PDA

View Full Version : Feedback: Arcane Blood Star Equipment and Set



asommers
10-17-2024, 03:33 PM
Let us know what you think!

-ALS

Ugandaahn
10-17-2024, 03:42 PM
remove 9% crit chance from arcane armor for Rogue

HaMuD
10-17-2024, 04:03 PM
Let us know what you think!

Preview thread is located here (link (https://www.spacetimestudios.com/showthread.php?755818)).

-ALS

i have test new raiment blood star armor ( new arcane lvl 86 )

it needs buff and there is not a single damage difference between kraken armor and new lvl 86 armor

Thanks

HaMuD

caabarader
10-17-2024, 04:55 PM
Both are missing their cooldown in their description.

*Those aren't so much better than kraken gear, and I really hope it stays like that, it's a way to balance the game and decrease the gap of average/OP players.

*I think it should get some elemental damage in stats, helm proc does have 15% elemental damage proc, but if the elemental damage is 0 the % turns to be useless.

*The helm and armor having better stats distribution in the proc compared to kraken is also nice, it gonna keep both pieces worthy(Different from what happened with the kraken items, where only the armor was seen as "worthy to get"), but I have to admit I'm going to miss 25% ultimate recharge from kraken helm.

For future arc 86:
*I hope they do keep the system of getting extra stats by wearing a X piece when procing other Y piece(like kraken belt gives weapons extra proc stats or ring gives extra ultimate recharge to helm)

*I also hope we can see better procs when it comes to ring and amulet, ring proc is always bad.

...
I just didn't like the way star beast gear got replaced, usually the arcane gear is a proc gear and the myth set keeps their value because it's a stats set, but that seems to be different this time(due the 3/3 arcane set stats).

MaAaT
10-17-2024, 06:12 PM
Missing cooldown information

arcanelengends
10-17-2024, 06:54 PM
Blood Star Am's proc cooldown of 30s is too long. We need it to have a faster cd so we can be more flexible when fighting difficult bosses that require 2 to 3 procs. While Kraken Am's cd of 20s is very good for fighting bosses. I hope the devs can reduce the cd of Blood Star to 20s. Thank you very much!!!

arcanelengends
10-17-2024, 08:24 PM
Blood Star Am's proc has a problem with its uptime, it says 10s in the description but I tested it and it works for 7-8s, please check and fix it.

Nadozer
10-17-2024, 11:01 PM
The cooldown is way too long and as of right now kraken is still better

Killyxan
10-18-2024, 12:45 AM
Buff the damage to 4x (stacking) remove reflection (it’s not needed Dosent perform well anywhere u can keep it if u want it’s up to u) add 15% crit dmg to the proc instead of having it in 3/3 (imo) add nature/shadow/cosmic damage 50-100 decrease the cool down of the armor proc down to 15 secs in 3/3 buff add 5% more crit damage that would be way better


Sent from my iPhone using Tapatalk

dmqp
10-18-2024, 06:01 AM
Kraken armor vs Blood armor talk will stop once we get to use 3/3 blood set (hopefully combined with 3/6 sb set), till then standalone kraken armor has better use. It would not hurt to increase damage buff from 3x to 3.5x in new armor.

HaMuD
10-18-2024, 07:01 AM
Buff the damage to 4x (stacking) remove reflection (it’s not needed Dosent perform well anywhere u can keep it if u want it’s up to u) add 15% crit dmg to the proc instead of having it in 3/3 (imo) add nature/shadow/cosmic damage 50-100 decrease the cool down of the armor proc down to 15 secs in 3/3 buff add 5% more crit damage that would be way better


Sent from my iPhone using Tapatalk

i really appreciate your opinion has a good reason thank you so much

we have all to agree at least to 1 majority buff so that we can get it for sure

Thanks

HaMuD

Apocalyptis
10-18-2024, 07:50 AM
1. Buffing the damage doesn’t make sense until both helm and artifact are released. Y’all are forgetting the set bonus that new arcane set has.

2. The game doesn’t need more damage buffs anyway. Rather buff it with some elite/cursed elder woods related boosts, that will actually help us with the latest content progression. This is something, that the new set actually needs.

3. Same people that are now crying for buffs will later scream for nerfs. As it was with sb set, bio set and basically everything else.

The power will show up once it’s all out, so chill out people.

caabarader
10-18-2024, 07:57 AM
1. Buffing the damage doesn’t make sense until both helm and artifact are released. Y’all are forgetting the set bonus that new arcane set has.

2. The game doesn’t need more damage buffs anyway. Rather buff it with some elite/cursed elder woods related boosts, that will actually help us with the latest content progression. This is something, that the new set actually needs.

3. Same people that are now crying for buffs will later scream for nerfs. As it was with sb set, bio set and basically everything else.

The power will show up once it’s all out, so chill out people.

Well said, I don't know where people who want a buff are going with this, with kraken you can already instakill all bosses with 1 proc. The armor in terms of damage is better than kraken, just loses the haste and crit, but the helm makes it pay off.

asommers
10-18-2024, 03:55 PM
Break in thread for latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?756263)).

-ALS

Wortwechsel
10-18-2024, 08:04 PM
So now i tested the new Arc 86
New Arc Arm needs:

Stats:
Cosmic Shadow Nature
CD or Haste or more Crit

Proc:
Cosmic Sbadow Nature
4xDmg(its ARC 86, apart from the Set buff that They said it wouldnt come on Arc)
Haste
more Crit or CD
Speed
Its true that Arc 86 is actually a 81.
In my opinion 81 is better because the proc stats. (Haste,Speed, ect.....)

Please make them to FEEL the LvL86 Arcane .
Isnt feel like an Arcane lvl 86 Armor and that makes me angry .

Greets

Wortwechsel

recilencia123
10-18-2024, 09:26 PM
pls buff something to arcane 86 :( its +100 stats diff between lvl81 and im not talking about speed, haste etc bcz are more usefull than reflect, hope you can reconsider it.


Enviado desde mi iPhone utilizando Tapatalk

trueido
10-19-2024, 10:34 AM
Since rogues has high dodge, the reflection is not usefull..
any alternatives?

trueido
10-19-2024, 10:52 AM
for some unknown reason, kraken armor proc gets me way more damage than this new armor proc

this is kraken armor
271997

this is the new blood star armor (which is BTW harder to proc)
271998


NOTE:
Awakes are the same, and the blood star armor actually has full flawless jewels on it while the kraken is clean.

bayusketch
10-19-2024, 11:33 AM
this new arcane armor procs seem doesnt work +400 primary stats, has been tested on rogue, the primary stats didnt get a bonus when the armor procs, please look in this issues.

cometopapi
10-19-2024, 01:34 PM
Take note. New arcane 3/3. Stop complaining on one item. Dont be too greedy.

trueido
10-19-2024, 07:04 PM
Take note. New arcane 3/3. Stop complaining on one item. Dont be too greedy.

Its not about being greedy, its about the proc isn’t giving you the stats it supposed to give you, and this thread is exactly where we suppose to report these bugs, so if you have problem with it close your browser and go play minecraft thanks!

asommers
10-19-2024, 11:41 PM
this new arcane armor procs seem doesnt work +400 primary stats, has been tested on rogue, the primary stats didnt get a bonus when the armor procs, please look in this issues.

Looks like the sorcerer armor is also busted. This is fixed for the next server (content) update.

-ALS

Wortwechsel
10-20-2024, 06:16 AM
Its not about being greedy, its about the proc isn’t giving you the stats it supposed to give you, and this thread is exactly where we suppose to report these bugs, so if you have problem with it close your browser and go play minecraft thanks!

+1
🤣👍

Greets

Wortwechsel

Americanarmy
10-20-2024, 03:27 PM
Since rogues has high dodge, the reflection is not usefull..
any alternatives?

Should have meteor proc were it rains down meteors that do good dmg and stuns


Sent from my iPhone using Tapatalk

cometopapi
10-20-2024, 06:25 PM
Its not about being greedy, its about the proc isn’t giving you the stats it supposed to give you, and this thread is exactly where we suppose to report these bugs, so if you have problem with it close your browser and go play minecraft thanks!

What do you mean not supposed to give you. Are u dumb enough just to use armor instead of 3/3 in the future? Blood armor proc right now is good enough. Lol

Wortwechsel
10-21-2024, 04:59 AM
What do you mean not supposed to give you. Are u dumb enough just to use armor instead of 3/3 in the future? Blood armor proc right now is good enough. Lol

He means :
Its Bugged
He means
Its to weak
He means :
LvL86 Arc DONT give u 400+ Prim Stats ect.. .
He means:
LvL 86 should have be a better proc then lvl 81or minimum the same (with haste,speed, ect...) but isnt.
He means:
LvL 86 Arc is NOT a LvL81 Arc+
Its a Arc LvL86 and he have to feel like this.

And i mean:
Repair and Buff the LvL 86 Arc Armor otherwise this Arm make no sense to have it.

Greets

Wortwechsel

cometopapi
10-21-2024, 05:42 AM
He means :
Its Bugged
He means
Its to weak
He means :
LvL86 Arc DONT give u 400+ Prim Stats ect.. .
He means:
LvL 86 should have be a better proc then lvl 81or minimum the same (with haste,speed, ect...) but isnt.
He means:
LvL 86 Arc is NOT a LvL81 Arc+
Its a Arc LvL86 and he have to feel like this.

And i mean:
Repair and Buff the LvL 86 Arc Armor otherwise this Arm make no sense to have it.

Greets

Wortwechsel

New arcane is 3/3. Get my point?Do i need to explain it to you evrything why the armor is good as it right now?

Wortwechsel
10-21-2024, 06:03 AM
New arcane is 3/3. Get my point?Do i need to explain it to you evrything why the armor is good as it right now?

You dont need to explain me anything. LooL
I think You certainly haven't tested Arc 86 .
Thts why u cant constructiv criticism that Arm and dont understand what we meaning.

I know what u mean but the 3/3 set buff doesnt matter much (see 81/86 myth).
And That is not the current issue.

The Point is:
ITS ARC 86 and its weaker then Arc 81. Doesn't matter about the set buff.
Arc 86 is bugged .
....
....
(See above)

Greets

Wortwechsel

Ps.: I am always open to thematic constructive criticism.😉🤗

Cinco
10-21-2024, 08:54 AM
LvL86 Arc DONT give u 400+ Prim Stats ect.. .

True - there is an issue with both the Rogue and the Sorcerer armors giving incorrect stats.

We'll have this fixed very soon!

Wortwechsel
10-22-2024, 02:06 AM
I see u didnt buff the Blood Star Armor and my question is why?

If the Armor domt get a buff,the Blood Set will only a Damage Set with the set bonus.Nothing else.
Please compare the Blood Star Armor with the Kraken Armor .
And please dont talk about 3/3set stats. Its not about stats . Its about the Proc from the Blood Arm.

Kraken have a way better proc. (the 100+ prim stats its nothing compared with the krak arm proc stats)
Its your goal to use kraken for proc, switch to Blood dmg set, ect..????in my opinion that makes no sence.😁.

