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Archhuman
02-07-2025, 04:21 PM
I love this game a lot, it's a childhood classic for me.I would just love

if sts made better decisions that benefited players new AND old.

Their current decisions seem to be influenced by monetization and greed.

The problem is that this repels new players and thus prevents the game from growing.

From a business perspective, sts is driving away new potential customers and instead slowly losing existing customers.

The new player experience could use a lot of improvements .

The main issue right now is that new players start off with essentially zero gold and don't have any ways of making gold (and gears).

Events right now are the main way new players can make gold. The problem is that events are:

A.) Time limited and frequently change (on paper this is not a problem). The thing is that they won't always be reliable for new players

B.) Some events are new player friendly (example: Arlorian Boss Hunt) and not so friendly (e.g labyrinth, 2024's Scavenger hunt). Each event is effectively a coin flip for new players.

C.) In general events shouldn't be the main or only way new players can get gold or strong gears. The base game itself should provide these things, since unlike events it remain consistent.

If a new player starts with zero gold and only has access to legendary gears that the game provides, where are they going to make gold?

The second category regarding the new player experience:

Gears

New players only get legendary gears from the base game (not including events or auction. Even then, these aren't necessary reliable or helpful since new start off with zero gold).

Mythic and arcane gears are essentially premium only (they come from locked crates and are sold by plat buyers). New players have no ways of getting these gears without spending money or millions of gold, which they start off with zero.

(Yes, certain elite golden chest do have mythic and arcane gears. But not only are they at a low droprate but with legendary gears a new player can't farm a elite map appropriate to their level (example: a lvl 26 player can't farm elite nordr or shuyal cuz they're too weak for the map).

Plus new players have no speed sets, so even if they could farm, It would take them much longer and not be as effective.

My suggestions would be the following:

A.) This applies for both early game AND late game. Maps, especially elite maps, should have a chance to drop level appropriate mythic and arcane gear for that map. Example a new player at lvl 31 or lvl 36 could farm normal nordr or elite nordr for a chance to get lvl 26+ mythic helm, armor, and weapons that could make them stronger. Because chest have very low drop rate but you don't need to add lv 31 arc weapons to the monster drop chance just armor and helm will work

This would give new players the option to farm a previous map for strong mythic and arcane gears. The elite maps should have a higher chance of dropping these gears (however the droprate shouldn't be, chance > 20% or chance < 1%).

B.) A new speed set for new players or a permanent buff to players base speed (right now it's at 1.00, this could be buffed to 1.5 or 1.75 base speed.)

This will help new players travel much easier throught maps and clear maps full of enemies much faster and effectively.

C.) Since new players have to run solo until lvl 83+ unless they join a guild which helps them but many other newbies who don't join guilds find it hard and quit , mobs and bosses for maps starting from brackenridge to festerfang should receive a small nerf to the mobs and bosses hp and damage (no more than 20% nerf).

In addition, at certain maps like festerfang, the mobs are too strong for a single new player to clear by themselves with just legendary gear. Such a nerf to mobs and bosses from festerfang and below would make the game much easier for them.

D.) Buff the gold loot drops from maps starting from festerfang and below. In addition, new players could be provided with a beginner's elixir that Buffs their luck AND gold loot (example: 100% to 200% gold loot buff).

Even the first map should have a base gold drop of at least 1k gold. So the beginner buff could boost this to at least 2-3k. The gold drops should get better the harder the maps (note: zodias and above are fine with their gold drops).

E.) Quests should give MUCH more gold than they currently do. Even the first quests in the game should give at least 10k gold. Quests that require killing a boss should give 50-100k.

