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bmc85uk
09-06-2010, 03:17 AM
Come on, you know you all want it, and elite content is the perfect vessel with which to deliver such a glorious gift!


The 'Elite' item grade.


Oh baby, it's what we've all been waiting for, and I personally promise to pee my pants and scream like a teenage girl at a Beatles concert if it gets implemented.

Anway, on to the important stuff, I'll keep it simple, I promise.


Frozen Nightmares (and hopefully all elite content) will take 2-3 hours to complete a full run when balanced (time will vary depending on how well the team play together).
1 elite Legendary item per person per full elite campaign run with a full group, on average - not guaranteed, drop chance of pink on final boss for a person, 20% (5*20=100%).
1 Elite item guaranteed per run, regardless how of many people in the group. The guaranteed item is then put up for rolls to the players. A dialog box appears, listing the item and it's stats, 2 buttons are available "Need" is the highest priority, anyone selecting 'Need' rolls against each other, if nobody selects 'Need', "Greed" is the next priority; those selecting greed roll against each other. The buttons automatically roll for each person from 1-100, the players do not roll manually.
1 additional Elite item dropped most of the time (1 for the whole team, not 1 per player) on average - not guaranteed. Distributed like current loot - each player having a separate drop chance. the drop chance would be 20% (5 players in a full team, 5*20=100%, this could of course vary depending on luck!)
With those figures on average you would need to do 5 runs to be almost certain of winning one of the guaranteed drops, in the same 5 runs, you'd be almost certain of having an Elite item drop for you, getting an average of 1 Elite item every 2.5 runs (not literally of course - they should only drop from the last boss!) That's one Elite item every 5-7.5 hours on average (it should be this hard!).
All Elite items should be unique, no prefixes and suffixes, each item design should also be unique, NEVER based on the template of an already existing item. A list of name examples is below.
Elite items should be Soulbound, meaning that you cannot trade them once they have been equipped on a character (they should however still be transferable within your own account through shared stash). This would help prevent the market from being flooded, as once it's been equipped it's useless to anyone else.
Elite items could become the 'item sets' STS have mentioned, but not if it means giving up unique names.
Elite items should only drop for the upper level limit (30 in the case of Frozen Nightmares)
You know you love it, if not the drop rate, at least the concept, and if you don't love the concept, you will feel the wrath of the teenage girl, like a security guard at a Beatles concert.


Potential Elite items.

STR
Glaciax - 2H axe
Chillax - 1H axe/thomahawk
Frostreaver - 2H sword
Cryobane - 1H longsword
Icepick - 1H shortsword
Icebreaker - 2H hammer
Freezeblock - 1H hammer/mace

Fabled Frost Platemail - Chest/body armour
Fabled Frost Barbute - Helmet
Fabled Frost Shield - Heavy shield
Fabled Frost Buckler - Light shield

DEX
Icenipe (I Snipe, get it? :p) - Longbow
Chillshot - Shortbow
Snowball - Crossbow
Sleetshard - Talon
Shiver - Dagger

Fabled Snowmail - Chest/body armour
Fabled Snowmail Coif - Helmet
Fabled Snow Guard - Wing

INT
Icepole - Staff
Frostfinger - Wand

Elite Frost Wraps - Robe
Elite Frost Shroud - Hood
Elite Frost Orb/Bangle/Bracelet - Bracer


I have only added one of each type of item (not sure if I missed any other than STR staves, which suck, and there are loads of STR item types anyway), while pinks have various types, Elite items should cover most bonuses relevant to each attribute build type for all 3 classes. Certain weapon types would add varied bonuses, 2Handers for example, focused more toward boosting damage and less on defensive bonuses.

All Elite loot should carry some H/s and M/s.

Elite gear Armour and Damage should be at higher than the current best gear values, +10% Armour/+5% Damage on STR gear, +5% Armour, +10% Damage on DEX gear, +7.5% Armour/Damage on INT gear (or some similar kind of balance).

STR Elite gear - medium Damage, high Armour, +4STR, +4HP, +4H/s, +1MP, +2M/s. +2Hit, +1Crit.
Full set bonus - +5Armour, +4STR, +4HP, +4 H/s, +4MP, +4M/s, +4Hit, +4 Crit, +4Dodge
DEX Elite gear - high Damage, medium Armour, +4DEX, +1HP, 2H/s, +1MP, +2M/s, +3Hit, +2Crit, +2Dodge.
Full set bonus - +4DEX, +4HP, +4H/s, +4MP, +4M/s, +4Hit, +4Crit, +4Dodge.
INT Elite gear - low Damage, low Armour, better bonuses, +6INT, +2HP, +2H/s, +4MP, +5M/s, +2Hit.
Full set bonus - +4INT, +2HP, +2H/s, +4MP, +2M/s, +2Hit, +5Crit, +5Armour.

All values are only examples, and obviously may not be ideal with current game mechanics (though with an updated health/mana system, +health/mana pool and regen figures would be less of a problem).

Cheah
09-06-2010, 03:45 AM
Awesome! I like the idea.

λαθυιντ
09-06-2010, 03:56 AM
And we fail and now you know!

Raxie
09-06-2010, 03:57 AM
And we fail and now you know!
obviously laquint.

bmc85uk
09-06-2010, 04:10 AM
That's one of his old accounts, not sure who it isn't banned, ignore Laquint let's stay on topic :-)

icantgetkills
09-06-2010, 05:00 AM
Omg just like wow ily guys!

Hamby
09-06-2010, 05:10 AM
I'm confused

jonboy
09-06-2010, 06:04 AM
That's alot of work, I'll need to read it again in the morning before I get it all. :)

Snakespeare
09-06-2010, 11:29 AM
I agree about needing M/s and H/s for elite maps. When I do it with my level 45 he's got Thoth and Isis stuff so I can run the maps and I don't need potions. For level 30 legendary items, the H/s and M/s could be 2/3rds of the stats for level 45. But so far, the only M/s and H/s items I can find are the orange croc's and burglar's things, and all of them are for significantly lower levels.

I also like the concept of soulbinding! That by itself is a suggestion worthy of its own thread. Some items, like a PL Shield, should already be soulbound. Other rare pinks maybe Whammo and Saintly Shield should be soulbound, too.

I like the idea of elite class items, but... The thing is, the legendary items are more than adequate for the standard maps. If the elite class of items were only usable on elite maps or worn in towne, that would be balanced. But if people can then take them into standard maps, it would lower the challenge. If they are limited, as I say, to elite maps and townes, then they are like badges of honor. Especially if, as you suggest, they only drop for people who beat the map at the level it was designed to be played.

Haikus
09-06-2010, 12:18 PM
thats an awesome idea but i never have enough time to play that much..:(

LIGHTNINGLORD67
09-06-2010, 12:28 PM
Should icenipe be a talon or sum thing?

bmc85uk
09-06-2010, 02:27 PM
Talons are shorter range than Longbows though, seems to make sense that sniping would be done with a longbow.