View Full Version : Weird things and sources of stress in AL
muffyveismetabi
10-11-2024, 02:50 AM
Hi all,
I want to share my experiences and feelings with you. Am I the only one who feels this way about the game?
Games of this type typically rely on teamwork, yet there seems to be almost none left in the game. Any class can be played on any map. Why is this game becoming more of a solo experience? You've even created a solo map.
Why does the solo map have the highest APS score?
Why are the rewards for top players in the leaderboard worse than the rewards from APS within the game? For instance, in Cursed, you receive a new ultimate upon completion…
Why are warriors the best class for defeating bosses? This role should actually belong to rogues.
Why do new sets keep emerging, devaluing what we've purchased, while the new sets are so expensive?
Why is inflation in the game unmanageable? The Bio set was 400 million, but now with Cursed, it has likely reached 1.3 billion.
Why was a buff given to Hedo? If a buff was necessary, why was there permission for BP from the beginning?
The Cursed map requires a set; it’s more about items than strategy or skill.
With the introduction of the Cursed map and the increase in Hedo's difficulty, it seems there will be an influx of sets in the market. Likely, in 2-3 months, many sets will drop in price to around 200-300 million.
For this reasons, the game feels based on luck. If you're lucky, you could easily complete Hedo APS in 1.5 months. If you were fortunate, you might have bought the Bio set when it first came out for 400 million. If you're unlucky, you may have not completed the APS for Hedo, requiring you to invest double the time compared to other players. If you were unfortunate, you might not have purchased the Bio set initially and ended up paying 1.3 billion, only to see it drop back to 300 million later, wasting 1 billion gold.
I miss the days when I enjoyed and had fun playing this game. Now, it has become nothing but a source of stress.
maniqqa
10-11-2024, 03:01 AM
Bio being that high would only mean that it has goblin stones slotted on it and those stones make it more op hence the price. You can still get bio set for 500m with it being available through the plat chest from elder woods vendor.
muffyveismetabi
10-11-2024, 03:39 AM
if u r mage u cant.and this not my point. also i can borrow it for free as well no need to buy. just i bored the loop that we in.
capeo
10-11-2024, 08:12 AM
I agree with you in one way. Game is based on how much you spend. More and more pressure to spend money just to keep up. It's hard on people that don't spend when they need time to save gold. Knowing full well the gear they are saving or farming for will be obsolete almost immediately.
Kira_21
10-11-2024, 08:20 AM
I don't know why you get stressed in the game while this game gives some thrill and fun experience but i understand what you're feeling. Just do what you do in the past. Playing with smiles, Having fun with friends, Trolling, Etc. Just do whatever you want to do and you're all good as a happy guy playing a game.
Having Solo map give you some set test though. That's what The new feature comes out. I'd love looking forward to it. But if that's your opinion, Then it's good. You can ignore that feature though. Play other maps with friends and have fun. That's all.
Ooozer
10-11-2024, 08:35 AM
You are right. They do such things just to win times, to build the new upcoming gears. But for this year with all this sets they lost players trust and with this solo maps/ leaderboards for top 1. Let s take gauntlet we need 3 players from each class,, who run it? Nobody in random map, only in party. Now with the cursed map, really i don t see anyone to run it. Just a map for aps, to win some time.
Now let s look at the star beast weapons, i can say all of the star weapons has same proc. So they just throw gears just to be there, no more quality just quantity. Same for jewels, we got over 20-30 new jewels in just a half of year. They just focus on auras, because those are the best things to bring money to them.
caabarader
10-11-2024, 09:04 AM
I don't know why an addition of a map that is supposed to be hard hurts some people, same comments I hear when temple event is on...
We get 30+ events per year, some free energy, some with jewels in tier, but all people talk is about maps/events designed for op players, once y'all have 30+ events, op players only has one/two per year. When finally a permanent content for op players comes it get all this hate(Imagine if it was a farm area). Also temple isn't only for op players, usual players can also farm, myself farmed like 600m last Twilight temple.
