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Deathlyreaper
09-06-2024, 08:36 PM
I know you devs are designing and testing it but I would like to bring something to your attention and consideration. It’s about the rogue’s disappearing role in the game. Let’s face it, class roles have been thrown out the window since the game heavily leaned into weapon procs. Warriors and mages can kill bosses quickly and easily. They have become great at what is supposed to be the Rogue’s “job”. I have no qualms about this as I understand how hard it is to reintroduce class roles after taking the game on a different path. However, my issue is that Rogues have not been improving in the other class’s areas. The recent elite expansion showed how easy it is for a rogue to die even with high gears (kraken + star beast + rusk). We don’t have a viable shield that gives us immunity even for a few seconds. What’s more upsetting is our inability to clear mobs. I am constantly left in the dust by warriors and mages when it comes to mob clearing. Please test it out and see just how behind rogues are when clearing the elite map mobs. Bit by bit the rogue’s functionality is becoming obsolete.

I ask that you consider either reintroducing class roles again by having rogues excel at boss killing OR buff up our survivability and mob clearing abilities. I see the new arcane weapons as the only viable means to apply this change effectively considering how important procs are in this game.

Also a side question:
why is it that kraken daggers procs have to hit mobs twice or more in order to kill them? I notice that when I have the proc active, the first hit does little to no dmg. The only dmg is from the consecutive hits that follow after. What’s more is that the speed of the hits aren’t as fast as the other weapons. Part of the reason why warriors excelled in mob clearing is because their kraken aegis aoe proc has a faster hit rate (and I’m pretty sure it has a higher dmg too) so they get more hits as they speed through mobs. When a rogue attempts this, their kraken dagger procs hits once or twice per mob and so mobs don’t really die from the proc especially because the first hit doesn’t do dmg.


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plsp
09-06-2024, 08:48 PM
Hate to say it since I crafted a glint set, but making trap pull more reliable in 3.0 would make rogue way more fun in maps. Also increasing herb invulnerability would be nice so we don't need staggos in caverns to proc

Re claws: applies armor reduction so that might be it

Deathlyreaper
09-06-2024, 11:31 PM
Hate to say it since I crafted a glint set, but making trap pull more reliable in 3.0 would make rogue way more fun in maps. Also increasing herb invulnerability would be nice so we don't need staggos in caverns to proc

Re claws: applies armor reduction so that might be it

Yes to traps. The invulnerability on herb is a good but there should be more. We need something more consistent like buffing razor shield instead of waiting for ultimates.


As for the claws, there’s something inherently wrong with it because I tested where my friend and I both proc. They went to the mob to get the 1st hit (as usual the 1st hit does little dmg). Then I went to the mob and I still have low dmg on the 1st hit (32k) and my 2nd dmg is 620k. If it’s just a matter of armor reduction, my friend’s 1st hit should have already reduced mob armor.


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AndriSutarji
09-06-2024, 11:57 PM
I know you devs are designing and testing it but I would like to bring something to your attention and consideration. It’s about the rogue’s disappearing role in the game. Let’s face it, class roles have been thrown out the window since the game heavily leaned into weapon procs. Warriors and mages can kill bosses quickly and easily. They have become great at what is supposed to be the Rogue’s “job”. I have no qualms about this as I understand how hard it is to reintroduce class roles after taking the game on a different path. However, my issue is that Rogues have not been improving in the other class’s areas. The recent elite expansion showed how easy it is for a rogue to die even with high gears (kraken + star beast + rusk). We don’t have a viable shield that gives us immunity even for a few seconds. What’s more upsetting is our inability to clear mobs. I am constantly left in the dust by warriors and mages when it comes to mob clearing. Please test it out and see just how behind rogues are when clearing the elite map mobs. Bit by bit the rogue’s functionality is becoming obsolete.

I ask that you consider either reintroducing class roles again by having rogues excel at boss killing OR buff up our survivability and mob clearing abilities. I see the new arcane weapons as the only viable means to apply this change effectively considering how important procs are in this game.

Also a side question:
why is it that kraken daggers procs have to hit mobs twice or more in order to kill them? I notice that when I have the proc active, the first hit does little to no dmg. The only dmg is from the consecutive hits that follow after. What’s more is that the speed of the hits aren’t as fast as the other weapons. Part of the reason why warriors excelled in mob clearing is because their kraken aegis aoe proc has a faster hit rate (and I’m pretty sure it has a higher dmg too) so they get more hits as they speed through mobs. When a rogue attempts this, their kraken dagger procs hits once or twice per mob and so mobs don’t really die from the proc especially because the first hit doesn’t do dmg.