And my next question for Helmet: is the Nature Cosmic Shadow Buff that really useable on the Blood Set ? (like Cosmic, Bio,... Sets?)

Shouldn't Arcane 86 Set be better ???


Question upon questions


That's why there is this thread🤗

Greets

Wortwechsel

caabarader
10-22-2024, 06:49 AM
I see u didnt buff the Blood Star Armor and my question is why?

If the Armor domt get a buff,the Blood Set will only a Damage Set with the set bonus.Nothing else.
Please compare the Blood Star Armor with the Kraken Armor .
And please dont talk about 3/3set stats. Its not about stats . Its about the Proc from the Blood Arm.

Kraken have a way better proc. (the 100+ prim stats its nothing compared with the krak arm proc stats)
Its your goal to use kraken for proc, switch to Blood dmg set, ect..????in my opinion that makes no sence.��.

And my next question for Helmet: is the Nature Cosmic Shadow Buff that really useable on the Blood Set ? (like Cosmic, Bio,... Sets?)

Shouldn't Arcane 86 Set be better ???


Question upon questions


That's why there is this thread��

Greets

Wortwechsel

Just adding some info that is worth to point:
*The stats that makes kraken proc "better" are limited(has cap): haste, crit.
*Those stats, together with speed, can all be found in the helm proc and in other sources, reaching their cap isn't a problem, so armor having haste proc, speed and crit is pointless
*I believe the decision to not make blood armor proc 4x damage or even 5x was a way to balance it, zaarus and spirit zodias nerf showed us that things will change, and a nerf to kraken probably is coming soon aswell.
*Others sources can be found to not make it broken and keep the game rhythm, like adding elemental damage to their stats or so.

I can't blame you all asking for op buffs, the way kraken was introduced was wrong, the distance that a kraken set has to an arc 76 set is notorious and problematic, keeping that same rhythm would just make procs having a must of at least 10x damage in 91 arcane gear.

MaAaT
10-22-2024, 07:31 AM
I see u didnt buff the Blood Star Armor and my question is why?

If the Armor domt get a buff,the Blood Set will only a Damage Set with the set bonus.Nothing else.
Please compare the Blood Star Armor with the Kraken Armor .
And please dont talk about 3/3set stats. Its not about stats . Its about the Proc from the Blood Arm.

Kraken have a way better proc. (the 100+ prim stats its nothing compared with the krak arm proc stats)
Its your goal to use kraken for proc, switch to Blood dmg set, ect..????in my opinion that makes no sence.[emoji16].

And my next question for Helmet: is the Nature Cosmic Shadow Buff that really useable on the Blood Set ? (like Cosmic, Bio,... Sets?)

Shouldn't Arcane 86 Set be better ???


Question upon questions


That's why there is this thread[emoji847]

Greets

WortwechselKeep in mind 10 second duration instead of 7 makes a noticeable difference, that would only be more obvious if it was buffed. No point in ignoring, that with 86 helm you'll have every buff of kraken on top of additional stats for a longer duration.

Wortwechsel
10-22-2024, 08:19 AM
Just adding some info that is worth to point:
*The stats that makes kraken proc "better" are limited(has cap): haste, crit.
*Those stats, together with speed, can all be found in the helm proc and in other sources, reaching their cap isn't a problem, so armor having haste proc, speed and crit is pointless
*I believe the decision to not make blood armor proc 4x damage or even 5x was a way to balance it, zaarus and spirit zodias nerf showed us that things will change, and a nerf to kraken probably is coming soon aswell.
*Others sources can be found to not make it broken and keep the game rhythm, like adding elemental damage to their stats or so.

I can't blame you all asking for op buffs, the way kraken was introduced was wrong, the distance that a kraken set has to an arc 76 set is notorious and problematic, keeping that same rhythm would just make procs having a must of at least 10x damage in 91 arcane gear.

I completely understand what you mean, But there is much more that can be inserted(Elemental Damage%,Armor%,Lethality%,Cd%,Health Restore% ,Ms%,Mitigation%,Dot dmg%,ect,ect,ect..in the proc.You now what i mean)and not everyone reaches the limits.

This is a very old topic about Zodias Weapons and has been ignored for years.STS said that they were done with the Zodias Weapons but they weren't.They Nerfed it and it was "ok".As I said, it's an very old topic .

Its much better to buff the Blood Arm Proc with 4xDmg,the above-mentioned stats and make adjustments to the opponents then a Kraken Nerf because Nobody has talked or discussed about it. On the contrary.It was and It's still great armor.

The distance from 76Arc Arm to 81 wasnt the Armor alone. It was the concept with !Zodias Weapons!(old topic).It wasnt that problematic as u say. I couldn't remember that this was or would have been such a problem. The Zodias Weapons was the problem ;D.

I can predict that if they nerf the Kraken Armor, they will lose their community completely.

The Community Is there for you STS .;)
Please don't make wrong decisions

Greets

Wortwechsel

Ps : LvL 91 Arcane Armor would have x4,5/x5 Damage and not x10 XD soo funny XD

Wortwechsel
10-22-2024, 08:40 AM
Keep in mind 10 second duration instead of 7 makes a noticeable difference, that would only be more obvious if it was buffed. No point in ignoring, that with 86 helm you'll have every buff of kraken on top of additional stats for a longer duration.

I don't ignore that at all.

I don't notice a big difference from 7 to 10 sec because no Opponent needs that 10 secs buff( but i know , its good to have 10 sec for whatever reason).

But please read carefully my posts ,then you know what i mean with the krak blood combinations ect .. ;p

Ty

Greets

Wortwechsel

Cinco
10-22-2024, 09:18 AM
I see u didnt buff the Blood Star Armor and my question is why?

The equipment set that combines the Armor, Helmet and the Artifact is very OP. Adding something like 4X damage to the Armor proc now would mean removing it when the Artifact releases (during the Harvest event) and that would be very upsetting. Adding other bonuses to the Armor that are going to be applied by the Helmet, the Artifact and the 3PC set bonus would mean removing them or nerfing them when all three pieces are available to combine.

I realize that we're asking a lot of our players to consider future equipment releases - but you have our commitment to accept feedback on these individual pieces and on the full suite. It would be best if we did not have to do any nerfing once that full 3PC set is available.


*The stats that makes kraken proc "better" are limited(has cap): haste, crit.

This is a very important point when considering what gears to combine and which of your Awakened / Upgraded pieces comprise your various sets.


Keep in mind 10 second duration instead of 7 makes a noticeable difference...

The additional 3 seconds is really good for mob clear (especially while running solo) and it can make a big difference in Cursed. If you are running Hedo, Fly, etc. it doesn't mean quite as much ;-)


I can predict that if they nerf the Kraken Armor, they will lose their community completely.

If a monster has 100 million health you will not notice a difference between dealing 10 Billion damage and dealing only 1 Billion damage. The monster will be instantly dead - and instant is instant no matter how much unnecessary damage you deal.

Players will always think that "nerf" means going from 4X to 0.0004X - and that isn't reasonable or fair.

Yes, the Kraken gear (not just the armor) will be reviewed in the near future for potential changes. My 10 Billion damage comment above is not an exaggeration; it's a deliberate understatement :-)

Wortwechsel
10-22-2024, 09:39 AM
The equipment set that combines the Armor, Helmet and the Artifact is very OP. Adding something like 4X damage to the Armor proc now would mean removing it when the Artifact releases (during the Harvest event) and that would be very upsetting. Adding other bonuses to the Armor that are going to be applied by the Helmet, the Artifact and the 3PC set bonus would mean removing them or nerfing them when all three pieces are available to combine.

I realize that we're asking a lot of our players to consider future equipment releases - but you have our commitment to accept feedback on these individual pieces and on the full suite. It would be best if we did not have to do any nerfing once that full 3PC set is available.



This is a very important point when considering what gears to combine and which of your Awakened / Upgraded pieces comprise your various sets.



The additional 3 seconds is really good for mob clear (especially while running solo) and it can make a big difference in Cursed. If you are running Hedo, Fly, etc. it doesn't mean quite as much ;-)



If a monster has 100 million health you will not notice a difference between dealing 10 Billion damage and dealing only 1 Billion damage. The monster will be instantly dead - and instant is instant no matter how much unnecessary damage you deal.

Players will always think that "nerf" means going from 4X to 0.0004X - and that isn't reasonable or fair.

Yes, the Kraken gear (not just the armor) will be reviewed in the near future for potential changes. My 10 Billion damage comment above is not an exaggeration; it's a deliberate understatement :-)

Tyvm for the Feedback ;*
Now my heart can beat slower again xD
BUT the problem is still the comparison Krak Arm vs Blood Arm ;) and i dont talk necessarily about 4xdmg, i talk about ms ,haste ,ect..(see above)what Krak have. 2xSpeed,Hasteis way more effective then 3 secs longer proc without that 2xSpeed,Haste.But I've already written all that in my other Posts . Pls read it carefully. ;)




Greets

Wortwechsel

trueido
10-22-2024, 11:06 AM
New arcane is 3/3. Get my point?Do i need to explain it to you evrything why the armor is good as it right now?

The only one who needed an explaination is you, we heard the armor is part of a set, maby say it 5 more times to get it out of your system, seems like you love saying things that we know.
This thread is made for reporting bugs about the new arcanes, and share opinions of what we think about this armor, and yelling at anyone who shares his opinion make you look bad.

As I said, since you get mad, maby close your broswer and drink a cup of water, looks like you need it bud

MaAaT
10-22-2024, 08:19 PM
I don't ignore that at all.

I don't notice a big difference from 7 to 10 sec because no Opponent needs that 10 secs buff( but i know , its good to have 10 sec for whatever reason).

But please read carefully my posts ,then you know what i mean with the krak blood combinations ect .. ;p

Ty

Greets

WortwechselI mean for utility kraken is better no doubt. But when I just want to kill a boss, I do better with 86 armor. Boss skill and kraken weapons and elemental damage all outlast the 7 seconds of krak armor proc( just by one second to be fair) so they'll do more damage.( Only weapon, where I didn't find this useful was Nepta)
I wish they gave 86 armor some utility tho, by giving it anything but damage reflection tbh.
Also on mage I actually think kraken armor does more damage due to crit chance buff (especially with elemental set), which definitely seems weird and deserving of criticism xd.

dmqp
10-23-2024, 01:18 AM
+3 sec proc duration and +100 primary stat in blood armor is very handy in Indigo Caverns (map i prefer to play). Where kraken armor loses power, blood armor is just warming up. It allows me to go further with every proc making map quicker. I find it very powerful with charged attacks of rusk blade, minions fall off on my way to the boss. Vs mobs there is noticeable improvement over kraken armor. Vs bosses i did not see much of a difference between blood and kraken armor. I guess it depends on what i use, if i use say neptaris vs hedourah, kraken armor worked a little better for me (due to missing haste in blood armor). This will be truthy until blood helm is released. Actually i do think once new helm is out my kraken armor will be released from duty. Ty

Wortwechsel
10-23-2024, 12:40 PM
Can you please improve the proc rate (sensitivity to proc) from the Blood Star Armor?