About aps: those players in lb aps(you're probably one since talking about it) should do that with ease, are experienced and should(or should have) op gear.
People talking about the new skill as it was a game changer....
Ooozer
10-11-2024, 09:19 AM
I don't know why an addition of a map that is supposed to be hard hurts some people, same comments I hear when temple event is on...
We get 30+ events per year, some free energy, some with jewels in tier, but all people talk is about maps/events designed for op players, once y'all have 30+ events, op players only has one/two per year. When finally a permanent content for op players comes it get all this hates(Imagine if it was a farm area). Also temple isn't only for op players, usual players can also farm, myself farmed like 600m last Twilight temple.
About aps: those players in lb aps(you're probably one since talking about it) should do that with ease, are experienced and should(or should have) op gear.
People talking about the new skill as it was a game changer....
Hello what you mean, we think we only cry about op maps? Bro please if you support sts please don t be so obviously.
Let s take any event you want , and tell me if it s don t design for last last end game nab player. Take hedo map, the new maps in elder woods, why they made the bypass thing for party? Is not for rich players. Take Ezg, why they made for 3 class players, isn t for team builds/ end game players. Take any event you want isn t made for team build/end game players that can farm 600m an event like you did. Stop talking nonsense. Normal players can they farm in a event 600m, alone? I bet they can t even farm 60-70m without sleeping entire events.
You should be with us, look starbeast weapons all of them no matter rog/mage/warrior all has same proc. What is that? You just say we cry, but we get quality content? No just crates/auras/maps for team build end game players.
caabarader
10-11-2024, 09:36 AM
Hello what you mean, we think we only cry about op maps? Bro please if you support sts please don t be so obviously.
Let s take any event you want , and tell me if it s don t design for last last end game nab player. Take hedo map, the new maps in elder woods, why they made the bypass thing for party? Is not for rich players. Take Ezg, why they made for 3 class players, isn t for team builds/ end game players. Take any event you want isn t made for team build/end game players that can farm 600m an event like you did. Stop talking nonsense. Normal players can they farm in a event 600m, alone? I bet they can t even farm 60-70m without sleeping entire events.
You should be with us, look starbeast weapons all of them no matter rog/mage/warrior all has same proc. What is that? You just say we cry, but we get quality content? No just crates/auras/maps for team build end game players.
Not really support, but I know when to criticize and when to praise.
A bit contradictory that you quote ezg and say it's not build for teams, when literally the class restriction is a way to "equalize" the classes and avoid class "discrimination".
About temple and my earns: so you're saying that every event should give ways to earn millions for all players? Even more contradictory for those who are against inflation.
My temple earns were all alone, way easier if it was in team, plus I just went to wave 25 and remap, even zaarus players could do that as a team.
About your last paragraph: You need to separate things, negative factors do not cancel out positive factors, nor would it be a reason to criticize new content. About star beast weapons it is a bit of opinion based, I can tell because I used them all of my class and I know where/how to correctly use them.
Ooozer
10-11-2024, 09:54 AM
Not really support, but I know when to criticize and when to praise.
A bit contradictory that you quote ezg and say it's not build for teams, when literally the class restriction is a way to "equalize" the classes and avoid class "discrimination".
About temple and my earns: so you're saying that every event should give ways to earn millions for all players? Even more contradictory for those who are against inflation.
My temple earns were all alone, way easier if it was in team, plus I just went to wave 25 and remap, even zaarus players could do that as a team.
About your last paragraph: You need to separate things, negative factors do not cancel out positive factors, nor would it be a reason to criticize new content. About star beast weapons it is a bit of opinion based, I can tell because I used them all of my class and I know where/how to correctly use them.
Nah you took Temple event as an example to show us your earnings. I know how hard was it, even with kraken. Plus wasn t many ways to earn gold in that event compared with other events.
