PDA

View Full Version : What do you think will be the best class in pvp and why?



Cuteandsmexy
10-05-2012, 08:54 PM
1. Sorserer
2. Warrior
3. Rogue

Discuss possible skills if you want

Elyseon
10-05-2012, 09:24 PM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%

razerfingers
10-05-2012, 11:18 PM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%

Lmao,.,.,.,

Sent using blood on a bathroom wall.

enix21
10-06-2012, 05:00 AM
Most likely the sorcerer because of its long range attacking compared to the close range of the warrior and rouge, it might also have the heal advantage that enchantress and engineers have in the other games. In second place I would put the warrior because of damage and more health and just because that's what I'm going to use lol

MightyMicah
10-06-2012, 04:33 PM
The best class will be determined by the best to play that class and we don't know who that best person will be yet ;)

imdoof
10-06-2012, 05:15 PM
idk im thinking rogue if he can turn invisible for a short amount of time plus he based on DoT poisons so idk if he cant go invisible then scorcerer no doubt

Ape
10-07-2012, 03:27 PM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%


My bears has one dodge and dodges it.
Or tank whatever.

BodMaster
10-07-2012, 03:44 PM
Hopefully there won't be an OP Class.

If StS have put a good amount of time into the game, balanced Class isn't much to ask for. Then it will FINALLY depend on the players skill not Class.

If that time comes I may take up PvP and show you all what I'm made of xD

MightyMicah
10-07-2012, 06:46 PM
Hopefully there won't be an OP Class.

If StS have put a good amount of time into the game, balanced Class isn't much to ask for. Then it will FINALLY depend on the players skill not Class.

If that time comes I may take up PvP and show you all what I'm made of xD

Challenge accepted ;) Although I'd rather be in your team and farm noobs :) lol jk

WarTornBird
10-07-2012, 07:00 PM
There has been 1 of 3 sts games that I've seen very little whining, and that's DL we all have access to the same thing
(Correct me if I'm wrong). The chances of AL not having an op class is probably going to be very low.

BodMaster
10-07-2012, 07:08 PM
There has been 1 of 3 sts games that I've seen very little whining, and that's DL we all have access to the same thing
(Correct me if I'm wrong). The chances of AL not having an op class is probably going to be very low.

I'd agree, but still hoping since this will be "based" around PvP that they will put a little more effort into balancing the class. Esp with 10 v 10 planned, guessing if that's possible 20 FFA? Think you get the picture, but may be wrong, will only know when it's released and tested ourselves I guess.

Just hoping for a PvP, that isn't the same as PL/SL. (Can't say DL, because I've never tried and heard it's pretty good).


Challenge accepted ;) Although I'd rather be in your team and farm noobs :) lol jk

It's on like DK!

thecrankybearsam
10-07-2012, 10:12 PM
I hope they are some what equal, not (as bod said) an OP class, kinda like mages in PL.
Anyways, even if there is pvp, I will most likely not be participating. DL pvp is wat I'm talkin about brah x)

Ghostsmacker
10-07-2012, 11:43 PM
Well I hope they include official guild wars.

Esoul
10-08-2012, 12:19 AM
I'll make Sorserer. do hit N run..

dudetus
10-08-2012, 04:40 PM
Well it is all about actual skills in the end but assuming by the images we have received I have a few thoughts based on other MMO games which I have played.

Sorcerer seems to have an advantage over warrior and rogue since by the info we have received it seems that sorcerer is the only class which has ranged type of weapon (wand). Sorcerers seem to be the ultimate kiting class because of it and sort of "birds" what we have in PL. But I still assume that Sorcerers do have some kind of mana shield ability (it is in every single MMO with a mage/priest kind of character) and I also assume that because of these two reasons (ranged wep + a "shield") sorcerers r going to have the least armor and hp. Usually Sorcerers have mediocre crit and bad dodge as their skills are already powerful. As we have seen from PL high mage crit has just lead end game PvP to be totally unbalanced in Mages favor. Not to mention that by our current info Sorcerers r the only class with a ranged weapon. High crit, shield, only ranged wep and high damage skills = so freaking op.

Warriors usually have some sort of "gathering" skill (= beckon) or a skill which rushes straight to the enemy. Alongside with highest hp and armor there usually comes the least powerful skills in term of damage but the CC-skills (crowd control) offer a warrior pretty neat survival skills in PvP. Warriors usually have high dodge to endure PvE CCing and that high dodge can turn any fight around, making the warrior the most annoying and unpredictable opponent. Easiest class to begin PvPing fo sho since u can just rely on dodging and spamming skills in no particular order. Drag enemy close/jump/run to the enemy and smash melee skills. Gf.

