Log in

View Full Version : Item Awakening Changes



asommers
07-01-2024, 04:10 PM
We've made some changes to the Item Awakening (Enhancement) System that will go live during the next Item Awakening Event.

What's changed:


Enhancements are now one of 4 standard rarities (common, rare, epic, and legendary). All awakenings with the same rarity have the same odds. Legendary enhancements are equivalent to the enhancements that were only available during the previous events.



Awakening Gems (Stones of Augmentation) now have a list of rarities they allow.





Stone of Augmentation
Common
Rare
Epic
Legendary
Slot Unlock Odds
Acquisition


267892
Cracked (gray) NEW!
XX



NONE
Looted


267893
Standard (blue)
XX
XX
XX

LOW
Crafted, available for gold during Awakening events, and event rewards


267894
Elite (red)
XX
XX
XX
XX
MED
Platinum and event rewards


267895
Arcane (green) NEW!

XX
XX
XX
HIGH
Available for Platinum during item Awakening events




We've added Cracked awakening gems (rolls common rarity enhancements only). These can be looted and do not unlock slots additional enhancement slots.



We've added Arcane awakening gems (rolls rare, epic, and legendary rarity enhancements. All common enhancements are excluded).



You no longer have to wait for the Item Awakening Event in order to obtain legendary enhancements. If you use an Elite or Arcane awakening gem, you will be able to roll any available awakening.



You will be able to awaken items at level 1.



The Item Awakening Event is now used only to offer Standard (blue) gems for Gold as well as Arcane gems (green) for Platinum. Elite gems (red) will always be available for Platinum



We've filled gaps in the enhancement values and added new values at the high-end. For example, here's what "+ to All Stats" looks like:




Enhancement
Rarity


+1 to All Stats NEW!
Common


+2 to All Stats NEW!
Common


+3 to All Stats
Common


+4 to All Stats NEW!
Rare


+5 to All Stats
Rare


+6 to All Stats NEW!
Rare


+7 to All Stats NEW!
Epic


+8 to All Stats
Epic


+9 to All Stats NEW!
Epic


+10 to All Stats
Legendary


+15 to All Stats
Legendary


+18 to All Stats NEW!
Legendary




Although it's the Platinum Store, the item awakening event will make an exception and show Standard awakening gems for Gold during the Item Awakening Event. Previously, you had to go to the Awakening store in the Awakening interface in order to purchase those. Now, all gem types will be visible in both locations based on availability.


Additional notes:


As before, some enhancements are specific to item types. You can view the full list of enhancements available by item type in the awakening UI.



A possible misconception will be awakening pool dilution, but based on how enhancements are rolled, this will not be an issue. We will be rolling for rarity first, and then select an awakening of that rarity. This way, the number of awakenings per rarity has no effect on the chance you'll receive a specific rarity.


A list of enhancements and their odds are listed below.

Let us know what you think!

asommers
07-01-2024, 05:28 PM
Weapon
Armor
Helm
Amulet
Artifact
Belt
Bracelet
Ring


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+6 STR/DEX/INT (Rare)
+7 STR/DEX/INT (Epic)
+8 STR/DEX/INT (Epic)
+9 STR/DEX/INT (Epic)
+10 STR/DEX/INT (Legendary)
+15 STR/DEX/INT (Legendary)
+18 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+1.5% STR, +1.5% DEX, +1.5% INT (Rare)
+2% STR, +2% DEX, +2% INT (Epic)
+2.5% STR, +2.5% DEX, +2.5% INT (Epic)
+3% STR, +3% DEX, +3% INT (Legendary)
+5% STR, +5% DEX, +5% INT (Legendary)
+7% STR, +7% DEX, +7% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+5% Armor (Stacking) (Common)
+6% Armor (Stacking) (Rare)
+7% Armor (Stacking) (Rare)
+8% Armor (Stacking) (Rare)
+9% Armor (Stacking) (Rare)
+10% Armor (Stacking) (Rare)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+20% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+5% Crit (Legendary)
+5% Crit Damage (Legendary)
+10% Crit Damage (Legendary)
+15% Crit Damage (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+4 Damage (Epic)
+6 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+3% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+8 DEX (Epic)
+9 DEX (Epic)
+10 DEX (Legendary)
+12 DEX (Legendary)
+15 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+2.5% DEX (Epic)
+3% DEX (Epic)
+3.5% DEX (Epic)
+5% DEX (Legendary)
+7% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+20% Gold Loot (Rare)
+40% Gold Loot (Rare)
+60% Gold Loot (Epic)
+80% Gold Loot (Epic)
+100% Gold Loot (Epic)
+125% Gold Loot (Legendary)
+150% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+125 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+2% Health (Epic)
+2.5% Health (Epic)
+3% Health (Legendary)
+4% Health (Legendary)
+5% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+8 INT (Epic)
+9 INT (Epic)
+10 INT (Legendary)
+12 INT (Legendary)
+15 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+2.5% INT (Epic)
+3% INT (Epic)
+3.5% INT (Epic)
+5% INT (Legendary)
+7% INT (Legendary)
+0.25% Lethality (Rare)
+0.5% Lethality (Epic)
+1.25% Lethality (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+4% Luck (Rare)
+5% Luck (Epic)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+125 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+4% Mana (Legendary)
+5% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+8 STR (Epic)
+9 STR (Epic)
+10 STR (Legendary)
+12 STR (Legendary)
+15 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+2.5% STR (Epic)
+3% STR (Epic)
+3.5% STR (Epic)
+5% STR (Legendary)
+7% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+50% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+50% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+20% Gold Loot (Rare)
+40% Gold Loot (Rare)
+50% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+20% Gold Loot (Rare)
+40% Gold Loot (Rare)
+50% Gold Loot (Legendary)
+1% Haste (Legendary)
+2% Haste (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+20% Gold Loot (Rare)
+40% Gold Loot (Rare)
+50% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+20% Gold Loot (Rare)
+40% Gold Loot (Rare)
+50% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)