Ty

Greets

Wortwechsel

capeo
10-23-2024, 12:42 PM
Even though we haven't seen the set I doubt it's a coincidence you can't use a full 5 pieces set (bio,show,cosmic) with the new arcs. I suppose people will proc and switch to sb for damage.

PatD
10-23-2024, 04:03 PM
Since you guys have add so many lethality aps i was wondering if some could be add into the new blood set bonus? Ty!

Voorge
10-24-2024, 02:46 PM
After while of testing the helm I think it needs a buff in proc rate (it’s really bad rn) also is it possible to make proc more visible? Current effect is basically unnoticeable

Ouch21
10-25-2024, 08:17 AM
+1

Sent from my TECNO CK8n using Tapatalk

Mehmetwehbe
10-27-2024, 02:26 PM
The new arcane pieces are cool and nice-looking. I hope that when we get the artifact and when we wear the 3 pieces to get a special aura around the player character or something special to indicate that this player is wearing the full Blood Star set. Thank you.

Tojifushiguro
10-27-2024, 06:03 PM
It procs once a blue moon? Is this correct


Sent from my iPhone using Tapatalk

Candylicks
10-28-2024, 07:35 PM
After while of testing the helm I think it needs a buff in proc rate (it’s really bad rn) also is it possible to make proc more visible? Current effect is basically unnoticeable

This.

I ran some maps with just helm to see if I could figure it out. Part of this is that the UI shows so many debuffs you don’t notice the helm proc. One time I saw the proc icon and that was it.

Proc rate needs to be increased and some sort of indicator aside from the proc icon. It doesn’t need to be fancy StS- put some sort of icon above helm that lights up when proc.

recilencia123
10-28-2024, 10:16 PM
This.

I ran some maps with just helm to see if I could figure it out. Part of this is that the UI shows so many debuffs you don’t notice the helm proc. One time I saw the proc icon and that was it.

Proc rate needs to be increased and some sort of indicator aside from the proc icon. It doesn’t need to be fancy StS- put some sort of icon above helm that lights up when proc.

+1 ^^


Enviado desde mi iPhone utilizando Tapatalk

AlfrostC
10-30-2024, 01:21 PM
Agreed with buffing proc rate of the blood star helm. I think it needs activate at the same rate with the blood armor. Now is really bad.

trueido
10-30-2024, 01:22 PM
About Bloodstar Armor -

Its very noticeable that the Blood Armor proc is inferior to the kraken armor.
Before you start saying "ItS A PaRt Of SeT" let me show you why it doesn't matter that its a part of a set.

Right now, even after they fixed the incorrect stats bug of the bloodstar, players deal less damage with Blood armor than with kraken.
The main reason is the Haste from the Kraken Armor proc (High haste = big damage boost)
Someone told me "But bro, the HELM gives you haste!!!"

Ok then, what stops me from combining Kraken armor + Blood helm for even more haste ? (not talking about the armor buffs, and speed)

Now let's get to the point of the "Blood Star Set"
The set is 3/3, the way I see it, unless some changes the best damage will be - Procing kraken armor + blood helm, swap to SB 6/7, then to 3/3 Bloodstar + 3/7 SB.
BTW, the 3 second extra in the blood armor doesn't help you cus the DoT of kraken lasts 7-8 seconds and starts before the blood armor (usually)

I would suggest adding something small to make Blood armor stronger, like:
- Boss damage
- Elite Damage
- Some Haste

any one of them could make blood armor be better than kraken

Wortwechsel
10-30-2024, 04:11 PM
About Bloodstar Armor -

Its very noticeable that the Blood Armor proc is inferior to the kraken armor.
Before you start saying "ItS A PaRt Of SeT" let me show you why it doesn't matter that its a part of a set.

Right now, even after they fixed the incorrect stats bug of the bloodstar, players deal less damage with Blood armor than with kraken.
The main reason is the Haste from the Kraken Armor proc (High haste = big damage boost)
Someone told me "But bro, the HELM gives you haste!!!"

Ok then, what stops me from combining Kraken armor + Blood helm for even more haste ? (not talking about the armor buffs, and speed)

Now let's get to the point of the "Blood Star Set"
The set is 3/3, the way I see it, unless some changes the best damage will be - Procing kraken armor + blood helm, swap to SB 6/7, then to 3/3 Bloodstar + 3/7 SB.
BTW, the 3 second extra in the blood armor doesn't help you cus the DoT of kraken lasts 7-8 seconds and starts before the blood armor (usually)

I would suggest adding something small to make Blood armor stronger, like:
- Boss damage
- Elite Damage
- Some Haste

any one of them could make blood armor be better than kraken

+1

Greets

Wortwechsel

Muhammet43
10-31-2024, 01:53 AM
Blood star helm and armor very hard proc. Please make them easy proc

Goldrekt
10-31-2024, 01:55 AM
+1000 proc takes long and cd takes for ever fix it

Enviado desde mi moto g(60) mediante Tapatalk

Muhammet43
10-31-2024, 04:01 AM
Blood star helm and armor very hard proc. Can you guys fix them easy proc?

Ss1995
10-31-2024, 07:02 AM
The equipment set that combines the Armor, Helmet and the Artifact is very OP. Adding something like 4X damage to the Armor proc now would mean removing it when the Artifact releases (during the Harvest event) and that would be very upsetting. Adding other bonuses to the Armor that are going to be applied by the Helmet, the Artifact and the 3PC set bonus would mean removing them or nerfing them when all three pieces are available to combine.

I realize that we're asking a lot of our players to consider future equipment releases - but you have our commitment to accept feedback on these individual pieces and on the full suite. It would be best if we did not have to do any nerfing once that full 3PC set is available.



This is a very important point when considering what gears to combine and which of your Awakened / Upgraded pieces comprise your various sets.



The additional 3 seconds is really good for mob clear (especially while running solo) and it can make a big difference in Cursed. If you are running Hedo, Fly, etc. it doesn't mean quite as much ;-)



If a monster has 100 million health you will not notice a difference between dealing 10 Billion damage and dealing only 1 Billion damage. The monster will be instantly dead - and instant is instant no matter how much unnecessary damage you deal.

Players will always think that "nerf" means going from 4X to 0.0004X - and that isn't reasonable or fair.

Yes, the Kraken gear (not just the armor) will be reviewed in the near future for potential changes. My 10 Billion damage comment above is not an exaggeration; it's a deliberate understatement :-)



Problem is with 3/3 (arti) u killed elemental sets

bayusketch
10-31-2024, 08:58 AM
272444

this Arti Blood Star has final proc or not? it would be great to clear mobs, when this arti proc could deal damage to nearby enemy like rozor skill that rogue have

Hercules
11-02-2024, 07:28 AM
My humble opinion about the Blood Helmet.

I think its proc takes too long to come out.

First you kill the boss before the helmet activates, which is funny.

I feel like the 2x speed should be added to the armor, That speed is more useful with the armor proc than with the helmet bonus. and the helmet should get another type of bonus.

- 15% elite damage and 15% boss damage.

Remember that the blood set is exactly the same as kraken armor but its power is divided in 2.

The only gain we're getting is 15% bio, Shadow, Cosmic damage and 100 more primarity stat.

Americanarmy
11-02-2024, 01:30 PM
272444

this Arti Blood Star has final proc or not? it would be great to clear mobs, when this arti proc could deal damage to nearby enemy like rozor skill that rogue have

How you get arti?


Sent from my iPhone using Tapatalk

Cinco
11-02-2024, 04:21 PM
How you get arti?


Sent from my iPhone using Tapatalk

It comes out during the Harvest event (in a few weeks).


Sent from my iPhone using Tapatalk

Nadozer
11-02-2024, 07:31 PM
Helm cooldown takes way too long please look into it

FilthyCustard
11-03-2024, 09:59 AM
Helm takes ages to proc, needs to be fixed.. add ult CD on new arti please? old arcane has ult CD which none of the new pieces we know so far has..

Americanarmy
11-03-2024, 01:58 PM
Helm takes ages to proc, needs to be fixed.. add ult CD on new arti please? old arcane has ult CD which none of the new pieces we know so far has..

Were to loot arti


Sent from my iPhone using Tapatalk

Cinco
11-03-2024, 03:51 PM
Were to loot arti


Sent from my iPhone using Tapatalk

In the future.


Sent from my iPhone using Tapatalk

Hercules
11-03-2024, 04:18 PM
In the future.


Sent from my iPhone using Tapatalk


It makes me laugh because you already explained it to him and it seems like he didn't read it hahhaha

capeo
11-03-2024, 06:47 PM
I'm just happy someone replied. At least they read it even if they don't discus the feed back often.

Americanarmy
11-03-2024, 08:19 PM
It makes me laugh because you already explained it to him and it seems like he didn't read it hahhaha

True true


Sent from my iPhone using Tapatalk

trueido
11-04-2024, 09:58 AM
@Cinco
After testing the Blood Helm for 2 hours, I am pretty sure there is a problem with the proc chance..
I am procing everything except from that helm, (weapon, armor, belt, ring, amulet, artifact) and if I keep trying to proc it, it usually proc after every other proc has ended, this can't be correct right?

PatD
11-04-2024, 10:47 AM
Please make the helm proc same time as armor! cuz rn it take way too long to proc ty!

flashio
11-04-2024, 12:10 PM
Whenever new items are released we always have problems with proc rates, even more if items are part of a set, would be interesting if a way to link procs was added into the game.
For example through a gem, each item that has that specific gem slotted would proc at the same time.
Could released different gem tiers so that we can make several links between items at the same time without screwing cooldowns.

Of course It would be pretty much appreciated if this or ant other QoL related updates werent hidden behind a paywall it's good to monetize but add f2p options as well.

PatD
11-04-2024, 04:08 PM
Whenever new items are released we always have problems with proc rates, even more if items are part of a set, would be interesting if a way to link procs was added into the game.
For example through a gem, each item that has that specific gem slotted would proc at the same time.
Could released different gem tiers so that we can make several links between items at the same time without screwing cooldowns.

Of course It would be pretty much appreciated if this or ant other QoL related updates werent hidden behind a paywall it's good to monetize but add f2p options as well.



And lose a slot for that? sorry but -10000, set should proc together by default period! or at least have an equal proc rate

marian.bumbar
11-05-2024, 07:19 AM
You are correct!

flashio
11-05-2024, 07:54 AM
And lose a slot for that? sorry but -10000, set should proc together by default period! or at least have an equal proc rate

Im altogether against these brain-dead procs but at least if possible i would rather be able to choose how to combine them instead of their proccing being strictly restricted to rng. Food for thought i guess.

PatD
11-05-2024, 08:47 AM
Im altogether against these brain-dead procs but at least if possible i would rather be able to choose how to combine them instead of their proccing being strictly restricted to rng. Food for thought i guess.

Arcane gears are usually not hard at all to proc, and if we take this new helm that cost an arm and a leg, add something like u propose would feel like a huge ripoff, all arcane gears should be very easy to proc.

