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View Full Version : ideas for long, time-limited quests in the future



Fusionstrike
09-13-2012, 04:54 PM
Being right in the middle of the fire forest elite quest, I've been thinking about what could be better in any future quest of this sort. I think this is the first time there's been a quest that's only available for a limited time, so it's a good opportunity to learn in case STS wants to do another one in the future.

First, I think the design could be made much more palatable. It requires collecting 500 items with random drop, which is a pretty tall order. But that isn't really what people are complaining about. What they gripe about far and away more than anything else is the random drops, specifically that you can get no drop many, many times in a row. That's really discouraging. But a different design would be easier to withstand psychologically without actually being any shorter.

Let's say the drop rate is 50%, so the quest will take 1000 runs on average to complete. STS could just as easily make it collect 1000 at 100% drop rate and thus require the same amount of work. In addition, everyone would know exactly what to plan for and whether it was worth it to invest time in. It's basically another level cap grind, so why not set it up the same way? After all, xp collection is not random, people can plan out their time investment, and plenty of people do it each cap raise. There's no reason not to have a quest that's this long follow the same model.

If it really must be random, then it should have good as well as bad possible outcomes. The quest could have an equal chance to drop zero, one or two items. This would mean it still takes 1000 runs on average, but sometimes the players would get two and feel good to counter-balance the times they get zero. Look at the way casino games work; they always make sure to have some small good outcomes interspersed to hold the player's attention.

The other thing that's off-putting about this quest is the timeframe. It's a time-limited quest, so people aren't sure if it's worth the substantial investment to complete. They don't even know how much time they actually have, so that makes it worse. But even if they knew exactly, the magnitude of the undertaking is still scaring a large number of players off. So I think any quest like this in the future should have tiered rewards. That is, there is one reward for collecting 100, one for 200, one for 300, etc. with each reward of course getting better. This way, players can go for an easier but less valuable reward if that's all the time they can afford to put into it. Also, if the deadline comes up on them, they can at least turn in for a lower-tier prize even if they were going for the big one. At least the effort wouldn't be a complete waste in that case.

I think the idea of a time-limited preview quest is an interesting one. I hope if you want to do it again sometime you'll take some of these ideas into consideration.

Shellkaz
09-13-2012, 06:17 PM
Excellent post Fuse! Indeed it is the randomness combined with an uncertain amount of time that is putting many ppl off. Do we have 1 week, 2 weeks, a month or more? Sam's last comments on the timing of the new level cap was "several weeks" well if your looking at 1000 runs or more, that is very off-putting and discouraging, to know that you could put in hundreds of runs and still come up short.

Looking at 4 weeks at a 50% drop rate equates to 35 runs per day minimum. And that is an optimistic estimate. There are players who have gotten 1 drop out of a dozen runs. So bump that ratio up by a factor of 12 & u get 428 runs per day!

And before any one says no way that's not possible, I got 1 yes one pink drop my first day in nuris, I have not gotten one since. I did not get a pink drop in fang until well after the first of the year, basically I went 6 months without a pink drop. Even with big luck and 2x elixir most of the time. So yes it is possible to make a huge amount of runs and not get the prize! I know for a fact that there are others with similar or worse luck.

I play for the enjoyment of the game, and the friendships I have developed here. :-) anything else is just window dressing!

Fusionstrike
09-17-2012, 12:46 AM
I'm disappointed that there hasn't been any comment by the dev staff. It would be nice to know that constructive criticism is appreciated, or at least read. I know you guys are trying to do something different, which is great, but you aren't always going to get it right the first time. It would be nice to know you listen to people who put some effort into helping give some insight on what could be better from the player's point of view.

Brave Sir Robin
09-17-2012, 10:18 AM
These are interesting thoughts Fusion.

Personally, I am not concerned about the type/goal of the quest. I mean, the weapon will soon become obsolete and you can't even sell it. So I personally don't care. What I wanted to see was a full elite quest, like Frozen Nightmares or Shadow caves in the past - new adventures, new excitement.

Now, what is the purpose of this elite quest? To keep 71s occupied for some time and also give the rest a reason to reach 71. Does it fulfill its goal? I think, yes. Does it allow planning? No, but maybe even the devs don't know when the new campaign is coming. So what will happen in the last days of Humania, when some players will be close to the ichor target but not close enough? Well, then they might implement your idea of dual ichor drops, who knows :)

Also, don't get discouraged if you don't get any responses by the devs. This does not mean that they don't take your ideas into consideration. But to get a response, as I have seen in the past, your thread has to trigger a big discussion and even then after pages and pages and arguments and drama (lol)... all you might see is a small "thx. we will think about it ;) keep up the good work!!" message. Which is great actually.