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Mely Original
02-25-2025, 08:41 AM
Hey Devs,

I hope this message finds you well. I’ve been an active and dedicated player of Arcane Legends for a long time, and I truly appreciate the work that’s been put into making this game what it is today. However, I’m writing to express some deep concerns and frustrations that many of us in the community are feeling, and I believe it’s essential to address these issues before they damage the game’s long term health.

1. The Pay-to-Win Environment
It’s become increasingly clear that the game is shifting towards a pay-to-win model, where the more you spend, the better your chances of succeeding. Players are now spending thousands of dollars on in game items, only to be faced with items that lose their value incredibly quickly. The introduction of the awakening system is a prime example of this. The costs are astronomical, yet the chances of getting meaningful upgrades are so slim that it feels like a gamble rather than a progression system.

This has created an environment where those with deep pockets dominate, leaving players who cannot afford to spend money at a massive disadvantage. It’s frustrating to see how little skill matters when compared to wealth in this game.

2. Imbalance in Classes
Another significant issue that has been plaguing the game is the current state of class balance. The warrior class, which was traditionally meant to be a tank and support for DPS, has become overpowered to the point of absurdity. With the changes of skills/procs/awakens, particularly with the introduction of haste/reduction in cooldowns, warriors can now dish out as much damage as DPS classes (if not more) It’s not uncommon to see warriors with ridiculous amounts of damage output, capable of one tapping DPS players, which completely undermines the class balance.

More specifically, the Jugg ability has taken things to a new level. Warriors can use Jugg way to frequently now, that their cooldowns barely matter. This results in warriors staying on Jugg indefinitely, rendering it nearly impossible for a DPS to deal any significant damage. A warrior with Jugg on almost all the time, especially with increased damage output, is borderline invincible, and the balance between classes is severely disrupted. Warriors were never meant to deal this much damage, they were designed to protect and support DPS, not out-damage them. This shift is a massive frustration for many players and needs to be reconsidered. It's the whole point of having multiple classes in a game, a different input from a player to another one.

3. The Constant Need to Upgrade and Luck-Based Systems
The constant need to upgrade gears and awaken them is overwhelming. The depreciation of item value is alarmingly fast. After spending significant time and gold to complete a set, players are already being forced to upgrade again without even having the chance to enjoy their current gears. This constant cycle of upgrading at high cost is disheartening and discourages players from fully enjoying the game.

The community understands that games need to offer paid content to keep the servers running and the game alive. However, the overwhelming focus on paid content and the lack of reliable rewards has become incredibly frustrating. It’s not just about spending money, it’s about not knowing whether spending $2000 on a single item will actually guarantee you something worthwhile. This has turned the game into a gamble, and for many players, it’s no longer fun or rewarding to invest this kind of money. This not only diminishes the sense of achievement but also discourages new players from joining, as they realize quickly that skill and effort no longer guarantee success.

4. The Decline of PvP in the CTF Map
It almost feels like an intentional effort to kill the PvP Capture the Flag (CTF) map. First, the PvP leaderboards were removed years ago, then the 10k flag achievement (which many of us spent years grinding for btw) was taken away. Now, with the recent changes, the map requires eight players in the lobby just to open the doors. Before, we could rejoin over and over until the match started, allowing us to actually enjoy some VS battles. The CTF map holds a deep nostalgia for OG players, and we miss playing in it. Why has it been made so unnecessarily difficult to access? If the goal was to revive PvP, this change does the exact opposite. Instead of forcing players away from a beloved game mode, why not find ways to bring it back to life?

Request for Action
I urge you to take a step back and seriously consider the direction the game is headed. We want to see Arcane Legends return to its roots, where skill, strategy, and dedication are the driving factors of success, rather than the size of a player’s wallet. Players shouldn’t feel that they’re being forced to spend excessively to remain competitive or keep up with the game’s constant changes.

Arcane Legends has one of the most loyal communities of any mobile game. Players have been here since 2012, and many still play or continue to return year after year. We’re not just casual players, we’re passionate about this game. And as a longtime player, I can tell you that we’re still here because we believe in its potential. But that potential will only be realized if the game returns to its roots and stops prioritizing profit over player experience.

Thank you for your time and consideration.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Encryptions
02-25-2025, 11:44 AM
2 More issues I'll point out is 1: new players are relying on end game players to farm for them so they are able to make gold. A new player is unable to farm the main gold making maps unless they join random in elite indigo and follow people to the boss that clear the map for them. You can't farm for your self anymore, new players have been relying on end game players to farm for them for years.
I understand AL is a "multiplayer" game but theres a difference in having to have people farm for you and you being able to farm for your self. Some players do get toxic and annoyed when they have to help random players who are unable to provide any assistance to the map and I see it happen alot.
No this isn't me complaining about new players; having new players is a good thing. Its me complaining that they aren't able to enjoy the game by being able to do maps on their own without having to have people help them. Because not everyone is going to be able to find people to help them and they get stuck unable to do anything. *Being forced to have to find people to run maps for them as they follow behind.*
Literally the only way to make gold in 2025 consistently.
https://youtu.be/ZnYgkIbRhvg?si=JaTIiwAThJGVRaHP


Issue 2: the economy.
Your gold influx is insane. Lets take a look at some estimations, say 1000 people farm elite indigo every 5 minutes. Say those 1000 people loot on an average of 45k gold per run. That results in 1000 times 45000 which is 45million gold every 1-5mins. That results in 13-60BILLION gold added to the economy every day. Not sure if these numbers are accurate or close but since the playerbase seems to be 40k people daily- atleast 1k of them are farming maps. The inflation is becoming insane.