Sent from my iPhone using TapatalkIt is true! Why Rogue job so nab? No Shield ? No Pure Buff ? just 1 Area Damage skill with no damage?

why?

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Deathlyreaper
09-07-2024, 05:24 PM
It is true! Why Rogue job so nab? No Shield ? No Pure Buff ? just 1 Area Damage skill with no damage?

why?

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Yes we definitely need an upgrade to our aoe skill. Despite all the dmg buffs from the add-ons it’s nowhere near as good at killing mobs.


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Mie
09-07-2024, 10:40 PM
Agree with all of this! Us poor rogues are being pushed into retirement.

Mages and Warriors, hands down, clear a map and/or melt the bosses way faster than a rogue does these days. Our contribution to the pt is minor compared to the damage that the other two can produce. We are supposed to be sneaky, fast, damage dealing forces of nature and we are over here giving fist bumps to ehedo while our buddies wipe the floor with him.

STS, show us some love!! <3

Heev
09-08-2024, 09:52 AM
mages kill mobs faster, but compared to a rogue with the same mage-equivalent equipment and well-defined skills, the rogue kills the boss with much more ease and speed.
I think the game was moving towards a place where you didn't need other people to make a map, of course, there has to be a certain difficulty to make it worth going together instead of going alone.

Going back in time so that each character is only good at one thing would be bad because you would always need more people to do your things.
It's good that the game is played in groups, but everyone needs to be strong enough to do things alone if they want, but of course, with a certain level of difficulty that is different for each character.

I wish the final meteor had 3 meteors like rogues have in their ult. but this would give us a very high level of independence. We already kill the mobs quickly, if we kill the boss with the ease of a rog or warr, we would be independent of everyone and still maintain a high speed in doing things, but we can still do the boss alone, it just takes longer than in a group .

If the rogue gains agility to eliminate mobs and still maintains the speed to kill the boss quickly alone, it would be fair for the mage to gain speed to kill the boss quickly and alone as well.
I see it's okay, you often encounter your character's difficulty, which is killing mobs compared to a mage.

this is based on slightly well-established characters. final characters with the most upgraded items are pretty much the same in my opinion.

When I'm on my rogue, I feel like abilities shouldn't wait to activate and take effect. the wizard and the warrior just activate their skills and are ready, the rogue needs to put the skill on the ground and wait for it to activate, this for a class that doesn't have high defense is very harmful.



[translator was used in this comment]

lxtinal
09-09-2024, 07:20 AM
“ When I'm on my rogue, I feel like abilities shouldn't wait to activate and take effect. the wizard and the warrior just activate their skills and are ready, the rogue needs to put the skill on the ground and wait for it to activate, this for a class that doesn't have high defense is very harmful.”

This!!! We are too slow compared to mages and warriors. Too much hang time for skill/weapon attacks. Rogue = fast (supposedly), but not in AL??

Lazzer
09-11-2024, 12:43 AM
+1 To Rogues having buffs in terms of mob clearing. There is no issue or argument or comparisons to be made to other classes in my opinion since every class is fun right now. I just really hope STS sees these discussions and acknowledges them, as a majority of rogues would agree to the implementation of a defensive buff or a buff enabling more effective mob clearing. This maybe done through a larger AOE proc or quicker tick damage. But we can proceed to the discussion of the actual implementation of it after it has first been acknowledged by the Developers.

Having perhaps a invulnerability period in PVE for mob clearing is almost a must, specially considering those players who are playing on 300:500 ping (+-) like myself. I need to go with defensive pets instead of enjoying some nice and fun clearing in elite indigo since my ping and proc timers don't sync at all. I have a fully slotted kraken set/ Star beast set / Rusk- all with crit damage awakes and i still end up struggling so much to clear as efficiently as i should. Spending 600mill for a Rusk weapon only to be reminded that it doesn't scale with haste was quite sad as it means mob clear is slower overall regardless of Rusk or no Rusk. This delay in proc/animation time and actual damage being output makes it feel like Rusk is almost sluggish to use, the same is felt for Kraken daggers.

