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Cinco
02-05-2025, 11:40 AM
New Blood Star Weapons!!

275348

A new suite of extremely powerful "Blood Star" weaponry has been discovered.

The last of the star-borne shrapnel that followed Hedourah's comet to Arlor contained the mysterious Blood Star... a cosmic crystal of unknown power.
An errant shard of this Blood Star punched through the soil, through the ceilings and floors of the Elder Woods caverns and came to rest somewhere deep below.
The rocky cyst crated by this powerful meteor became known as the 'Fallen Forge' by Weaponsmiths of the realm, as it was the source of material for new and special weapons.
Risking life and limb, artisans harvested the Blood Star shards to create a powerful suite of weaponry!
Now that weaponry can be yours...
And if you dare to retread the Weaponsmiths' steps...
You can conquer the Fallen Forge and infuse these weapons with even more power!

The First 3
The Blood Star Chakram, Chain Sword and Orb will soon be available!
Daggers, Bow, Sword, Staff, Rifle, Shield, will be released at a later date.

Basic Blood Star Weapons
To be fair, there is nothing 'basic' about the Blood Star weapon!
These weapons offer exceptional stats and powerful procs (as you would expect).
However...
These Arcane weapons can also be crafted into bound versions that are more powerful, gain experience and increase stats!

Crafting the "Ascendant" Blood Star Weapons
After acquiring your new Blood Star Weapon, equip it and stop by Keane in Berylline Bay.
If you have completed the Lost Expedition quest line you will see a new conversation and quest option when speaking to Keane.
Take the quest. Complete the challenge. Receive your reward: a special crafting component.
Go to the token vendor Foreax and purchase the appropriate Recipe and get crafting.
Note: once you have completed Keane's quest you will be able to purchase the crafting component quest reward from Foreax.

"Ascendant" Blood Star Weapon Crafting Achievement
Unlock a new Achievement (150 AP) for crafting an Ascendant Blood Star weapon,
and earn a nifty new badge for your trouble...

275340

Example "Ascendant" Blood Star Weapon Craft

275341

Travel to the "Fallen Forge" for Keane's Quest
Enter through a crater in Blue Abyss

275342

Vanquish all enemies to complete the quest.
Be careful! This area is extremely deadly... and if you die you have to retry.

275343

Blood Star Weapon Details

Blood Star Chakram

275344

Charged attacks apply the "Bolt of the Blood Star" to an enemy if not on cooldown.
This powerful DoT blasts your target with the Blood Star's cosmic radiation for 5 seconds (8 second cooldown).
Damage (35% Nature) dealt by each "Bolt of the Blood Star" attack scales with both Dexterity and Strength.

Blood Star Chain Sword

275345

Charged attacks apply the "Scourge of the Blood Star" to an enemy if not on cooldown.
This powerful DoT lashes your target with the Blood Star's cosmic radiation for 5 seconds (8 second cooldown).
Damage (35% Nature) dealt by each "Scourge of the Blood Star" attack scales with both Strength and Intelligence.

Blood Star Orb

275346

Charged attacks apply the "Collapsing Blood Star" debuff to enemy targets if not on cooldown.
This affliction quickly gathers a deadly mass of the Blood Star's cosmic radiation for a brief period before exploding and dealing massive damage (8 second cooldown).
Damage (35% Nature) dealt by the "Collapsing Blood Star" attack scales with both Intelligence and Strength.

Ascendant Blood Star Weapon Advancement
Use your Ascendant Blood Star weapon to defeat enemies in the Elder Woods or Elder Woods (Elite) dungeons to earn weapon experience.
Check up on your progress by viewing the item details - you will see your weapon's Level and the amount of experience you have earned towards the next Level.
Tap on the new Ascension info button to see the stats you can expect to earn with each increased Level.
Note: this button also shows up on existing Spirit equipment and shows you the same details!

Ascendant Weapons and Spirit XP
You can use Spirit XP kits and elixirs to affect your Ascendant Blood Star weapon experience.
Pets that affect your Spirit XP gain will also affect the amount of experience your Ascendant Blood Star weapon earns.

Max Level Ascendant Blood Star Weapon Achievement
Raise an Ascendant Blood Star Weapon to Max Level to unlock a new Achievement (250 AP),
and earn a cool badge for the effort...

275347

Additional Notes

Blood Star Weapons Initial Availability
The Blood Star Weapons will be initially available to loot from the Locked Hugthulian Crate 2025 during the Valentine's "Lovecrafting" 2025 event.
This availability is not exclusive to Lovecrafting. Expect to see these (and future) Blood Star Weapons in various other locked crates.