And imo all arc gears that proc from applying dmg should proc at the same time, or else its really frustrating to pay billions gold to have op set and ending with a dang casino/rng set.... so no thought at all for me about those fun breaking gem

Mehdikillerd
11-07-2024, 06:20 AM
Paid like 350m for it but its very bad, the proc rate needs to be increased, currently kraken armor is still better then arcane helm 86 and arcane armor 86 combined and 16x cheaper, also that 2x speed is basically 100%ms its missleading and its kinda useless because it doesnt stack with haste set so atleast make the speed proc stack with kraken armor if i were to use no haste set as they are different pieces and arcane, iam expecting a nerf on kraken armor in future tho but yeah, if anyone tested the speed and proc rate aswell and was disapointed say hi :)

trueido
11-08-2024, 05:15 AM
I refuse to believe that you intentionally made this helmet near impossible to proc, this has to be a bug right?

You wont believe how long this thing can take to proc
I gathered 20-25 mobs, used nox bolt for huge DoT area, used also Magma AA just to test how long will it take to proc when my entire screen full of damage numbers (potentially proc chances) and it took me 10 seconds.

There is no way this is not a bug

Wortwechsel
11-08-2024, 10:19 AM
+1111

Now it gets annoying.

Finally listen to your community who spend a lot of time and money on this game and
Increase lvl 86 Arc Armor Proc and Increase the proc rate (sense) from the lvl 86 Arc Helmet(the Helmet have to proc simultaneously with lvl 86 Arc Armor).

Greets

Wortwechsel

Haytchie96
11-08-2024, 01:53 PM
midddddddddddddddddddddddddddddd

Pullevo
11-08-2024, 10:26 PM
You need to make it so we can see when the actual armor or helm procs there is no indication to if its proced or not

Usaram
11-09-2024, 01:04 AM
Hii.
1) with low proc rate, new blood helm proc is uselesss. Can fix to high proc chance for new blood helm same like Blood armor?
2) there no visible effect when blood helm proc. Can add some visible effect for blood helm proc ?? Then It will some better

Hope soon sts will look at these things n fix it.
Thanks

Wortwechsel
11-09-2024, 01:18 AM
You need to make it so we can see when the actual armor or helm procs there is no indication to if its proced or not

+1

Greets

Wortwechsel

Wortwechsel
11-09-2024, 01:20 AM
Hii.
1) with low proc rate, new blood helm proc is uselesss. Can fix to high proc chance for new blood helm same like Blood armor?
2) there no visible effect when blood helm proc. Can add some visible effect for blood helm proc ?? Then It will some better

Hope soon sts will look at these things n fix it.
Thanks

+1

Greets

Wortwechsel

Rimpeak
11-09-2024, 09:23 AM
Hi , Bumppppppppppp

Icecristal
11-10-2024, 03:35 AM
Level 86 armor really need a Buff i got the blood star Set but still using krak armor because its stronger and have a shorter cool down:/

Megatr0n
11-12-2024, 05:22 AM
yah blood armor sucks compared to krak . need haste and speed added to blood armor .


Sent from my iPhone using Tapatalk

AlfrostC
11-13-2024, 12:41 AM
After testing the blood armor for a while I'd notice that the proc rate is slightly slower than krak armor's proc rate. Feels kinda weird but maybe i could get use to it. But the helm's really needs a buff on its proc rate cuz is even slower than kraken helm to proc. I think both pieces should activate at the same time since they're both part of a set. Please increase helms proc rate.

Megatr0n
11-13-2024, 02:07 AM
remove the haste and speed from the helm , and swap it to the 2000% reflection rate on the armor , so you dont have to edit the proc speed on anything

this will stop people from stacking the haste with blood helm+krak armor ... we just want to use blood set full stop . never go backwards



Sent from my iPhone using Tapatalk

AlfrostC
11-13-2024, 12:58 PM
remove the haste and speed from the helm , and swap it to the 2000% reflection rate on the armor , so you dont have to edit the proc speed on anything

this will stop people from stacking the haste with blood helm+krak armor ... we just want to use blood set full stop . never go backwards



Sent from my iPhone using Tapatalk

I think it is easier to increase the proc rate than moving a specific bonus from 1 item to another. And helm is a really expensive arcane item. Needs to proc at the same time with armor and not depending on rng to activate. Procs need to be fast for strategy. If we don't know when the item will proc we won't be able to use it properly.

Megatr0n
11-13-2024, 01:13 PM
rng procs are more strategic than every 5/5 blood set all procing at once , thats hacks


Sent from my iPhone using Tapatalk

sectioned
11-16-2024, 04:30 AM
Dear sts, i appreciate all the hard work u r doing, and I like new helm and armor procs, but the helm literally never proc, even if u do so many dmg ticks its too rare to see it proc, increase it a little bit please because its really an important proc, expecially with the new elemental system, thanks.

trueido
11-17-2024, 05:45 AM
we brought this up 100 times in the past 2 weeks, no offense to STS, but it seems like they don't really care at the moment..

Miguelakaboy2x
11-19-2024, 12:56 AM
real blood proc needs work, new on forums btw

asommers
11-21-2024, 02:32 PM
Break in thread after proc rate adjustments (link (https://www.spacetimestudios.com/showthread.php?759151)).

-ALS

caabarader
11-23-2024, 08:00 AM
I suggest making the stats the same for all classes, mage artifact has stats that only works on bosses(boss damage), warrior artifact has stats that only works in elite maps(elite damage), while rogue artifact has stats that work everywhere(Critical damage). I'm only taking pve into account, but probably the stats difference can be even more evident and problematic in pvp.

dexxiedex
11-23-2024, 08:04 AM
-1. Rogue is arguably the worst class at the moment. This doesn't even the playingfield, but atleast it nudges the rogue towards the designed damage dealer role.

caabarader
11-23-2024, 08:47 AM
-1. Rogue is arguably the worst class at the moment. This doesn't even the playingfield, but atleast it nudges the rogue towards the designed damage dealer role.

Classes haven't been a thing in AL for a while now, It is not the difference in stats by items that will define the roles of each class.

Rogue being the worst class is subjective, AL suggestions forum is there, suggest changes that make rogue better, your point of view makes me think that for rogue shine it is necessary for war and mages to be interior even in stats, which goes against the balance between classes.

dexxiedex
11-23-2024, 09:25 AM
"It is not the difference in stats by items that will define the roles of each class."

Yeah tell that to the 1,5x armor value on just about every armor and helm in the game for warrior, difference in kraken weapon stats where war has haste and rogue has cd and others things.

Rogue skills are inferior to those of mages and especially warriors, with their 6x ulti and invulnerability. If stats were not supposed to make a difference, then why have an ulti like that. Besides utility, stats are the core. Until sts balances skills in a seemingly infinitely far away update, stats on items can be a part of balancing as long as stats on skills make one class objectively better than the other.

Apocalyptis
11-23-2024, 10:00 AM
Classes haven't been a thing in AL for a while now, It is not the difference in stats by items that will define the roles of each class.

Rogue being the worst class is subjective, AL suggestions forum is there, suggest changes that make rogue better, your point of view makes me think that for rogue shine it is necessary for war and mages to be interior even in stats, which goes against the balance between classes.

Rogues are the worst class and that is an objective fact. Let us have at least one advantage finally.
https://www.spacetimestudios.com/showthread.php?741119-Haste-not-working-with-bows&highlight=Haste+bows

caabarader
11-23-2024, 10:20 AM
"It is not the difference in stats by items that will define the roles of each class."

Yeah tell that to the 1,5x armor value on just about every armor and helm in the game for warrior, difference in kraken weapon stats where war has haste and rogue has cd and others things.

Rogue skills are inferior to those of mages and especially warriors, with their 6x ulti and invulnerability. If stats were not supposed to make a difference, then why have an ulti like that. Besides utility, stats are the core. Until sts balances skills in a seemingly infinitely far away update, stats on items can be a part of balancing as long as stats on skills make one class objectively better than the other.


Rogues are the worst class and that is an objective fact. Let us have at least one advantage finally.
https://www.spacetimestudios.com/showthread.php?741119-Haste-not-working-with-bows&highlight=Haste+bows

I'm a mage player, but I always support others class topics when I think it is necessary, like I did with the thread you brought, but again, stats difference are far from what class balance needs.

I do think rogue ultimates are inferior, I do think rogue should have a immunity skill, it's fact that rogue bow not being benefited by haste brings imbalances,, but differentiate classes by stats is is far from being the solution.

Remember that my topic talks about the use of those stats, mage and warriors artifact stats are restricted to a few areas, while rogue can benefit from stats everywhere.

Switchback
11-23-2024, 11:46 AM
You will never get closer to balance if you just slap the same stats on everything for each class. Also never understood how people struggle with rogs, especially if you have the budget.

MaAaT
11-23-2024, 06:23 PM
"It is not the difference in stats by items that will define the roles of each class."

Yeah tell that to the 1,5x armor value on just about every armor and helm in the game for warrior, difference in kraken weapon stats where war has haste and rogue has cd and others things.

Rogue skills are inferior to those of mages and especially warriors, with their 6x ulti and invulnerability. If stats were not supposed to make a difference, then why have an ulti like that. Besides utility, stats are the core. Until sts balances skills in a seemingly infinitely far away update, stats on items can be a part of balancing as long as stats on skills make one class objectively better than the other.Kraken weapon stats are one thing, but having mitigation on sb weapons instead of dmg is even worse for rouges imo.
Either way I also think it's fine for rouges to have the more useful crit dmg on arti. I think most ppl rum elite maps, so warrior ed isn't an issue either, but mage boss damage idk

Read
11-24-2024, 01:30 PM
Right now that extra crit damage % on rogues is almost completely irrelevant. Run elite indigo which is the most up to date high GL % map in game and you'll find as a Rogue you clear slower regardless of what you do and how much crit damage % u have when compared to a warrior or mage with the same end game items and equal crit damage or lesser crit damage%.

By the way when i say 'slower' i mean runs which are at 24- 30 seconds in its entirety including the opening of chests. The 'slower' here is to emphasize the absolute terrible and pathetic clear overall for rogues in comparison to the other 2 classes. The amount of effort and bs required to proc and kill is not fun at all considering having no Haste% and AOE % and the almost useless Armour % stat after a debuff.

The entire AL community including literally all the Warriors and Mages I have spoken to (ALOT!- yall can confirm too by asking around in game) are not against a buff for rogues. Every one can almost agree the class is so annoying to use. Even I swapped off Rogue after playing for over 10 years as a Rogue.

Read
11-24-2024, 01:35 PM
I honestly don't mind if they give 100% or even 1000% crit damage for warrior and mage, as a Rogue main. No issues whatsoever from me. I'm just so annoyed that they would butcher the Haste% and clear as well as utility of the Rogue after developers themselves saying that players wanted to run any map they want on their own with any class and be able to do everything like clearing/soloing/ etc very well. All classes in my opinion MUST be fun to use. PERIOD. Cuz why not? A game is meant to be fun.

Yet Rogue is lacking. It's just saddening to see no response on such a important issue in game killing the fun for a factor of the player base wanting to stick to their main role for fun.