I truly hope that for rogues a build which includes traps and other slow means of damage is not the way forward as it would make the already slow clearing speed even slower in having to pull and place traps to perfection. I struggle so much in pulling mobs without the defensive pet attributes and end up dying when clearing even with the 50% damage reduction pet actives (PING T_T).

Lazzer
09-17-2024, 01:19 AM
Please let us know if changes are possible Devs. Thanks in advance :)

haterclown
09-17-2024, 02:39 AM
I don't have problem with map clearing for rogues i clean any map solo and i always active 5 plat ress buff when i am downed but the rogues have yes somewhat useless skills compared to other two classes, yes for skill revamp for rogues and kraken weapons must last longer but if devs don't mind this rogue problem it's always useful to add friends for help problem solved if you are solo playing like me then yes rogues skills and weapons need some rework buff

Lazzer
09-17-2024, 08:29 AM
The thing is even i can solo run Elite indigo or any other map for that matter. But the fact that you use 5 ankhs for respawning when you are downed is what I'm trying to negate for the Rogue class, at least by a little bit. Because we tend to be downed way more than mage or warrior and that's a fact. The only reason we can solo run these maps is because we have end game decent gear and have the luxury to buy any pet we want to, which assist with our playstyle. But I'm not typing this out just from my perspective, many rogues myself included are very aware that the clear can be better. And yes, running solo i feel like is not as effective as running with a party. A party is more fun imo, with a lot more gold per/hour, and i always run with a party rather than solo. But still the case of high ping + bad pulls + low armour + average AOE clear and almost no defensive attributes or utility ends up being problematic.

The game is in a very nice spot right now. All classes are absolutely fun and captures a exciting playstyle. Making the rogue class also match that *fun* standard is what I'm really pushing for. This thread is a nice place to bring this up since it's focus is on future potential updates.

Deathlyreaper
09-17-2024, 07:44 PM
mages kill mobs faster, but compared to a rogue with the same mage-equivalent equipment and well-defined skills, the rogue kills the boss with much more ease and speed.
I think the game was moving towards a place where you didn't need other people to make a map, of course, there has to be a certain difficulty to make it worth going together instead of going alone.

Going back in time so that each character is only good at one thing would be bad because you would always need more people to do your things.
It's good that the game is played in groups, but everyone needs to be strong enough to do things alone if they want, but of course, with a certain level of difficulty that is different for each character.

I wish the final meteor had 3 meteors like rogues have in their ult. but this would give us a very high level of independence. We already kill the mobs quickly, if we kill the boss with the ease of a rog or warr, we would be independent of everyone and still maintain a high speed in doing things, but we can still do the boss alone, it just takes longer than in a group .

If the rogue gains agility to eliminate mobs and still maintains the speed to kill the boss quickly alone, it would be fair for the mage to gain speed to kill the boss quickly and alone as well.
I see it's okay, you often encounter your character's difficulty, which is killing mobs compared to a mage.

this is based on slightly well-established characters. final characters with the most upgraded items are pretty much the same in my opinion.

When I'm on my rogue, I feel like abilities shouldn't wait to activate and take effect. the wizard and the warrior just activate their skills and are ready, the rogue needs to put the skill on the ground and wait for it to activate, this for a class that doesn't have high defense is very harmful.



[translator was used in this comment]


Here’s the thing, mages already clear boss as fast as rogues and warriors. The use of your curse makes you able to do so. The only instance that rogues can beat mages in regards to boss is when there’s the ultimate skill involved, which is such a rare occasion considering that they are useless on the main farming maps (raha and hedo). Asking for 3 meteors is overkill especially since your meteors hits multiple enemies and our ultimate everywhere else except the boss room.

There’s no longer any niche that the rogue can fill.

Mages are needed whether it’s a full map or just a boss map because they can use curse. Not to mention they deal significant dmg

Tanks are needed in a full map bc they clear like crazy and their aggro helps with this. In the boss map they can clear just as fast if not faster than rogues.

Rogues?? Well they’re basically a replaceable class.


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danialazhad63
09-18-2024, 12:14 AM
Maybe make a weapon that can destroy a map + boss with 1 proc [emoji622]

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Lazzer
09-18-2024, 01:24 AM
That exists, try warrior with rusk and kraken :3, perhaps with Bio/SB. Btw its understandable to perhaps not like the suggestions put forth but lets be honest here, one class doesn't need to be lacking to maintain how fun the game is right now. Because the fact is regardless of what happens all classes are at a good spot right now and are very fun to play.