Okay about ezg? You said they added it to equalize classes and avoid class discrimination? Hello you don t see they didn t equalize and did discriminates the players without a team? It s hard to see these things. When you are the last end game player with a last end game team you don t see you talk about about equalize class and avoid class discrimination.
Same discrimination we got in hedo, about the bybass thing amd the remap for random players.
And for last thing, about starbeast weapons i only want to say they don t care about of quality of content, once they made for all starbeast weapons same proc.
caabarader
10-11-2024, 10:14 AM
Nah you took Temple event as an example to show us your earnings. I know how hard was it, even with kraken. Plus wasn t many ways to earn gold in that event compared with other events.
Okay about ezg? You said they added it to equalize classes and avoid class discrimination? Hello you don t see they didn t equalize and did discriminates the players without a team? It s hard to see these things. When you are the last end game player with a last end game team you don t see you talk about about equalize class and avoid class discrimination.
Same discrimination we got in hedo, about the bybass thing amd the remap for random players.
And for last thing, about starbeast weapons i only want to say they don t care about of quality of content, once they made for all starbeast weapons same proc.
You said that they discriminate people without a team? So all randoms are gone and just you left? None to make a party with you because all are in a team? I guess it's just me that see people making a party in zodias vault. It seems like you're blaming those who have teams more than the class restrictions itself. But at end it says more about you than about them.
I also didn't understand the hedo part, it's common op players playing with players of the same condition, bp is a strategy used by some players, but ain't a must for hedo or neither remap is. Can't see discrimination on this, just a matter of preference, it's not likely a random couldn't make party with others randoms...
Ooozer
10-11-2024, 10:24 AM
As i said you have a team end game. When you want to farm you just say to your teams we farm 2 hours. When randoms want to farm they 30 minutes need to find a random team, and they farm just for 5-10 minutes because is not so op like your endgame team.
So this is not discrimination? They could easily let ezg without restriction.
Okay for hedo, if the random team don t have an end game player hedo can t be cleared and when you try remap it, you just go in same map.
For team they added bp and, as for ezg and endgame players teams, you just call them and farm as much you want.
Also if you look for hedo party most of players ask to have full sb gear, 7k stats.
caabarader
10-11-2024, 10:58 AM
As i said you have a team end game. When you want to farm you just say to your teams we farm 2 hours. When randoms want to farm they 30 minutes need to find a random team, and they farm just for 5-10 minutes because is not so op like your endgame team.
So this is not discrimination? They could easily let ezg without restriction.
Okay for hedo, if the random team don t have an end game player hedo can t be cleared and when you try remap it, you just go in same map.
For team they added bp and, as for ezg and endgame players teams, you just call them and farm as much you want.
Also if you look for hedo party most of players ask to have full sb gear, 7k stats.
But does removing the class restriction solve the problem? Will OP players still play with their team or will they play with random? I think you know the answer, If by chance the class restriction is removed, are you going to blame OP players for not playing with random? And this is not about random discrimination, but about op player preference. I think we can all agree that between a pt full of OP players and one pt with random, we all would choose the OP party. I think what you want (more random/average player inclusion) comes from individual thoughts and not generalist ones, just as there are OP players who like to help/do pt with randoms, it doesn't mean that everyone likes it or should do it.
Hedo is the most recent map, it's ok to be hard given the amount of gold income from there. Hedo itself is a map with no class restriction and yet it is a map where you see random players "discrimination", so will really the removal of class restriction be a way to include random players? Will the removal of bp strategy and remap really makes OP players interact with random? The answer is obvious.
Just saying that I'm neutral on the removal or the keep of class restriction on ezg due of it being a old map, it being real or not won't affect me, but the reasons you provided for this to happen("random discrimination) have no basis and don't guarantee that it will work for random players.
