Immortal_Blood
10-17-2023, 09:26 AM
dumb name I know but hear me out.. :D
This is really annoying, you wait 5 minutes... start the fight, you almost got to phase 2, someone leaves, everyone else leaves.
It isn't ok, people who leave should be marked for debuffing.... even if they got disconnected.
example suggestion to resolve it:
Leaving a zone before it's completed multiple times (similar to how muting results in a ban) grants you a 7 day elixir and doesn't count down when offline.
Elixir effects:
+50% damage and stats when solo.
-50% damage and stats when with other players.
Cannot be removed.
Hoping this will stop people from leaving zone because other peoples equipment is not as good.
Maybe this will cause some game issues? I haven't thought about it too much.
Thoughts?
Ah.. also on the contrary.. a "social elixir" might be a good idea too.
e.g. completion of a zone with random players grants the elixir +50% dmg blah blah blah when with other players, no negative effects. can be removed , etc.
thx
260589
This is a debuff in world of warcraft given for fleeing a duel to the death; doesn't count down offline, and I think it's account bound.
updated post:
Ok so yea -1 the debuff elixir is a bad idea..
----------------
but what about the buff elixir?
example:
complete 5 zones at current level when playing with other players and not in a party
joining zone with party then leaving party doesn't count towards completion
gives:
+50% stacking damage for 15 minutes
Elixir stacks - completion of 5 more zones at current level when playing with other players and not in a party adds 15 minutes
removed if player leaves zone multiple times before completion
no effect in party
notes:
could be in quest form
This is really annoying, you wait 5 minutes... start the fight, you almost got to phase 2, someone leaves, everyone else leaves.
It isn't ok, people who leave should be marked for debuffing.... even if they got disconnected.
example suggestion to resolve it:
Leaving a zone before it's completed multiple times (similar to how muting results in a ban) grants you a 7 day elixir and doesn't count down when offline.
Elixir effects:
+50% damage and stats when solo.
-50% damage and stats when with other players.
Cannot be removed.
Hoping this will stop people from leaving zone because other peoples equipment is not as good.
Maybe this will cause some game issues? I haven't thought about it too much.
Thoughts?
Ah.. also on the contrary.. a "social elixir" might be a good idea too.
e.g. completion of a zone with random players grants the elixir +50% dmg blah blah blah when with other players, no negative effects. can be removed , etc.
thx
260589
This is a debuff in world of warcraft given for fleeing a duel to the death; doesn't count down offline, and I think it's account bound.
updated post:
Ok so yea -1 the debuff elixir is a bad idea..
----------------
but what about the buff elixir?
example:
complete 5 zones at current level when playing with other players and not in a party
joining zone with party then leaving party doesn't count towards completion
gives:
+50% stacking damage for 15 minutes
Elixir stacks - completion of 5 more zones at current level when playing with other players and not in a party adds 15 minutes
removed if player leaves zone multiple times before completion
no effect in party
notes:
could be in quest form