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View Full Version : Mynas Generation Part 3: The Nerfing Process of Level 2!



LIGHTNINGLORD67
09-05-2010, 12:20 PM
Devs, these pics are meant to have either a djinn or some desert marauders in that section:

http://i971.photobucket.com/albums/ae194/LighteningGOD/b6b6003a.png

http://i971.photobucket.com/albums/ae194/LighteningGOD/f23668a6.png

http://i971.photobucket.com/albums/ae194/LighteningGOD/ce24fb78.png

http://i971.photobucket.com/albums/ae194/LighteningGOD/0f10bffd.png

http://i971.photobucket.com/albums/ae194/LighteningGOD/795fa353.png

http://i971.photobucket.com/albums/ae194/LighteningGOD/2f44af60.png

THERE! I got it...

Arterra
09-05-2010, 12:29 PM
umm i see no pic. FIX.

edit---- he fixed

LIGHTNINGLORD67
09-05-2010, 12:32 PM
umm i see no pic. FIX.

It is ficks'd.

bmc85uk
09-05-2010, 12:49 PM
It's very hard to tell where you actually are in those pics, tha map is faded a little and having different camera angles makes it harder.

Would you consider retaking them? If not I don't mind running off a few pics.

bmc85uk
09-05-2010, 01:35 PM
Here's a few, the camera's facing the same way in all, and the map is more opaque.

http://a.imageshack.us/img715/5250/imagecsv.jpg
http://a.imageshack.us/img825/8425/imagejfa.jpg
http://a.imageshack.us/img841/4153/imagetp.jpg
http://a.imageshack.us/img801/329/imagevmr.jpg

I think you'd only need to add 1 more D'Jinn, as there's already one part way through the map.

Arterra
09-05-2010, 02:00 PM
STOP THE MYNAS GENERATION!!! END THE NOOBYNESS! let none live.
Sponsor the organic leveling of playing thru levels!

adding those green guys around corners would definitely help, so they run into them and die heheh...

Nugget
09-05-2010, 06:26 PM
I think this level is fine, You ask for way to many added djinn there are already 5 in this level.

&& If you keep changing these levels then you should wipe the kill count and reset it so its fair.
Chaudex & almost every other character on top kills farmed mynas for kill count only killing mummies

bmc85uk
09-05-2010, 07:07 PM
It provides way too much XP for the time it takes compared to other levels in the game.

In an ideal world, XP would relate to mob difficulty, Mummies would give an appropriate amount, and all levels could be kept the same.

Sadly that isn't the case, and so levels need to be balanced so that XP flow is mostly equal for other stages in that campaign/level category.

While there are lots of D'Jinns' already in the level, you only have to kill 1 mixed in with the Mummies, the others are hidden away in rooms. There's only room for one more at most, to allow for an equal spacing throughout the level, the rest of the level can have a few Marauders mixed in as the Mynas Tombs now has.

As for kill count, it's a meaningless figure anyway, and still has influence left over from abuse when the game first came out; when non-XP kills counted.

Nugget
09-05-2010, 07:25 PM
It provides way too much XP for the time it takes compared to other levels in the game.

In an ideal world, XP would relate to mob difficulty, Mummies would give an appropriate amount, and all levels could be kept the same.

Sadly that isn't the case, and so levels need to be balanced so that XP flow is mostly equal for other stages in that campaign/level category.

While there are lots of D'Jinns' already in the level, you only have to kill 1 mixed in with the Mummies, the others are hidden away in rooms. There's only room for one more at most, to allow for an equal spacing throughout the level, the rest of the level can have a few Marauders mixed in as the Mynas Tombs now has.

As for kill count, it's a meaningless figure anyway, and still has influence left over from abuse when the game first came out; when non-XP kills counted.


I didn't know that last part. I'm a bit disappointed with the leaderboards =(.

& All I have left to do is raise my kill count... Not enough to do endgame.

bmc85uk
09-05-2010, 07:31 PM
I feel you there, though I would think hoarding loot/gold would be more fun than competing for kill count.

