Nao
04-22-2010, 10:27 AM
Hello it's Nao and i am here for say my ideas for the game.
First,sorry for my bad english i am frensh.
Tell me if you like some of them.
-Attribute points
My first idea is to change the 3 attribute(Streght,Dextery,Intelligence) in 6 attribute:
Constitution(+2 health for 1 point)
Magic(+2 mana for 1 strenght)
Strenght(+1 armor for 5 point)
Dexterity(+1% dodge for 5 points)
Intelligence(+1 magic armor for 5 point)
Luck(+1% crit for 5 points)
-Armor
The second idea is too create a Magic Armor.(Armor for Magic Skill and Magic Weapon)
-Elements
There will be 4 elements:
Earth(boost by strenght)
Wind(boost by dexterity)
Fire(boost by intelligence)
Water(boost by luck)
and each weapon/skill will be boost by one element.
Ex:A bear use a frozen weapon and he has 100 in luck.
Frozen weapon are boost by water.
weapon's dommage is 29
he attacks: 29+100% of 29=58(we don't care about oppenent's armor in this exemple xD)
-Points Stop
After 100points in an attribute,boost of one points this attribute will cost 2 attribute point.
After 200points in an attribute,boost of one points this attribute will cost 3 attribute point.
After 300points in an attribute,boost of one points this attribute will cost 4 attribute point.
-A new Class
A big Panda :D
-Weapon Spec.
Each class will have weapon spec.he will hit at 100% with 3 types of weap and 95% with 2 types of weapons.All the others with 90%
Bird:
100%:
-Bow
-Crossbow
-Talon
95%:
-Dagger
-Scimitar
Elf:
100%:
-Staff
-Wand
-Bow
95%:
-Crossbow
-dagger
Bear:
100%:
-Sword
-Battle Sword
-Axe
95%:
-Hammer
-Scimitar
Panda:(:p)
100%
-Hammer
-Scimitar
-Staff
95%
-Battle Sword
-Axe
And some new skill+ 10 level skill.
Thats all.
Thanks for reading :p
That's my point of view of how improve class.
Sorry again for my english,tell me if you haven't understand something :D
First,sorry for my bad english i am frensh.
Tell me if you like some of them.
-Attribute points
My first idea is to change the 3 attribute(Streght,Dextery,Intelligence) in 6 attribute:
Constitution(+2 health for 1 point)
Magic(+2 mana for 1 strenght)
Strenght(+1 armor for 5 point)
Dexterity(+1% dodge for 5 points)
Intelligence(+1 magic armor for 5 point)
Luck(+1% crit for 5 points)
-Armor
The second idea is too create a Magic Armor.(Armor for Magic Skill and Magic Weapon)
-Elements
There will be 4 elements:
Earth(boost by strenght)
Wind(boost by dexterity)
Fire(boost by intelligence)
Water(boost by luck)
and each weapon/skill will be boost by one element.
Ex:A bear use a frozen weapon and he has 100 in luck.
Frozen weapon are boost by water.
weapon's dommage is 29
he attacks: 29+100% of 29=58(we don't care about oppenent's armor in this exemple xD)
-Points Stop
After 100points in an attribute,boost of one points this attribute will cost 2 attribute point.
After 200points in an attribute,boost of one points this attribute will cost 3 attribute point.
After 300points in an attribute,boost of one points this attribute will cost 4 attribute point.
-A new Class
A big Panda :D
-Weapon Spec.
Each class will have weapon spec.he will hit at 100% with 3 types of weap and 95% with 2 types of weapons.All the others with 90%
Bird:
100%:
-Bow
-Crossbow
-Talon
95%:
-Dagger
-Scimitar
Elf:
100%:
-Staff
-Wand
-Bow
95%:
-Crossbow
-dagger
Bear:
100%:
-Sword
-Battle Sword
-Axe
95%:
-Hammer
-Scimitar
Panda:(:p)
100%
-Hammer
-Scimitar
-Staff
95%
-Battle Sword
-Axe
And some new skill+ 10 level skill.
Thats all.
Thanks for reading :p
That's my point of view of how improve class.
Sorry again for my english,tell me if you haven't understand something :D