+1 STR/DEX/INT (Common)
+2 STR/DEX/INT (Common)
+3 STR/DEX/INT (Common)
+4 STR/DEX/INT (Rare)
+5 STR/DEX/INT (Rare)
+10 STR/DEX/INT (Legendary)
+1% STR, +1% DEX, +1% INT (Rare)
+3% STR, +3% DEX, +3% INT (Legendary)
+25 Armor (Common)
+50 Armor (Common)
+75 Armor (Common)
+100 Armor (Common)
+125 Armor (Rare)
+150 Armor (Rare)
+175 Armor (Rare)
+200 Armor (Rare)
+1% Armor (Stacking) (Common)
+2% Armor (Stacking) (Common)
+3% Armor (Stacking) (Common)
+4% Armor (Stacking) (Common)
+3% Boss Damage (Common)
+4% Boss Damage (Common)
+5% Boss Damage (Common)
+6% Boss Damage (Rare)
+7% Boss Damage (Rare)
+8% Boss Damage (Rare)
+9% Boss Damage (Epic)
+10% Boss Damage (Epic)
+11% Boss Damage (Epic)
+12% Boss Damage (Legendary)
+15% Boss Damage (Legendary)
+1% Crit (Rare)
+1.5% Crit (Rare)
+2% Crit (Epic)
+2.5% Crit (Epic)
+3% Crit (Legendary)
+1 Damage (Rare)
+2 Damage (Rare)
+3 Damage (Epic)
+5 Damage (Legendary)
+0.25% Damage (Stacking) (Rare)
+0.5% Damage (Stacking) (Rare)
+0.75% Damage (Stacking) (Epic)
+1% Damage (Stacking) (Epic)
+2% Damage (Stacking) (Legendary)
+1 DEX (Common)
+2 DEX (Common)
+3 DEX (Common)
+4 DEX (Rare)
+5 DEX (Rare)
+6 DEX (Rare)
+7 DEX (Epic)
+12 DEX (Legendary)
+1% DEX (Rare)
+1.5% DEX (Rare)
+2% DEX (Rare)
+4% DEX (Legendary)
+1% Dodge (Common)
+1.5% Dodge (Common)
+2% Dodge (Common)
+2.5% Dodge (Common)
+10% Elite Damage (Epic)
+11% Elite Damage (Epic)
+12% Elite Damage (Legendary)
+15% Elite Damage (Legendary)
+20% Elite Damage (Legendary)
+3% Elite Damage (Common)
+4% Elite Damage (Common)
+5% Elite Damage (Common)
+6% Elite Damage (Rare)
+7% Elite Damage (Rare)
+8% Elite Damage (Rare)
+9% Elite Damage (Epic)
+2% XP (Common)
+4% XP (Common)
+5% XP (Common)
+6% XP (Rare)
+8% XP (Rare)
+10% XP (Rare)
+20% Gold Loot (Rare)
+40% Gold Loot (Rare)
+50% Gold Loot (Legendary)
+25 Health (Common)
+50 Health (Rare)
+75 Health (Rare)
+100 Health (Epic)
+150 Health (Legendary)
+175 Health (Legendary)
+200 Health (Legendary)
+1% Health (Rare)
+1.5% Health (Rare)
+3% Health (Legendary)
+1 INT (Common)
+2 INT (Common)
+3 INT (Common)
+4 INT (Rare)
+5 INT (Rare)
+6 INT (Rare)
+7 INT (Epic)
+12 INT (Legendary)
+1% INT (Rare)
+1.5% INT (Rare)
+2% INT (Rare)
+4% INT (Legendary)
+1% Luck (Common)
+2% Luck (Common)
+3% Luck (Rare)
+25 Mana (Common)
+50 Mana (Rare)
+75 Mana (Rare)
+100 Mana (Epic)
+150 Mana (Legendary)
+175 Mana (Legendary)
+200 Mana (Legendary)
+1% Mana Ignore Chance (Common)
+2% Mana Ignore Chance (Common)
+3% Mana Ignore Chance (Common)
+4% Mana Ignore Chance (Rare)
+5% Mana Ignore Chance (Rare)
+1% Mana (Rare)
+1.5% Mana (Rare)
+2% Mana (Epic)
+2.5% Mana (Epic)
+3% Mana (Legendary)
+1% Speed (Stacking) (Rare)
+2% Speed (Stacking) (Rare)
+3% Speed (Stacking) (Rare)
+4% Speed (Stacking) (Rare)
+5% Speed (Stacking) (Rare)
+6% Speed (Stacking) (Epic)
+7% Speed (Stacking) (Epic)
+8% Speed (Stacking) (Epic)
+9% Speed (Stacking) (Epic)
+10% Speed (Stacking) (Legendary)
+12% Speed (Stacking) (Legendary)
+15% Speed (Stacking) (Legendary)
+1 STR (Common)
+2 STR (Common)
+3 STR (Common)
+4 STR (Rare)
+5 STR (Rare)
+6 STR (Rare)
+7 STR (Epic)
+12 STR (Legendary)
+1% STR (Rare)
+1.5% STR (Rare)
+2% STR (Rare)
+4% STR (Legendary)
+1% Taunt Chance (Rare)
+2% Taunt Chance (Rare)
+3% Taunt Chance (Epic)
+4% Taunt Chance (Epic)
+5% Taunt Chance (Epic)