Having constructive posts on how to make the game fun without completely breaking a class is always encouraged in my opinion. Whether it be for mages, warriors or rogues or anything for that matter.

Read
09-19-2024, 12:24 AM
+1 To Rogues having buffs in terms of mob clearing. There is no issue or argument or comparisons to be made to other classes in my opinion since every class is fun right now. I just really hope STS sees these discussions and acknowledges them, as a majority of rogues would agree to the implementation of a defensive buff or a buff enabling more effective mob clearing. This maybe done through a larger AOE proc or quicker tick damage. But we can proceed to the discussion of the actual implementation of it after it has first been acknowledged by the Developers.

Having perhaps a invulnerability period in PVE for mob clearing is almost a must, specially considering those players who are playing on 300:500 ping (+-) like myself. I need to go with defensive pets instead of enjoying some nice and fun clearing in elite indigo since my ping and proc timers don't sync at all. I have a fully slotted kraken set/ Star beast set / Rusk- all with crit damage awakes and i still end up struggling so much to clear as efficiently as i should. Spending 600mill for a Rusk weapon only to be reminded that it doesn't scale with haste was quite sad as it means mob clear is slower overall regardless of Rusk or no Rusk. This delay in proc/animation time and actual damage being output makes it feel like Rusk is almost sluggish to use, the same is felt for Kraken daggers.

I truly hope that for rogues a build which includes traps and other slow means of damage is not the way forward as it would make the already slow clearing speed even slower in having to pull and place traps to perfection. I struggle so much in pulling mobs without the defensive pet attributes and end up dying when clearing even with the 50% damage reduction pet actives (PING T_T).


+1. A small buff wouldn't hurt

Lazzer
09-20-2024, 03:23 AM
Why is this thread not visible? I don't see it in Suggestion and has been moved from Suggestions to Discussions. I totally understand if the Devs are busy at the moment and have no time to look at each thread. But is this not the place to voice concerns? Please at least let us know if there is a possibility of such a update to make the clear a bit more efficient for Rogues in
the near future. If not, my plan at least, is to make an alt account and runs as warrior instead considering the current progression for rogues.

This thread seems to have a lot of views yet no response from the Devs. Hopefully they do notice while playing as Rogues, perhaps in a even scenario of all maxed out gears amongst the other classes.

Encryptions
09-20-2024, 11:29 AM
I never had any damage dealing issues when playing rogue, I even got to a point where I did 13million damage per tick to hedoura on my rog. Solo elite LB rahabkor with no issues in 1min. Solo any boss any map in the game with ease. It just depends on how far you are in the game.

Lazzer
09-20-2024, 11:47 PM
The damage is not the issue here though, its the speed of clearing mobs overall. It's very clear that all classes are in a position now to do what they want to do which is deal a lot of damage and manage solo runs. Yet, it is also very clear in comparison to other classes, that the Rogue class is lacking in it's clear. It's highly noticeable if you run indigo, where rogues do defensive AA's most of the time, with Staggos, Anky, Glow etc.

And if we are talking about raw damage to bosses. There are warriors who can nuke elite Hedorah too which Zod. And for those who have run elite hedorah a lot, we know this is true. Happens often, and yes. Happens often with OP warriors who know what they are doing. It's a feature the game seems to allow. That is not what this thread is focused on though. Also yes I can solo any map as well, but it won't hurt to have some sort of decent utility in the kit right? Considering that the class is lacking in comparison.

Xyv.io
09-21-2024, 09:55 PM
It's all good. Rogues can't mob properly, warriors can't boss properly and mages are mid at everything. Yes if it's overgeared then obviously they'll melt everything no matter what race. Stop whining about it.

Lazzer
09-21-2024, 10:59 PM
I have to mention here that no one is whining about anything. It's called being smart and voicing concerns when you can, in the place which is literally designed to voice concerns. This thread was on Suggestions and was moved to General Discussions for a reason. And also, I consider my self overgeared with being able to purchase literally anything i would like in the game but i still find the clear not as effective as the other classes.

If for some reason, you seem to have an issue with perhaps adding a slight buff to the clear or shield proc/invulnerability for PVE on Razor shield let us know. Because you clearly have identified that Rogues can't mob properly yourself. In other words Rogues can't clear as efficiently as they should with endgame Rusk/SB/ and all the goodies, which is what this entire thread is about.