Ascendant Blood Star Crafting Is Permanent
The Blood Star "Ascendant" quest line and crafting are permanent features and will remain accessible in the Elder Woods.
AP's for crafting and reaching max level with an Ascendant Blood Star weapon will also be permanent.

Excited to read your questions and comments!

arianahelper
02-05-2025, 03:00 PM
Sheesh these look op

recilencia123
02-05-2025, 03:00 PM
secondd


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Switchback
02-05-2025, 03:06 PM
So good luck to the average player on getting these within the next 2-3 years.

So I assume you nerfing kraken is finally arriving. Wow that was a crazy wait.

Dafterpic
02-05-2025, 03:07 PM
Not bad but for what u will craft it just to get more stats, stats arent the most inportant thing when the elemental dmg is here, ig the elemental dmg also raise that would make it powerful than just an increase of total 10% stats

dmqp
02-05-2025, 03:08 PM
It looks fantastic! I have one question tho, a classic one.

What if after you release blood blade i decide that i want to use only blade. Will it be possible to return ascendant weapon back to normal state and sell?

ogpurp
02-05-2025, 03:12 PM
it doesnt look like much extra stats for max rank ascended wep

Sampep
02-05-2025, 03:13 PM
Sell arc awakes 3m each

hecathe
02-05-2025, 03:17 PM
It's a decent change but it would be more significant if by leveling up weapons they incentivized more because a stat like speed increases from 11 to 12% in 10 lvls because it's not very useful should go up by 10%

chrizplague
02-05-2025, 03:20 PM
Why only nature? When will we get shadow and cosmic additions, for example Pet bonuses.

Squlo
02-05-2025, 03:20 PM
Can y'all like stop asking for buffs already before even testing weapons. It already gives more than 10k damage compared to sb weapons so just wait and test first.

intruders
02-05-2025, 03:21 PM
These APS might be very hard to get in 2-3 years when these weapons are no longer available but that's a very long shot so let's see.

Hugthulian crates are notorious for bad odds please buff them.

caabarader
02-05-2025, 03:24 PM
Would be good to add the amount needed for each level on the same tablet that shows every level stats on ascendant weapons

recilencia123
02-05-2025, 03:24 PM
there is no cosmic killer buff as part of the blood and weapon set?


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Tekila
02-05-2025, 03:25 PM
Yeah another weapon i will be able to try next year !!! Thank you so much

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caabarader
02-05-2025, 03:30 PM
I dislike the fact that ascendant one turns to be bound, there might be reasons but what I like when having gears is the possibility to sell them whenever I want, that said I'll probably stick to the normal one(sadly).

Galthon
02-05-2025, 03:32 PM
I dislike the fact that ascendant one turns to be bound, there might be reasons but what I like when having gears is the possibility to sell them whenever I want, that said I'll probably stick to the normal one(sadly).

Thats because if the aps

Rauigriu
02-05-2025, 03:50 PM
Looking good. The prospect of the upgraded bound version is very intriguing.

Can I ask why is the mage’s orb is less powerful than the War’s chain sword? That seems imbalanced…

Rauigriu
02-05-2025, 03:54 PM
there is no cosmic killer buff as part of the blood and weapon set?


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Maybe I misunderstand hat you are looking for but I would expect to see the cosmic come out with one of the next weapon releases.

recilencia123
02-05-2025, 03:56 PM
Maybe I misunderstand hat you are looking for but I would expect to see the cosmic come out with one of the next weapon releases.

i mean cosmic killer buff when u use sb weapon with 6/6 sb parts but now with blood set ( a buff from set in arcane version)


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Cinco
02-05-2025, 03:57 PM
i mean cosmic killer buff when u use sb weapon with 6/6 sb parts but now with blood set ( a buff from set in arcane version)


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If I understand what you are saying / asking - the Star Beast is an entirely different set of gear.

The Blood Star pieces don't contribute to the Star Beast set and the Star Beast does not complete any portion of the Blood Star set.

recilencia123
02-05-2025, 04:01 PM
If I understand what you are saying / asking - the Star Beast is an entirely different set of gear.

The Blood Star pieces don't contribute to the Star Beast set and the Star Beast does not complete any portion of the Blood Star set.

hi, I mean, if using blood set 6/6+ blood chain will we get a buff something similar when using sb set 6/6+ sb gear (calling cosmic killer)?


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MaAaT
02-05-2025, 04:01 PM
If I understand what you are saying / asking - the Star Beast is an entirely different set of gear.

