PDA

View Full Version : *cough cough*



Bless
10-20-2012, 03:36 PM
Elite cap doesnt feel elite anymore.

Y'all must think "aww man not one o these again" but hear me out:

Level 70 to 75 takes around 65k xp + 100k if theyre capping. That takes way too much time and money for the people who actually have a life and are the "middle class" peeps or the youth playing pl who cant afford platinum. The xp rate is worse than humania (figure why people farm magic castle?) and the mobs and time is not worth it to farm xp in BSM. The majority of people who do lvl up in BSM are the peeps who are plat rich and can blow plat for thrashers. The bosses and mobs dont require much strategy (especially in dragons nest) just thrashers :(

If u were too lazy to read the writing heres a brief summary:

1. Too much xp requirement to get to 70-75

2. Xp rate is too slow not like sandbar runs...

3. Mobs and bosses a lil bit OP (this is not the main problem however)

4. Almost no strategy required for bosses and mobs.

5. Cant try to level up in BSM unless u have an elixir. Elixirs and platinum is taking over the 'once was' free to play PL...

Ok here are my suggestions and improvements for them in order:

1. Nerf it! :D plssss techno we need your help. I know it would be a bummer for the people who already capped as they grinded more xp but do what needs to be done.

2. I dont really know tbh but maybe lower the armor/health of mobs so clear time is faster so we get xp as fast as sandbar.

3. Reduce armor/health ^^^

4. Have an elite factor like no potions allowed when killing red dragon that would get teamwork going.

5. 1,2 and 3 + dev power combined would solve this :D

To finish off (if u still dont understand) let me quote a fellow forumer:
The reward is for elites aka who has most time and/or plat. It is for those people paying their cheques. I dont have either time or plat, so i would not expect to get it myself. Am i upset that i miss out on another sweet item? Sure but not to the extent that it is going to make me poor (irl) or rage quit. This is just my opinion with my circumstances. Personally im waiting for the halloween event to start :) gl to ur grinding and plat purse I agree.

I just want the devs to do the 1 and 2 of my list and i think most peeps will be happy.

Also before I go, the people who are complaining about the new promo horns: cry moar plox :3.....its free! Build a bridge and get over it haha...imo they look beast on every class.

I have not intention to rant/flame/hate, just putting my opinions and suggestions down. Post your opinions and feedback! Devs and mods u too get involved guys!!

~ (a serious) Miracle

Kaytar
10-20-2012, 03:44 PM
Probably won't be playing. There's nothing Fun about grinding 165k xp. Discouraging

Bless
10-20-2012, 03:48 PM
Probably won't be playing. There's nothing Fun about grinding 165k xp. Discouraging don't give up :) but I'm probs gonna cap until the devs nerf the xp req.

LwMark
10-20-2012, 03:55 PM
Thats y its elite. many people have lives an still cap. I assume BSM will b here for a while so you have PLENTY of time. now if u mean its to much to do in 4 days without plat. well ye. But i assure you can level up to 76 before next release, we do get free plat offers an blessings

cookiez
10-20-2012, 04:00 PM
I totally agree with you there, it's barely worth leveling to 75. The daily blessing x3 combo is awesome but still, way to much work.

And miracle, I don't think they will nerf it cause, this is what they do for a living and how they make money:/

McBain
10-20-2012, 04:06 PM
I disagree with just about everything you said, Miracle, possibly excluding the XP requirements. There's nothing OP about the bosses and mobs in Blacksmoke. If you feel you need to juice up to run these maps, that's your own opinion, but it's definitely not necessary from my perspective. Sure, you may die every now and again, but a new campaign should be harder at first. Also, if you're looking for XP, I would say the rate for Lost Valley in Blacksmoke is considerably higher than Sandbar. The mobs are fairly tightly grouped and respawn fast.

connerlee12
10-20-2012, 05:14 PM
ikr i go along wit all this

perfectg solution would b like
make xp enable pot allowed for only lvs 1-75 so then peeople will b forced to grind for elite cap in actual dungeon lll
(still 2 ez with thrash, 2x exp and daily elix lolol)

cookiez
10-20-2012, 05:54 PM
I disagree with just about everything you said, Miracle, possibly excluding the XP requirements. There's nothing OP about the bosses and mobs in Blacksmoke. If you feel you need to juice up to run these maps, that's your own opinion, but it's definitely not necessary from my perspective. Sure, you may die every now and again, but a new campaign should be harder at first. Also, if you're looking for XP, I would say the rate for Lost Valley in Blacksmoke is considerably higher than Sandbar. The mobs are fairly tightly grouped and respawn fast.

