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View Full Version : Raid type/boss rush LB or event?



UwU123
07-04-2023, 12:47 AM
Where all classes are needed & well geared

Make bosses health pool extremely high (1b-3b health) so it requires full team cooperation and timing.

Add phases between bosses health, e.g

Boss health at 100%:
Pretty much just basic attacks

Boss down to 75% health:
it spawns mobs that targets and stuns mage and requires war to taunt in order to kill the mobs.

Boss down to 40% health:
it spawns lots of high health mobs, boss becomes invincible and shoots projectiles continuously at players, it would only be vulnerable and stunned for a set amount of time if all mobs are defeated. In which players need to deal as much dmg as they can in order to progress.
(If boss gets back up, it regains 10% of its health back and spawns another set of high health mobs)

Boss down to 10% health:
Boss adds curse dot that drains mana+health. pots/procs disabled
Curse dmg scales every 30 seconds so players need to kill boss as quickly as possible without procs

(Boss dmg and armor or any dmg reduction that it has drops to 0 so only boss health remains in which boss takes 5x dmg on burst skills and dots and debuffs that players do so rogs and mages are preferably needed here. + Mage can heal back mana.)

Once boss is killed players are rewarded with tons of gold or whatever sts decides on what the lootable will be.

LB side: players with the fastest times killed are rewarded with items and jewels just like temple events..

(This is basically erahab but more spicy🔥)

Sts can make it even more unforgivable since players here seeks out doom-like challenge.


Boss rush:
Spawn all bosses in 1 arena according to map lvl progression

E.g
Boss 1: brackenridge boss which is jarl
Boss 2: i forgot whos next but you get the idea
Until we reach rahab ekenta and mecha.

Make bosses health and dmg at current cap which is 81 so all bosses are equivalent to 81 LB elite boss in terms of health & dmg the only thing that distinguishes them from one another are their special attacks, movements & debuffs

Bosses from boss rush spawns immediately so once you defeat boss 1 boss 2 will spawn
and start attacking players.

No timers no warnings if you die you die. So be ready

Boss rush is more on LB side so players with the fastest time finished gets rewarded with items such as seasonal badge or something.

Kolpertis_333
07-04-2023, 10:14 AM
Sounds cool but just something I noticed,
You said make boss have 1-3bn health, and that at 10% health we can't use pots or procs and we are continuously cursed, that 10% is like 100-300m hp, even with pots and procs it would be difficult to do while constantly getting our hp ticked down let alone without them xD

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