View Full Version : just few ideas for the game
Pvpkings
01-17-2025, 07:48 AM
hello everyone, my suggestion is reduce the amout of gold we can get in the isle of night map in the l110 campain cause i noticed peoples botting in the map 24h, even groups, i recommend to get like - 50% gold on that map.
at the l115 campain its still possible to earn very good amout of gold in team plays and there you need to play active, thx
another thing is at pvp i think without passive dmg and speed would be better so then we don't need to keep switch skill points always to adjust our opponent playstyle special at l71 pvp
i would also recommend that to create a very balanced pvp game or just recreate honor pvp for l115 players with l115 honor gear what is should be similar to the l110 honor pvp before its messed up (probably cause the passive skills). the new l115 set should cost like 50 or 100 plat and be tradeable so it's worth for sts to make it and we can enjoy pvp again with a little cost
MageFFA
01-17-2025, 03:39 PM
To hijack this thread I have a few fixes for PvP that could be implemented.
Level 30-45 Honor is borderline unplayable as long as we continue to have below 90 hit, 5 H/s and 10 M/s. With hit being so low you’ll have often miss streaks where maybe 2 of 9 skills land. With how fast paced 30/45 honor is one miss will impact gameplay. The mana and health regen situation as equally as bad as the lack of hit. Mage fights often reach a point where you spend 10 seconds autoing each other to death because 11 mana regen isn’t enough. For bears and birds no health regen makes it harder to deal with healers who can just run away to safety while chunking our health. Below is the what i think should be copied and pasted onto Ring Of Honors for each specific class.
15 Damage, 15% Crit, 10 Hit%, 10 H/s, 8 M/s added to Birds added to Archer Ring Of Honor
10% Crit, 10% Hit, 10 M/s added to Mage Ring Of Honor
3% Crit, 10% Hit, 16 H/s, 5 M/s, 15 Armor added to Warrior Ring Of Honor
4% Crit, 5% Hit, 12 H/s, 10 M/s, 10 Armor added to Paladin Ring Of Honor
10% Crit, 5 Hit%, 9 H/s, 5 M/s added to Ranger Ring Of Honor
Level 20 Haunted Castle Bat Sword, Staff, and Bow needs to have all of their armor taken away or at least dropped to 3 maximum. These haunted weapons would have been perfect if not for the fact that a 2H with Sword has more than even a level 40, excluding elites, bear using plat sword and plat shield.
Passives should have a minimum level requirement of 65 to free up skill points in certain levels like 35. There’s simply no way to max buffs, damage abilities, and passives without having to cut corner. For some classes it’s best not to run passives at all as the trade off of is just not worth it. Another reason is how much passives scale with high damage weapons like long swords. A35 fox with bugged shred, shred takes double the amount of armor it says it’s supposed to, could easily one shot a full tank bear in a single auto. At 61 a Sanguine Bow Fox easily 4 taps a orlok bear through 230 armor and 5 sturdiness.
I’d also like to see a further nerf towards 25 Elites. The weaker these items become the more levels are brought back. WHAMM, BLAMM, and ZAMM are still the best armors til 50 where they are FINALLY beaten out by something else, which so happens to be a level 50 elite armor that’s hurting PvP in level 71.
MageFFA
01-17-2025, 09:22 PM
hello everyone, my suggestion is reduce the amout of gold we can get in the isle of night map in the l110 campain cause i noticed peoples botting in the map 24h, even groups, i recommend to get like - 50% gold on that map.
at the l115 campain its still possible to earn very good amout of gold in team plays and there you need to play active, thx
another thing is at pvp i think without passive dmg and speed would be better so then we don't need to keep switch skill points always to adjust our opponent playstyle special at l71 pvp
i would also recommend that to create a very balanced pvp game or just recreate honor pvp for l115 players with l115 honor gear what is should be similar to the l110 honor pvp before its messed up (probably cause the passive skills). the new l115 set should cost like 50 or 100 plat and be tradeable so it's worth for sts to make it and we can enjoy pvp again with a little cost
Honestly. I don’t know how balancing endgame is possible nowadays with the new level 11/12 skills. Even for me this seems like something that will take a couple weeks of trial and error. 105 Honor gear could be the main set but we will need to drop the health from 3K to 1.5K maximum. This will require a lot of different patches before it truly succeeds.
mattypl
01-17-2025, 10:08 PM
To hijack this thread I have a few fixes for PvP that could be implemented.
Level 30-45 Honor is borderline unplayable as long as we continue to have below 90 hit, 5 H/s and 10 M/s. With hit being so low you’ll have often miss streaks where maybe 2 of 9 skills land. With how fast paced 30/45 honor is one miss will impact gameplay. The mana and health regen situation as equally as bad as the lack of hit. Mage fights often reach a point where you spend 10 seconds autoing each other to death because 11 mana regen isn’t enough. For bears and birds no health regen makes it harder to deal with healers who can just run away to safety while chunking our health. Below is the what i think should be copied and pasted onto Ring Of Honors for each specific class.
15 Damage, 15% Crit, 10 Hit%, 10 H/s, 8 M/s added to Birds added to Archer Ring Of Honor
10% Crit, 10% Hit, 10 M/s added to Mage Ring Of Honor
3% Crit, 10% Hit, 16 H/s, 5 M/s, 15 Armor added to Warrior Ring Of Honor
4% Crit, 5% Hit, 12 H/s, 10 M/s, 10 Armor added to Paladin Ring Of Honor
10% Crit, 5 Hit%, 9 H/s, 5 M/s added to Ranger Ring Of Honor
Level 20 Haunted Castle Bat Sword, Staff, and Bow needs to have all of their armor taken away or at least dropped to 3 maximum. These haunted weapons would have been perfect if not for the fact that a 2H with Sword has more than even a level 40, excluding elites, bear using plat sword and plat shield.
Passives should have a minimum level requirement of 65 to free up skill points in certain levels like 35. There’s simply no way to max buffs, damage abilities, and passives without having to cut corner. For some classes it’s best not to run passives at all as the trade off of is just not worth it. Another reason is how much passives scale with high damage weapons like long swords. A35 fox with bugged shred, shred takes double the amount of armor it says it’s supposed to, could easily one shot a full tank bear in a single auto. At 61 a Sanguine Bow Fox easily 4 taps a orlok bear through 230 armor and 5 sturdiness.
I’d also like to see a further nerf towards 25 Elites. The weaker these items become the more levels are brought back. WHAMM, BLAMM, and ZAMM are still the best armors til 50 where they are FINALLY beaten out by something else, which so happens to be a level 50 elite armor that’s hurting PvP in level 71.
First of all,
I also feel like the low level honor sets require a bit of rework.
The archer is really weak in comparison with other classes. The mage is really frustrating to play with, when the mana regen is so low, also this class is heavily dependable on buffs. In general the hit% buff for every class would work.
In my opinion the level 20 haunted castle weapons also need a change. The high armor of the sword in addition to the high damage makes it by far the best weapon in 20-24 pvp. The only more overpowered weapons are 25 elites that also need a nerf. Same applies to 25 elite armors that are by far better than any of the 25-45 armors. Things like this makes low level pvp way less exciting, because of the same sets that players are wearing.
The idea of making passives available after certain level also appeals to me. It may fix the problem of some classes having a really high damage that shouldn't be at that low level pvp.
Konry2938293
02-01-2025, 06:44 PM
I agree absoulutely.