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View Full Version : Final boss of the Elder campaign is a pinăta?



dreoelak
11-26-2024, 10:31 AM
As far as I'm concerned, the whole encounter consists of you standing in one place, procing gear 3 times, while the boss does absolutely nothing. I genuinely can't understand why this is deemed an acceptable difficulty for a campaign's finale, which will also be the main farming spot for months (if not years). Do you enjoy farming hedo? If the answer is yes, what makes it enjoyable for you?

On a completely unrelated note: Am I correct to assume that 10 damage from curse gems and 10 damage from elemental gear are identical in terms of damage output. For example: 2 curse gems in an elemental amulet will double its elemental damage output, right? Ain't it completely broken? One of the strongest gems in the game being infinitely stackable...

dmqp
11-26-2024, 11:17 AM
I do agree there should be bigger fight with Alien Hedourah, arena is so big and we all fight boss by sitting in 1 spot, not to mention boss does not deal dmg at all, but we are in minority. Would people run this map if it is reworked by STS? I highly doubt it. STS did buff hp of boss 2 times and forum was full of cry, so they had to make it easier. It is evident people prefer easy maps. Take Elder woods campaign maps for comparison. Map 1 and 2 are empty, because debuffs are unforgiving there, while Indigo caverns, map that feels like Brackenridge is full of players. I guess STS came up with Cursed Woods for those, who want challenge.

Edit: people want easy gold, that's it