Dude, I tried to run red dragon with 4 of my friends (71,74,74,71 and I'M 71) we had no elixirs except daily blessings (1.25 armor 1.25 combo 1.25 combo 1.25 XP 1.25 armor) and we were being wiped. I died 5 or 6 times and I'M a bear spamming my heal. The makes died 10-15 times. And we aren't noobs with crap gear. I'd say that's a lil op. And try to kill KOAL with no elixers in under 10 minutes....

cookiez
10-20-2012, 05:56 PM
ikr i go along wit all this

perfectg solution would b like
make xp enable pot allowed for only lvs 1-75 so then peeople will b forced to grind for elite cap in actual dungeon lll
(still 2 ez with thrash, 2x exp and daily elix lolol)


I think your saying disable XP potions for level 75+ people so they actually have to work instead of spending money so it's actually ELITE.

If so I think it's an awesome idea:)

Bless
10-20-2012, 05:59 PM
ikr i go along wit all this

perfectg solution would b like
make xp enable pot allowed for only lvs 1-75 so then peeople will b forced to grind for elite cap in actual dungeon lll
(still 2 ez with thrash, 2x exp and daily elix lolol)


I think your saying disable XP potions for level 75+ people so they actually have to work instead of spending money so it's actually ELITE.

If so I think it's an awesome idea:) he's trying to say...Don't allow the "enable xp anywhere (5 mins)" in the 100k xp when capping. But any elixir except that is allowed. Good idea then we will know who's really epic

Bless
10-20-2012, 06:00 PM
I disagree with just about everything you said, Miracle, possibly excluding the XP requirements. There's nothing OP about the bosses and mobs in Blacksmoke. If you feel you need to juice up to run these maps, that's your own opinion, but it's definitely not necessary from my perspective. Sure, you may die every now and again, but a new campaign should be harder at first. Also, if you're looking for XP, I would say the rate for Lost Valley in Blacksmoke is considerably higher than Sandbar. The mobs are fairly tightly grouped and respawn fast.

Dude, I tried to run red dragon with 4 of my friends (71,74,74,71 and I'M 71) we had no elixirs except daily blessings (1.25 armor 1.25 combo 1.25 combo 1.25 XP 1.25 armor) and we were being wiped. I died 5 or 6 times and I'M a bear spamming my heal. The makes died 10-15 times. And we aren't noobs with crap gear. I'd say that's a lil op. And try to kill KOAL with no elixers in under 10 minutes.... what he said

Chopper
10-20-2012, 06:09 PM
he's trying to say...Don't allow the "enable xp anywhere (5 mins)" in the 100k xp when capping. But any elixir except that is allowed. Good idea then we will know who's really epic

I third this idea. I've always run in the campaign to grind to 100k. You might get good drops and you are not just grinding low level campaigns, which seems a little bit like cheating.

Sciazaratek
10-20-2012, 06:15 PM
Probally they lower it after Monday ;-)

Technique
10-20-2012, 07:22 PM
ikr i go along wit all this

perfectg solution would b like
make xp enable pot allowed for only lvs 1-75 so then peeople will b forced to grind for elite cap in actual dungeon lll
(still 2 ez with thrash, 2x exp and daily elix lolol)

This is probably one of the better suggestions I have read in awhile, nothing elite about spending tons of platinum and leveling in a dungeons 50 levels below you. I don't think it would ever happen since it would cut into there profits. They have taken out all the challenge/skills in this game.

McBain
10-20-2012, 09:27 PM
Dude, I tried to run red dragon with 4 of my friends (71,74,74,71 and I'M 71) we had no elixirs except daily blessings (1.25 armor 1.25 combo 1.25 combo 1.25 XP 1.25 armor) and we were being wiped. I died 5 or 6 times and I'M a bear spamming my heal. The makes died 10-15 times. And we aren't noobs with crap gear. I'd say that's a lil op. And try to kill KOAL with no elixers in under 10 minutes....

