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View Full Version : 2024-04-05 Content Update (311791)



asommers
04-05-2024, 03:18 PM
+ Significant health reduction for Hedourah (Elder Woods Portal) encounter.
+ Reduced Gauntlet enemy damage/health increases per wave

Cliva
04-05-2024, 03:38 PM
From what I've seen and heard, this seems to be the "fair" update everyone has been asking for. Thank you for listening to the community.

Hedo is now playable, can solo p1 as a rogue (still best to play with a team).


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AgentStonoga
04-05-2024, 04:17 PM
From what I see, ezg is still way too hard...

Xcwarrxc
04-05-2024, 06:49 PM
what about hauntlet map? why its buffed too much, lower levels wont be able to farm energy from this map anymore, fyi its a normal mode run

LAFREAKK
04-05-2024, 08:14 PM
Great update to kill the game even more

You just lost a player


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Loxed AL
04-06-2024, 02:43 AM
+1, please lower mobs hp, way too op

Oakmaiden
04-06-2024, 08:18 AM
Lol, they “fixed” what they did sorta. Stop saying the community asks for more difficult maps. One or two players do not represent the masses.

AgentStonoga
04-06-2024, 09:53 AM
Current update did absolutely NOTHING. Ezg is still unplayable at w28-30+. All monsters in ezg have way too much hp. Their hp is more suited for 86lvl arcane gears, but ezg is an 81lvl map (and 86 arcanes aren't released yet, guess they'll be released at/after hwn). Wasting time to get up to w14 (only 3 bosses), just to play 15 waves more is a nonsense. Normal hedo and elite rahabkor are much better, despite being much easier to farm.
@asommers

Encryptions
04-06-2024, 11:06 PM
They buff hedo just to reduce his hp back to where it was in the first place.

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Cliva
04-06-2024, 11:17 PM
They buff hedo just to reduce his hp back to where it was in the first place.

Sent from my SM-S928U1 using TapatalkIt is actually not back to what it was. They increased his hp by +50% instead of the horrible +300% hp.

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PirateKing
04-07-2024, 02:15 AM
I increased my stats by 150 base stats nd thats the best i can do right now, only to find out that Hedo is tougher for me now

Encryptions
04-07-2024, 02:32 AM
It is actually not back to what it was. They increased his hp by +50% instead of the horrible +300% hp.

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Ah I couldn't tell tbh am still able to solo it in 1min.

LAFREAKK
04-07-2024, 04:17 AM
Applying 2 dmg elixirs and going ham on your skills and auto attacks that can dmg your phone touch sensors isn't that efficient

3.1k dex and still cant solo p1 hedou

Its either you bring back bosses hp to the way it was or i'm done for good

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Arggonaut
04-07-2024, 06:09 AM
Hello can u please revert back to the old ezg like season 32 and make it playable in high waves? And give it buffs after you release new weapons that can scale on your buffed mobs. Tyvm have a good day.

IGN:Gcno

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Cliva
04-07-2024, 06:19 AM
Applying 2 dmg elixirs and going ham on your skills and auto attacks that can dmg your phone touch sensors isn't that efficient

3.1k dex and still cant solo p1 hedou

Its either you bring back bosses hp to the way it was or i'm done for good

Sent from my M2012K10C using Tapatalk

2 dmg elixirs on a 3.1k dex still not doing the trick? Sounds like you're going to need some bd awakes with that

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asommers
04-07-2024, 10:01 AM
Version
Hedourah
Elite Zodias Gauntlet (per wave after 15)


Prior to 311726
1x health
+10% damage linear
+0% health <-- this was broken


311726 (https://www.spacetimestudios.com/showthread.php?737223)
3x health
+10% damage exponential
+10% health exponential


311791
1.5x health
+5% damage exponential
+5% health exponential



Here are the details for the changes.

Linear growth refers to percent damage added per wave of level 15 stats. Exponential growth refers to percent damage added per wave to the stats of the last wave you just completed.

-ALS

Ilove_Poopoo
04-07-2024, 12:39 PM
Version
Hedourah
Elite Zodias Gauntlet (per wave after 15)


Prior to 311726
1x health
+10% damage linear
+0% health <-- this was broken


311726 (https://www.spacetimestudios.com/showthread.php?737223)
3x health
+10% damage exponential
+10% health exponential


311791
1.5x health
+5% damage exponential
+5% health exponential



Here are the details for the changes.

Linear growth refers to percent damage added per wave of level 15 stats. Exponential growth refers to percent damage added per wave to the stats of the last wave you just completed.

-ALS

So exponential growth can be expressed as Damage = initial damage*(1+0.05)^x; where x is the amount of waves after wave 15, Is this representation correct?

