Lazzer
01-30-2025, 02:20 PM
Devs,
The new Blood weapons weren’t supposed to be visible before an official preview right? Does this mean their procs are not finalized? If so, please consider this feedback.
The Blood Chakram proc seems designed for boss killing, but additional boss-killing mechanics aren’t needed after the Blood sets and Elemental release, unless a tougher map is planned. Instead, Rogue needs better clearing speed. The recent shield buff was a great step in making Rogue viable for farming.
As of right now the Rogue shield buff greatly helped in consistently saving a few seconds when clearing maps, mainly due to play styles now allowing Ghostly/Pere etc to be used. This was a great step towards making Rogue fun and viable as a farming class. Please continue to implement small but important buffs like these to make Rogue match Warrior and Mage when farming. Please keep an eye on the Indigo LB scores as it is a direct consequence of any positive or negative changes to the class. (Right now the class is almost non existent in the overall LB).
The Chakram proc shows a 0.5 tick on a single target, can we get an AOE proc instead, or something that will help with clearing and Blood Artifact activating more consistently? Feedback on Rogue Artifact proc rates need to be heard , as many players are dissatisfied.
Please ask around about the Artifact proc rates for Rogues for any clarification. I'm pretty sure you'll find unsatisfactory comments.
Thank you for reading this! Please help make the class perform better.
The new Blood weapons weren’t supposed to be visible before an official preview right? Does this mean their procs are not finalized? If so, please consider this feedback.
The Blood Chakram proc seems designed for boss killing, but additional boss-killing mechanics aren’t needed after the Blood sets and Elemental release, unless a tougher map is planned. Instead, Rogue needs better clearing speed. The recent shield buff was a great step in making Rogue viable for farming.
As of right now the Rogue shield buff greatly helped in consistently saving a few seconds when clearing maps, mainly due to play styles now allowing Ghostly/Pere etc to be used. This was a great step towards making Rogue fun and viable as a farming class. Please continue to implement small but important buffs like these to make Rogue match Warrior and Mage when farming. Please keep an eye on the Indigo LB scores as it is a direct consequence of any positive or negative changes to the class. (Right now the class is almost non existent in the overall LB).
The Chakram proc shows a 0.5 tick on a single target, can we get an AOE proc instead, or something that will help with clearing and Blood Artifact activating more consistently? Feedback on Rogue Artifact proc rates need to be heard , as many players are dissatisfied.
Please ask around about the Artifact proc rates for Rogues for any clarification. I'm pretty sure you'll find unsatisfactory comments.
Thank you for reading this! Please help make the class perform better.