So you couldn't beat him...big deal. That means you have to work on strategy. Some of us like that challenge. Keep at it and you'll get it. I've been in many non-thrasher groups that have been able to kill him. It can be done without an extreme amount of difficulty, and obviously the more you do it/higher in level you get, the easier the fight will be. Is it foolproof? No, there's still a good chance you might die and not end up killing him, but that's why he's the BOSS. I, for one, am glad "hard" bosses are back, especially after Humania, where all the bosses could be killed easily in about 2 seconds by a bunch of level 63s.

Something you have to consider is that this campaign is intended for a range of levels. There's a progression to it. It's supposed to be difficult when you're at the beginning levels (in this case, 68-71) and still, in my opinion, be somewhat of a challenge at the higher levels (75-76) once your stats have increased and you've gotten the more powerful gear from that campaign. If everyone came into Blacksmoke at level 70-71 and could easily wipe out everything right away with their Humania gear, that would be silly and no fun.

Yich
10-21-2012, 08:50 AM
If they took away enable xp anywhere for 75s.. Oh gawd.. Good idea, although id probably never cap again. I never capped the "right" way, but I still think it would be cool if I was forced to or not cap at all.

Bless
10-21-2012, 09:00 AM
If they took away enable xp anywhere for 75s.. Oh gawd.. Good idea, although id probably never cap again. I never capped the "right" way, but I still think it would be cool if I was forced to or not cap at all. not even 56/61?

Rare
10-21-2012, 09:07 AM
Well, I won't touch on all your points....

1. I've been leveling in BSM for acouple days without elixir so I don't agree with you here. The idea that it's supposed to be fast is misguided. If you want fast, that's what elixir is for. If you aren't using elixir, it should be slow and tough.

2. The bosses you say don't require strategy? Why is it then that almost all non elixir parties get wiped? You are right about dragon nest. You only have to kill them fast. Try fighting all three at once with a non elixir party.

3. They key is, if you use elixir it will be faster and easier (no surprise right?). Otherwise it will be tougher. That's the way it's supposed to be.

Sryyoulose
10-21-2012, 09:46 AM
Getting to 75 shouldn't be 65xp that's the same as sewer elite cap! Additionally 100k here for elite cap understandable... But for just leveling up? Not worth it!

Bless
10-21-2012, 03:41 PM
If you want fast, that's what elixir is for. If you aren't using elixir, it should be slow and tough. I have a 2x week xp elixir, 1.5x xp daily blessing, 1.5x xp gold elixir. Per kill I get 4 xp however looking at the time it takes to clear a mob, doesn't matter if u have elixir. Also even with elixirs it takes 3-4 hours just to get 6-8k xp, like I said most people are elite but they also have a life.


Try fighting all three at once with a non elixir party. Been there, done that (my party had xp daily blessings but that doesn't affect killing bosses). Also I soloed the bosses.


They key is, if you use elixir it will be faster and easier (no surprise right?). Otherwise it will be tougher. That's the way it's supposed to be. Correct but not to the extent where you spend hours and hours on pixels, a little easier levels wouldn't hurt because if the devs are going to have around 60-65k xp for JUST L70-75 that would be work not fun, lol the L71 elite weapons took 500 ichors to do too so that wasn't very fun just running a map 1k+ times.

People are being put off by the xp requirements, plat and time taken and the op mobs (see why people are running magic castle?)

@srrylouse I've heard that techno is going to lower the xp requirements after Monday but no solid proof.

nmyxspaceship
10-21-2012, 05:05 PM
Just because I'm 76 doesn't mean I don't have a life-.-

So stereotypical.

Matutd
10-21-2012, 05:54 PM
Just because I'm 76 doesn't mean I don't have a life-.-

So stereotypical.
It likely means that you had a lot of play. Some of us don't want to spend money on plat. I'm happy for it to be exactly how it is, just without having to grind so much just for 75. I know that it's my choice whether to spend what money I have on whatever I want, but I'd rather not be wasting it just to make the game interesting. People saying to level in lost valley obviously having spent a mind-numbing 30 minutes or so there.

ArtofWar
10-21-2012, 06:11 PM
Well i never play until they increase the xp rate from BSM or decrease the xp which we need. 20k xp from lvl71-lvl75 and 200 xp per run would be ok. When i get online and i see the 8k which i just need for one lvl with a freaking low xp rate i just want to log out again. I really would like to play BSM but not so how it's actually is. So please STS increase the xp rate and decrease the xp which we need for one lvlup.

