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View Full Version : Keys and crate discrimination



zynkor
10-27-2024, 03:54 PM
Hi,

I am wondering why are we limited in using keys only for the "non-class specific" crates, while other crate types must be opened using plat?

I mean, keys have to be bought using plat, and 50 key = 50 plat, so plat-key rate seems to be 1:1. So then, wouldn't it be fair to let people use keys on every crate just like plat? Same problem exists at the cursed elder woods crate vendor, where crates can only be opened using plat. Making this change would make keys much more useful overall in the game's economy.

Thanks

Wortwechsel
10-27-2024, 04:06 PM
Hi,

I am wondering why are we limited in using keys only for the "non-class specific" crates, while other crate types must be opened using plat?

I mean, keys have to be bought using real $ just like plat, and 50 key = 50 plat, so plat-key rate seems to be 1:1. So then, wouldn't it be fair to let people use keys on every crate just like plat? Same problem exists at the cursed elder woods crate vendor, where crates can only be opened using plat. Making this change would make keys much more useful overall in the game's economy.

Thanks

++++1111

Greets

Wortwechsel

Rottings
10-27-2024, 04:18 PM
"keys have to be bought with real $$", i dont understand the argument, if you wanna open elder lockeds, use plat instead of buying keys?

zynkor
10-27-2024, 04:25 PM
"keys have to be bought with real $$", i dont understand the argument, if you wanna open elder lockeds, use plat instead of buying keys?

It's not just about the cursed elder crates. Look in the halloween vendor shop and you will see.
This issue concerns people who do not or cannot buy plat, but instead can afford to buy keys in-game. Keys should be granted the same power as plat in the context of opening crates, since it's literally the same thing.

Rottings
10-27-2024, 07:55 PM
You dont want class specific crates anyways, trust me, better off using keys on the regular lockeds for 15

even then, i think these event crates are dog

zynkor
11-06-2024, 09:10 PM
Bump this is still a problem