Hercules
07-02-2024, 11:09 AM
Thank you so much! I thought % damage / Nature would be added to awakenings.

caabarader
07-02-2024, 11:10 AM
Nice!
Cracked will be lootable exactly where?
How much will cost arcane gems?

Yuggernaut
07-02-2024, 11:12 AM
can you update also stats from 15 int, str, dex to 18 int, str, dex like "+18 STR/DEX/INT (Legendary)"

caabarader
07-02-2024, 11:14 AM
Just noticed some new awakens, wont something like 7% stats, 150% gl be too much?

Encryptions
07-02-2024, 11:23 AM
7% is insane. Time to go for 5k base stat.

Sent from my SM-S928U1 using Tapatalk

Neutrone
07-02-2024, 11:26 AM
Oh nice this is sort of what I was suggesting in the previous post so I'm pretty cool with this.

Question: Up to what rarity can blue gems reroll?

Trrix
07-02-2024, 11:31 AM
When does the event start?


Sent from my iPhone using Tapatalk

caabarader
07-02-2024, 11:33 AM
Also:
Those awakens listed are for weapons?
50% gl isn't an awaken that weapons can get right now, are they new for weapons or still being only available for helm and armor? Also noticed that their rarity is rare, which means we can get them using blue gems...
100% gl awaken and below should still be considered rare, so we could actually still have to chance of getting them on our weapons using blue gems...

Emkai
07-02-2024, 11:33 AM
Trash

Sent from my RMX2001 using Tapatalk

Hercules
07-02-2024, 11:34 AM
On the other hand, I love this new form of awakening, the way everything new is explained and detailed. In truth, this will undoubtedly be one of the best updates of 2024.

Neutrone
07-02-2024, 11:34 AM
Oh nice this is sort of what I was suggesting in the previous post so I'm pretty cool with this.

Question: Up to what rarity can blue gems reroll?Oh nvm I was viewing this on Tapatalk and couldn't see the table

Hercules
07-02-2024, 11:36 AM
There's no need to be so negative unless you bought elite awakes and stashed it? Your business is over.

Rikochhan
07-02-2024, 11:37 AM
Are these 7% all, 18 all stats are only on weapons like before or all applicable on all type of gears? Ring, Armor, Belt, Brace etc.

Sent from my 2107113SG using Tapatalk

PirateKing
07-02-2024, 11:40 AM
"Don't make blue gems useless", we said..

"No", they said

May as well make blues 1k each now in event.

