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View Full Version : Critical Oversight in Programming Mapping Key Controls! Carapace?



Qingsanale1st
09-28-2012, 08:49 AM
Ok... I am seeing that the c or I buttons being possible to open up the lair / invo menus, and this somehow allows people to exit the menu to the ctf / DM UI Main scene... giving them access back to... their powers, controls even after... a PVP game....
In CTF especially since after the game there is harder interaction around... the flags are somehow still free to be taken to and forth, you know, so I'm not sure.... The set mapping of such keys, using this possibility to play the matches like it never ended, should accumulating flags to pass the leaderboard or whatever be against fair game rule?
For example, there is someone who is somehow a level 14 who has very significantly LOW CTF deaths and kills numbers, but is making way past number 3 and up in leaderboard... :/

By the way, also, Android users can press a list/menu button to also go to their Lair menu, then replicate this enabling back of main game UI as well...
To fix this anomaly, I don't know if it's something you should do to the mapping, OR to just code in instructions to close the flag gates for good as soon as CTF ends....

Ihavenokills
09-28-2012, 08:32 PM
That's an easy fix. I'm sure they'll release a patch next update.