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View Full Version : Crusade Reaction, Analysis, and Feedback/Suggestions



Battlegrinder
09-26-2012, 04:42 PM
Ok, so having blasted my way to the level cap (thank you STS and double XP enhancer), I can now sit back, look over my experiences with the new expansion, and state my thoughts on it. Much of this will be from a commando viewpoint, since that's the class I play and have experience with.

Reaction: While Crusade is smaller than previous caps, with only four levels, it feels much larger than the other levels because its a much more diverse array of settings, one of which is entirely new to SL. The new items have much higher liquidation prices than Voleria items, which is nice and helps pump more credits into the SL economy. The new kill tornadoes are annoying, but the ability to recruit a drone follower in the same level is cool (though it raises the terrifying prospect of an escort mission at some point in SL's future :nightmare:) The new armor for commandos is awesome, and managed to dethrone my level 20 Ironite set as my favorite armor of all time. The helmet is a unappealing, but its not too bad. The armor for the other two classes also looks nice, but I was hoping for something more original then recycled Scorn armor, especially in light of how well the commando stuff looks. The new weapons are pretty cool, and have put the last few nails into pistol+shields coffin. I especially like the new particle effects, and the unique designs of the lvl 46 weapons.

The addition of gear for players at the level cap is a nice addition to the gameplay, and will hopefully keep players who've reached the cap online and playing. The astronomical rarity of pink armor is irritating, though at least in SL, when armor is legendary, they mean it. I've heard rumors of people with a full set of pinks, but I've never seen anyone with more than three parts myself.

Enemies in the new expansion are challenging for a decent party that's above level 43 or so, though this means that they are murderously hard for low level and inexperienced players. Secondly, while the Scorn don't feel more difficult than they did on Voleria, they are vastly more rage-inducing, at least for me. The knockback abilities of the Scorn are ludicrously OP, and being thrown back several dozen yard a few times in a row is maddening.

Analysis: Thanks to the massive armor boost given by new class weapons, the new armor itself, and the substantial boost to dodge stats, engineer survivability has increased dramatically, which makes tanking a little easier now that my support can take a few hits.
Actually, now that all class weapons have a huge armor boost, they are finally returning to the state where they see usage :triumphant:, instead of pistol+shield. They new pistols themselves seem underpowered as well, with oddly deceptive stats (the executioner claiming to have AoE damage when it does not being the best example). And while I might take joy in the demise of pistol+shield, I'm also saddened that rifles have taken a hit too. With the exception of the Napalm Carbine, I've seen very few rifles in use. I've attempted to employ a rifle several times, but have struggled to compensate for the penalty to armor and the poor dodge of commandos. I'm also saddened by the loss of the Flux cannon type rapid-fire cannons.
Speaking of commandos and dodge, the recent loss of dodge ability in epic tier armor has made our lives much harder. Given we are supposed to tank for the party, that means we need as much survivability as we can get. The removal of much of commando's dodge stat basically forces us to use cannons to survive hostile attacks. While Commandos who focus on DPS and damage instead of tanking (:disgust:) are doing just fine, the rest of us are having to deal with much more powerful enemies and a reduced ability to withstand combat.

The new implants are also a bit of a sticking point. While they are useful items, they are also eclipsed in usefulness by the earlier plat implants. Regarding commando implants, while a boost to crit is nice, we have growing rage (And if you don't have it ranked, you're doing something wrong), so the level 44 implant is redundant. At level 46, the extra health Regen is weakened by the greater accessibility of stimpacks (thanks to higher liquidation prices) and 2% dodge is a lot less than what we need.
While I'm also wishing there was a new skill, I don't mind the lack of one too badly at this point, since I still don't have all the hotbar skills maxed out.
Feedback: I have a few suggestions for what can be done to improve the Crusade Expansion, as well as some general feedback.
1. Nerf Scorn knockback skill. Throwing someone across the map is only fun when the player gets to do it.
2. Increase drop rate of Legendary armor. They are absurdly rare, and as they pink armor is set best able to allow commandos to actually tank, we need more of it available. One way this could be accomplished would be to have armor be given out from the weekly quest station in STS-25.
3. Give rifles and pistols a moderate armor bonus, so that they can still be used in heavy combat, instead of forcing players to equip an armor boosting class weapon. Something in the range of 200 to 300 should be good.
4. New implants, with a wider range of granted bonuses. New damage implants would be particularly nice.
5. If it can be done without trashing balance, giving the new cannons the same rapid fire as flux cannons would be nice.
Some General suggestions
1. Make the lvl 46 rifle and shotgun louder, they seem too subdued now. The shotgun in particular seems dinky sounding.
2. Related to the above, swap the skins for the Rare grade and Legendary grade rifles and shotguns, the darkened metal Rare ones look much cooler than the red and light blue Legendary versions.
3. Please make vanity versions of the new armors available from the store. I really don't want to lose this look when the next expansion comes out.

Astrocat
09-26-2012, 04:46 PM
Amazing, really agree, and like that! Sorry i'm out of thanks.

Cahaun
09-26-2012, 05:05 PM
Good overview

akfury
09-26-2012, 05:33 PM
Awesome ^^ didn't see no trash talking was over all good constructive feed back

Zaonabiuibil
09-26-2012, 05:38 PM
I agree with the points, and the suggestions except for the last one, make one class a vanity make em all

Slant
09-26-2012, 06:02 PM
we have shotguns? must find em

Astrocat
09-26-2012, 06:03 PM
we have shotguns? must find em

Yep and you can get a legendary one for free by doing the 250 tokens quest.