The Blood Star pieces don't contribute to the Star Beast set and the Star Beast does not complete any portion of the Blood Star set.His question was whether the arcane set has a set proc like 7/6 star beast(sb weapon+ 6/6 sb) has in the form of cosmic killer buff (200% dmg 60% dmg red)

recilencia123
02-05-2025, 04:04 PM
His question was whether the arcane set has a set proc like 7/6 star beast(sb weapon+ 6/6 sb) has in the form of cosmic killer buff (200% dmg 60% dmg red)

yess


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Cinco
02-05-2025, 04:06 PM
hi, I mean, if using blood set 6/6+ blood chain will we get a buff something similar when using sb set 6/6+ sb gear (calling cosmic killer)?


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Ah! Thank you for the clarification!

There is no Blood Star equivalent for the 'Cosmic Killer' feature of the Star Beast.

Blood Star set gives massive boosts for the 6/6 already, and the stats and procs of the weapons make it OP; so an additional boost for having 7/7 Blood Star is not necessary.

I do hope that once you try out the new Blood Star weapons (ideally with a full set of Blood Star gear to maximize your stats) you will agree :-)

recilencia123
02-05-2025, 04:08 PM
Ah! Thank you for the clarification!

There is no Blood Star equivalent for the 'Cosmic Killer' feature of the Star Beast.

Blood Star set gives massive boosts for the 6/6 already, and the stats and procs of the weapons make it OP; so an additional boost for having 7/7 Blood Star is not necessary.

I do hope that once you try out the new Blood Star weapons (ideally with a full set of Blood Star gear to maximize your stats) you will agree :-)

T.T Ok I will have faith in you, thxs for reply mr ^^


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imfeared
02-05-2025, 04:11 PM
Do awakes reset if you craft blood weapons??

Cinco
02-05-2025, 04:13 PM
Do awakes reset if you craft blood weapons??

Yes. The basic Blood Star weapon and all of its modifications are lost in the process of creating the Ascendant version.

caabarader
02-05-2025, 04:21 PM
Something that I like from kraken is that there are boss killers(gun, bow and blade) and mobs killers(staff, daggers and shield), I do.hope blood keep this, not necessarily in that order, but that they maintain the focus on different styles/targets.

Also, the others weapons are being tested/have a exact date/event to be released or will it take longer?

Stefal
02-05-2025, 04:34 PM
Something that I like from kraken is that there are boss killers(gun, bow and blade) and mobs killers(staff, daggers and shield), I do.hope blood keep this, not necessarily in that order, but that they maintain the focus on different styles/targets.

Also, the others weapons are being tested/have a exact date/event to be released or will it take longer?
Ultra and Caab asking the right queations. Tell us please will we get 2 more of blood weps? Or we spend all plat and after we do, you announce second too

Cinco
02-05-2025, 04:46 PM
Something that I like from kraken is that there are boss killers(gun, bow and blade) and mobs killers(staff, daggers and shield), I do.hope blood keep this, not necessarily in that order, but that they maintain the focus on different styles/targets.

Also, the others weapons are being tested/have a exact date/event to be released or will it take longer?

We do not have exact dates for the release of other Blood Star weapon types - but they are all currently in development and we do plan to release them in the future.

This initial suite of Blood Star weapons feature 'Nature' elemental damage and we plan a future suite to employ 'Shadow,' and yet a third to use 'Cosmic' elemental damage.

I also like when classes of weaponry have clear specialization - and I expect to see that play out in various ways with Blood Star :-)

chrizplague
02-05-2025, 05:05 PM
We do not have exact dates for the release of other Blood Star weapon types - but they are all currently in development and we do plan to release them in the future.

This initial suite of Blood Star weapons feature 'Nature' elemental damage and we plan a future suite to employ 'Shadow,' and yet a third to use 'Cosmic' elemental damage.

I also like when classes of weaponry have clear specialization - and I expect to see that play out in various ways with Blood Star :-)

If nature has been getting everything first, we should have nature jewels/gems come back. it seems nature is the only elemental getting any attention for the past few months now.

Another suite? Will shadow elemental variant only be in Blood dags/Bow? Will we see shadow blood chaks come at a later date? Same goes for cosmic. Confused if there will be three blood chak variants.

Also will there be a disclaimer before ascending blood weps about awakenings being reset?

chrizplague
02-05-2025, 05:14 PM
May we have nature jewels/gems come back. Will help gearing new nature sets.

Another suite? Will shadow elemental variant only be in Blood dags/Bow? Will we see shadow blood chaks come at a later date? Same goes for cosmic. Confused if there will be three blood chak variants.

Also will there be a disclaimer before ascending blood weps about awakenings being reset?[/QUOTE]

caabarader
02-05-2025, 05:20 PM
If nature has been getting everything first, we should have nature jewels/gems come back. it seems nature is the only elemental getting any attention for the past few months now.