Also feels new things rolling too fast. Makes me wanna run away from game. Too much unstability already with new sets/gears

dmqp
07-02-2024, 11:41 AM
This is stupid. For past 7 years i was building my gold loot set piece after piece, billions paid and here you are STS, snap your fingers and everything i worked for past almost decade can be thrown in trash. STS on their way to squeezy cent from everything possible. **** this.

Hercules
07-02-2024, 11:42 AM
I don't see that they are so bad, there are very good epic things.

portgrace
07-02-2024, 11:43 AM
so all that gear with 8% awakes ? It's nothing.

Get 20% and then we are talking.

250gl? It's nothing.

Hercules
07-02-2024, 11:45 AM
This is stupid. For past 7 years i was building my gold loot set piece after piece, billions paid and here you are STS, snap your fingers and everything i worked for past almost decade can be thrown in trash. STS on their way to squeezy cent from everything possible. **** this.

I also spent a lot of money on my gl set, but I don't see the bad thing in this, you should know that everything changes. It's a basic rule.

portgrace
07-02-2024, 11:45 AM
Hugeeeeee disappointment for making blue gems useless and introducing new awake jewels and killing awake event

caabarader
07-02-2024, 11:47 AM
Idk why so many complains, you have to consider that there are also more awakens, which makes the chance of getting better stats like 10% stats or 180% gl the same as before, or even lower...

Candylicks
07-02-2024, 11:48 AM
Wow.

All the money I spent on OP awakes to find out now will be outdated and are only of ‘epic’ level.

Lovely.

PirateKing
07-02-2024, 11:51 AM
Wow.

All the money I spent on OP awakes to find out now will be outdated and are only of ‘epic’ level.

Lovely.

lollllll.. so true, wait 2 months all kraken might go useless too

PirateKing
07-02-2024, 11:54 AM
Idk why so many complains, you have to consider that there are also more awakens, which makes the chance of getting better stats like 10% stats or 180% gl the same as before, or even lower...

i dont think it was wise to change game's base concept of stats and awakening at this point.

Much like how the decade worth of good things (GL or stats on any level of gear), just vanished with a snap of this update.

Not to mention how it will affect maps/bosses/upcoming gear etc etc...

How do people not see that?

caabarader
07-02-2024, 11:56 AM
i dont think it was wise to change game's base concept of stats and awakening at this point.

Much like how the decade worth of good things (GL or stats on any level of gear), just vanished with a snap of this update.

Not to mention how it will affect maps/bosses/upcoming gear etc etc...

How do people not see that?

As if you gonna get 300% gl awakens or 4x 7% stats in the first elite gem...ok

PirateKing
07-02-2024, 12:00 PM
As if you gonna get 300% gl awakens or 4x 7% stats in the first elite gem...ok

It's not at all about rolling new awakes in less gems lol, point is it will happen, not 300% but 200+% is far easier now.

Do you not know of the way people spend gems?

I am talking about the whole concept of stats changing in game. The unstability it brings in all aspects of game. You dumb if you percieved it as rolling it in 1 gem lol

recilencia123
07-02-2024, 12:01 PM
so all that gear with 8% awakes ? It's nothing.

Get 20% and then we are talking.

250gl? It's nothing.

maybe low chance 7% like 15 cd chance


Enviado desde mi iPhone utilizando Tapatalk

Emkai
07-02-2024, 12:05 PM
Spent month grinding as a f2p to get decent stats and gl sts wakes up 1 day and is like nah **** that, do it again :D

Sent from my RMX2001 using Tapatalk

Ilove_Poopoo
07-02-2024, 12:09 PM
Kudos! of prioritizing nonstop power-creeping additions to the game that were never asked to fill your balance sheets, while players are screwed over and over, and maps maintained at their easiest level requiring negative IQ.

PirateKing
07-02-2024, 12:13 PM
Spent month grinding as a f2p to get decent stats and gl sts wakes up 1 day and is like nah **** that, do it again :D


lol exactly, i see a picture of a lott of people leaving, including me.

Like tf what happened to all that time i spent here collecting and improving, getting stronger, all those gems spent blah blah...

No more excited for catacombs too now, F all that planning i did.
Let plat users use their green gems

Yuggernaut
07-02-2024, 12:15 PM
@asommer you need to put the entire table from all items with the new and old awakening

Rikochhan
07-02-2024, 12:17 PM
15 all, 5% all are available on armor, helm etc or still on weapons only?

Sent from my 2107113SG using Tapatalk

|Ares|
07-02-2024, 12:20 PM
Are the highest possible awakes such as 7% all/singular stats or 150% gold loot gonna remain with weapons only like it was before with the lower tier awakes?
7% per 1 awake is way too much. This didn't need any adjustements.