This can and will new players make good gold by just playing the game and completing Quests. By the time they reach level 86, they will have millions of gold to spend on buying decent gears from auction (example: zaarus and kraken gears)

Suggestions we could work on rest if you want your game to arract new player base , you want your game to keep thriving to earn you'll do what you think is right hopefully you chose the right option :)

Not my idea.. It's from one of my friend's who quit and came back a month ago to game... I'm doing it on his behalf cuz he fears you guys will censor it or ban his account for doing something/giving advice on how to improve the game / get more earning lol

Ty for staying till here have a great day



~ archhuman

Sampep
02-07-2025, 05:17 PM
Sts don’t care

Darkvikingvtv
02-07-2025, 05:21 PM
Let’s be honest sts hasn’t closed this game because of the people who pour money in to this game

Archhuman
02-07-2025, 05:44 PM
True but let's try maybe they'll

Guzmaneon
02-07-2025, 05:59 PM
They nerfed the kraken because they want poeple to open more lock( mean plat so alot of money) to get those blood item. Sts wont denied all they want is your money. And u will see someone gonna delete this message because they know its true

Archhuman
02-07-2025, 06:41 PM
Ik they'll but let's hope they understand that more new players means they'll earn more money potentially

Sunaxe
02-07-2025, 07:09 PM
Watch out. They only like constructive criticisms. Dont you dare tell the harsh truths please.

dexxiedex
02-08-2025, 08:43 AM
Very nice suggestions for new players. Their interest needs to be sparked within the first few hours of gameplay. These suggestions connect them to the majority of the playerbase at endgame. Especially D and E. E won't cause much inflation (which is already insane because of endgame farming) and gives them a decent starting position financially. Good thinking!

Americanarmy
02-08-2025, 11:35 AM
Very nice suggestions for new players. Their interest needs to be sparked within the first few hours of gameplay. These suggestions connect them to the majority of the playerbase at endgame. Especially D and E. E won't cause much inflation (which is already insane because of endgame farming) and gives them a decent starting position financially. Good thinking!

I agree 100%


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Arfihk
02-08-2025, 06:21 PM
Add artifact/bracelet to level packs + nerf a little mobs/boss starting from glinstone to fester + new party system from my thread would be great for new people they could just create party named (im newbie need help) or someone that has high level (join if you need quest help). More gold from quests for sure, right now u cant buy anything from gold u get from quests and level gear is too bad for underhul+. If devs have time they should do all characters from level 1 to 86 and see what needs to change in perspective of a new player

asommers
02-08-2025, 07:11 PM
Adjusting the new player experience is on the list of things to do.

-ALS

Archhuman
02-09-2025, 04:49 AM
Definitely +1 for this I saw your thread yesterday good points too

Archhuman
02-09-2025, 04:51 AM
Yes please do give chances to suggestions like these these will definitely keep more players engaged with the game thank you

capeo
02-09-2025, 03:30 PM
I think there is a sticky or feed back thread about this

caabarader
02-09-2025, 03:54 PM
For us who have knowledge about stuff like xp elixir, pets, double xp event- leveling is easier and could be done in less than 1 day, but for new players, that can take weeks running maps, dailys and etc, that's not fun at all, almost everything surrounds endgame maps/content(farm, events, new gear). Making leveling easier to new players is a good solution, other than that would be to make a farm content for players who are leveling(low level farm), but that would be way too complicated.
For me, they killed the new player experience when there were changes regarding the XP given by quests based on player level...

Tekila
02-09-2025, 06:00 PM
Adjusting the new player experience is on the list of things to do.

-ALSYou already adjusted it many Times removing slots vendors first, then going them free pink stuff to level up.

The thing is new players dont want to spend money on this game. (That is a completely subjective opinion)

The only reason a new player advenced un the game is because a friend carried him and gave him stuff.

If it was possible to be F2P and get rich YouTubers would have done plenty of zéro to hero vidéos till now, there are no more the only content you can see is event lecture and gear testing.

The content is Boring since it lasts 30 sec. For real 30 sec and that is the slow type of runs. Your best contributors do 18 sec runs and less. (The cursed elder woods was pretty okey for some weeks)

Plenty of things to ajust if you want a new player to stay and consum.

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Read
02-10-2025, 08:46 PM
+1 For the suggestions,

D -(Beginner Buff Elix)

E -(Quest to have increased gold, maybe even repayable quests can be increased a bit). This needs to be carefully examined though before release, without any potential exploits.