Another suite? Will shadow elemental variant only be in Blood dags/Bow? Will we see shadow blood chaks come at a later date? Same goes for cosmic. Confused if there will be three blood chak variants.

Also will there be a disclaimer before ascending blood weps about awakenings being reset?

Indeed, elemental damage seems to be forgotten, that was said that they do work everywhere just like normal damage, then what's the difference? I think this was adressed too early...

Yikani
02-05-2025, 05:27 PM
"I'm excited about the new Bloodstar weapons! I can't wait to test them in the game!"

numega
02-05-2025, 05:30 PM
Thank's !
very informative.

Mcmikeguapo
02-05-2025, 05:32 PM
Sell arc awakes 4m each

Mandallorian
02-05-2025, 06:21 PM
Will they actually nerf kraken or is this speculation? I feel like nerfing kraken would be kinda messed up why do that when they can strengthen future enemies ?


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capeo
02-05-2025, 07:46 PM
I don't see the weapon making up for 2500 main stat loss with full blood set. I'm hoping the amulet is op.

merlintrue
02-05-2025, 08:52 PM
New Blood Star Weapons!!

275348

A new suite of extremely powerful "Blood Star" weaponry has been discovered.

The last of the star-borne shrapnel that followed Hedourah's comet to Arlor contained the mysterious Blood Star... a cosmic crystal of unknown power.
An errant shard of this Blood Star punched through the soil, through the ceilings and floors of the Elder Woods caverns and came to rest somewhere deep below.
The rocky cyst crated by this powerful meteor became known as the 'Fallen Forge' by Weaponsmiths of the realm, as it was the source of material for new and special weapons.
Risking life and limb, artisans harvested the Blood Star shards to create a powerful suite of weaponry!
Now that weaponry can be yours...
And if you dare to retread the Weaponsmiths' steps...
You can conquer the Fallen Forge and infuse these weapons with even more power!

The First 3
The Blood Star Chakram, Chain Sword and Orb will soon be available!
Daggers, Bow, Sword, Staff, Rifle, Shield, will be released at a later date.

Basic Blood Star Weapons
To be fair, there is nothing 'basic' about the Blood Star weapon!
These weapons offer exceptional stats and powerful procs (as you would expect).
However...
These Arcane weapons can also be crafted into bound versions that are more powerful, gain experience and increase stats!

Crafting the "Ascendant" Blood Star Weapons
After acquiring your new Blood Star Weapon, equip it and stop by Keane in Berylline Bay.
If you have completed the Lost Expedition quest line you will see a new conversation and quest option when speaking to Keane.
Take the quest. Complete the challenge. Receive your reward: a special crafting component.
Go to the token vendor Foreax and purchase the appropriate Recipe and get crafting.
Note: once you have completed Keane's quest you will be able to purchase the crafting component quest reward from Foreax.

"Ascendant" Blood Star Weapon Crafting Achievement
Unlock a new Achievement (150 AP) for crafting an Ascendant Blood Star weapon,
and earn a nifty new badge for your trouble...

275340

Example "Ascendant" Blood Star Weapon Craft

275341

Travel to the "Fallen Forge" for Keane's Quest
Enter through a crater in Blue Abyss

275342

Vanquish all enemies to complete the quest.
Be careful! This area is extremely deadly... and if you die you have to retry.

275343

Blood Star Weapon Details

Blood Star Chakram

275344

Charged attacks apply the "Bolt of the Blood Star" to an enemy if not on cooldown.
This powerful DoT blasts your target with the Blood Star's cosmic radiation for 5 seconds (8 second cooldown).
Damage (35% Nature) dealt by each "Bolt of the Blood Star" attack scales with both Dexterity (primary) and Strength (secondary).

Blood Star Chain Sword

275345

Charged attacks apply the "Scourge of the Blood Star" to an enemy if not on cooldown.
This powerful DoT lashes your target with the Blood Star's cosmic radiation for 5 seconds (8 second cooldown).
Damage (35% Nature) dealt by each "Scourge of the Blood Star" attack scales with both Strength (primary) and Dexterity (secondary).

Blood Star Orb

275346

Charged attacks apply the "Collapsing Blood Star" debuff to enemy targets if not on cooldown.
This affliction quickly gathers a deadly mass of the Blood Star's cosmic radiation for a brief period before exploding and dealing massive damage (8 second cooldown).
Damage (35% Nature) dealt by the "Collapsing Blood Star" attack scales with both Intelligence (primary) and Strength (secondary).

