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View Full Version : List of things SL needs from PL and DL versions of Spacetime Engine



bronislav84
09-22-2012, 06:59 PM
Things PL has that's missing from SL.

1. When you use an attack skill your auto attack starts working on the nearest enemy. This is a recent development and I got used to it for a while playing PL for a week when I got a free 7 day 2x elixir.
FIXED! 2. Damage/Healing output/XP gain marker. I really think it was a bad idea to remove it.
3. Tap anywhere outside the notification window to close it. Used to be possible in SL but it seems this was changed or bugged out.
4. Skills displaying exact damage/healing that they will do based on weapon stats. The skills do scale, but we cannot see this in the description. They did scale descriptions at one point in beta but it got taken out. It was promised to be fixed but hasn't yet.

Things DL has that's missing from SL.

1. Daily rewards, and PL got it recently too.
2. Weapon proc info outlined in the description.

If anybody can think of something else please post and I will edit it in!

Kanozaki
09-22-2012, 07:12 PM
100% disagree removing the xp/hit/hp markers, not sure why they removed as im yet to find any one who was in favor of that.

1) More crafting components like in PL
2) Dual specs, sadly this would require a lot of artwork and i highly doubt this would be implemented.
3) The titles giving a little bonus. Ex: The decorated title giving you +10 attack. something along those lines would be the game a whole lot more fun.
4) I read that AL will be getting a new pet system. I think SL should get something like this.
5) For the most part SL skills are pretty straight forward , so there isnt really any diversity. If STS implemented this it would make SL unbeatable.

Astrocat
09-22-2012, 07:26 PM
Things PL has that's missing from SL.

1. When you use an attack skill your auto attack starts working on the nearest enemy. This is a recent development and I got used to it for a while playing PL for a week when I got a free 7day 2x
2. Damage/Healing output/XP gain marker. I really think it was a bad idea to remove it.

Things DL has that's missing from SL.

1. Daily rewards, and PL got it recently too.
2. Weapon proc info outlined in the description.

If anybody can think of something else please post and I will edit it in!

http://www.spacetimestudios.com/showthread.php?69571-Come-on

bronislav84
09-22-2012, 07:38 PM
Yes Kano I disagree with it getting removed too, but this thread is for mostly UI elements missing from SL and not new features not in any games yet or exclusive ones for a specific game.

Kanozaki
09-22-2012, 09:48 PM
Yes Kano I disagree with it getting removed too, but this thread is for mostly UI elements missing from SL and not new features not in any games yet or exclusive ones for a specific game.

Lol sorry got carried away.

Reptile
09-22-2012, 10:19 PM
Agree with all of these. Rep when I get home.

BodMaster
09-23-2012, 12:29 AM
^^ All of the above.

Talking about these with many memebers/players that all agreed. Not sure why they removed them in the first place, no logical explanation. Make something that was better in Numa days than now.

Battlegrinder
09-23-2012, 02:25 AM
I hate that they removed the damage/heal/dodge ect indicators. I've been trying to update my commando guide with info from the expansion, and trying to figure out weapon procs and effectiveness of new gear has been a huge pain.

bronislav84
09-26-2012, 02:11 PM
I wonder if Devs saw this?

BodMaster
09-26-2012, 02:40 PM
I wonder if Devs saw this?

I'm sure they have and it may even be taken into consideration. As they have said many times before tho they post unless they know they can commit 100%

Some of these seem like surefire bugs that never got replaced again. Would love to know if these where intentional or "forgotten" as such.

Slant
09-26-2012, 03:34 PM
think the dmg/healing output/XP gain markers were rough approximations anyway, coz they would continue to scroll up even when you lagged out

Zaonabiuibil
09-26-2012, 03:39 PM
think the dmg/healing output/XP gain markers were rough approximations anyway, coz they would continue to scroll up even when you lagged out

That's because everything happened so fast it couldn't fit it the exact moment it happened.

flashbackflip
09-28-2012, 10:58 AM
Good ideas thank you

especially cool is bonus-giving titles

bronislav84
09-28-2012, 01:00 PM
Thanks for support guys.

If you wanna suggest completely new stuff to be added, please, this isn't the thread for that. This is just to suggest things other STS games already have that should be in SL.

Also head floaters have returned!

Snakespeare
09-28-2012, 01:48 PM
http://www.spacetimestudios.com/showthread.php?69571-Come-on

by the way...

http://www.spacetimestudios.com/showthread.php?69029-Daily-Rewards

:p hehehe

octavos
09-28-2012, 01:56 PM
by the way...

http://www.spacetimestudios.com/showthread.php?69029-Daily-Rewards

:p hehehe

http://assets0.ordienetworks.com/images/GifGuide/dancing/1162345_o.gif

I can see snake now XD

BodMaster
09-28-2012, 03:10 PM
I can see snake now XD

I'd love to see Snake do that! xD

Astrocat
09-28-2012, 03:50 PM
http://assets0.ordienetworks.com/images/GifGuide/dancing/1162345_o.gif

I can see snake now XD

Lol.. xD

bronislav84
09-28-2012, 04:07 PM
Dancing in the stairway! Not sure how it's relevant to Snake, but the pic makes me heh.

So can anybody think of anything to add to the list?

Astrocat
09-28-2012, 04:19 PM
Dancing in the stairway! Not sure how it's relevant to Snake, but the pic makes me heh.

So can anybody think of anything to add to the list?

More pets.. More vanity.. More tapjoy offers... Meh, idk :p


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bronislav84
09-28-2012, 10:36 PM
Those aren't existing features in other games, though.