Rikochhan
07-02-2024, 12:23 PM
Are the highest possible awakes such as 7% all/singular stats or 150% gold loot gonna remain with weapons only like it was before with the lower tier awakes?
7% per 1 awake is way too much. This didn't need any adjustements.I think so, but they didn't confirm it yet for the 5% all, 15 all tho. https://uploads.tapatalk-cdn.com/20240702/d98e73695b92043d3c225750f6f6f470.jpg

Sent from my 2107113SG using Tapatalk

Emkai
07-02-2024, 12:24 PM
Please make it clear which awakenings are available on belt amu ring armor helm and which aren't so we know which items that were 100s of millions' worth are gonna be worth peanuts now

Sent from my RMX2001 using Tapatalk

Dopein
07-02-2024, 12:42 PM
Really dumb idea in my opinion, awakening event all year long is fine, but these roid awakes? Its too much to ask for, I'd suggest removing it


Wysłane z iPhone za pomocą Tapatalk

iulicutu
07-02-2024, 12:49 PM
We've added Cracked awakening gems (rolls common rarity enhancements only). These can be looted and do not unlock slots additional enhancement slots.
These seem useless. Not sure why would any1 use them. Especially if they don't unlock slots.


You no longer have to wait for the Item Awakening Event in order to obtain legendary enhancements. If you use an Elite or Arcane awakening gem, you will be able to roll any available awakening.
This is a good thing imo. Having to wait for months to awaken new gear didn't make much sense.


Although it's the Platinum Store, the item awakening event will make an exception and show Standard awakening gems for Gold during the Item Awakening Event. Previously, you had to go to the Awakening store in the Awakening interface in order to purchase those. Now, all gem types will be visible in both locations based on availability.
This is a great QoL improvement. Having to go through all that to find the gold gems was not user friendly at all and there was no logical reason for it to be that way.


A possible misconception will be awakening pool dilution, but based on how enhancements are rolled, this will not be an issue. We will be rolling for rarity first, and then select an awakening of that rarity. This way, the number of awakenings per rarity has no effect on the chance you'll receive a specific rarity.
Not sure about this. Doesn't seem right.
In the end if we want the same type of stat(for example main stat or movement speed) on an item it'll still be a pain and burn thousands of gems. Wonderful...

No auto-awakening system yet?
As we said before we're sick of having to spamm the awakening button for thousands of times hoping for multiple rolls of the same type of stat(and sometimes press too fast and reawaken a decent one).
Either make it easier for us to target a single type of stat(by locking slots and incresing the number of gems required to reawaken while slots are locked by a certain number like 3n where n is the number of locked slots)
or create an auto-awakening system that lets us choose the type of gems we want to use and some possible desired outputs:

for example if you set it to use elite gems
then choose the desired outputs:

gold loot > 120
boss damage > 20
crit damage > 10

then click start it would auto awaken the selected item until you run out of elite gems or one of the desired outputs is satisfied

Black Desert Mobile has something like this. And it's pretty handy considering the insanely low rates.

Clikaa
07-02-2024, 12:51 PM
This is stupid. For past 7 years i was building my gold loot set piece after piece, billions paid and here you are STS, snap your fingers and everything i worked for past almost decade can be thrown in trash. STS on their way to squeezy cent from everything possible. **** this.

Items get outdated , so do awakes lol that’s how they’re supposed to make money ? Or what you thought by having a maxed awake set would be the only set you would need for the rest of the games run ? No things change you constantly need to keep up


Sent from my iPhone using Tapatalk

Clikaa
07-02-2024, 12:54 PM
One of the best changes ever made [emoji817]thank you for this sts , game was stale for a while glad yall made this major change + 1


Sent from my iPhone using Tapatalk

zhyrylflores23
07-02-2024, 01:00 PM
what is the different between elite (red) awak and the arcane (green) ?

Sent from my 2201117TG using Tapatalk

caabarader
07-02-2024, 01:03 PM
what is the different between elite (red) awak and the arcane (green) ?

Sent from my 2201117TG using Tapatalk

Green is only available in store during awakening event, and it Allows u to get rare, epic and legendary awakens rarity(no common)

Trrix
07-02-2024, 01:05 PM
Is awakening event gonna star this thursday or not ?
@STS Please some info, everybody would like to know..
Thanks !


Sent from my iPhone using Tapatalk

Observing
07-02-2024, 01:18 PM
Any update on account rewards ? Players are about to buy alot of plat

zulice zion
07-02-2024, 01:27 PM
Can you add leech chance in legendary awake gem would be cool :)

Sent from my SM-A505F using Tapatalk

PeterB
07-02-2024, 02:02 PM
Ya’ll are really upping your game. Might have to come back and support.