Ascendant Blood Star Weapon Advancement
Use your Ascendant Blood Star weapon to defeat enemies in the Elder Woods or Elder Woods (Elite) dungeons to earn weapon experience.
Check up on your progress by viewing the item details - you will see your weapon's Level and the amount of experience you have earned towards the next Level.
Tap on the new Ascension info button to see the stats you can expect to earn with each increased Level.
Note: this button also shows up on existing Spirit equipment and shows you the same details!

Ascendant Weapons and Spirit XP
You can use Spirit XP kits and elixirs to affect your Ascendant Blood Star weapon experience.
Pets that affect your Spirit XP gain will also affect the amount of experience your Ascendant Blood Star weapon earns.

Max Level Ascendant Blood Star Weapon Achievement
Raise an Ascendant Blood Star Weapon to Max Level to unlock a new Achievement (250 AP),
and earn a cool badge for the effort...

275347

Additional Notes

Blood Star Weapons Initial Availability
The Blood Star Weapons will be initially available to loot from the Locked Hugthulian Crate 2025 during the Valentine's "Lovecrafting" 2025 event.
This availability is not exclusive to Lovecrafting. Expect to see these (and future) Blood Star Weapons in various other locked crates.

Ascendant Blood Star Crafting Is Permanent
The Blood Star "Ascendant" quest line and crafting are permanent features and will remain accessible in the Elder Woods.
AP's for crafting and reaching max level with an Ascendant Blood Star weapon will also be permanent.

Excited to read your questions and comments!



Awesome thanks

arcanelengends
02-05-2025, 09:20 PM
Can add 10s time proc blood wp ? 5s to fast...

Jinakol
02-05-2025, 09:41 PM
Dam, rest in peace to out rusk weapon xD maybe I'll wait on blood bow and dagger to replace my kraken bow or dagg.

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Americanarmy
02-05-2025, 10:44 PM
Why arent yall putting base elemental dmg the percent is usless as there is no blood gear equipment that gives pure elemental stats ans there no way to add that 25% dmg to anything it would only work with puting nature jewel that gives 25 pure elemental dmg?!? This wep is a skip honestly


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Americanarmy
02-05-2025, 10:48 PM
If nature has been getting everything first, we should have nature jewels/gems come back. it seems nature is the only elemental getting any attention for the past few months now.

Another suite? Will shadow elemental variant only be in Blood dags/Bow? Will we see shadow blood chaks come at a later date? Same goes for cosmic. Confused if there will be three blood chak variants.

Also will there be a disclaimer before ascending blood weps about awakenings being reset?

Plus the % elemental wont work regardless, as no gear has pure elemental dmg besides few elemental jewels and elemental pets need a overhaul remove the 25-50% elemental and put base 20-100 elemental dmg so that the percent % buff can stack onto it


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Encryptions
02-05-2025, 11:13 PM
Everyone selling rusk when the star weapon is barely better unless leveled to the max then it becomes slightly better.
My suggestion to you guys is DON'T sell your rusk unless you plan to over pay and make the star weapon bound to your acc to lvl up.

Nev3r
02-05-2025, 11:40 PM
Everyone selling rusk when the star weapon is barely better unless leveled to the max then it becomes slightly better.
My suggestion to you guys is DON'T sell your rusk unless you plan to over pay and make the star weapon bound to your acc to lvl up.

It is far better compared to rusk plus it has a super proc. Ive seen before the damage comparison of rusk and blood weap on crafting station, it has alot more damage, stats, addition of mitigation and ms + super proc. So sorry, rusk is rlly far low at this point since this weap comes out


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Zzzpezdoszzz
02-05-2025, 11:53 PM
Why arent yall putting base elemental dmg the percent is usless as there is no blood gear equipment that gives pure elemental stats ans there no way to add that 25% dmg to anything it would only work with puting nature jewel that gives 25 pure elemental dmg?!? This wep is a skip honestly


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its will be op with bio set, why useless? And 19% cd passive. Damn, ig some guys with correct gear set will be 1-2 shot lb orrick

Mitsooos
02-06-2025, 01:21 AM
Nice, can you make a small discount on Ascendant weapons recipe to maybe 5000 tokens.
We all ready have spent our tokens because the max tokens is 10k

Encryptions
02-06-2025, 02:03 AM
It is far better compared to rusk plus it has a super proc. Ive seen before the damage comparison of rusk and blood weap on crafting station, it has alot more damage, stats, addition of mitigation and ms + super proc. So sorry, rusk is rlly far low at this point since this weap comes out


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Which class? I am reading the stat descriptions and comparing and there is barely and difference.

imfeared
02-06-2025, 02:11 AM
The idea of making the crafted weapons bound was a poor choice imo. It forces you to gamble with awakes rather then just buy the weapon from someone with stats you prefer. Also of course the weapon will lose 100% value instantly because it can't be sold in the future. If this was done just because of the aps it was a poor decision I believe. The aps should be completed at weapon crafting completion not during a transfer of weapon from a player to another.

dexxiedex
02-06-2025, 04:02 AM
The idea of making the crafted weapons bound was a poor choice imo. It forces you to gamble with awakes rather then just buy the weapon from someone with stats you prefer. Also of course the weapon will lose 100% value instantly because it can't be sold in the future. If this was done just because of the aps it was a poor decision I believe. The aps should be completed at weapon crafting completion not during a transfer of weapon from a player to another.