Rogue. This might be the most interesting class for STS veterans as this is the first class out of class specific STS games (SL and PL) in which the high single damage character doesn't have a ranged weapon. I assume that AL Rogue will be a traditional type of Rogue with stuns, stuns, STUNS, debuffs and devastating single target damage skills. Rogue is going to be the most deadly close combat character in AL but the only problem there is is that how do they get close to enemy? I assume a trapping skill like thorn root in PL could be an option but I can hardly imagine an invisibility type of buff since it would result Rogues to be incredible powerful in rushing. Join a game - invisibility - whacks unsuspecting enemies with deadly close range skills. Too op for pvp as the pvp maps have always been arena kind of areas. Rogues tend to have high crit and mediocre dodge. High crit to make the fast and devastating blows and as the most "agile" class Rogue tends to have some dodge. With the highest single target damage Rogues tends to be squishy and that extra dodge is needed. Rogue is going to be the most difficult class to begin PvPing as it requires very planned combos and situational reactions. Ofc if Rogues can use bows, it will turn the table once again.

Ofc these r only assumptions since we don't rly know a squat about the game. There r so many things which we do not know which have a huge effect in PvP (ranges, skill trees, other classes items available to use, actual skills, etc.) but one thing is certain: With 3 completely different classes the PvP will be unbalanced. There is always a class which stands out the rest especially in the endgame (mages in PL and engis in SL). Not to mention the lack of maintaining the PvP balance by STS. If things r going to stay the same way which it has been for around 2 and a half year, AL PvP is going to be unbalanced as well. There's no telling yet which class is going to be the op class, but if I had to bet, it would be Sorcerer just because Mages and Engis rule the other 2 STS games' end game PvP.

BodMaster
10-08-2012, 04:55 PM
Hoping StS actually took the experience on from previous titles and seen what makes the PvP tick so to speak. Where they went wrong, and a way to take the time to make these classes balanced.

Also Class name change;

Sorcerer = Mage again.

thecrankybearsam
10-08-2012, 07:31 PM
I also hope AL is like DL pvp
easy, fun, and not annoying like the first two legends games :cool:

Mothwing
10-08-2012, 07:33 PM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%


Picture that in your head, and then laugh like I am.

Zraorizer
10-08-2012, 08:36 PM
People might have problems pvp because I'm guessing sorcerer has more range as you guys say but what a bout the other two they kinda don't have that much range

Szangheili
10-08-2012, 08:59 PM
Seem to like the DL PvP style, but I'm sort of hoping there is no OP'ed class like the op in SL... That will totally make me sad. As for the class I'm going to pick, it might be the Sorcerer, sense it sounds a lot like the engi from SL if they have the healing ability. I seem to like PvE a bit more than PvP, although I am interested in both. :D Can't wait for this games release!!

StompArtist
10-08-2012, 09:00 PM
My character will have self-paper cut skill which will cause insta death.

vampinoy
10-08-2012, 11:25 PM
I think there shouldn't be best/worst...

Zaonabiuibil
10-09-2012, 05:37 AM
My character will have self-paper cut skill which will cause insta death.

OP >.<

BodMaster
10-09-2012, 08:52 AM
I think there shouldn't be best/worst...

Well yes that would be preferable...

Walkhardd
10-09-2012, 09:02 AM
I also hope AL is like DL pvp
easy, fun, and not annoying like the first two legends games :cool:

I like pl pvp way more than dl. The problem with pl is the players that can't stop crying when they die.

Elyseon
10-09-2012, 09:19 AM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%


My bears has one dodge and dodges it.
Or tank whatever.
Actually dodge is tied to dex aka the rogue in AL ;D

Ahrie
10-09-2012, 09:44 AM
If they give rouges stealth and backstab then rouges by far would be best pvp with highest dex and dps hhhhhmmmmm wonder if rouges will get dots since posion is there goto weapon ;-)

BodMaster
10-09-2012, 01:40 PM
If they give rouges stealth and backstab then rouges by far would be best pvp with highest dex and dps hhhhhmmmmm wonder if rouges will get dots since posion is there goto weapon ;-)

DoT's confirmed.. what would a Rogue be without them, also Stuns, must see if we get any Stuns that don't break on dmg :p

NiN
10-10-2012, 11:56 AM
Rogues are always OP on everygame because of their SPEED, DODGE, high DPS and STEALTH abilities, until people cry about it then we will be NERFED.

BodMaster
10-10-2012, 12:09 PM
Rogues are always OP on everygame because of their SPEED, DODGE, high DPS and STEALTH abilities, until people cry about it then we will be NERFED.

Not in every, but a lot yup.

Hate any nerf, the dev always take it too far instead of making it break even.

Ahrie
10-10-2012, 12:27 PM
Yes yes then by far like in every other mmo rouges will be the best pvp class to play and as always the hardest and worst to solo pve unless you are good at timing dots and kiting so my pick stands for rouges being best pvp until to many people get upset and they get nerfed down to being babies with wooden daggers smfh

*Zero*
10-13-2012, 07:50 AM
OK the mage class will use staffs and with the new attack feature you will have to keep pressing attack to keep attacking. Now nothing has been said that the staffs shoot or do melee damage. If it's just melee damage and only skills have ranged, there is its weakness.

