies while slightly kiting mobs. Similar to both the Bow Warrior and the Combat Mage, the Trickster should not only learn to draw mobs properly, but must also understand the difference between Melee and Ranged.

Up till now, I have not seen such a build that appears in PvP yet. I will update this of it's pros and cons if more info is given!

Special Thanks to Whisperwalk, My rhino Buddy in the days of me capping my Rhino!

Conclusion

(as taken from main page)
As stated, sub-classes are great ways to fully try out a class, and that after reading this guide, I sincerely hope new players like you would understand the pros and cons of every sub-class and choose wisely. Indeed, the sub-classes are truly formidable only through practice, so I also hope players would work and cooperate with other players in a coop game.

The new classes especially, could be significantly a lot harder to master compared to other classes, since not many guides have been listed about those classes as of yet. However, do not be disheartened as many other players might be in a similar plight just like you. It is best not to give up and dismiss those 2 new classes as being close to worthless in PvE, and enjoy sprinting about.

Wendellism
06-27-2013, 05:15 AM
Why do all your forum accounts get banned? I'm suprised "wendellism" isn't banned yet.

Well, let's just say I'm a nub in the forums. :fatigue:

I'm here to improve though. Best to look at my mistakes, correct them, and carry on.

Wendellism
06-27-2013, 06:06 AM
Alright! I've added the 2 new classes!

xcainnblecterx
06-27-2013, 07:26 AM
Holy that was quick naiveness

Wendellism
06-27-2013, 07:57 AM
Holy that was quick naiveness

I think my grammah and vachab skills somehow degraded. Anyways thanks!