-Thanks

McBain
10-21-2012, 07:10 PM
I agree somewhat that XP requirements are getting tough, but there are a couple factors worth considering:

1. There has to be a balance throughout the progression of levels. Lowering XP requirement at endgame also means lowering them for all levels. It makes sense that the higher you get in level, the more XP you need, and you can only decrease that amount so much before requirements at lower levels become ridiculous.

2. On the plus side, you should constantly be on some variation of 24-hour XP multiplier thanks to the daily blessings (on top of whatever else plat/gold elixirs you choose to use), which helps to make up a fair amount of that large XP gap at endgame. This is a pretty big equalizer, in my opinion. I foresee capping for this campaign being a shorter process than Humania, and not many people were complaining about it then.

This isn't an argument for or against, just food for thought.

nmyxspaceship
10-21-2012, 07:30 PM
Just because I'm 76 doesn't mean I don't have a life-.-

So stereotypical.
It likely means that you had a lot of play. Some of us don't want to spend money on plat. I'm happy for it to be exactly how it is, just without having to grind so much just for 75. I know that it's my choice whether to spend what money I have on whatever I want, but I'd rather not be wasting it just to make the game interesting. People saying to level in lost valley obviously having spent a mind-numbing 30 minutes or so there.

Yes exactly. Instead of making small purchases I save up those small things and make a purchase so that I won't have to buy for a while and can use my small amounts of money evenly. I'm also a high school athlete that works hard every day of the week and has a weekend of mostly college football and free time. Not no lifing, just a really enjoyable form of entertainment.;)

Fusionstrike
10-21-2012, 10:51 PM
I agree somewhat that XP requirements are getting tough, but there are a couple factors worth considering:

1. There has to be a balance throughout the progression of levels. Lowering XP requirement at endgame also means lowering them for all levels. It makes sense that the higher you get in level, the more XP you need, and you can only decrease that amount so much before requirements at lower levels become ridiculous.

2. On the plus side, you should constantly be on some variation of 24-hour XP multiplier thanks to the daily blessings (on top of whatever else plat/gold elixirs you choose to use), which helps to make up a fair amount of that large XP gap at endgame. This is a pretty big equalizer, in my opinion. I foresee capping for this campaign being a shorter process than Humania, and not many people were complaining about it then.

This isn't an argument for or against, just food for thought.

You make really good points, but I have to disagree with #2. I definitely don't always have a xp multiplier from daily blessing. I pretty regularly get just the armor or damage ones, and the 1.25 xp doesn't really help very much. So I'd say that you can expect to get them periodically, but saying that it's more or less constant and therefore mitigates the high xp requirements for BSM doesn't square with reality. (Or I should say, with my reality. Maybe you're just super lucky or I'm super unlucky when it comes to xp boosts.)

Matutd
10-22-2012, 12:06 AM
Yes exactly. Instead of making small purchases I save up those small things and make a purchase so that I won't have to buy for a while and can use my small amounts of money evenly. I'm also a high school athlete that works hard every day of the week and has a weekend of mostly college football and free time. Not no lifing, just a really enjoyable form of entertainment.;)
I bet most people who have capped already have interesting stories about what they do on a day-to-day basis. And currently, anyone who capped probably has at least a job anyway.

McBain
10-22-2012, 12:39 AM
You make really good points, but I have to disagree with #2. I definitely don't always have a xp multiplier from daily blessing. I pretty regularly get just the armor or damage ones, and the 1.25 xp doesn't really help very much. So I'd say that you can expect to get them periodically, but saying that it's more or less constant and therefore mitigates the high xp requirements for BSM doesn't square with reality. (Or I should say, with my reality. Maybe you're just super lucky or I'm super unlucky when it comes to xp boosts.)

Well, maybe either you've been unlucky or I've been lucky, but I've gotten either 3x or 1.5x elixirs from blessings much more often than I've gotten 1.25x, and the combos/XP multipliers have been way more common than simple damage or armor elixirs.

But either way, you have to look at the long term to see the significant results. Let's be conservative and say you get a 1.25x every time. Let's also say it takes you 15 hours of game play to get 20,000 XP with no elixirs whatsoever. To get that same XP with even a 1.25x multiplier would only take you 12 hours. That's 3 hours saved with no plat spent whatsoever. That makes up for quite a bit, if you ask me, and like I said, that's even assuming you never get any blessing above a 1.25.