Try end game gear on the other classes and see how much smoother the clear is. Shielding helps so much in a map which can one shot even Warriors. (Elite Indigo/ Catacombs etc).

Deathlyreaper
09-24-2024, 01:17 AM
It's all good. Rogues can't mob properly, warriors can't boss properly and mages are mid at everything. Yes if it's overgeared then obviously they'll melt everything no matter what race. Stop whining about it.

Me when I don’t read the thread. Warriors CAN boss properly (just as good as rogues tbh). And mages mid at everything? Was this rage bait lmfao


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Cinco
09-24-2024, 09:07 AM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)

PatD
09-24-2024, 10:26 AM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)

Upcoming starbeast? I hope we also get new Arcane weapon! Having optional bonus on a weapon forcing us to use a 7/6 set is really killing my fun and motivation, please stop doing that

Ooozer
09-24-2024, 11:13 AM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)

So we are gonna get starbeast bow/gun/sword in labyrinth? Having now 3 class weapons is bad, because what starbeast gun/sword/bow can do better than chain/orb, when they have the highest dps. Also about current maps, the gear we have now is way too strong for them. Better was in zodias when people spent some time clearing maps with old gear, then now when we fly through maps.

Kira_21
09-24-2024, 12:12 PM
Warriors and mages have Skills which having Invulnerabilities. And rogues haven't. I think they should need to rework Razor Skill Since that skill has the ability to remove Debuffs. I think they need to rework that skill. Like giving the upgrade like Invilnerability. So that Rogues can Survive Longer (Especially in Poison Caverns map) Running some Elite maps. Hopefully these suggestion might get something.

Lazzer
09-24-2024, 11:22 PM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)

Heyyy, thank you so much for acknowledging this thread Cinco. If you would allow me to just help you understand the problem with the Rogue class' clear, I think it would enable you guys to make the nice little changes which are so badly needed right now.

The class lacks overall clear in terms of it's AOE and defensive attributes. For example currently in Elite Indigo so many Rogues right now depend on Heroic Anky or other defensive AA's when playing. Tough maps where mobs have a high likelihood for one shots are just tiresome to play consistently without dying which ruins the fun when playing with maxed out gear.

Currently I'm on the LB for Elite Indigo and it's safe to say that myself and a majority of Rogues feel the same way. We would love to see a addition to the Rogue class in it's defensive capabilities whether that be a Invulnerability period/Heavy shielding with Razor Shield activation for PVE or perhaps making the AOE clear better by adding a decent proc to the upcoming weapons.

With regards to the upcoming Star Beast Bow, the problem with depending on charged attacks for Rogue is that we usually get one shot before even being able to charge. For example the Kraken Daggs in Elite Indigo which don't require any charged attacks where players tend to use Defensive AA's, pull through mobs and then proc krak daggs to clear with SB/Bio sets would get them killed. So implementing a system which depends on charging might be sluggish to the overall clear.

Thank you for your time and consideration!

Richpolar
09-27-2024, 04:05 AM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)

We were waiting the new star beast bow but now we regret because me and my friend already tried it. Before we proc it we died 4-5 times. Even we proc we cant kill over 4 mobs. Maybe you can say its good at bosses but it neither. Star beast dagger is more powerful on bosses too. We are waiting for new buff on star beast bow. Thank You!^^
Sincerely Richpolar.

Lazzer
09-27-2024, 04:31 AM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)


I feel like what's going on right now with the Rogue class is that there is no one actually trying to use it from the developers end, and run Elite maps and other tough maps to test the effectiveness of the class in comparison to the other 2 classes in game. I completely am against benchmarking a class through comparison. Since all classes are amazingly unique and fun. But there seems to be no other way to help you guys understand that the Rogues clear is overall slower/sluggish with endgame gear due its lack of AOE and defensive attributes.

The Star Beast Bow as you mentioned here was a slight hype before it's release, to be honest, but after using the weapon and then re-reading this OP and this thread and your comment, I honestly feel like the Rogue class is just lacking due to a lack of testing and comparison to the other 2 classes. The bow does not help in any way whatsoever in helping with the clear speed.

