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AbsolutePally
10-21-2012, 12:06 AM
Crafted Crusher Set 70

http://i28.photobucket.com/albums/c210/datboymitch/SC20121020-234637.png

New Beastly strength set lvl 75

http://i28.photobucket.com/albums/c210/datboymitch/SC20121020-234616.png

Note: both shown without dragon or elite ring bonus.

With elite ring and dragon set:


http://i28.photobucket.com/albums/c210/datboymitch/SC20121020-234746.png

Fastcast
10-21-2012, 12:17 AM
Sweet but we havent seen the crafted beastly yet either.

McBain
10-21-2012, 12:21 AM
Thanks. The Crusher set is actually better in some ways. Slightly higher dodge and armor, and higher regen. Although obviously much higher damage on the Beastly set though. Could you post a pic of the normal Beastly set stats, without the elite egg shield?

Jcyee
10-21-2012, 01:39 AM
Its hard to say at this time since there is no crafted version yet of the beastly set. So well wait and see i guess :)

On a side note: does that say 438 dps!? For a 1h str wep!?

Edit: what is that 'former pvp champion shield' in ur inv in first pic O.o think we could see a pic? Lol

LwMark
10-21-2012, 01:54 AM
Its hard to say at this time since there is no crafted version yet of the beastly set. So well wait and see i guess :)

On a side note: does that say 438 dps!? For a 1h str wep!?

Edit: what is that 'former pvp champion shield' in ur inv in first pic O.o think we could see a pic? Lol
Crossbone shield?

Energizeric
10-21-2012, 02:04 AM
Just a request here, but any chance you can post a picture of the new beastly set, with the egg (no vanity shield), and the green dragon set? Just want to see how that all looks together. I'm trying to plan ahead.

Sciazaratek
10-21-2012, 02:37 AM
Sweet Damage and DPS

Mage till the end
10-21-2012, 03:37 AM
Quite the dps :0

dudetus
10-21-2012, 04:58 AM
The damage of this set is astonishing...

Poor mages who got their armor reduced.

AbsolutePally
10-21-2012, 02:46 PM
The regular shield helps alot for tanking bears.

Im glad mages got their armor reduced finally!! When their base dodge is equal to a birds base dodge and armor almost the same as a bears yet do more damage than both of those combined, there is a problem.

Elyseon
10-21-2012, 02:50 PM
yeh we already saw this previewed with the black dragon
unbalanced growth of dmg over armour...even more 1hit kills...more luck

Blind
10-21-2012, 02:52 PM
Wtf is that damage? Seriously, retarded.

Elyseon
10-21-2012, 02:52 PM
also i miss bears having good regen...just another thing peaking at the 55 cap

AbsolutePally
10-21-2012, 04:59 PM
http://i28.photobucket.com/albums/c210/datboymitch/SC20121021-154826-1.jpg

With buckler

Dynastu
10-21-2012, 05:11 PM
I see lots of warbirds running around in PL in a month! :s

Zapoke
10-21-2012, 05:17 PM
I see lots of warbirds running around in PL in a month! :s

I was planning on it before I even saw Str stats.. Dex equips look like crap. No dodge at this level? Not gunna cut it for me, I'm afraid. :/

Dynastu
10-21-2012, 05:19 PM
I was planning on it before I even saw Str stats.. Dex equips look like crap. No dodge at this level? Not gunna cut it for me, I'm afraid. :/

Yeah, even level 55 custom set has more dodge than the new dex set lol, and I doubt the crafted version will be much better.

Dex birds are about as strong as real-life birds now :D

AbsolutePally
10-21-2012, 05:21 PM
I'm glad they were toning down the dodge

Zapoke
10-21-2012, 05:26 PM
I'm glad they were toning down the dodge

Yeah.. But that only helps if damage goes down too.. or at least a major armor buff, which did not happen.

Dynastu
10-21-2012, 05:27 PM
I'm glad they were toning down the dodge

The problem is that they didn't tone it down for bears enough. Not only that, but they drastically improved the bears damage. The only stats bears really took a hit in is H/s.

We all know that dex birds are a weak class (and after all, dex IS the stat associated with birds), so their stats should be improving. The fact that the devs are attacking key stats for dex birds and just upping them for str bears, therefore increasing the margin between str bears and dex birds every cap is just not right.

So, it makes complete and total sense that Zap is going warbird this cap... Dex birds are a dying class, and at this point, I don't think the devs really care.

On the other hand, I would be glad that they are decreasing dodge. BUT, it should be happening across the board.

CrimsonTider
10-21-2012, 05:35 PM
Seems they are trading damage for the continued lack of hit%. It is an improvement but like already mentioned, here comes the increase in pallies/warbirds and the complaining which follows.

Superduper
10-21-2012, 05:36 PM
470+ dps for beastly though. Hard to top.

Elyseon
10-21-2012, 05:37 PM
Seriously tho, at this rate in a few more cap like everything is gonna be one hit kills
One dodge turns the match >.>

The armour needs like a 50 pt boost

CrimsonTider
10-21-2012, 05:55 PM
470+ dps for beastly though. Hard to top.