Adek Nakal
11-24-2024, 09:53 PM
If fun is what u re after just switch to mage or war

Read
11-25-2024, 12:43 AM
Specifically mentioned that I did swap if you read. Pretty sure you don't have to go around telling people to switch either, cuz it happens naturally. If you played Rogue you would know the issues the class has in comparison. And yes, comparison is needed sadly or there is no way of making the devs understand the problem. When running at a high level, there needs to be some aspect the class needing to match the clear and utility of the other 2 classes, or it feels lacking.

Btw, just saying, please try to be a positive voice in the AL community mate, absolutely no point in being a big headed individual within this nice little community AL has. End of the day, every one is just trying to have fun, absolutely no harm in supporting and uplifting people, than a comment like this which is neutral and tries to brush the problem under the rug.

Adek Nakal
11-25-2024, 01:11 AM
I hope that made you feel good,sorry about that

Read
11-25-2024, 01:39 AM
Thank you for acknowledging ones feelings. Good step forward to a positive community. All good in the hood.

dmqp
11-26-2024, 05:48 AM
Helm:
Great proc chance, impossible to see proc visual, perfect proc to support elemental set, ok cooldown.
Armor:
Great proc chance, kraken armor has more noticable proc visual, powerful and long lasting proc vs PvE monsters, ok cooldown.
Artifact:
Great proc chance, very cool proc visual, powerful proc vs PvE monsters, ok cooldown.

This is what i expect from most powerful (arcane) equipment in game. Proc visuals of helm and armor could be better, but it is not very important to me when i play, i often check for proc icons in HUD. What i really dislike is price of new artifact, so sadly it is not for everyone, but that is something players set. Oh, the final visual part of artifact's proc (whirling rings) would be very cool aura in different colors, simple, yet very cool.

Lazzer
11-27-2024, 03:00 PM
Interesting how this thread has been merged by a dev, taking another thread from Suggestions regarding the new artifact which also coincidentally had many comments on 'Rogue buffs'. Happened to a 'Buff Rogue Thread' earlier too, which was moved from suggestions to discussions. It's almost as if STS is looking for player feedback/discussion on the Rogue class. Hopefully people will see this and perhaps voice their thoughts towards some buff to the Rogue class in its clear and overall worth of the class.

I've yet to meet any one in game Rogue/Mage/Warrior in disagreement of a buff to the class, perhaps in a shield proc on Razor Shield (the ability literally says Razor shield yet has no shield, the damage reduction is pointless in hard hitting maps), or even a Haste% increase in a future weapons, similar to the other classes. I literally see no point in playing the class right now when there is so much better utility/clear and overall effectiveness by the other two classes in every map the game has to offer. Honestly feels terrible having picked Rogue. Reached end game and I am utterly disappointed.

Yes the Artifact is good to clear, but buying that on a Rogue is just a joke. Imagine maxing a Rogue just to clear insanely well with the Artifact when a Mage/Warrior clears 5x faster without it (WITH RUSK ALONE) and the Arti just made it 10x better for them?? Lacking shield, lacking AOE, lacking haste%, lacking armour, lacking Hp%.

Please note that I'm not asking for any nerfs for any class, this is just to remind you to PLEASE BUFF THIS CLASS SO WE CAN ALL ENJOY AL. THANK YOU!!

Americanarmy
12-13-2024, 03:07 PM
I honestly don't mind if they give 100% or even 1000% crit damage for warrior and mage, as a Rogue main. No issues whatsoever from me. I'm just so annoyed that they would butcher the Haste% and clear as well as utility of the Rogue after developers themselves saying that players wanted to run any map they want on their own with any class and be able to do everything like clearing/soloing/ etc very well. All classes in my opinion MUST be fun to use. PERIOD. Cuz why not? A game is meant to be fun.

Yet Rogue is lacking. It's just saddening to see no response on such a important issue in game killing the fun for a factor of the player base wanting to stick to their main role for fun.

Rogue needs invunrability in the razor shield skil how come mage and war have invunrability war for 10sec mage for 5.5


Sent from my iPhone using Tapatalk

Cinco
12-16-2024, 01:07 PM
Please feel free to share your comments, feedback, questions and concerns about ALL of the Blood Star items in this thread.

This would include the new accessories and the set bonuses you get from the 6/6.


Thank you very much! :-)

Rikochhan
12-16-2024, 02:08 PM
Sorry but i feel like belt needs a revamped on its proc. Its pretty useless, 15% is too low. Make it atleast 2-3x dmge / speed or atleast armor.

Sent from my 2107113SG using Tapatalk

dmqp
12-16-2024, 02:45 PM
Belt:
Great proc chance, cool visual effect, althought red lightning should be thicker, useless vs PvE monsters (especially those from Elder Woods), ok cooldown.

SB set provides 60% dmg reduction, green dmg reduction elixir provides 25%, that's 85% of total dmg reduction. Isn't dmg reduction capped at 70-75%? Where will i use 15% dmg reduction from belt? Elemental dmg reduction part, well, isn't Elder Woods the only region with Elemental damage/ debuffs making this part of proc completely useless anywhere else in Arlor (other campaigns and events)? Even in Elder Woods this elemental dmg reduction won't do much, best defense in those maps is attack. Kill enemy monsters quick before they start toying you. i guess only place, where it might have use is 20x stacked curse in cursed woods. Now it is just my theory, i have to wait for complete 6/6 set.

I know we don't need another dmg buff, and i wonder what ppl say, but i would be happy to see improved version of kraken's belt proc (+5% of every buff) in blood belt.
- or simply include +30% luck/gold loot with current Blood belt's proc. Everyone farming gold would want +30% gold loot buff with this good proc chance

Candylicks
12-16-2024, 04:19 PM
Belt:

I cannot see the red lightning. It's too short and too brief to notice when you run. I have not found any use for this item and its 'blood energy shield'. A 15% dmg resistance doesn't make a difference to anything in Elder Woods.

This is also a miss for me as rogue.

caabarader
12-16-2024, 06:14 PM
Set is missing flat elemental damage, we got too much % on the set buff/items stats, but what's the point of having a percentage if there's no flat damage? 100% of 0 is still 0.
-----
Belt proc need to be revamped, at the moment it seems that kraken belt proc is still a better option.
-----
Ring finally got a nice proc, but the proc suggests that we draws enemy power, Is this just a text thing or does the enemy actually get debuffed?
-----
Bracelet In my opinion may be inferior to the immortal when it comes to stats, even it having better flat stats/additional stats. Immortal gives 15% stats, and considering that there are players with 4-5k flat stats, those 15% are important, which makes me wonder if adding 5% crit damage, 48 stats and 5% of each elemental damage is enough for choose blood bracelet over immortal. Now talking about proc, the stats addition seems to be also inferior to immortal (20% crit damage), but I believe that the damage caused by the crystals at the end of the proc will compensate, I dislike the fact it push, would be good if we had pull just for once...

recilencia123
12-17-2024, 12:52 AM
15% dmg red from arcane belt 86 vs 20%+ dmg red and speed from arcane 76 belt :P pls buff or change something idk thats upset comparation f

Enviado desde mi iPhone utilizando Tapatalk

Mitsooos
12-18-2024, 03:42 AM
Since you guys have add so many lethality aps i was wondering if some could be add into the new blood set bonus? Ty!

Level 86 Blood Star Bracelet Proc adds 25% lethality, better not add more to set bonus because will kill our slayer mythic sets.

Americanarmy
12-18-2024, 03:47 AM
Level 86 Blood Star Bracelet Proc adds 25% lethality, better not add more to set bonus because will kill our slayer mythic sets.

Lethality should work at 50%-75% health hate how only works at 10% health which us useless at high lvls op gear


Sent from my iPhone using Tapatalk

Mitsooos
12-18-2024, 03:57 AM
Lethality should work at 50%-75% health hate how only works at 10% health which us useless at high lvls op gear


Sent from my iPhone using Tapatalk

Idk with my slayer set and hug pet passive I have killed 10k mobs so far with lethality

Americanarmy
12-18-2024, 04:37 AM
Idk with my slayer set and hug pet passive I have killed 10k mobs so far with lethality

Oh dam thats op i only see it usefull in lower lvl characters other wise in 86 lvl 81 lvl useless cause u insta kill mobs with procs and set


Sent from my iPhone using Tapatalk

Alewwerko
12-18-2024, 11:03 PM
They look great but idk

Lazzer
12-19-2024, 04:04 PM
Rogue needs invunrability in the razor shield skil how come mage and war have invunrability war for 10sec mage for 5.5


Sent from my iPhone using Tapatalk


Yeah developers seem to not care at the moment. Not sure why. It's not even debatable any more whether the class is good or bad now in comparison. Its just absolutely horrible to play the game as Rogue knowing how much more you could be doing as Warrior/Mage in maps.

Cinco or one of the developers need to log into AL as undercover players and ask around about rogue class at end game vs warrior and mage. Maybe that way players can give direct feedback which might hasten efforts to do something about the defensive attributes of the class. Right now plenty of threads/ feedback for this issue doesn't seem to be registering as a problem with the devs.

Pointless buffing and making procs on equipment for Rogue when players just opt to play on a different class instead.
And also for actual feedback, I would like to add that the new arti is amazing. The set bonus and procs are not bad either but I bought and sold it cuz there's no need to have it on my Rogue account.

Americanarmy
12-19-2024, 09:04 PM
Yeah developers seem to not care at the moment. Not sure why. It's not even debatable any more whether the class is good or bad now in comparison. Its just absolutely horrible to play the game as Rogue knowing how much more you could be doing as Warrior/Mage in maps.

Cinco or one of the developers need to log into AL as undercover players and ask around about rogue class at end game vs warrior and mage. Maybe that way players can give direct feedback which might hasten efforts to do something about the defensive attributes of the class. Right now plenty of threads/ feedback for this issue doesn't seem to be registering as a problem with the devs.

Pointless buffing and making procs on equipment for Rogue when players just opt to play on a different class instead.
And also for actual feedback, I would like to add that the new arti is amazing. The set bonus and procs are not bad either but I bought and sold it cuz there's no need to have it on my Rogue account.

End game every class equipemnt is the exact same only thing that changes ur play style is the class skills themselves if we remove class skilss from every class u end up with all 3 classes doing the same thing since all equipment is the same for every class after lvl 81+ also devs need to make community polls before they do event changes or game changes. We the community have no part in that process at all compared to other game community. the community is what makes the game run not the devs we deserve the right to have a say in game changing decisions, thats what i think


Sent from my iPhone using Tapatalk

Lazzer
12-20-2024, 01:28 AM
End game every class equipemnt is the exact same only thing that changes ur play style is the class skills themselves if we remove class skilss from every class u end up with all 3 classes doing the same thing since all equipment is the same for every class after lvl 81+ also devs need to make community polls before they do event changes or game changes. We the community have no part in that process at all compared to other game community. the community is what makes the game run not the devs we deserve the right to have a say in game changing decisions, thats what i think


Sent from my iPhone using Tapatalk

True. If all classes had their abilities removed it would almost be like they were all playing Rogue XD. Right now the only skill i use to clear in indigo effectively in 25 seconds or less with a party is Shadow Shot. Everything else is pointless and slows down runs.