I still prefer the Kraken Daggs + SB set bonus and proc with Rusk over the SB Bow and I'm sure many Rogues would feel the same way. The clear right now with the bow is just not viable with the charge and random targeting of mobs regardless of how it may hit 3/6 targets per charge. I honestly urge any one to test the bow in Elite Indigo by trying to clear the full right side in one proc. The Kraken Daggs + Kraken Armour + SB Set Bonus with Rusk enables the full right side to be cleared in one proc btw.

Please consider adding a defensive attribute to razor shield in PVE and buffing AOE slightly perhaps through a better proc or a larger proc radius on any weapon in the future. I totally understand that these suggestions may take time to implement. But at least if Devs give us some hope that we can see such changes there will be some reassurance with investing more time and gold into this class.

Thank you for reading. It's a bit detailed but it's all for a good purpose.

Switchback
09-27-2024, 09:26 AM
Having played end game Rog just 4-6 weeks ago, I had no problem with the class. Sure you could add the things these people want, but it is not needed.


You really do yourself no favors trying to compare classes and their advantages in dungeon maps. There is a thing called portal farming. You can't have everything. The amount of damage a Rog does completely compensates for lack of defensive capabilities if you ask me. You do have defensive pet AAs ya know.. and elixirs. Try them. You might need em.

Lazzer
09-27-2024, 01:40 PM
Obviously there is no *need* for shielding. I've been on LB for a long time now in Elite Indigo for example, and I manage some how with the pet AA's etc (Which is the problem itself). I have the luxury to spend any amount of gold in game and therefore can manage with endgame gear and any pet AA's/ HB's that I would like, allowing me to manage as a Rogue. But that's not the issue which is brought out in this thread. It's not as if the Rogue class itself is completely useless. No one said that.

And yes. I literally mentioned earlier comparison isn't the way forward. Yet in these circumstances there seems to be no other way to get the Devs to understand that the class is painful to play consistently without being one-shot randomly. You can't go about not comparing classes when you run with randoms and parties full of warriors and mages who tend to clear way more faster and efficiently having the exact same versions of endgame gear. If the game was only full of Rogues, then yes perhaps comparison to one another would be irrelevant and pointless in terms of who clears better with different playstyles.

Also what exactly do you mean by *you can't have everything?* What do we have exactly? There is absolutely nothing special about the Rogue class and in my opinion there shouldn't be. All classes should be fun to use, able to deal high damage which is exactly what all classes can do in this current meta. And this is perfectly fine in my opinion as it's fun that way.

Also there is nothing even remotely close in this thread to any issues in portal bosses for any classes. Let's take Elite Hedourah for example. Any class lacking there? Rogue ? Mage? Warrior? No one seems to be having a problem yeah? Hence no one seems to be raising any concerns. To sum up, forcing to be reliant of defensive pet AA's after having billions of gold to spend in game and yet still getting one tapped in Elite Indigo with end game gear doesn't sound right. Maybe you are okay with it. But I'm sure myself and most Rogues would beg to differ.

Deathlyreaper
09-27-2024, 08:13 PM
If I understand the OP correctly the upcoming Star Beast Bow could be a step in the desired direction.

It's pretty good at mob clear via Charged attack.

Thanks to everyone for all of their useful responses on this thread! :-)

The Star Beast Daggs outperforms the Star Beast Bow in this department, so idk if that step was made.

As for the rest of proc the “subsequent standard attacks do significantly more damage to afflicted targets” doesn’t add much to its output. Rogues can’t capitalize on this buff because haste has no effect on bow. As for boss, the chakram outperforms it by a lot especially because haste works in it. I think the design of this weapon was trying to cater to both bosses and mobs and it ended up being an extremely weak version of the current star beast weapons.

What would make this weapon unique is if it gave a dmg, haste, or crit dmg boost similar to the new star beast hammer. Or increase the dmg of subsequent attacks by a lot to make up for the fact that it can’t be affected by haste.

nemusoa
09-28-2024, 01:37 AM
We need more way for WAR to stay alive while MAGE lure the mobs and ROGUE kill the boss!
Now days dev making us only thing how many we kill mobs in the dungeon and how fast we kill the boss with weapon proc :)
Or only me have the skill issue?!??

Lazzer
09-28-2024, 02:08 AM
We need more way for WAR to stay alive while MAGE lure the mobs and ROGUE kill the boss!
Now days dev making us only thing how many we kill mobs in the dungeon and how fast we kill the boss with weapon proc :)
Or only me have the skill issue?!??