More concerned with the base dmg on the low-high scale. This is what effects skill damage. It is not secret that bears severely lack in skill dmg. I will gladly trade dodge for increase in armor and hit%.

Heck, my 56 mage has more skill damage than my endgame bear. Something wrong with that.

ArtofWar
10-21-2012, 06:00 PM
Isn't that a bit much dps fora bear? o.O

Elyseon
10-21-2012, 06:30 PM
470+ dps for beastly though. Hard to top.

More concerned with the base dmg on the low-high scale. This is what effects skill damage. It is not secret that bears severely lack in skill dmg. I will gladly trade dodge for increase in armor and hit%.

Heck, my 56 mage has more skill damage than my endgame bear. Something wrong with that.
Bears get great skill dmg with maces...
I think thats what this scythe appears to act as
Seriously next cap should have same dmg and just add 60+ more armour

Gaunab
10-21-2012, 06:43 PM
More concerned with the base dmg on the low-high scale. This is what effects skill damage. It is not secret that bears severely lack in skill dmg. I will gladly trade dodge for increase in armor and hit%.

Heck, my 56 mage has more skill damage than my endgame bear. Something wrong with that.

Bears could wipe a whole group of mages/birds with a simple beckon stomp.

I totally agree with Ely, damage is way to high on ALL classes. They are trying to make up for that by adding to dodge, so fights wont be over within two hits. Thus more and more luck is involved and actual skill becomes less important compared to high dodge and low ping numbers.
The stats I've seen for the new gear seem like a step in the right direction for a better class balance, however the problem with the dmg getting more and more ridiculous each cap still exists...

CrimsonTider
10-21-2012, 07:10 PM
Bears could wipe a whole group of mages/birds with a simple beckon stomp.

I totally agree with Ely, damage is way to high on ALL classes. They are trying to make up for that by adding to dodge, so fights wont be over within two hits. Thus more and more luck is involved and actual skill becomes less important compared to high dodge and low ping numbers.
The stats I've seen for the new gear seem like a step in the right direction for a better class balance, however the problem with the dmg getting more and more ridiculous each cap still exists...

I understand what you are saying and agree with you on some of this. However, as someone who plays a bear 90% of the time, until we get more hit% while being able to be PURE, we need a boost in damage.

Here is something I thought of earlier:

We are seeing a steady implementation of offensive and defensive sets. The argument of increasing hit% on strength sets is how pallies/warbirds would rule. So why not take a page from SL and make class specific gear. Each class would have two craftable sets which provide either offensive stats or defensive stats. The gear is tailored to help maximize PURE speccing for the respective class and allows for pallies, warbirds, and even offensive bears.

This would end the constant "Strength Set OP" discussion and still allow each of the six main types of characters for play. TE could even have a discussion with a select group of PVE and PVP individuals to compile a list of ideas to perfect these sets.

IDK... just tired of playing the only class who HAS to dual spec to maximize effectiveness.

McBain
10-21-2012, 07:14 PM
That's a good idea, but unfortunately it's likely too large of an overhaul for PL at this point. Maybe not, I don't know.

Zeus
10-21-2012, 07:18 PM
Instead of damage being OP, just increase the health by a little, IMO.

Dynastu
10-21-2012, 07:46 PM
I understand what you are saying and agree with you on some of this. However, as someone who plays a bear 90% of the time, until we get more hit% while being able to be PURE, we need a boost in damage.

Here is something I thought of earlier:

We are seeing a steady implementation of offensive and defensive sets. The argument of increasing hit% on strength sets is how pallies/warbirds would rule. So why not take a page from SL and make class specific gear. Each class would have two craftable sets which provide either offensive stats or defensive stats. The gear is tailored to help maximize PURE speccing for the respective class and allows for pallies, warbirds, and even offensive bears.

This would end the constant "Strength Set OP" discussion and still allow each of the six main types of characters for play. TE could even have a discussion with a select group of PVE and PVP individuals to compile a list of ideas to perfect these sets.

IDK... just tired of playing the only class who HAS to dual spec to maximize effectiveness.

Yesss class specific gear. I posted about this a lot in the SL forums (and unintentionally got into several arguments). I've been wanting this in PL for a while, and I'm seriously hoping that they will have it in AL. The reason why STS is in a no-win situation with gear stats is because they allow cross-class gear.

Zapoke
10-21-2012, 07:47 PM
I understand what you are saying and agree with you on some of this. However, as someone who plays a bear 90% of the time, until we get more hit% while being able to be PURE, we need a boost in damage.

Here is something I thought of earlier:

We are seeing a steady implementation of offensive and defensive sets. The argument of increasing hit% on strength sets is how pallies/warbirds would rule. So why not take a page from SL and make class specific gear. Each class would have two craftable sets which provide either offensive stats or defensive stats. The gear is tailored to help maximize PURE speccing for the respective class and allows for pallies, warbirds, and even offensive bears.