Yup. Community polls will surely help in making Devs to understand peoples perceptions of classes. Cuz it honestly feels like Devs don't run with end game gear in parties with Rogue class or any class for that matter. This makes future updates and gameplay in general feel weirdly imbalanced.

Americanarmy
12-20-2024, 02:43 AM
True. If all classes had their abilities removed it would almost be like they were all playing Rogue XD. Right now the only skill i use to clear in indigo effectively in 25 seconds or less with a party is Shadow Shot. Everything else is pointless and slows down runs.

Yup. Community polls will surely help in making Devs to understand peoples perceptions of classes. Cuz it honestly feels like Devs don't run with end game gear in parties with Rogue class or any class for that matter. This makes future updates and gameplay in general feel weirdly imbalanced.

Yeaa u understand alot on both matters we need a community poll for everything we want to feel included in game making process it can be thru test servers or other of the like before they do major updates that could chamge game and hurt player base


Sent from my iPhone using Tapatalk

dexxiedex
12-20-2024, 04:05 AM
Community polls are a bad idea because everyone is biased by their own interest, whether that'd be their favorite class, gold, merch perspective. It would never result in things that are best for the game in general. Best to leave that up to the devs, that tweak updates based on feedback threads like these.

Americanarmy
12-20-2024, 05:15 AM
Community polls are a bad idea because everyone is biased by their own interest, whether that'd be their favorite class, gold, merch perspective. It would never result in things that are best for the game in general. Best to leave that up to the devs, that tweak updates based on feedback threads like these.

You do have a very very good point i like it my view is changing


Sent from my iPhone using Tapatalk

Lazzer
12-20-2024, 12:42 PM
Community polls are a bad idea because everyone is biased by their own interest, whether that'd be their favorite class, gold, merch perspective. It would never result in things that are best for the game in general. Best to leave that up to the devs, that tweak updates based on feedback threads like these.

Not just a poll. There was a thread which spoke about a poll + a 1 or 2 line comment as to why or why not they are against a buff. So there is justification for those individuals who vote for or against. That way the ridiculous bs comments from trolls can be countered instantly by a decent human with a sane mind.

Bia
12-21-2024, 11:46 AM
i like it , thanks

Megatr0n
12-23-2024, 01:16 PM
you might wanna boost the 6/6 blood set bonus . only helm armor and arti are needed


Sent from my iPhone using Tapatalk

Americanarmy
12-23-2024, 01:43 PM
6/6 set seems atrocious


Sent from my iPhone using Tapatalk

Stefal
12-25-2024, 03:27 AM
Hello, Love the ring proc, Aa is op as evry1 knows already. Helm and armor procs are good.
Huge problem in set is, raw stats difference and passive stats difference on accesorise items, except Arti. Belt and ring have very bad passive stats, that are completely useless, and primary stat difference (compared to Sb) is 5 , and for armor and helm like 25,why is that?
Useless passives on gears like crit % , its only good for warr and mage,while rogues gain 0 benefit from it.
Also Belt proc really needs revamp. Useless for rogue and i think for other classes too. Evry1 keeps using Kraken belt proc instead of Blood one. If changing proc is too big work for you, atleast think about adding passive ( ED/BD, armor% ) as sb belt passive is much better. Make item worth owning,as we spent alot of plat and keys to loot it in locks.
- Stefcrit

navabi
12-25-2024, 03:33 AM
Hello, Love the ring proc, Aa is op as evry1 knows already. Helm and armor procs are good.
Huge problem in set is, raw stats difference and passive stats difference on accesorise items, except Arti. Belt and ring have very bad passive stats, that are completely useless, and primary stat difference (compared to Sb) is 5 , and for armor and helm like 25,why is that?
Useless passives on gears like crit % , its only good for warr and mage,while rogues gain 0 benefit from it.
Also Belt proc really needs revamp. Useless for rogue and i think for other classes too. Evry1 keeps using Kraken belt proc instead of Blood one. If changing proc is too big work for you, atleast think about adding passive ( ED/BD, armor% ) as sb belt passive is much better. Make item worth owning,as we spent alot of plat and keys to loot it in locks.
- Stefcrit

+1


Sent from my iPhone using Tapatalk

Americanarmy
12-25-2024, 03:35 AM
Hello, Love the ring proc, Aa is op as evry1 knows already. Helm and armor procs are good.
Huge problem in set is, raw stats difference and passive stats difference on accesorise items, except Arti. Belt and ring have very bad passive stats, that are completely useless, and primary stat difference (compared to Sb) is 5 , and for armor and helm like 25,why is that?
Useless passives on gears like crit % , its only good for warr and mage,while rogues gain 0 benefit from it.
Also Belt proc really needs revamp. Useless for rogue and i think for other classes too. Evry1 keeps using Kraken belt proc instead of Blood one. If changing proc is too big work for you, atleast think about adding passive ( ED/BD, armor% ) as sb belt passive is much better. Make item worth owning,as we spent alot of plat and keys to loot it in locks.
- Stefcrit

Plus 1 to this i dont get it shouldnt arcane 86 be 3x stronger then kraken and sb and zaar


Sent from my iPhone using Tapatalk

Rikochhan
12-25-2024, 08:20 AM
Hello, Love the ring proc, Aa is op as evry1 knows already. Helm and armor procs are good.
Huge problem in set is, raw stats difference and passive stats difference on accesorise items, except Arti. Belt and ring have very bad passive stats, that are completely useless, and primary stat difference (compared to Sb) is 5 , and for armor and helm like 25,why is that?
Useless passives on gears like crit % , its only good for warr and mage,while rogues gain 0 benefit from it.
Also Belt proc really needs revamp. Useless for rogue and i think for other classes too. Evry1 keeps using Kraken belt proc instead of Blood one. If changing proc is too big work for you, atleast think about adding passive ( ED/BD, armor% ) as sb belt passive is much better. Make item worth owning,as we spent alot of plat and keys to loot it in locks.
- Stefcrit+1, sb pieces have 15% ms also which is huge for us.

Sent from my 2107113SG using Tapatalk

Megatr0n
12-26-2024, 09:46 AM
blood belt needs better proc . maybe x6 primary stat or something


Sent from my iPhone using Tapatalk

capeo
12-26-2024, 10:28 AM
So far I don't see how the arc set is better then a mix of star beast and arcs.

Okay, have the 6 piece set now and I'm lost.

What is the point of % elemental damage if the set doesn't do elemental damage?

After some testing I don't see a single thing the set does better then what we already have. Using all the pieces isn't better then star beast/ arc combo in any way. All it does is mess my load outs up and now I need more jewels. Hundreds of dollars and God knows how much gold and I can't see a single thing that's better or worth the investment.. Should have just let some one else figure out it's a waste of money.

Elec
12-27-2024, 02:54 AM
Just tested 6/6 blood set.
It's not just worst than elemental sets but horribly bad.
I don't even understand what's the point of these new blood gears.

I didn't have gems, maybe it will be better with full gems, but I don't see this being superior than elemental sets even with full gems which will cost an extra few hundred millions.

Bad on mobs, bad on boss, don't feel anything in even cursed map.
These need some changes on these if you want peole to open event locks more.

I suggest to increase 6 set buff, change procs of ring and bracelet to help actually more dmg. Right now they gives nothing.

Megatr0n
12-27-2024, 04:58 AM
brace ring and belt need a super buff . sad


Sent from my iPhone using Tapatalk

iulicutu
12-27-2024, 11:03 AM
I don't even understand what's the point of these new blood gears.
the point is to clutter the pool
so that when the transition is made to the guaranteed being lvl 86 arcanes you will have more trash to get
they're not meant to be useful cmon let's be serious
their only purpose is to just be there

capeo
12-27-2024, 03:57 PM
Tried the full set in pvp for the last 2 days and got absolutely destroyed.

Americanarmy
12-27-2024, 04:01 PM
Tried the fl set in pvp for the 2 days and got absolutely destroyed.

Whats fl


Sent from my iPhone using Tapatalk

Stefal
12-29-2024, 07:13 AM
Can we get answer maybe, is there intentions of buffing the belt? Because even when you do nerf kraken this belt will be useless.

Stefal
01-02-2025, 01:59 PM
Got the Brace,tested it. I like the proc, tho ppl say its weak compared to immo (i agree) still usefull item.
Could u do something about explosion part being late tho?

|Ares|
01-03-2025, 08:24 AM
Long story short
- helmet is great
- armor is fine but proc rate is still bit questionable sometimes
- artifact is probably best piece out of all 6 items, its amazing
- belt's stats and proc as for item on its own really underwhelming and pretty useless, either change it or give a heavy buff cause even wrangler belt from 76 expansion outclasses it
- ring stat duration proc is too short (make it 10s at least), buff the stats of item itself as well, besides in general proc isn't really that phenomenal
- bracelet is same as with belt and ring, stats to fix, proc underwhelming, require buffs

Nerffer
01-03-2025, 09:27 AM
3/3 arti helm armor are great, i havent tried the other pieces. But is there a bug that prevent the arti to proc? Especially on rogue. Many of my rogue friends felt that too. For example when kraken daggs already proc, it feels like arti is hard to proc, even tho it should be easier cuz of more damage deals on enemies. But the fact is, sometimes the arti didnt proc until the daggs proc runs out. Please check this matter, Thanks.

Americanarmy
01-03-2025, 09:37 AM
3/3 arti helm armor are great, i havent tried the other pieces. But is there a bug that prevent the arti to proc? Especially on rogue. Many of my rogue friends felt that too. For example when kraken daggs already proc, it feels like arti is hard to proc, even tho it should be easier cuz of more damage deals on enemies. But the fact is, sometimes the arti didnt proc until the daggs proc runs out. Please check this matter, Thanks.

Agree with this


Sent from my iPhone using Tapatalk

imfeared
01-03-2025, 01:22 PM
3/3 arti helm armor are great, i havent tried the other pieces. But is there a bug that prevent the arti to proc? Especially on rogue. Many of my rogue friends felt that too. For example when kraken daggs already proc, it feels like arti is hard to proc, even tho it should be easier cuz of more damage deals on enemies. But the fact is, sometimes the arti didnt proc until the daggs proc runs out. Please check this matter, Thanks.

Sometimes it's one hit proc others it's 1000 hits. Agree something feels odd or inconsistent about the proc rate

|Ares|
01-03-2025, 06:40 PM
3/3 arti helm armor are great, i havent tried the other pieces. But is there a bug that prevent the arti to proc? Especially on rogue. Many of my rogue friends felt that too. For example when kraken daggs already proc, it feels like arti is hard to proc, even tho it should be easier cuz of more damage deals on enemies. But the fact is, sometimes the arti didnt proc until the daggs proc runs out. Please check this matter, Thanks.

Im actually gonna second that, sometimes arti won't proc on the map until you actually remap. Especially with kraken claws.