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Cahaun
09-26-2012, 06:04 PM
we have shotguns? must find em
*cough* STS-25 Tarasa Colony *cough*

Battlegrinder
09-26-2012, 06:05 PM
I agree with the points, and the suggestions except for the last one, make one class a vanity make em all

Good point, I'll edit that in. Thanks!


we have shotguns? must find em

Its a quest item for lvl 45 players at least, I think they also drop.

Traosabara
09-26-2012, 06:10 PM
I definitely think the STS-25 weekly quest should award different items each week. It would give players much more incentive to complete the quest more than once.

BodMaster
09-26-2012, 11:16 PM
I definitely think the STS-25 weekly quest should award different items each week. It would give players much more incentive to complete the quest more than once.

Guessed that was the whole point of "weekly" quests.

Battlegrinder
09-26-2012, 11:25 PM
Guessed that was the whole point of "weekly" quests.

I hope so. Has anyone gotten a quest for an item besides the shotgun?

Traosabara
09-26-2012, 11:31 PM
I hope so. Has anyone gotten a quest for an item besides the shotgun?
I accepted my second weekly quest today. The rewards are the same as last time.

BodMaster
09-26-2012, 11:32 PM
I hope so. Has anyone gotten a quest for an item besides the shotgun?

I thought each class had separate? Com - Shotgun, Engi - Nail Gun, Op - Uzi (pea shooters)

We will have to wait until next week before we find out if they change or not. (Few days maybe? :p)

ETA: Boo

Battlegrinder
09-27-2012, 09:26 AM
I thought each class had separate? Com - Shotgun, Engi - Nail Gun, Op - Uzi (pea shooters)

Yeah, each class has its own item. I keep thinking exclusively about commandos and ignoring the other classes. My bad.

Battlegrinder
09-27-2012, 09:27 AM
I accepted my second weekly quest today. The rewards are the same as last time.

Dang.

enix21
09-27-2012, 11:20 AM
we have shotguns? must find em

yup just type in keystone in the auction house i forgot the rest of the name lol

KillaSkillz
09-27-2012, 08:57 PM
Ok. I agree. Now that i have been capped about a week, i am realizing something. I am using about 4000 red stims a day farming. From guild hall that equals 30,000 credits. I cannot do it anymore, because for some reason, the market has colapsed, and nothing really sells anymore. So each day i farm, i decrease my credits instead of adding to them.

Another thing, whats the deal with the legendary battlefury armor? I get chests at L45 and L46, and i am level 46. And farming all bosses on any map has never resulted in a helmet, arms, legs, or a back. Besides a couple l44 battlefury helmets, i have never seen any of the other pieces in AH. So i gotta wonder if this even works right?

I like farming but my stim cost far outweighs my return on what i get for selling. Possible this is whats going on with the market, people are spending so much on stims they aren't able to save to buy items.

I'm moving on to work on leveling an alt i guess. For sure i can't continue to try and farm spending 30k a day and only making 8-10k.

Cahaun
09-27-2012, 09:00 PM
Ok. I agree. Now that i have been capped about a week, i am realizing something. I am using about 4000 red stims a day farming. From guild hall that equals 30,000 credits. I cannot do it anymore, because for some reason, the market has colapsed, and nothing really sells anymore. So each day i farm, i decrease my credits instead of adding to them.

Another thing, whats the deal with the legendary battlefury armor? I get chests at L45 and L46, and i am level 46. And farming all bosses on any map has never resulted in a helmet, arms, legs, or a back. Besides a couple l44 battlefury helmets, i have never seen any of the other pieces in AH. So i gotta wonder if this even works right?

I like farming but my stim cost far outweighs my return on what i get for selling. Possible this is whats going on with the market, people are spending so much on stims they aren't able to save to buy items.

I'm moving on to work on leveling an alt i guess. For sure i can't continue to try and farm spending 30k a day and only making 8-10k.
The last time I spent money on stims was in the closed beta.

HunterSLAYER
09-27-2012, 10:47 PM
The scorn crusade campaign has cost me a few hundred thousand creds in stims. The need for stims is so high that if you don't enter a scorn crusade map full of stims you die really fast(especially for engis).

KillaSkillz
09-28-2012, 05:07 AM
The scorn crusade campaign has cost me a few hundred thousand creds in stims. The need for stims is so high that if you don't enter a scorn crusade map full of stims you die really fast(especially for engis).

Same result here as a comm in pick up games. It just takes a bit of aggro and everyone else running back (i guess to avoid using stims) and you're standing alone in sts-25 with 20 enemies all shooting you. In P.U.Gs of sts-25, I am using 50-100 stims a run, sometimes more. In my honest opinion, all that stim use is hurting game replayability, and the teamwork.
I can tell the stim poor players, they are the ones hanging back trying not to take damage and still pick up xp.

On another note. Damage counters came back yesterday and it is awesome. Thanks for that STS!

KillaSkillz
09-28-2012, 05:21 AM
On the ops #2 feedback suggestions. Increase the legendary armors.

Yes, I think they need a small increase (maybe not the chests though), but not be put on the weekly. I still feel legendary should stay legendary and it should not be so easy for everyone to have a set. but like I said, i've only ever seen chests drop (i am sure other parts drop but its really low).