It's good design. It prevents the market from too much supply, becoming like kraken now after about 2 years (went from 300m to 30m). It's for the wealthiest people at first anyway. Really makes you think about an investment for your account rather than trying to flip/merch the items. The fact that players have to grind to buy the gems to get the best awakes makes it so that the best awakes and stats aren't so broadly available, also good.

MaAaT
02-06-2025, 04:07 AM
Why arent yall putting base elemental dmg the percent is usless as there is no blood gear equipment that gives pure elemental stats ans there no way to add that 25% dmg to anything it would only work with puting nature jewel that gives 25 pure elemental dmg?!? This wep is a skip honestly


Sent from my iPhone using TapatalkThis is not a 35% elemental buff. It appears to be the same as on the legendary weapons, which means it does additional 35% of damage as nature damage or 35% of damage done with the weapon will be done as nature damage.
That means the elemental dmg buffs on some of the arcane gears will increase that damage and the weapon will do more damage with elemental sets and gems.

Yuggernaut
02-06-2025, 07:21 AM
@cinco I think this is incorrectly;
+ Damage (35% Nature) dealt by the "Collapsing Blood Star" attack scales with both Intelligence (primary) and Strength (secondary).

mages primary stats are intelligence and dextery, so in that way should be "Collapsing Blood Star" attack scales with both Intelligence (primary) and Dextery (secondary).

Squlo
02-06-2025, 07:54 AM
Everyone selling rusk when the star weapon is barely better unless leveled to the max then it becomes slightly better.
My suggestion to you guys is DON'T sell your rusk unless you plan to over pay and make the star weapon bound to your acc to lvl up.

XD Instead of suggesting people your ideas better check stats in the game then suggest something probably.

275393

This one is a comparison to sb hammer now you can claim that it's "barely" better than rusk

capeo
02-06-2025, 10:12 AM
Rusk will be useful until the next one comes out regardless of how op the new weapons are. New weapons need to proc and have a cd. Rusk doesn't. Rusk won't mess up your timing with other procs and for war the pull/stun is useful.

Cinco
02-06-2025, 10:18 AM
@cinco I think this is incorrectly;
+ Damage (35% Nature) dealt by the "Collapsing Blood Star" attack scales with both Intelligence (primary) and Strength (secondary).

mages primary stats are intelligence and dextery, so in that way should be "Collapsing Blood Star" attack scales with both Intelligence (primary) and Dextery (secondary).

You know, I think my use of the terms 'Primary' and 'Secondary' here are problematic. These terms are best used to describe the statistic contributions to damage that are innate to your class. And you are correct: a Sorcerer's damage comes primarily from Intelligence and secondarily from Dexterity.

That said, the formulas for these Blood Star weapons are correct. They derive their damage from your primary stat (and you lose nothing if you go pure primary) but you have the option to gain additional power by putting points into your lesser-utilized base stat.


Somewhat related, the description of the Chain Sword stat usage was incorrect and is now fixed.

Thanks for the feedback!

Americanarmy
02-06-2025, 10:25 AM
You know, I think my use of the terms 'Primary' and 'Secondary' here are problematic. These terms are best used to describe the statistic contributions to damage that are innate to your class. And you are correct: a Sorcerer's damage comes primarily from Intelligence and secondarily from Dexterity.

That said, the formulas for these Blood Star weapons are correct. They derive their damage from your primary stat (and you lose nothing if you go pure primary) but you have the option to gain additional power by putting points into your lesser-utilized base stat.


Somewhat related, the description of the Chain Sword stat usage was incorrect and is now fixed.

Thanks for the feedback!

Never knew that


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dmqp
02-06-2025, 10:49 AM
Max Level Ascendant Blood Star Weapon Achievement
Raise an Ascendant Blood Star Weapon to Max Level to unlock a new Achievement (250 AP),
and earn a cool badge for the effort...



Max lvl blood star weapons increase duration of proc by +1s from 5s to 6s (8s cd). Yes? No? I think it would be good.