MightyMagnum
04-07-2024, 12:47 PM
Thank you cinco and asommers, i agree ezg is still a bit hard but you can like run ezg till waves 25-30 and then run it again ?

It's not a big deal.

AgentStonoga
04-07-2024, 01:28 PM
Version
Hedourah
Elite Zodias Gauntlet (per wave after 15)


Prior to 311726
1x health
+10% damage linear
+0% health <-- this was broken


311726 (https://www.spacetimestudios.com/showthread.php?737223)
3x health
+10% damage exponential
+10% health exponential


311791
1.5x health
+5% damage exponential
+5% health exponential



Here are the details for the changes.

Linear growth refers to percent damage added per wave of level 15 stats. Exponential growth refers to percent damage added per wave to the stats of the last wave you just completed.

-ALS

5% exponential growth is actually a very lot. Wave 30 (where players start to struggle with killing boss and minibosses, because of their hp) is 2.08 times more hp. Good players can reach wave 60 (but these runs are far from farm ones, they're fighting for life), which means hp and dmg of monsters are increased almost 9 times. Decent "farm" run which would be wave 100 means that monsters hp and attack are increased over 63 times - not only you wouldn't have a chance killing boss within 2 minutes, but also any mob would kill you with 1 attack, including warrior with rage ultimate.
More reasonable option would be changing exponential hp growth to just 1% and damage growth to 2-2.5%. 1% hp growth would mean that at w100 monsters have ~2.33 times hp more, which would be bit higher than w30 (where everything startd becoming hard). 2-2.5% damage growth would mean 5.38-8.1 times dmg more - pretty tough, but at least we won't die due to 1shot.

Ilove_Poopoo
04-07-2024, 03:37 PM
265661

Whoever made the scaling of version 311791 is ridiculous. Consider the difficulty relative to wave 15, we're dealing with encounters with 552% health at wave 50, and 6325% damage and health at wave 100. This becomes impossible to counter too fast.

You intended to cap players below wave 60 by looking at how far-fetched the exponential growth percentage is, and that's just counterintuitive in an infinite wave map. Like... let us at least encounter more than just 60 waves.

Likewise, I'm suggesting 10% linear damage and 0.5% health exponential growth - this serves just the right amount of scaling, it doesn't drastically become impossible like what version 311791 did, nor is it too easy where we can do endless waves prior to version 311726.

This way we can still sustain the map for casual farming, and at the same time be challenging eventually for lb goers.

MightyMagnum
04-07-2024, 03:38 PM
One shot kill death by mobs hurts indeed, i also see some players in discord saying that ezg is sort of useless now. They prefer farming in other maps. If a little bit tweaking makes it fun, i'm up for it. We want people to play ezg, like before. Most of the people is just going for rahakob now, instead of ezg.

asommers
04-07-2024, 06:14 PM
It wasn't meant to be endless as evidenced by damage/health increasing per level. Data showed that players were spending 2+ hours getting to wave 600+ in a single session -- that's nuts. Although that's how it has been, that's not how it was meant to be and it wouldn't have been endless to begin with if the bug hadn't existed in the first place. We found this issue a while ago, but waited until a new season to introduce the fix.

We may choose to adjust difficulty in the future, but that will be after we've had a chance to look at the data after it has been stable for a while.

-ALS

MightyMagnum
04-07-2024, 09:09 PM
Hi asommers, oh wow 600 waves is alot indeed, i was only used to go upto 40-50 waves before update, now i mostly die before 25, so yeah compared to this 600 waves is alot.

I guess players are a bit sad about this update because most of them has been playing ezg like that for a year.

Takes some time to adapt new changes.

Anyhow

Thank you asommers \(^_^)/.
For explaining.

MightyMagnum
04-08-2024, 11:34 AM
But yes it indeed makes some people sad, just because of a few faces who was running 600+ waves in single session. The content became hard for everyone else.

I wonder how much gold they must be generating in 600 waves. Because mostly the rest of the playerbase was like farming till 40-50 waves max. And generating rougly 3-4m something with 800/900 gold loot addons.

MightyMagnum
04-08-2024, 11:36 AM
But yes it indeed makes some people sad, just because of a few faces who was running 600+ waves in single session. The content became hard for everyone else.

I wonder how much gold they must be generating in 600 waves. Because mostly the rest of the playerbase was like farming till 40-50 waves max. And generating rougly 3-4m something with 800/900 gold loot addons.

Like imagine if someone is running 1200+ gold loot and is hitting 600 waves in 2 hours, how many sessions a day they must be playing and how much gold they might have generated @_@.