Ooozer
10-11-2024, 11:15 AM
But does removing the class restriction solve the problem? Will OP players still play with their team or will they play with random? I think you know the answer, If by chance the class restriction is removed, are you going to blame OP players for not playing with random? And this is not about random discrimination, but about op player preference. I think we can all agree that between a pt full of OP players and one pt with random, we all would choose the OP party. I think what you want (more random/average player inclusion) comes from individual thoughts and not generalist ones, just as there are OP players who like to help/do pt with randoms, it doesn't mean that everyone likes it or should do it.
Hedo is the most recent map, it's ok to be hard given the amount of gold income from there. Hedo itself is a map with no class restriction and yet it is a map where you see random players "discrimination", so will really the removal of class restriction be a way to include random players? Will the removal of bp strategy and remap really makes OP players interact with random? The answer is obvious.
Just saying that I'm neutral on the removal or the keep of class restriction on ezg due of it being a old map, it being real or not won't affect me, but the reasons you provided for this to happen("random discrimination) have no basis and don't guarantee that it will work for random players.
It s hard for you to understand looks like. Ezg without restriction would increase number of players that would play it, just because randoms will join it from any class. Hedo without remap thing also would be benefic because randoms won t join same map again and again when they die in
And bp removed would balance the earnings for rich players/ random players because rich players won t do hedo every 10-20 seconds.
muffyveismetabi
10-12-2024, 05:48 AM
I don't know why an addition of a map that is supposed to be hard hurts some people, same comments I hear when temple event is on...
We get 30+ events per year, some free energy, some with jewels in tier, but all people talk is about maps/events designed for op players, once y'all have 30+ events, op players only has one/two per year. When finally a permanent content for op players comes it get all this hate(Imagine if it was a farm area). Also temple isn't only for op players, usual players can also farm, myself farmed like 600m last Twilight temple.
About aps: those players in lb aps(you're probably one since talking about it) should do that with ease, are experienced and should(or should have) op gear.
People talking about the new skill as it was a game changer....
Hi Thun i am Gurik btw,
Nothing hurts me here, basically a game can't hurt me actually :D. I think you didn't fully understand what I was thinking. I'm not talking about the difficulty of the new map here; the fact that it's difficult isn't a problem, in fact, it should be. I'm talking about the overall unfairness in the game, the luck-based successes, and the extreme variability. For example, it's been a month since Elite Hedo was introduced, and it has changed many times. Right now, to make BP, you have to wait for OP players, use vendor lix, and build a good party. This wouldn't be a problem for me if it had been like this from the beginning... but now the lucky ones have finished, and you have to put in three times the effort they did. You buy an item, and you can never be sure if its price will drop, rise, or stay the same. And this can happen in a very short time, like how the prices of new star weapons changed several times in just one week due to nerfs and buffs. APS isn't very important to me because I find the rewards insufficient. If you remember, I completed Zodi APS in 6-7 months, maybe even more because I didn't care much. But I did Elite Elder because the title was nice, and the buff to Hedo demotivated me because it's unfair. I can still do it, I can do it even solo, but it would take much more time, and being forced into that is unpleasant. My only criticism of the new map is that the APS score is too high even HC 3 chars at level 86 give only 1k points which takes alot of time, while this map gives 10k points, and probably in 3-4 months with new items, everyone will have completed it... I have no item problem for the new map—I can buy them or borrow them if needed, as I have good friends in the game. But the point here isn't about doing or not doing, or being unable to do it. The point is the excessive variability and how your plans are constantly being disrupted. In summary, right now when I buy an item, even if I spend 1B, there's no guarantee that in two months it won’t be worth only 200M. We are dealing with many panic sell and panic buy situations. Many nerfs and buffs with a short time period on maps. And these are the stress sources in the game.
Hope more clear now for you...
My opinion about the new map being solo remains the same because having the map as a team-based challenge would be more demanding and require more strategic thinking. Solo is easier because your focus is clear—your pet, item, and skills are the only things you need to manage. İf you have them all you good to go.