Yuggernaut
02-06-2025, 10:53 AM
You know, I think my use of the terms 'Primary' and 'Secondary' here are problematic. These terms are best used to describe the statistic contributions to damage that are innate to your class. And you are correct: a Sorcerer's damage comes primarily from Intelligence and secondarily from Dexterity.

That said, the formulas for these Blood Star weapons are correct. They derive their damage from your primary stat (and you lose nothing if you go pure primary) but you have the option to gain additional power by putting points into your lesser-utilized base stat.


Somewhat related, the description of the Chain Sword stat usage was incorrect and is now fixed.

Thanks for the feedback!

Interesting, by the way,
From what is understood, the weapons are designed so that people with a blood set or elemental set can be used, right?

Since the proc has 2 procs in itself, one with elemental damage and another with damage based on stats, then yes, anyone who has an elemental set, or a blood set, will be able to use that weapon?

Cinco
02-06-2025, 11:08 AM
Interesting, by the way,
From what is understood, the weapons are designed so that people with a blood set or elemental set can be used, right?

Since the proc has 2 procs in itself, one with elemental damage and another with damage based on stats, then yes, anyone who has an elemental set, or a blood set, will be able to use that weapon?

If I understand what you are saying - the answer is 'yes,' the Blood Star weapons benefit from having the Blood Star item set or the appropriate elemental set; though neither set is actually required to use the weapon.

I don't know if it is accurate to say that the weapons have '2 procs,' but the elemental damage can be very powerful with the right jewels, item sets, etc.

capeo
02-06-2025, 11:12 AM
Is the nature damage in addition or 35% of the damage is nature damage?

Cinco
02-06-2025, 11:13 AM
Is the nature damage in addition or 35% of the damage is nature damage?

35% of the damage is Nature damage.

Statsonly
02-06-2025, 11:18 AM
Hoping mage weapons go more towards the heavy damage route vs support we usually seen the pass few years.

Encryptions
02-06-2025, 11:43 AM
XD Instead of suggesting people your ideas better check stats in the game then suggest something probably.

275393

This one is a comparison to sb hammer now you can claim that it's "barely" better than rusk

Obviously its alot better than starbeast hammer and obviously its going to be giving better stats on warrior compared to rusk because of the 500 dps difference. You aren't looking at the other classes where dps is way less. You also aren't taking into account that the rusk sword can proc when other procs are active and melt mobs.

caabarader
02-06-2025, 11:43 AM
Hoping mage weapons go more towards the heavy damage route vs support we usually seen the pass few years.

I think we been playing a different game bud xD

Statsonly
02-06-2025, 01:05 PM
I think we been playing a different game bud xD

The power scale has tipped a lot😂. Need a good 800m to get a proper set as a mage while a war/rogue with a 300m set does the same job before mages proc thier weapon

capeo
02-06-2025, 01:10 PM
Really? 300m? That won't buy the arti let alone Rusk. 300m won't even cover jewels. Sets now are billions, that's a B not M. I dropped 2b on some corrupt alone.....

iulicutu
02-06-2025, 01:21 PM
I was looking forward to new weapons but after reading through the preview and trying to understand I kinda lost my excitement:

Things I don't like/don't understand:


35% of the damage is Nature damage.

what does this mean? it's still not clear to me; does it only work with bio set?
by "work" I mean works best...cuz if it does less damage with the other elemental sets then for all I care it doesn't work
maybe I should've expected it to be like this(in retrospective it makes sense) but what I was actually expecting was for the weapons to work with all elemental sets
since I don't have a bio set but a shadow set with all jewels and all that and there's no way I'm gonna invest in getting a bio set it feels like there's no point for me to have this weapon
I guess I'm going to save my plat and wait for the shadow type weapon


leveling up the weapon and making it bound


if it's as hard/annoying to level up as spirit weapons then a lot of my interest is gone
killing 32659784 mobs just to level it up is demotivating and unpleasant
at least for the spirit weapons I could just buy it from some1 who leveled it up
that person would get a nice profit for his work and I wouldn't have to go through all that grind just to level it up besides the plat I'd have to use just to obtain the weapon
aps was never my thing so idc bout em...if the reason the weapon becomes bound is the new aps then for all I care just remove the aps and make the upgraded version of the weapon tradable
on the other hand if people actually like/want it like this then that's fine as well for me I guess I'm never going to upgrade it and keep/use/sell the basic version of the weap as it is

iulicutu
02-06-2025, 01:47 PM
We do not have exact dates for the release of other Blood Star weapon types - but they are all currently in development and we do plan to release them in the future.

This initial suite of Blood Star weapons feature 'Nature' elemental damage and we plan a future suite to employ 'Shadow,' and yet a third to use 'Cosmic' elemental damage.

