View Full Version : Suggestion - Elite dungeon

11-23-2012, 01:11 PM
Since the mobs take 10x as long to kill and deal so much more damage, i would suggest that the same multiplier for health/damage be used on the experience gain and gold drops.

XP gains to make it worth while for a lvl 15 to go in as a viable option compared to tombs, kraag, or hauntlet.
Gold, to make up for potion use and time taken.