+9001

PeterB
07-02-2024, 02:14 PM
Also, might it be possible to add an option to convert crate tokens into elite/arcane awakens?

Maisakurajima
07-02-2024, 02:18 PM
What are the odds of getting a common/rare/epic/legendary awake for each awakening gem? Good to know all legendary awakes have same chance but we wanna know how likely those legendary awakes and also the others even are.

Gesendet von meinem SM-G998B mit Tapatalk

LilJJ03
07-02-2024, 02:58 PM
How much plat does the new arcane/green awakening gem cost?

PatD
07-02-2024, 02:58 PM
Thank you so much! I thought % damage / Nature would be added to awakenings.

Can you add leech chance in legendary awake gem would be cool :)

Sent from my SM-A505F using Tapatalk

Please stop asking for more things in the table, with new system there will already be like 100 more possibilities, adding even more will considerably reduce the chance to get something very op!

zulice zion
07-02-2024, 03:06 PM
Please stop asking for more things in the table, with new system there will already be like 100 more possibilities, adding even more will considerably reduce the chance to get something very op!Just make mythical awake gem only for class epic and above. But this going make game super unbalance doing that. well that will be considere another time. Cheers!!

Sent from my SM-A505F using Tapatalk

Teoekeri
07-02-2024, 03:09 PM
I love it, thanks alot

asommers
07-02-2024, 03:33 PM
Thank you so much! I thought % damage / Nature would be added to awakenings.

We'll be adding additional enhancement types later, but next update, we're just adding the new stones, adjusting odds, and filling gaps.


Cracked will be lootable exactly where? How much will cost arcane gems?

Cracked gems will be lootable where existing awakening gems fragments are looted. Arcane Awakening Gems are 10P. New and low-level players will be able to use these.


can you update also stats from 15 int, str, dex to 18 int, str, dex like "+18 STR/DEX/INT (Legendary)"

We toyed around with that and even thought about using color to differentiate enhancement rarity, but ultimately decided on what we have now.


Just noticed some new awakens, wont something like 7% stats, 150% gl be too much?


Are these 7% all, 18 all stats are only on weapons like before or all applicable on all type of gears? Ring, Armor, Belt, Brace etc.

Not every enhancement will ne available for all item types. I'll update the list following the original post to include enhancements per item type.


Also, might it be possible to add an option to convert crate tokens into elite/arcane awakens?

Sorry, no plans to do this.

Thanks for the feedback so far!

-ALS

Firulaisss
07-02-2024, 04:04 PM
7% is really OP, game is alrdy easy [emoji848] I don’t understand.


Sent from my iPhone using Tapatalk

remembrall
07-02-2024, 04:42 PM
imagine all the people who just brought 10k elite awakes


Sent from my iPhone using Tapatalk

drawfflerz
07-02-2024, 04:45 PM
-Arcane gem will cost 10plat while elite gem remain 5plat.
-so the different of arcane gem with elite gem is it only remove common enhancement rarity.
-all legendary enhancement rarity now will be available outside the event day. means we have a chance for 15% or 17% everytime we enhance.

* please we need 50%-60% plat discount to buy arcane gem and sold it after the event finish. :3
* dont cry whoever bought stack of elite gem because it still reroll legendary enhancement. :3

Sent from my POCOPHONE F1 using Tapatalk

caabarader
07-02-2024, 04:46 PM
imagine all the people who just brought 10k elite awakes


Sent from my iPhone using Tapatalk

I'm more than satisfied , there are people buying for 340-350 and that's because the event haven't started yet. Maybe I just didn't understand your comment xD

Clikaa
07-02-2024, 04:49 PM
We'll be adding additional enhancement types later, but next update, we're just adding the new stones, adjusting odds, and filling gaps.



Cracked gems will be lootable where existing awakening gems fragments are looted. Arcane Awakening Gems are 10P. New and low-level players will be able to use these.



We toyed around with that and even thought about using color to differentiate enhancement rarity, but ultimately decided on what we have now.





Not every enhancement will ne available for all item types. I'll update the list following the original post to include enhancements per item type.



Sorry, no plans to do this.

Thanks for the feedback so far!

-ALS

Please don’t change stat awakes to rest of equipment besides weapons


Sent from my iPhone using Tapatalk

uraaa5738
07-02-2024, 04:55 PM
true


Sent from my iPhone using Tapatalk

uraaa5738
07-02-2024, 04:57 PM
@assomers what time does it starts?

recilencia123
07-02-2024, 05:40 PM
We'll be adding additional enhancement types later, but next update, we're just adding the new stones, adjusting odds, and filling gaps.



