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Cinco
08-28-2023, 08:08 AM
NEW PASSIVES!
The "Elder Woods" Level 86 Expansion will add Four (4) Passive Skills!


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Pick-Up Radius
Increase the loot pick-up radius for you and your pet.
Grab items and gold from greater distances with this new passive!
Max increase of +2 meters at Rank 5.

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Pet XP
Increase pet experience gain.
Level up your summoned companions faster with increased pet XP!
Max of +10% at Rank 5.

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Haste
Increases Haste, reducing ability cooldowns.
Fight faster!
This powerful new passive skill gives you up to +2.5% Haste at Rank 5.

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Focused Loot
Increased chance to receive class specific loot.
This unique passive gives you an increase chance for 'class specific loot' (if it's available).
Max chance 7.5% at Rank 5.


Let us know what you think!
Level 86 Expansion development is coming to an end.
We look forward to seeing you in the Elder Woods!

LugiaBeatU
08-28-2023, 11:46 AM
Amazing!!!!!

tapsykrete
08-28-2023, 12:04 PM
yeah 2nd!!!

termi330
08-28-2023, 12:29 PM
Haste and Focused Loot are the best imo, for Pet XP its good for leveling new pets, the first one with range of pick up items im not sure, it has to be tested

Zfan
08-28-2023, 01:09 PM
Can you add increased high-roll for gold loot with a pick-up radius passive, if possible? Or add it as a new passive instead. Getting consistent low-rolls for gold loot is extremely annoying, esp if you have high gl already.

Xyv.io
08-28-2023, 01:38 PM
How about passives that increase max armor cap or Dodge cap? Or masteries that give big buffs in exchange of nerfs.

Tekila
08-28-2023, 04:00 PM
That’s not what I saw from most of forums but that’s not a bad idea.
Can’t wait to see the other changes on skills.


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Blessful
08-28-2023, 04:10 PM
Focused Loot
Chance before loot to receive class specific loot for 10s (20s cooldown).
This unique passive gives you a chance to invoke a ten (10) second buff that gives you 'class specific loot' (if it's available).
Max chance 12.5% at Rank 5.[/CENTER]


Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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Skeleton Mike
08-28-2023, 05:13 PM
Eh I like the pick up radius but they could be better.
Proc chance, Health/mana leech, attack range, dots on normal attacks. Experiment with more things before coming to a decision.

Also the ones we already have are good but I wish that they would go higher than 5 levels.

stevenrealms
08-28-2023, 06:58 PM
haste and focused loot is very nice.. pet xp and pick up radius no need. we can now pick up loot fast by haste. for pet xp there is no special even u level up your pet fast. the damage of pet is low even in max level.

Roguemaybe
08-29-2023, 08:03 AM
Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


Sent from my iPhone using TapatalkHonestly +1 I don't mind it being part of the daily schedule or even something like a mini event.

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Alexwwe
08-29-2023, 02:41 PM
I like all the passive except the focused loot, this must be 10% chance with no cd

Neutrone
08-30-2023, 03:37 AM
- A passive skill shouldn't have any cooldowns especially considering that its only a 12.5% chance.

- Pick-up radius should be 3m. For reference clock skill has a 5m radius. https://uploads.tapatalk-cdn.com/20230830/e4a3a56e9aafe5710d0bfebe3a2248a2.jpg

- Crit passive should return to its old values and max out at 5% like it used to

- Haste should max out to at least 5%. At 2.5% I don't see myself bothering with it.

Oakmaiden
08-30-2023, 07:26 AM
Using skill points to make my pet do it’s job.........? Mmmno. Skill points to level said pet? Another no need. Haste might be useful. Previous focus loot (class specific crates) only covers weapon, helm and armor. Still got a mage stat Artifact. So I consider that a no go also. Seems to me , these things should happen anyway. Not skills, should not use points.

recilencia123
08-30-2023, 11:26 AM
Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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ok i'm according with him, passive musn't have cd


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Cinco
08-30-2023, 12:53 PM
Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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Sure. We'll adjust this one to be a constant effect.

The tradeoff for making it constant is that the effect percentage will need to be lower - but it seems like a good swap given the absence of chance / proc / cooldown.


Best wishes!

snakeeyes
08-30-2023, 10:40 PM
Sure. We'll adjust this one to be a constant effect.

The tradeoff for making it constant is that the effect percentage will need to be lower - but it seems like a good swap given the absence of chance / proc / cooldown.


Best wishes!

shouldn't you make different passive skills each class to match the ability of each class, as a rogue (assassin) why not like the passive skill (backstab) that every time we attack behind the enemy we will have double damage to the enemy or bleed or bonus critical damage.

Upgrad
08-31-2023, 03:32 AM
Nice, good Idea i like

recilencia123
08-31-2023, 10:37 AM
Sure. We'll adjust this one to be a constant effect.

The tradeoff for making it constant is that the effect percentage will need to be lower - but it seems like a good swap given the absence of chance / proc / cooldown.


Best wishes!

excusme this pasive works when u open chest too?


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Kaziscate
08-31-2023, 01:36 PM
Would these stack multiplicitively or additively?

Futumsh
08-31-2023, 02:41 PM
excusme this pasive works when u open chest too?

When looting from things in the world (killing stuff, opening chests there, not when opening things from inventory, store, vendors, etc).

Switchback
09-06-2023, 02:11 PM
Pick up & Pet XP should both come with 'Increased Pet Speed'. Mainly Pick Up Radius, so the can keep up, i would include XP Passive too. If possible.

arcaneping
09-06-2023, 04:43 PM
Someone forget tp post new announcement

inflames33
09-06-2023, 10:07 PM
PREVIEW!?


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asommers
09-07-2023, 09:16 AM
Closing. Expansion discussion moving to this thread (link (https://www.spacetimestudios.com/showthread.php?711684-Level-86-Expansion-Welcome-to-the-Elder-Woods!!)).

-ALS