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View Full Version : Dungeon randomization MEGATHRAED



Arterra
09-08-2010, 11:32 AM
Well, i would just like to talk about what we think the future random dungeons will turn out like, how they will work... As soon as I can I will make images to help describe everything, promise!

The different parts to a dungeon (using multiple areas)
1)the winding roads
(FH/DF/Swamp pics here)
simple enough in concept, could perform some basic though long-winded way for making a turn of direction in any dungeon. used for outdoor instances.

-2)open dead-end (almost any outdoor dead end pic, use Lost)
good for any kind of boss/miniboss and provides a larger fighting area in a narrow-road area. smaller dead ends just for chests/ couple of baddies.

-3)Valley (open outdoor area such as AO1 or some FH parts)
great for large-scale instances and for exploration (could be used better for quests...nv). Could be annoying depending on FH size or AO size to find every last critter. please dont make like AO1 whith the millions of the invincevenience baddies, make them more mummy like... make it fun to run and wipe out the entire area lool.

-4) corridors (any indoor area, such as AO2 and Balefort)
general indoor thing really. includes corners, small dead ends and not much else. making it maze-like would be best usage.

-5)treasure room (any indoor map)
by this I mean the open indoor areas. since there are usually chests inside call them thus. much like open dead-ends, usable for larger scale battles in a corridor map or for minibosses and such.

-6)Boss room (indoor)
usually defined by annoying narrow bridge and spikes/flames. I hate that bridge >.> honestly...

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NOW aside from just stitching together random generic corridors/ tunnels/ rooms there should be other random factors in it as well. maybe a 1/10 chance of a all-chest room? (when chest are made to be useful...) and even maybe a 1\25 chance of starting the dungeon in a room full of baddies lool (maybe the second to third level, after a party is established).

I am thinking of having multiple exits from a dungeon instead of a baddie kill-to-win thing again. yes they can respawn. to avoid exit-runners have it that you can’t leave until you kill the main boss in any given dungeon. (given that it is randomized, they wont be able to know where to start)

also, maybe a dungeon whose baddies are based on the level of host player... to avoid pure power leveling with a lvl 35-42 host, a lvl 45 backup and rest lvl10 i would NOT mind lack of or greatly diminished xp in this dungeon. the point is how it is random!

Will edit as stuff comes to mind.

vulgarstrike
09-08-2010, 11:48 AM
tl;dr

sounds great though

mAdvillain
09-08-2010, 11:50 AM
screw all that, how about bein able to do more with the camera than zooming in and out, how about panning up and down?
i would like an over the shoulder view like in the cutscenes where monsters spot you.....

Thuull
09-08-2010, 11:52 AM
One thing tangentially related to this I've been thinking of...where do they "put" the random dungeons in relation to the game world now that the game world actually has some structure?

Something they could do here is have random dungeons be quest driven. Pick up the quest for a random dungeon of "x" game world from a vendor in the town for that game world, go through the local magic portal and be transported to the random dungeon in question.

They could even have multiple quest vendors, one for nightmare level random dungeons as well.

Arterra
09-08-2010, 02:03 PM
tl;dr

sounds great though

this was his last post before his 'accident'. Everyone remember him for it.

Anyway, yea, kinda long... pictures will help in a little while...

Snakespeare
09-08-2010, 02:11 PM
I am really looking forward to random dungeons. I would not like to see them associated with quests. I think those should be more controlled. Although, I think chests in random dungeons associated with campaigns should have a percentile chance to satisfy a "tomes" quest, as they do in the mini-dungeons now.

Rarefew
09-08-2010, 02:30 PM
Roflmfao you spelled thread wrong

Raxie
09-08-2010, 04:12 PM
this will be similar to pokemon mystery dungeon. i loved that game.

Arterra
10-06-2010, 07:35 PM
Roflmfao you spelled thread wrong

bumpin, and on purpose. for important things, like my pumking HAELM i do that :P