Cracked gems will be lootable where existing awakening gems fragments are looted. Arcane Awakening Gems are 10P. New and low-level players will be able to use these.



We toyed around with that and even thought about using color to differentiate enhancement rarity, but ultimately decided on what we have now.





Not every enhancement will ne available for all item types. I'll update the list following the original post to include enhancements per item type.



Sorry, no plans to do this.

Thanks for the feedback so far!

-ALS

hello, hope u good.
can i know if elite awakes have chance to get legendary awake or just epic and lower?
and maybe u want to check speed% bcz no buff there and 10/12/15 are legendary now, maybe u want to add 18/20 and let 10 for rare and 12/15 for epic, just saying... tysm :)


Enviado desde mi iPhone utilizando Tapatalk

caabarader
07-02-2024, 05:53 PM
hello, hope u good.
can i know if elite awakes have chance to get legendary awake or just epic and lower?
and maybe u want to check speed% bcz no buff there and 10/12/15 are legendary now, maybe u want to add 18/20 and let 10 for rare and 12/15 for epic, just saying... tysm :)


Enviado desde mi iPhone utilizando Tapatalk

Yes, u can check what every gem can get using browser.

Strangeclouds
07-02-2024, 07:16 PM
So we spent mad money on the last awakening event and now all those maxed out awakened pieces of gear are worthless now and need to be awakened again seems broken and makes me wanna quit the game after all I’ve invested

asommers
07-02-2024, 08:09 PM
Updated the enhancement list in the second post in the thread to show all enhancements by item type.

-ALS

lowwwkeyyy
07-02-2024, 08:30 PM
does awake event starts also on july 4 or 5?

caabarader
07-02-2024, 08:48 PM
Updated the enhancement list in the second post in the thread to show all enhancements by item type.

-ALS

50% gl in helm and armor are considered rare type, so we actually can get those using blue gems?

PirateKing
07-02-2024, 08:57 PM
Updated the enhancement list in the second post in the thread to show all enhancements by item type.

-ALS

Yeah game won't break with this.

Much clearer ty

Mostly same awakes on everything except on weapons, rest of gear is just filling values or extra haste awakes on arti ig.

Xcwarrxc
07-02-2024, 09:17 PM
50% gl in helm and armor are considered rare type, so we actually can get those using blue gems?

yup it seems like thats the case

Delouis Ball
07-02-2024, 09:19 PM
Yeah game won't break with this.

Much clearer ty

Mostly same awakes on everything except on weapons, rest of gear is just filling values or extra haste awakes on arti ig.Thank god.

Sent from my SM-G781U using Tapatalk

Ifeast
07-02-2024, 10:27 PM
So.... by "next item awakening event" do you mean this upcoming one or the one after ??????

Xinghvn
07-03-2024, 12:22 AM
Everything just seems too overwhelming. First with the constant introduction of new gears and equipments and now a new series of broken awakening. Its just too much for players to do to keep their gears up to date.

Sintosss
07-03-2024, 02:50 AM
40% platin offers ? Yes or No

Gesendet von meinem SM-S918B mit Tapatalk

chrizplague
07-03-2024, 06:15 AM
We're now waiting for pet awakes.

Candylicks
07-03-2024, 07:48 AM
Everything just seems too overwhelming. First with the constant introduction of new gears and equipments and now a new series of broken awakening. Its just too much for players to do to keep their gears up to date.

It’s this. I’m trying to not get very upset over it and wait until it’s in the game and can logically see the system in place.

What happens is a game-changing item is released. For example some of the bio items. Many players scrambled to get their hands on it last few weeks of the season and spent millions on it. But we used blues to awake them.

Now, we not only have to get our hands on the game changing item AND OP awake it using that plat gem immediately. This requires deep pockets either buying plat or your stash of gold to buy the 10plat gems.

I have awaked many items. I have used over 1K elite gems on a single item for a desired awake. If we see the odds on these 10plat gems that low, you are taking about huge cost to remain with best gear.

I’m trying to stay positive. I like this game and have a lot of respect for StS. I’m glad to have the opportunity to share my thoughts constructively, even if my feedback is not in favor of this change.

I don’t think this update is going to suddenly flood the market with a ton of OP awake items. It will just max out player spending more than ever who desire best gear for end game.

Thank you for reading and listening.

Rikochhan
07-03-2024, 07:50 AM
It’s this. I’m trying to not get very upset over it and wait until it’s in the game and can logically see the system in place.