Ss1995
10-12-2024, 09:14 AM
Hi Thun i am Gurik btw,
Nothing hurts me here, basically a game can't hurt me actually :D. I think you didn't fully understand what I was thinking. I'm not talking about the difficulty of the new map here; the fact that it's difficult isn't a problem, in fact, it should be. I'm talking about the overall unfairness in the game, the luck-based successes, and the extreme variability. For example, it's been a month since Elite Hedo was introduced, and it has changed many times. Right now, to make BP, you have to wait for OP players, use vendor lix, and build a good party. This wouldn't be a problem for me if it had been like this from the beginning... but now the lucky ones have finished, and you have to put in three times the effort they did. You buy an item, and you can never be sure if its price will drop, rise, or stay the same. And this can happen in a very short time, like how the prices of new star weapons changed several times in just one week due to nerfs and buffs. APS isn't very important to me because I find the rewards insufficient. If you remember, I completed Zodi APS in 6-7 months, maybe even more because I didn't care much. But I did Elite Elder because the title was nice, and the buff to Hedo demotivated me because it's unfair. I can still do it, I can do it even solo, but it would take much more time, and being forced into that is unpleasant. My only criticism of the new map is that the APS score is too high even HC 3 chars at level 86 give only 1k points which takes alot of time, while this map gives 10k points, and probably in 3-4 months with new items, everyone will have completed it... I have no item problem for the new map—I can buy them or borrow them if needed, as I have good friends in the game. But the point here isn't about doing or not doing, or being unable to do it. The point is the excessive variability and how your plans are constantly being disrupted. In summary, right now when I buy an item, even if I spend 1B, there's no guarantee that in two months it won’t be worth only 200M. We are dealing with many panic sell and panic buy situations. Many nerfs and buffs with a short time period on maps. And these are the stress sources in the game.
Hope more clear now for you...
My opinion about the new map being solo remains the same because having the map as a team-based challenge would be more demanding and require more strategic thinking. Solo is easier because your focus is clear—your pet, item, and skills are the only things you need to manage. İf you have them all you good to go.
I agree on evrything exceptnthe gear part. Ppl worry too much about gear value dropping and they aint buying it, so panic prices appear. I got bio set in locks sold whole set prolly for 120m , bought back for 600 after. No regrets. Helps me do stuff easier then ppl who didnt buy it. If its usefull to you at the given moment, and some time after, evry1 should invest in it. Gears price drop really fast not because its not usefull (look at nepta and zodi even after nerf, or op ms items lvl 76,81 still in use) but because op players share op gears and give advice to evry1 “save ur gold for new gears” meanwhile they take lbs, events etc. i started playing this game this January. I know many ppl “saving up for new arcanes” literally not playing game for months judt merching and casually doing tier rewards in events. Meanwhile i made op gears, good vanitys and some APs. Because of that type of players gears market is dead (also very little op SB items flowing) and vanity market is having some sort of boom (look at the aura prices) that way of thinking needs ti be changed in community so the game snd gameplay can evolve.