If only there was a seperate category for the past 7/30 days, that would ignore old incosistencies. And if PvP was more drawn out, allowing for more strategy other than button mashing (yes I know combos etc. Button mashing in the correct order) that would definitely be much more fun.

Nugget
09-05-2010, 07:34 PM
Yea pvp is LAMEEE

i'd play capture the flag tho ;)

&& hoarding isn't too fun...

LIGHTNINGLORD67
09-05-2010, 11:12 PM
Lalalalalalalala

Cmon nerf level 2 already!

Xjargon
09-06-2010, 05:01 AM
Every mmorpg will have power levels, farmers, multibox, etc.
Even well thought out games like wow can be power levelled in days. The point is, is it less fun for other players?

You can put Djinns in every corners. Will it stop power leveling ? Will you make it less fun for other legitimate player?

bmc85uk
09-06-2010, 05:11 AM
Even in WoW, there aren't level 40-45 dungeons you can run through to gain xp at low levels with high level characters in your group, and certainly none that you can fight in as a group of 20+, that's just absurd.

Yes power leveling will always exist, it's already easy enough to do in this game, without making endgame content the easiest place to do it.

Hamby
09-06-2010, 05:14 AM
AcutLy☂✔✔✔✔✔✔✔✔✔✔☟☂☄✕☞●☀♧☺✍✎☹✃♡✍✂☻☺♡☻✄☻✌☻

Xjargon
09-06-2010, 05:22 AM
Power levels because pocket legends lack credible low level content, which the developers are addressing. Some players power level because they already has a primary character and want to experience other characters, without going through the grind.

Cmon, wow can be power level easily ...

bmc85uk
09-06-2010, 02:37 PM
And so can PL, even without Sandstone Halls being the way it currently is power levelling would still be a piece of cake. But right now people are jumping into AO2 because it's faster to power level there than any campaign 25+

Arterra
09-06-2010, 07:24 PM
the only true way to stop it would be a complete level minimum on a place. unless it's a elite dungeon made possible only for a complete group of lvl 45's (and no pots) that would be unfair or something. meh, i can see the ao3 unveiled as a murder-map... cruel tricksters!

Snakespeare
09-08-2010, 03:32 PM
Power levels because pocket legends lack credible low level content, which the developers are addressing. Some players power level because they already has a primary character and want to experience other characters, without going through the grind.

Cmon, wow can be power level easily ...

I disagree completely. They do not lack low level content. People simply take the path of least resistance, as a general rule. But the task of a game designer, no matter what sort of game you make, is to close off the paths of least resistance and present a challenge that produces a feeling of satisfaction when it is accomplished. There is no satisfaction in "levelling" as if it is a factory job. Just a sense of having completed a tough job. There isn't even any pride. You can't even brag about it. It's a meaningless task. And people who play the game that way will quit quickly. "The grind" phrase just proves my point.

The low level content is wonderful. I have XP frozen some low level characters just because I like it so much. :P

Arterra
09-08-2010, 04:30 PM
it's nice having a lower level character just so you dont have to deal with those invinveviniances for a while... you know who they are.

Bentmer
09-08-2010, 04:32 PM
Power levels because pocket legends lack credible low level content, which the developers are addressing. Some players power level because they already has a primary character and want to experience other characters, without going through the grind.

Cmon, wow can be power level easily ...

Define 'easily'? WoW has several things that prevent powerlvling. There are minimum level requirements to instances. They also prevent experience leeching from higher level chars in a group. Nobody is suggesting this game implement all sorts of fail safes but a minimum level requirement to map packs would be nice. It's strange to see level 20's in a level that's meant for 40+.

And yes no more djinns in sandstone halls please. I'm having enough trouble soloing it as it is lol. :p

Hadesofshadow
09-09-2010, 12:57 AM
Idc what they do as long as they end these noob lv45s that say your hacking when you combo

Xjargon
09-09-2010, 02:26 AM
It's strange to see level 20's in a level that's meant for 40+.
n:p

Haha, equally strange to see only level 45 in a map meant for 30. Must be brain freezed