Sorry I couldn't understand the question. From the bits i do understand though, seems like you suggesting that Warriors need more survivability? Warriors already have a lot of that with high HP and Invulnerability + healing though? Warrior don't need to depend on Elixirs and Pet AA's timers as much as Rogues while clearing dungeons.

Current meta is high damage for all classes. Which is what people wanted. Not needing to depend on other classes while running maps. And I totally am on board with this meta too. Makes the game fun and interesting to play with all 3 classes clearing fast and efficiently on par with where they are with their overall gear.

Lazzer
10-03-2024, 11:11 AM
Devs, please let us know if there is a possibility for any defensive utility to be added into Razor Shield other than the current 10% damage reduction which does not apply to maps which one shot. Currently with Heroic Anky and the passive from Razor shield + pet damage reduction which is around 71% in total, mobs still one shot without the Kraken Daggs proc.

Myself and all Rogues interested in this discussion will surely understand and move on from any concerns/points you guys make for or against the shielding utility for PVE. But please give us some response.

Thanks in advance for your time and consideration.

Axalan
10-25-2024, 12:36 AM
Here’s the thing, mages already clear boss as fast as rogues and warriors. The use of your curse makes you able to do so. The only instance that rogues can beat mages in regards to boss is when there’s the ultimate skill involved, which is such a rare occasion considering that they are useless on the main farming maps (raha and hedo). Asking for 3 meteors is overkill especially since your meteors hits multiple enemies and our ultimate everywhere else except the boss room.

There’s no longer any niche that the rogue can fill.

Mages are needed whether it’s a full map or just a boss map because they can use curse. Not to mention they deal significant dmg

Tanks are needed in a full map bc they clear like crazy and their aggro helps with this. In the boss map they can clear just as fast if not faster than rogues.

Rogues?? Well they’re basically a replaceable class.


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Kinda like being cheerleader for the war and mages in the map lols

Adek Nakal
10-25-2024, 01:06 AM
Feel free to switch mage or war

Read
10-25-2024, 04:05 AM
Feel free to switch mage or war

Yep, I was trying to suggest a defensive implementation too. But devs said no balance changes happening for now, apparently things need to settle down. Not sure what they meant by 'settle down' but yeah. Hopping onto mage or warr seems like the best move, it hurts to swap though ngl T_T.

Lazzer
10-28-2024, 08:52 PM
It's just sad to be honest. The fact that you can't play the game in peace without being one shot by some ridiculous reason like being pushed away by a spider and loosing proc + AA is so frustrating knowing fully well that the Devs don't run the class the way it can be in comparison to other classes. No AOE clear, no pulls, no shields, meele range 99% of the time in PVE on top of mobs being 99% of most PVE runs.

I know for a fact that @Cinco did not read this thread or OP before he commented saying that the SB bow would be a step towards better clear. Since the bow just turned out to be a weapon for beginner rogues to clear without dying from range. Absolutely frustrating playing Rogue in end game maps. So many views and so much feedback on this thread as to what the issue is yet there is no change implemented by Devs.

I truly suggest making a poll. Have the community vote for or against the implementations in this thread, and for those who vote against, kindly ask them to leave a one line comment as to why. Because, i really don't see what the issue is in making a class more playable without it being one shot to oblivion every so often.

Americanarmy
10-29-2024, 12:54 AM
It's just sad to be honest. The fact that you can't play the game in peace without being one shot by some ridiculous reason like being pushed away by a spider and loosing proc + AA is so frustrating knowing fully well that the Devs don't run the class the way it can be in comparison to other classes. No AOE clear, no pulls, no shields, meele range 99% of the time in PVE on top of mobs being 99% of most PVE runs.

I know for a fact that the @Cinco did not read this thread or OP before he commented saying that the SB bow would be a step towards better clear. Since the bow just turned out to be a weapon for beginner rogues to clear without dying from range. Absolutely frustrating playing Rogue in end game maps. So many views and so much feedback on this thread as to what the issue is yet there is no change implemented by Devs.

I truly suggest making a poll. Have the community vote for or against the implementations in this thread, and for those who vote against, kindly ask them to leave a one line comment as to why. Because, i really don't see what the issue is in making a class more playable without it being one shot to oblivion every so often.

I been asking for polls for the last 2 years most games do it


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Poiee
10-29-2024, 03:43 AM
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Lazzer
10-30-2024, 12:27 PM
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This sums up the Rogue class right now XD