caabarader
10-12-2024, 09:38 AM
Hi Thun i am Gurik btw,
Nothing hurts me here, basically a game can't hurt me actually :D. I think you didn't fully understand what I was thinking. I'm not talking about the difficulty of the new map here; the fact that it's difficult isn't a problem, in fact, it should be. I'm talking about the overall unfairness in the game, the luck-based successes, and the extreme variability. For example, it's been a month since Elite Hedo was introduced, and it has changed many times. Right now, to make BP, you have to wait for OP players, use vendor lix, and build a good party. This wouldn't be a problem for me if it had been like this from the beginning... but now the lucky ones have finished, and you have to put in three times the effort they did. You buy an item, and you can never be sure if its price will drop, rise, or stay the same. And this can happen in a very short time, like how the prices of new star weapons changed several times in just one week due to nerfs and buffs. APS isn't very important to me because I find the rewards insufficient. If you remember, I completed Zodi APS in 6-7 months, maybe even more because I didn't care much. But I did Elite Elder because the title was nice, and the buff to Hedo demotivated me because it's unfair. I can still do it, I can do it even solo, but it would take much more time, and being forced into that is unpleasant. My only criticism of the new map is that the APS score is too high even HC 3 chars at level 86 give only 1k points which takes alot of time, while this map gives 10k points, and probably in 3-4 months with new items, everyone will have completed it... I have no item problem for the new map—I can buy them or borrow them if needed, as I have good friends in the game. But the point here isn't about doing or not doing, or being unable to do it. The point is the excessive variability and how your plans are constantly being disrupted. In summary, right now when I buy an item, even if I spend 1B, there's no guarantee that in two months it won’t be worth only 200M. We are dealing with many panic sell and panic buy situations. Many nerfs and buffs with a short time period on maps. And these are the stress sources in the game.
Hope more clear now for you...
My opinion about the new map being solo remains the same because having the map as a team-based challenge would be more demanding and require more strategic thinking. Solo is easier because your focus is clear—your pet, item, and skills are the only things you need to manage. İf you have them all you good to go.
On this I have to agree with you, changes are being made in a short period of time, and hedo being buffed after new season It's a big impact for those who didn't complete last season. However, I believe that the nerfs and buffs happening right now are a way that the devs have found to balance the game, along with the introduction of new arcane items. For hedo there could be better ways to minimize arcane 86 input, just as gold loot nerf(for some it's Impossible to farm hedo rn, so gold nerf would be a more appropriate attitude rather than making it harder). Items dropping in price are good for new/average players, yet I agree that there should be more time for releasing new gear, etc.
dreoelak
10-12-2024, 11:34 AM
You are spot on when it comes to "solo content" thing, but I have a different perspective on the resulting issues. All elder woods bosses are just glorified piñatas that can (and should) be killed before they use any abilities. Player gear for all classes has long become so overpowered, you can mindlessly solo autoattack endgame maps with it. When you play in pt, it all comes down to who hits the mob first, as if you're competing for kills instead of working in a team. The game plays less like an mmo and more like sonic the hedgehog (especially for blue mages). Solo gameplay feels like a shortcut devs took instead of balancing the game properly. Even when devs admit the problem, as in the case of this post: https://www.spacetimestudios.com/showthread.php?738487-Power-Creep-in-Arcane-Legends , it doesn't guarantee that something will be done about it. At this point, there's no single issue, but rather a cockup cascade of questionable design decisions, resulting in a Gordian knot...
Ooozer
10-12-2024, 11:45 AM
You are spot on when it comes to "solo content" thing, but I have a different perspective on the resulting issues. All elder woods bosses are just glorified piñatas that can (and should) be killed before they use any abilities. Player gear for all classes has long become so overpowered, you can mindlessly solo autoattack endgame maps with it. When you play in pt, it all comes down to who hits the mob first, as if you're competing for kills instead of working in a team. The game plays less like an mmo and more like sonic the hedgehog (especially for blue mages). Solo gameplay feels like a shortcut devs took instead of balancing the game properly. Even when devs admit the problem, as in the case of this post: https://www.spacetimestudios.com/showthread.php?738487-Power-Creep-in-Arcane-Legends , it doesn't guarantee that something will be done about it. At this point, there's no single issue, but rather a cockup cascade of questionable design decisions, resulting in a Gordian knot...
This thing is only because of awaken system. Players gets high % stats and no need anymore teamwork, when need clear a map. So they should put some limits. So let s take % stats. For example if you pass 30-40% combined all 8 gears, that only 30-40% should affect player damage. Like we got for haste thing. Same for critical damage.
danialazhad63
10-12-2024, 01:37 PM
If u don't like it maybe u can delete this game and take a break....not worth hurting ur brain & heart
Sent from my RMX3700 using Tapatalk