Immortal_Blood
10-02-2023, 09:40 PM
will be adding a 1 hour long Level 1-10 video to this post later, perhaps listen to it while you work, I bring up some good points. The music might be annoying though lol
Anyway, in writing I guess it goes something like :
Tutorial is too short
the old cutscenes are timeless and awesome
nothing is really explained
the 500p level up pack is 500p and not 605p, thats good
no emphasis on the importance of following story quests (no exclamation mark)
beginners luck elixir is almost useless
beginners speed elixir would be better, then ask the player to buy a speed boost when it runs out
character speed was terrible
looting items for other classes, it was annoying
chests consistently drop only 8g, it felt pointless
bosses are too easy, require 0 effort
elixir cost is great 500g, 2500g etc, also, the quests gave me more gold just in time, it was perfect
gaining xp from enemies was painfully slow , even at level 4
no warnings for choosing a 5th skill
no idea what a hotbar is, it's not explained
no idea how to use guild chat, not shown how to
Dialog on screen says get slots from minstrel but that is no longer possible
The video:
https://youtu.be/P3tcBBcRggI
also, for the new tutorial, if yall considering it, consider something like this, but separated individually and on click/tap it moves through each one.
Example: More important for the ingame character menu UI (I haven't made it yet, it's a lot of work.. :D)
260278
uploaded to the wiki.
new player experience - join / host
Many people say they can't find anyone in zones while leveling - I suggest updating the host/join system, or at least reviewing it.
Example suggestions:
remove the join block completely - meaning anyone will join anyone, not just players within 2 levels.
increase level differential from 2 to 5 or 10.
let the player decide if they want to join/host to anyone or only within 2 levels.
I like the third option.
Slots
- inventory slots at the time of writing cost 7m in auction - its too much - default inventory slots needs to be more.... players are quitting once they realise inventory slots are no longer a feature.
thanks
Anyway, in writing I guess it goes something like :
Tutorial is too short
the old cutscenes are timeless and awesome
nothing is really explained
the 500p level up pack is 500p and not 605p, thats good
no emphasis on the importance of following story quests (no exclamation mark)
beginners luck elixir is almost useless
beginners speed elixir would be better, then ask the player to buy a speed boost when it runs out
character speed was terrible
looting items for other classes, it was annoying
chests consistently drop only 8g, it felt pointless
bosses are too easy, require 0 effort
elixir cost is great 500g, 2500g etc, also, the quests gave me more gold just in time, it was perfect
gaining xp from enemies was painfully slow , even at level 4
no warnings for choosing a 5th skill
no idea what a hotbar is, it's not explained
no idea how to use guild chat, not shown how to
Dialog on screen says get slots from minstrel but that is no longer possible
The video:
https://youtu.be/P3tcBBcRggI
also, for the new tutorial, if yall considering it, consider something like this, but separated individually and on click/tap it moves through each one.
Example: More important for the ingame character menu UI (I haven't made it yet, it's a lot of work.. :D)
260278
uploaded to the wiki.
new player experience - join / host
Many people say they can't find anyone in zones while leveling - I suggest updating the host/join system, or at least reviewing it.
Example suggestions:
remove the join block completely - meaning anyone will join anyone, not just players within 2 levels.
increase level differential from 2 to 5 or 10.
let the player decide if they want to join/host to anyone or only within 2 levels.
I like the third option.
Slots
- inventory slots at the time of writing cost 7m in auction - its too much - default inventory slots needs to be more.... players are quitting once they realise inventory slots are no longer a feature.
thanks