Fytheo
07-14-2023, 07:24 AM
Now that's the right difficulty! It takes a little bit of effort. And it also takes time.
I like the effect which makes us not being able to heal ourselves using potions. That way sorcerer's healing ability is useful for the team.
Please sts, add more of this in the game. Let us play as a team not as individuals who happen to be on the same map.
Let sorcerer's heal the team.
Let warriors tank and taunt the ememies.
Let rogues be the damage dealers.
Also thumbs up for the enemy's ability to dismiss our pets! Great addition!
This is your opportunity to make the gameplay interesting and fun.
And as I said, players should cooperate... Not just run individualy but support each other.
Also, catacombs really take much time so a guaranteed reward in form of at least a bound item like slots, pet level upgrades etc. could be useful!
Don't let us end up with nothing after spending many hours playing this even because it is possible (that high percentage of players can end up with getting nothing).
Good luck!
I like the effect which makes us not being able to heal ourselves using potions. That way sorcerer's healing ability is useful for the team.
Please sts, add more of this in the game. Let us play as a team not as individuals who happen to be on the same map.
Let sorcerer's heal the team.
Let warriors tank and taunt the ememies.
Let rogues be the damage dealers.
Also thumbs up for the enemy's ability to dismiss our pets! Great addition!
This is your opportunity to make the gameplay interesting and fun.
And as I said, players should cooperate... Not just run individualy but support each other.
Also, catacombs really take much time so a guaranteed reward in form of at least a bound item like slots, pet level upgrades etc. could be useful!
Don't let us end up with nothing after spending many hours playing this even because it is possible (that high percentage of players can end up with getting nothing).
Good luck!