What happens is a game-changing item is released. For example some of the bio items. Many players scrambled to get their hands on it last few weeks of the season and spent millions on it. But we used blues to awake them.

Now, we not only have to get our hands on the game changing item AND OP awake it using that plat gem immediately. This requires deep pockets either buying plat or your stash of gold to buy the 10plat gems.

I have awaked many items. I have used over 1K elite gems on a single item for a desired awake. If we see the odds on these 10plat gems that low, you are taking about huge cost to remain with best gear.

I’m trying to stay positive. I like this game and have a lot of respect for StS. I’m glad to have the opportunity to share my thoughts constructively, even if my feedback is not in favor of this change.

I don’t think this update is going to suddenly flood the market with a ton of OP awake items. It will just max out player spending more than ever who desire best gear for end game.

Thank you for reading and listening.I do think they won't affect gears too much since 7% all, 150 gl are only applicable for weapons. Rest are still the same with 3-4% Prim / All stats. Still a big change for some runners, endgame chars tho.

Sent from my 2107113SG using Tapatalk

Candylicks
07-03-2024, 07:54 AM
I do think they won't affect gears too much since 7% all, 150 gl are only applicable for weapons. Rest are still the same with 3-4% Prim / All stats. Still a big change for some runners, endgame chars tho.

Sent from my 2107113SG using Tapatalk

Yes it’s end game that will be digging deep in pockets. 100%.

Zoee
07-03-2024, 09:08 AM
Thanks for updating the list, and im glad that 7% stat is only for weapon and not for all gears

Deykos
07-03-2024, 09:21 AM
add the ability to block awakes. reroll with 1 awake blocked: costs 5 arcane gems. with 2 locked: 20 arcane gems and 3 locked: 50 arcane gems

Enviado desde mi 23030RAC7Y mediante Tapatalk

Ieaper
07-03-2024, 09:36 AM
Everything they do u say is fine, lol u really play this game or just comment for fun?

asommers
07-03-2024, 09:51 AM
50% gl in helm and armor are considered rare type, so we actually can get those using blue gems?

Sorry, that is a typo (should be legendary). Anything that was previously only available during the Item Awakening Events is supposed to be legendary. I have corrected the enhancements list.

-ALS

zynkor
07-03-2024, 09:57 AM
add the ability to block awakes. reroll with 1 awake blocked: costs 5 arcane gems. with 2 locked: 20 arcane gems and 3 locked: 50 arcane gems

Enviado desde mi 23030RAC7Y mediante Tapatalk

sure but only if it costs 10.000 plat to lock a slot xd

Rikochhan
07-03-2024, 09:58 AM
add the ability to block awakes. reroll with 1 awake blocked: costs 5 arcane gems. with 2 locked: 20 arcane gems and 3 locked: 50 arcane gems

Enviado desde mi 23030RAC7Y mediante Tapatalk-1 dead game for sure if this happen. Everything will be absurd.

Sent from my 2107113SG using Tapatalk

deathhbringer
07-03-2024, 10:20 AM
Make during awake event 2x chance to get epic n legendary awake compared to normal days so it will motivate others to awake during awake event for better odds

Emkai
07-03-2024, 11:13 AM
Make during awake event 2x chance to get epic n legendary awake compared to normal days so it will motivate others to awake during awake event for better odds*Upvote*

Sent from my RMX2001 using Tapatalk

recilencia123
07-03-2024, 11:43 AM
add the ability to block awakes. reroll with 1 awake blocked: costs 5 arcane gems. with 2 locked: 20 arcane gems and 3 locked: 50 arcane gems

Enviado desde mi 23030RAC7Y mediante Tapatalk

-1


Enviado desde mi iPhone utilizando Tapatalk

recilencia123
07-03-2024, 12:21 PM
Sorry, that is a typo (should be legendary). Anything that was previously only available during the Item Awakening Events is supposed to be legendary. I have corrected the enhancements list.

-ALS

pls let 10% speed (epic) :( as before, not legendary re consider mr asommer


Enviado desde mi iPhone utilizando Tapatalk

Neutrone
07-03-2024, 12:35 PM
Sorry, that is a typo (should be legendary). Anything that was previously only available during the Item Awakening Events is supposed to be legendary. I have corrected the enhancements list.

-ALSI think 10% speed should be epic then, because its not only available outside of awake events but also obtained using blue gems.

jazzbloonist
07-03-2024, 02:09 PM
Why is 50gl on accessories legendary? Can it please be epic instead??

Sent from my SM-A536E using Tapatalk

asommers
07-05-2024, 09:46 AM
Moving discussion to feedback thread (link (https://www.spacetimestudios.com/showthread.php?746605)) now that these changes are live.

-ALS