Americanarmy
01-03-2025, 06:55 PM
Im actually gonna second that, sometimes arti won't proc on the map until you actually remap. Especially with kraken claws.

100%


Sent from my iPhone using Tapatalk

Stefal
01-04-2025, 12:42 PM
3/3 arti helm armor are great, i havent tried the other pieces. But is there a bug that prevent the arti to proc? Especially on rogue. Many of my rogue friends felt that too. For example when kraken daggs already proc, it feels like arti is hard to proc, even tho it should be easier cuz of more damage deals on enemies. But the fact is, sometimes the arti didnt proc until the daggs proc runs out. Please check this matter, Thanks.

+1 on this. Proc is unconsistent. No chance on mixing cooldowns,since u never know when it gonna proc

dmqp
01-07-2025, 11:03 AM
So i got bracelet and i'll put together feedback for pieces i have:

GOOD
Helm:
Great proc chance, did not see proc visual yet after weeks of usage, great proc for PvE, ok cooldown.
Armor:
Great proc chance, decent proc visual, powerful and long lasting proc for PvE, ok cooldown.
Artifact:
Great proc chance, very cool proc visual, broken proc for PvE, ok cooldown.

BAD (wish i can sell)
Belt:
Great proc chance, nice visual effect of red lightning, useless proc for PvE (sb set buff kills it) completely, ok cooldown.
Bracelet:
Great proc chance, cool final explosion effect, worse than 81 bracelet in PvE, ok cooldown.

Result: Helm, Armor and Artifact should be used for 3/6 blood set for bonus stats.

suggestions:
- Belt's proc is completely useless, because sb set buff lasts longer and has higher dmg reduction.
- Bracelet is steamrolled with Immortal Bracelet (both stats and proc). In stats its 15% str, in proc its 20% crit dmg.
- Bracelet could be good for temple in 1 scenario: when you goof in wave and need to run to safety, i can imagine 4s push/stun might be handy there, but well, it does not stun all, so with my luck that one non-stunned enemy would insta-kill me anyway.

Both pieces provide % elemental damage and will get better once Blood weapons and amulet are out, but keep in mind not every single player of your game can buy full Blood set to have use for bad blood pieces. I am just guessing here weapons will make them good, but fact is they are bad on their own, so i would like to see some changes to both:

1. stats of belt are ok, but rework proc to be slighty better version of kraken belt proc.
2. improve both stats and proc of blood bracelet to be slighty better than immortal bracelet. +16% primary (+1% over immo) added to stat and +22% crit dmg (+2% over immo) added to proc would do.

ty

Mailo
01-07-2025, 02:36 PM
Cómo puedo contactarme con algún gm,tengo un problema de recarga,pero por apoyo no encuentro solución y no me responden

dmqp
01-16-2025, 04:18 AM
So i got bracelet and i'll put together feedback for pieces i have:

GOOD
Helm:
Great proc chance, did not see proc visual yet after weeks of usage, great proc for PvE, ok cooldown.
Armor:
Great proc chance, decent proc visual, powerful and long lasting proc for PvE, ok cooldown.
Artifact:
Great proc chance, very cool proc visual, broken proc for PvE, ok cooldown.

BAD (wish i can sell)
Belt:
Great proc chance, nice visual effect of red lightning, useless proc for PvE (sb set buff kills it) completely, ok cooldown.
Bracelet:
Great proc chance, cool final explosion effect, worse than 81 bracelet in PvE, ok cooldown.

Result: Helm, Armor and Artifact should be used for 3/6 blood set for bonus stats.

suggestions:
- Belt's proc is completely useless, because sb set buff lasts longer and has higher dmg reduction.
- Bracelet is steamrolled with Immortal Bracelet (both stats and proc). In stats its 15% str, in proc its 20% crit dmg.
- Bracelet could be good for temple in 1 scenario: when you goof in wave and need to run to safety, i can imagine 4s push/stun might be handy there, but well, it does not stun all, so with my luck that one non-stunned enemy would insta-kill me anyway.

Both pieces provide % elemental damage and will get better once Blood weapons and amulet are out, but keep in mind not every single player of your game can buy full Blood set to have use for bad blood pieces. I am just guessing here weapons will make them good, but fact is they are bad on their own, so i would like to see some changes to both:

1. stats of belt are ok, but rework proc to be slighty better version of kraken belt proc.
2. improve both stats and proc of blood bracelet to be slighty better than immortal bracelet. +16% primary (+1% over immo) added to stat and +22% crit dmg (+2% over immo) added to proc would do.

ty

Bonus info:

I tried to give a 2nd chance to new belt and bracelet so i picked map with a lots of enemies (cursed woods). Sorry to say, but belt has no use at all. Whether the proc was active or not, the effect was 0. Bracelet is the same. Proc description contains lots of fancy text, but stats of bracelet are way below stats of immortal one, and proc itself does not make much of a difference in fight. I see few lethality kills per map (remember, i had ran cursed woods with x3 minions), but it is nothing crazy. For significant number of lethality kills i would need to use more lethality % pieces (full set), but who wants to use weak set instead of high dmg set? Explosion part at the end is rather annoying, i am ready to finish mobs or proc bosses, but explosion pushes them miles away from me.

Helm, armor, artifact: big impact in battle, helm + armor provide speed, haste and dmg, artifsct itself is very strong to melt enemy.
Belt and Bracelet: very low impact in battle, belt has ok stats but no proc, bracelet has bad stats and proc, that does not change much in battle


Belt requires rework of proc, stats are good.
Bracelet is outperformed in both stats and proc by immortal bracelet. If you would buff at least stats to match those of immortal bracelet i would be satisfied.

Ty

Mitsooos
01-16-2025, 05:00 AM
I didn't like the idea of class specific equipment (ring, belt,artifact) on blood star , some people like mixing stats .

recilencia123
01-16-2025, 09:11 AM
Bonus info:

I tried to give a 2nd chance to new belt and bracelet so i picked map with a lots of enemies (cursed woods). Sorry to say, but belt has no use at all. Whether the proc was active or not, the effect was 0. Bracelet is the same. Proc description contains lots of fancy text, but stats of bracelet are way below stats of immortal one, and proc itself does not make much of a difference in fight. I see few lethality kills per map (remember, i had ran cursed woods with x3 minions), but it is nothing crazy. For significant number of lethality kills i would need to use more lethality % pieces (full set), but who wants to use weak set instead of high dmg set? Explosion part at the end is rather annoying, i am ready to finish mobs or proc bosses, but explosion pushes them miles away from me.

Helm, armor, artifact: big impact in battle, helm + armor provide speed, haste and dmg, artifsct itself is very strong to melt enemy.
Belt and Bracelet: very low impact in battle, belt has ok stats but no proc, bracelet has bad stats and proc, that does not change much in battle


Belt requires rework of proc, stats are good.
Bracelet is outperformed in both stats and proc by immortal bracelet. If you would buff at least stats to match those of immortal bracelet i would be satisfied.

Ty

it's good stats, just wait arcane 86 weapons and u will see @.@


Enviado desde mi iPhone utilizando Tapatalk

dmqp
01-17-2025, 03:42 AM
it's good stats, just wait arcane 86 weapons and u will see @.@


Enviado desde mi iPhone utilizando Tapatalk

I hope you are right, because currently blood bracelet is worse than immo by big margin. I can see % elemental dmg in blood pieces, and i would not mind for full blood set (weapon included) to work as elemental set. In that case each blood piece would be important regardless of stats/ procs. Let's see.

chrizb
01-22-2025, 01:46 AM
i like the proc, makes me want to farm longer with this new gear

dmqp
02-16-2025, 12:31 PM
Are you going to make any changes to the Blood Belt & Bracelet based on feedback, or are they finalized? Just asking since it's been a while since they were released.

capeo
02-16-2025, 01:24 PM
I don't think the % elemental damage is actually working correctly. Weapons or accessories. If they are working as intended it's not enough to justify actually using them.

Americanarmy
02-16-2025, 01:45 PM
I don't think the % elemental damage is actually working correctly. Weapons or accessories. If they are working as intended it's not enough to justify actually using them.

Bump this


Sent from my iPhone using Tapatalk

Shizue_
02-19-2025, 09:29 AM
Hi, I wanted to say thanks for fixing the bug on the chains really appreciate it! However, we’d like to request a buff for the Blood accessories (Belt, Brace, and Ring), as they currently feel underperforming. Even though krak is nerf this accessories are still noticeably better. Additionally, the stats on blood accessories could use some adjustments. If a rework is too much. perhaps you could implement a similar mechanic to what Kraken accessories have for example, how other accessories add a buff on weapon, helm and armor.

Sent from my NX669J using Tapatalk

Midgard_papa
02-26-2025, 01:49 PM
More spirit xp events plz

Sent from my Pixel Fold using Tapatalk

Wizzzaq
02-26-2025, 05:57 PM
Hello everyone,

This topic is about the base stats of blood star items.
The blood star items were promised to be a competer against the 5/5 elemental sets builds.

Now with Ursoth event, we will have a 8/8 blood set.
Every blood item has % elemental stats as base stats or procs/buffs.
But no elemental damage base stats.
This means that we have no elemental damage output if you have no elemental gems in your blood star items.

How is this possible? What's the point in these stats them?
You either give us the elemental damage base stats on every blood item.
Or remove the % elemental damage base stats, buffs/procs and give us better general stats.

I still think, in my opinion, we need to stop with this whole elemental damage system.
It's confusing, complicated and not clear enough in how it works.

Just go back to using normal gear for bosses.

Also apparently elemental items have invisible item descriptions stats.
Can you guys please fix this? Transparency is important.

Americanarmy
02-26-2025, 06:02 PM
Hello everyone,

This topic is about the base stats of blood star items.
The blood star items were promised to be a competer against the 5/5 elemental sets builds.

Now with Ursoth event, we will have a 8/8 blood set.
Every blood item has % elemental stats as base stats or procs/buffs.
But no elemental damage base stats.
This means that we have no elemental damage output if you have no elemental gems in your blood star items.

How is this possible? What's the point in these stats them?
You either give us the elemental damage base stats on every blood item.
Or remove the % elemental damage base stats, buffs/procs and give us better general stats.

I still think, in my opinion, we need to stop with this whole elemental damage system.
It's confusing, complicated and not clear enough in how it works.

Just go back to using normal gear for bosses.

Also apparently elemental items have invisible item descriptions stats.
Can you guys please fix this? Transparency is important.

Preach brother preach i been stuck up on this same question of yours since release of elemental dmg


Sent from my iPhone using Tapatalk

Danielwij23
02-26-2025, 09:45 PM
Hello everyone,

This topic is about the base stats of blood star items.
The blood star items were promised to be a competer against the 5/5 elemental sets builds.

Now with Ursoth event, we will have a 8/8 blood set.
Every blood item has % elemental stats as base stats or procs/buffs.
But no elemental damage base stats.
This means that we have no elemental damage output if you have no elemental gems in your blood star items.

How is this possible? What's the point in these stats them?
You either give us the elemental damage base stats on every blood item.
Or remove the % elemental damage base stats, buffs/procs and give us better general stats.