This would end the constant "Strength Set OP" discussion and still allow each of the six main types of characters for play. TE could even have a discussion with a select group of PVE and PVP individuals to compile a list of ideas to perfect these sets.

IDK... just tired of playing the only class who HAS to dual spec to maximize effectiveness.

The devs went for all sets being rounded for all classes this time around.. I'll go look for the quote, but it seems like they want more of a "play any stat you want" kind of thing.

Found it:
They are not better than the legendary shields, they are just different. It would be up to the person if they prefer these stat's or not. I can tell you though, the stat's are totally weird!! :P This item is used for all classes so the stat's are not specialized for any one class, as most legendary items are.

kiitz
10-21-2012, 08:02 PM
This is the only MMO that I have played that does not have HP scale with level. I think that is the core problem.

CrimsonTider
10-21-2012, 09:01 PM
This is the only MMO that I have played that does not have HP scale with level. I think that is the core problem.

Very true. It makes sense to increase damage as you level as you (and your enemies) are suppose to be stronger. But when we all have the same hp at 70+ that we have at 10, there is going to be an increase in "OP" talk.

Of course, lack in armor is an issue as well.

Elyseon
10-21-2012, 09:04 PM
I understand what you are saying and agree with you on some of this. However, as someone who plays a bear 90% of the time, until we get more hit% while being able to be PURE, we need a boost in damage.

Here is something I thought of earlier:

We are seeing a steady implementation of offensive and defensive sets. The argument of increasing hit% on strength sets is how pallies/warbirds would rule. So why not take a page from SL and make class specific gear. Each class would have two craftable sets which provide either offensive stats or defensive stats. The gear is tailored to help maximize PURE speccing for the respective class and allows for pallies, warbirds, and even offensive bears.

This would end the constant "Strength Set OP" discussion and still allow each of the six main types of characters for play. TE could even have a discussion with a select group of PVE and PVP individuals to compile a list of ideas to perfect these sets.

IDK... just tired of playing the only class who HAS to dual spec to maximize effectiveness.

yeh hit% is a real need, i think our skill dmg is fine tho


Yesss class specific gear. I posted about this a lot in the SL forums (and unintentionally got into several arguments). I've been wanting this in PL for a while, and I'm seriously hoping that they will have it in AL. The reason why STS is in a no-win situation with gear stats is because they allow cross-class gear.

i like the extra customization of cross class, but sadly str sets get tailored to pallies and warbirds with all the unnecessary mana regen
a while ago i suggested hybrid sets that would req two stats or a class, and the gears stats would be based on this in order to further balance, for instance a set requiring str and avian would have reduced dmg but more mana regen than the str and ursan version

Drizzid
10-21-2012, 09:10 PM
The devs went for all sets being rounded for all classes this time around.. I'll go look for the quote, but it seems like they want more of a "play any stat you want" kind of thing.

Found it:

I believe this is in reference to the 76 dragon egg, not all pink sets.

I switched to a warbird, the scythe has better dmg/dps than the recurve and its 1 handed..... go figure.

Noodleleg
10-21-2012, 09:19 PM
The scythe is way too friggin op... -_-

Zapoke
10-21-2012, 09:37 PM
I believe this is in reference to the 76 dragon egg, not all pink sets.

I switched to a warbird, the scythe has better dmg/dps than the recurve and its 1 handed..... go figure.


They are not better than the legendary shields, they are just different. It would be up to the person if they prefer these stat's or not. I can tell you though, the stat's are totally weird!! :P This item is used for all classes so the stat's are not specialized for any one class, as most legendary items are.
Just saying.

WarTornBird
10-21-2012, 10:29 PM
Wait till it gets crafted, clear across the skies with 250 dps autoing 500+ hits every 2 seconds. :p

McBain
10-21-2012, 10:36 PM
Something to consider with archers is obviously being able to attack from a distance. Extra dodge and armor is good (as is damage), but obviously you get hit much more as a warbird, whereas you take zero damage from the all the attacks that don't even reach you when you use a bow. Of course, some of the mobs have ranged attacks also, but basically that's the trade-off. Is it worth it? I don't know, I'd have to see the stats for both sets side-by-side. Can someone post the stats for a bow set?

CrimsonTider
10-21-2012, 11:08 PM
The scythe is way too friggin op... -_-

This is the most overused phrase in PL.

Brave Sir Robin
11-08-2012, 12:50 PM
Thanks for posting this. Could you also post the stats with the Dragon Buckler instead of the egg (if you have it ofc)?

The reason why I am asking is because I noticed that the Dragon Pieces don't give the extra 3% hit/piece that Sand Walker set does (hit% is roughly equal now in the two sets because the egg gives +9% hit). Maybe the dragon set gives added %hit in the form of set bonus?

In any case, without the egg this set is not that great. My plan atm is to combine 3 Sand walker pieces with the mighty dragon scythe :)

Let's hope that the crafted set adds some hit% although until now crafted str sets rather reduce hit% than add to it (e.g. reduced in Crafted Orlok) ...

Cavoc
11-08-2012, 08:50 PM
This map be beside the point but....
Why... Have.... I... Never heard of elite rings......