The skills are on a cooldown which means you make your attacks at the right time. If the rogue times its move to attack at the right time the mage stands no chance.

shadow90
10-13-2012, 11:55 AM
I like pl pvp way more than dl. The problem with pl is the players that can't stop crying when they die.

I quit PL PvP because of that.

PxVice
10-18-2012, 12:01 PM
Though I will definitely be the mage, it will not be great at pvp, its a support class so I doubt it will be all that great on its own

BodMaster
10-19-2012, 08:58 AM
Though I will definitely be the mage, it will not be great at pvp, its a support class so I doubt it will be all that great on its own

That's the point of balanced classes, all will have a chance (Mage has a DPS tree :p)

*Zero*
10-19-2012, 09:06 AM
My Warlord Warrior will pwn all.

PxVice
10-19-2012, 11:37 PM
That's the point of balanced classes, all will have a chance (Mage has a DPS tree :p)

Or maybe mages will have a spell that increases speed for 8 seconds...

BodMaster
10-20-2012, 04:35 PM
Or maybe mages will have a spell that increases speed for 8 seconds...

That would likely be on a Rogue more than a Mage ;) (Also has nothing to do with what you quoted O.o)

*Zero*
10-22-2012, 08:56 AM
Don't count dps warriors out. If they have the right skills, they could be a force to be dealt with.

dudetus
10-23-2012, 04:23 PM
Don't count dps warriors out. If they have the right skills, they could be a force to be dealt with.

Not when I stunblock u while putting my DoTs allover u with my Rogue.

BodMaster
10-23-2012, 04:47 PM
Not when I stunblock u while putting my DoTs allover u with my Rogue.

Stuns not to break on dmg ftw! (One can dream ;))

Iron Hand
10-23-2012, 06:00 PM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%

Rofl... The time it took to raise hands and say the 300 word sentence to cast my warrior walked up and hit you over head with a club before you could finish incantation. also you forgot your armor is only 1. *THUMP! .. plop* knockout! Ding ding ding.

Heavenhatesu
10-25-2012, 11:24 PM
Well after numerous studies it was concluded that pirates are cooler than ninjas so I say pirates.

dudetus
10-27-2012, 04:16 PM
Well after numerous studies it was concluded that pirates are cooler than ninjas so I say pirates.

While pirates sip their rum and sing along "in the navy" ninja throws dem shurikens and kablamo no moar pirates.

Elyseon
10-28-2012, 09:01 AM
My sorcerer will have magic atom fission blast
100 mile range
666k aoe dmg with stun, 1000% hit debuff, and push back

Also it heals you up to 9000% total health and mana and buffs your dmg 1000% and crit increased 110% and hit increased 80%

Rofl... The time it took to raise hands and say the 300 word sentence to cast my warrior walked up and hit you over head with a club before you could finish incantation. also you forgot your armor is only 1. *THUMP! .. plop* knockout! Ding ding ding.
You forgot u str
U missed

ninjaduck
10-28-2012, 09:02 AM
while pirates sip their rum and sing along "in the navy" ninja throws dem shurikens and kablamo no moar pirates.

kablamo.

Elyseon
10-28-2012, 12:44 PM
PL2 = Pirate Legends?

XghostzX
11-01-2012, 03:46 PM
As long as PvP requires actual team work, then it will be fun.

gundamsone
11-02-2012, 05:40 AM
The cooldown on heal for mages is pretty long...like the time it takes for drain to come back (but we do get to heal mana as well as hp if you level heal high enough)

Mages got 1 fire skill, 1 ice, 1 wind, 1 light, 2 debuffs, 1 heal, and 1 mana shield like skill. Each skill requires 1 SP to unlock, and can be furthermore upgraded 5x for extra abilities on that skill.
For ex. After you unlock heal, you can spend an additional SP on increasing the amount you heal, increasing the area of heal, allowing you to heal mana as well as hp, etc.
Another ex. When you unlock fire, you get to upgrade it so the aoe is larger, chance of stun after hitting an opponent, reducing incoming dmg by 25% for 5s for all monsters hit by the skill, etc.

ninjaduck
11-02-2012, 06:31 AM
The cooldown on heal for mages is pretty long...like the time it takes for drain to come back (but we do get to heal mana as well as hp if you level heal high enough)

Mages got 1 fire skill, 1 ice, 1 wind, 1 light, 2 debuffs, 1 heal, and 1 mana shield like skill. Each skill requires 1 SP to unlock, and can be furthermore upgraded 5x for extra abilities on that skill.
For ex. After you unlock heal, you can spend an additional SP on increasing the amount you heal, increasing the area of heal, allowing you to heal mana as well as hp, etc.
Another ex. When you unlock fire, you get to upgrade it so the aoe is larger, chance of stun after hitting an opponent, reducing incoming dmg by 25% for 5s for all monsters hit by the skill, etc.

Only you could have figured that out :P

Snakespeare
11-02-2012, 11:59 AM
Warriors have a DPS path, from what Sam said, so my guess is that.