I also like when classes of weaponry have clear specialization - and I expect to see that play out in various ways with Blood Star :-)


the Blood Star weapons benefit from having the appropriate elemental set
the elemental damage can be very powerful with the right jewels, item sets, etc.

this is very intriguing

right now the elemental sets are completely identical and their purpose seems to be to kill bosses

so if you plan to keep the weapons having clear specialisations it makes me wonder how you'll manage to implement that

cuz from my perspective right now it seems that the people who have the elemental set that will correspond the the elemental weapon specialised for bosses will be the lucky ones
and the ones that have the other two sets will be left out and lose value

and if the goal will be to have all 3 sets then...only thinking about the plat it'd take to get all 3 sets with jewels makes my skin crawl...good luck with that

Squlo
02-06-2025, 01:57 PM
Obviously its alot better than starbeast hammer and obviously its going to be giving better stats on warrior compared to rusk because of the 500 dps difference. You aren't looking at the other classes where dps is way less. You also aren't taking into account that the rusk sword can proc when other procs are active and melt mobs.

Its literally same for other classes. Seen it on another forum thread where a mage showed that how much stats it gives. While it effects your damage that much you won't bother procing rusk and waste your powerspike at all which is the exact point. If those were little differences we would be having a different conversation yet they aren't as you claimed it to be.

Irg
02-06-2025, 01:57 PM
Just caught my attention that str is needed for additional damage for all 3 weapons
While dex is only needed for 1 weapon.

Is there any reason why str became the superior and favoured stat?

Americanarmy
02-06-2025, 02:03 PM
Feel like nature is usless becauze nobody farms nature maps most pop maps is shadow maps and cosmic map like hedo and indigo so ill pass on these ones and wait for shadow or cosmic


Sent from my iPhone using Tapatalk

Elec
02-06-2025, 02:12 PM
I don't like the idea that each weapon will have only one elemental dmg.
Is shield/staff/dagger for mobs and it's cosmic (for example), people with other elemental jewels can't have full dmg on mobs.

This is not smart but just inconvenient

MaAaT
02-06-2025, 02:15 PM
I was looking forward to new weapons but after reading through the preview and trying to understand I kinda lost my excitement:

Things I don't like/don't understand:



what does this mean? it's still not clear to me; does it only work with bio set?
by "work" I mean works best...cuz if it does less damage with the other elemental sets then for all I care it doesn't work
maybe I should've expected it to be like this(in retrospective it makes sense) but what I was actually expecting was for the weapons to work with all elemental sets
since I don't have a bio set but a shadow set with all jewels and all that and there's no way I'm gonna invest in getting a bio set it feels like there's no point for me to have this weapon
I guess I'm going to save my plat and wait for the shadow type weapon


leveling up the weapon and making it bound


if it's as hard/annoying to level up as spirit weapons then a lot of my interest is gone
killing 32659784 mobs just to level it up is demotivating and unpleasant
at least for the spirit weapons I could just buy it from some1 who leveled it up
that person would get a nice profit for his work and I wouldn't have to go through all that grind just to level it up besides the plat I'd have to use just to obtain the weapon
aps was never my thing so idc bout em...if the reason the weapon becomes bound is the new aps then for all I care just remove the aps and make the upgraded version of the weapon tradable
on the other hand if people actually like/want it like this then that's fine as well for me I guess I'm never going to upgrade it and keep/use/sell the basic version of the weap as it is

It means that if your weapon does 65% damage as "normal" damage and 35% as nature damage, while kraken items for example do 100% "normal" damage or elemental sets do 100% elemental damage of whatever type of set u have.
Because this weapon says nature damage, I'm pretty sure it will only be affected by nature damage buffs, like pets, gems and bio set. However that's only 35% . The other 65% should scale normally like any other proc.
The legendary elderwoods weapons work the same way, when attacking with them.

dexxiedex
02-06-2025, 02:26 PM
Feel like nature is usless becauze nobody farms nature maps most pop maps is shadow maps and cosmic map like hedo and indigo so ill pass on these ones and wait for shadow or cosmic


Sent from my iPhone using Tapatalk

Is using a fireball against the Balrog of Morgoth a good strategy? No. So what are you saying exactly?

MaAaT
02-06-2025, 02:33 PM
Feel like nature is usless becauze nobody farms nature maps most pop maps is shadow maps and cosmic map like hedo and indigo so ill pass on these ones and wait for shadow or cosmic


Sent from my iPhone using TapatalkThat's just not how this works lol

asommers
02-06-2025, 02:37 PM
Moving discussion to feedback thread (link (https://www.spacetimestudios.com/showthread.php?766998)) now that the weapons have been released.

-ALS