I still think, in my opinion, we need to stop with this whole elemental damage system.
It's confusing, complicated and not clear enough in how it works.

Just go back to using normal gear for bosses.

Also apparently elemental items have invisible item descriptions stats.
Can you guys please fix this? Transparency is important.


276045

This Status have 35% Nature Damage ,Some.People said this damage it means if u have 1M damage ,350K Nature and 650 Normal Damage ,and Idk this opinion is true or not , need explanation STS for this issue Thanks

Wizzzaq
02-27-2025, 05:58 AM
276045

This Status have 35% Nature Damage ,Some.People said this damage it means if u have 1M damage ,350K Nature and 650 Normal Damage ,and Idk this opinion is true or not , need explanation STS for this issue Thanks

I know weapon has elemental damage.
I'm talking about the other 7 blood star items.

Wizzzaq
02-27-2025, 01:16 PM
Blood star set 8/8 should be stronger than SB set 8/8.
Or stronger than mix 3/3 blood star, 3/3 SB and immortal bracelet.

It's lvl 86 arcane items for a reason.
Arcane items should be better than lvl 86 mythic items.
Just pure logic.

Apocalyptis
02-28-2025, 03:56 AM
Blood star set 8/8 should be stronger than SB set 8/8.
Or stronger than mix 3/3 blood star, 3/3 SB and immortal bracelet.

It's lvl 86 arcane items for a reason.
Arcane items should be better than lvl 86 mythic items.
Just pure logic.

-1
ItÂ’s more fun to have more options than 1 super op set.

Tekila
02-28-2025, 05:00 AM
Blood star set 8/8 should be stronger than SB set 8/8.
Or stronger than mix 3/3 blood star, 3/3 SB and immortal bracelet.

It's lvl 86 arcane items for a reason.
Arcane items should be better than lvl 86 mythic items.
Just pure logic.It is already stronger in terms of proc and stats.
It is cool to have the need of getting multiple set who can work together.

Envoyé de mon SM-G950F en utilisant Tapatalk

Americanarmy
02-28-2025, 09:56 PM
https://uploads.tapatalk-cdn.com/20250301/b373516a05f9e088f79ccedaa369ac94.jpg

Blood set missing 15% chance to remove rot slime fatal fungi and star blight toxin what yall think cause i think some people will have hard time dealing with toxins with pure 8/8 set and need to use special antidotes


Sent from my iPhone using Tapatalk

Danielwij23
02-28-2025, 11:41 PM
https://uploads.tapatalk-cdn.com/20250301/b373516a05f9e088f79ccedaa369ac94.jpg

Blood set missing 15% chance to remove rot slime fatal fungi and star blight toxin what yall think cause iam having hard time dealing with toxins with pure 8/8 set and need to use special antidotes


Sent from my iPhone using Tapatalk

Calm bro ,still have Gun n Staff Blood to launching

Americanarmy
03-01-2025, 12:41 AM
Calm bro ,still have Gun n Staff Blood to launching

Yes yes i see correct


Sent from my iPhone using Tapatalk

dmqp
03-05-2025, 03:40 PM
Hi,

I have compared Full Blood (8/8) to a mix of Blood/SB (which I call a hybrid set), and I believe Full Blood could use a little tweaking:

1. Add +9% Crit Chance to the Blood Amulet stats (warrior needs that)
- The SB amulet has +9%, so the Blood one should have it too.
- With the hybrid set, I can reach 98% Crit Chance, while Full Blood caps at 85%, which makes a noticeable difference.

2. Add Elemental DoT to the Blood Belt
- I’m still trying to figure out the best use for the Blood Belt’s proc.
- If you added an Elemental DoT to the belt, it would synergize with the % Elemental Damage on Blood pieces. There could also be a rule that the DoT remains active only in the 8/8 set.

If nothing changes, that’s okay—I can always use the hybrid set. But I thought it was worth suggesting something to improve Full Blood a little. More info (images, details of sets) sent in PM.

Thanks!

Yuggernaut
03-05-2025, 04:02 PM
so in your test, the build of 3/3 blood + 3/3 sb wins vs the blood 8/8?
its sad for me because I waste gold in the 8/8 blood set then...

maybe if they add like 2% stats to every piece should work better than the hydrid set? I think Chessbunny said that the 8/8 blood set wouldn't have any more buff, so :/

(I like so much the 8/8 build to be honest, don't lose hope)

dmqp
03-05-2025, 04:08 PM
so in your test, the build of 3/3 blood + 3/3 sb wins vs the blood 8/8?
its sad for me because I waste gold in the 8/8 blood set then...

maybe if they add like 2% stats to every piece should work better than the hydrid set? I think Chessbunny said that the 8/8 blood set wouldn't have any more buff, so :/

(I like so much the 8/8 build to be honest, don't lose hope)

Yes, both of my sets have the same EBD awaken and the same gems, and I was using the same method to proc things. The difference is not big—I could kill Lb Orrick/Hydra about 2–3 seconds slower with full blood set. So, the Nature Damage from Full Blood is working hard to narrow the gap in stats. I believe that if these suggestions were implemented, Full Blood (war class) would reach the power of the hybrid set or be slightly stronger. That would be fun.

capeo
03-13-2025, 08:53 AM
I want to mention, again, the amulet will never proc in pvp if you keep the mechanic of multiple kills for proc. It should be damage like everything else.

Americanarmy
03-13-2025, 09:00 AM
Yes, both of my sets have the same EBD awaken and the same gems, and I was using the same method to proc things. The difference is not big—I could kill Lb Orrick/Hydra about 2–3 seconds slower with full blood set. So, the Nature Damage from Full Blood is working hard to narrow the gap in stats. I believe that if these suggestions were implemented, Full Blood (war class) would reach the power of the hybrid set or be slightly stronger. That would be fun.

For me full 8/8 blood is stronger then 3/3sb 3/3blood-immortal i just proc cosmic buff and immortal brace then swap to 8/8blood proc all of it and i do 2-15 mill more dmg then blood/sb hybrid set and i dont have dex% on my 8/8 blood just boss and elite dmg and all flawless/corruption 50/50 and this on rogue also i get 1.5m base dmg stats by proc cosmic buff then procing krak bow belt then swaping to bld/star set insane tik dmg from krak bow on hedo but bow proc short so i normally use it on last phase of hedo i just do solo ebp with cosmic/immortal buff and 8/8blood and moonshade curse then last phase use kraken and boss ability


Sent from my iPhone using Tapatalk

dmqp
03-13-2025, 11:25 AM
For me full 8/8 blood is stronger then 3/3sb 3/3blood-immortal i just proc cosmic buff and immortal brace then swap to 8/8blood proc all of it and i do 2-15 mill more dmg then blood/sb hybrid set and i dont have dex% on my 8/8 blood just boss and elite dmg and all flawless/corruption 50/50 and this on rogue also i get 1.5m base dmg stats by proc cosmic buff then procing krak bow belt then swaping to bld/star set insane tik dmg from krak bow on hedo but bow proc short so i normally use it on last phase of hedo i just do solo ebp with cosmic/immortal buff and 8/8blood and moonshade curse then last phase use kraken and boss ability


Sent from my iPhone using Tapatalk

Interesting. It’s the opposite for me. The boss ability is great for spotting differences. When I use a hybrid set, my explosions deal greater damage. (For example, when a full Blood set reaches a maximum explosion damage of 16M, the hybrid set can reach 17M). The same applies to the DoT from the chain—I see slightly higher numbers with the hybrid set. Both sets use Eye gems and Boss Breaker jewels, and both have almost identical awakes.

It’s been some time, and I’ve gotten used to the hybrid set. I’m not using an 8/8 Blood set anywhere, just those 4-5 good pieces for their procs. My Blood set has to be from a Wish. :-)

Americanarmy
03-13-2025, 11:42 AM
Interesting. It’s the opposite for me. The boss ability is great for spotting differences. When I use a hybrid set, my explosions deal greater damage. (For example, when a full Blood set reaches a maximum explosion damage of 16M, the hybrid set can reach 17M). The same applies to the DoT from the chain—I see slightly higher numbers with the hybrid set. Both sets use Eye gems and Boss Breaker jewels, and both have almost identical awakes.

It’s been some time, and I’ve gotten used to the hybrid set. I’m not using an 8/8 Blood set anywhere, just those 4-5 good pieces for their procs. My Blood set has to be from a Wish. :-)

Lol i send u pic of my set in pm


Sent from my iPhone using Tapatalk

Shizue_
03-28-2025, 08:21 AM
I want to mention, again, the amulet will never proc in pvp if you keep the mechanic of multiple kills for proc. It should be damage like everything else.I'll just bump this, please do consider this @Cinco @asommers

Sent from my NX669J using Tapatalk

alainalvar1988
03-29-2025, 07:23 PM
whats g0in 0n? why is it mythic set 5 wit blood set 3 is far m0re str0nger than using bl0od set 8/8. i mean cm0n. wat is hapenning. even 3/3 SB with bl0od str0nger than 8/8 blo0dset. wats g0in 0n? realy.

ign: sagenote

Americanarmy
03-29-2025, 07:26 PM
whats g0in 0n? why is it mythic set 5 wit blood set 3 is far m0re str0nger than using bl0od set 8/8. i mean cm0n. wat is hapenning. even 3/3 SB with bl0od str0nger than 8/8 blo0dset. wats g0in 0n? realy.

ign: sagenote

My mixed sb bloood set 5.6k dex was weaker then my 8/8 blood set in terms of dmg even tho 8/8 blood had 3.4kdex iam able to ebp solo hedo with it all my awakes is elite and boss dmg idk why 3/3bld 3/3sb was weaker tho in terms of dmg on blood proc DOT and that is my dmg capped out in stats at 1.6m and 8/8 blood at 950k werid but for now i stick with 8/8 blood might be diff for everyone


Sent from my iPhone using Tapatalk

dmqp
04-01-2025, 04:26 AM
There is really no use for 8/8 blood and it is weaker than mix of sb + blood pieces whether you use eye/fury gems or nature gems. Equally awakened 8/8 blood is weaker than 3 sb 3 blood in damage output, i have been testing it for some time and nobody can prove me otherwise. After playing around with /stats command i have found issue with protection numbers from sb set, sent pm to dev. This finding brought me an idea, tho.

Full sb provides greater protection and on top of that cosmic killer buff (+200% dmg +60% dmg reduction) while Full Blood provides nothing of that sort. I would like to see cosmic killer (could be called blood killer) in 8/8 blood set:
+225% DMG (+25% over Sb),
+25% ELEMENTAL DMG (+25% over Sb),
+60% DMG REDUCTION (+0% over Sb),
+25% ELEMENTAL REDUCTION (+25% over Sb)

This way 8/8 blood will provide greater buff than full Sb and players get motivation to collect all pieces, even bad pieces (belt/ring/bracelet). Of course cosmic killer from SB and blood killer from full blood can't be stacked, whichever is activated first is active. It would help in cursed woods too to have protection from full blood, mobs would not eat me for snack the moment i touch them with 8/8 blood.

Ty