My suggestion to fix: Lower gold drops slowly over time instead of increasing with each and every new map. Or something interesting, in the next expansion make gold loot useless overall for a year then make it useful again. Some story about how an evil presence has disabled gold loot for an entire year, the only way to make gold now is to farm jewels, farm rare items from bosses, farm items from the bosses to complete crafting recipes that take months to gather supplies for. I wished you guys would do another mauso type expansion except make it item based loot each floor you unlock instead of increasing gold drops.

I mean if you have enough data to know what players are capable of make some type of world quest where we have to do something to unlock gold loot for Arlor again rather it be spend x amount of gold towards the void on store items, pet food, awake gems, any thing that results in gold being deleted in the void, have a world craft off event where we supply items to an npc as a community to craft the "Gold Chrysus" statue who had been melted down by the evil.
Millions of crafting pieces that must be supplied by many players like some other games have.
The game economy has multiplied by thousands over the past 10 years. Thats not good at all, honestly we shouldn't be needing to spend almost and over our player gold cap of 999m on 1 weapon.

Juanmiguels
02-25-2025, 12:43 PM
Posts from 2 players who don’t farm gold.

Mely Original
02-25-2025, 12:45 PM
Posts from 2 players who don’t farm gold.

Ok read my text again, im not even talking about gold loot at all. So think before replying next time


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

caabarader
02-25-2025, 12:51 PM
People who complain about high items price are the same that are against the idea of nerfing gold influx, so let's keep like this until the next gear developed hit 10B worth value or when people actually discover what causes inflation.

Mely Original
02-25-2025, 12:52 PM
APS supposed to be an "achievement" ? Leaderboard is a ranking of who can afford it. Might as well rename the "Top Players" to "Top Richs"

Ridiculous.

Aps: 20 Heroic, 20 Arcane, 20 Mythic, 20 Legendary (100 Total for max aps)

Heroic Pet Evolution Lev 1-7
2700 Plat / average 100 Points ~ 12m
+ 20 Mill Gold
Heroic Pet:
1 Pet ~ 344 Mil.
20 Pets ~ 6,88 Bil.

Arcane Pet Evolution
3400 Plat / average 100 Pts ~ 15 m
+ 50,1 m
Arcane Pet:
1 Pet ~ 560,1 Mil
20 ~ 11,2 Bil

Mythic Pet Evolution
2000 Plat ~ 10 m
+ 10,3 m
1 Pet ~ 210,3m
20 Pet ~ 4,2 b

Legendary Pet Evolution
1300 Plat ~ 10m ea
+ 5,1 m
1 Pet ~ 135,1 Mil
20 Pets ~ 2,7 Bil

80 Pets (20 Heroic, 20 Arcane, 20 Mythic, 20 Legendary) (Still 20 missing for total aps)
= ~ 24,98 Bil
24 980 000 000

Y'all trolling lol


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

dmqp
02-25-2025, 12:58 PM
’m not here to defend STS, but I believe this thread is a bit too negative.

Who is "we"? I am a veteran player, and I agree with maybe only the first point, and even then, only partly. I'll keep it short. PvP in AL is essentially dead, and STS has stated multiple times that they prefer focusing on PvE, the game mode that keeps the game alive. The class balance you're talking about seems to be mostly about how strong warriors are in PvP. I don't play PvP, so I can't comment on that, but for PvE, I really enjoy how the game has evolved. I love being able to solo any content I want and not struggle to fight bosses just because I am a warrior. Gosh i remember those dark times, brrr. It's not necessary to constantly upgrade gear for PvE; you can run maps at a good pace with Kraken gear, which is 2-3 years old and relatively affordable.

The awakening system has always been a gamble. But, tell me, do you remember the insane 300%-400% GL awakens or 40%-60% boss damage/elite damage awakens per item? These are the ones that made a big difference in PvE. The new system is very rewarding if you're lucky, but as I said, the awakening system was always a gamble, even with the old one you needed to be lucky. It's common sense that spending real money speeds up your progress, but you can still succeed as a free-to-play player. I’m an example of this if by success you mean getting the latest gear with top-tier awakens, buying expensive vanities, and pets just because you can.

People are a little lazier nowadays. I don’t recall an event where you could loot a 500M-worth item (like the Vein Jewel from Lovecraft). It was very hard to loot, but once you did, you could buy a strong set for endgame PvE. One thing I really dislike is moving slots behind a paywall. This really gives the feeling that the game is leaning towards P2W. That said, STS has added events with slots and slots as daily rewards, which is a nice gesture.

dmqp
02-25-2025, 01:02 PM
Issue 2: the economy.

My suggestion to fix: Lower gold drops slowly over time instead of increasing with each and every new map. Or something interesting, in the next expansion make gold loot useless overall for a year then make it useful again. Some story about how an evil presence has disabled gold loot for an entire year, the only way to make gold now is to farm jewels, farm rare items from bosses, farm items from the bosses to complete crafting recipes that take months to gather supplies for. I wished you guys would do another mauso type expansion except make it item based loot each floor you unlock instead of increasing gold drops.



I've messaged them a couple of times to not increase gold drops with every new expansion, so I agree that gold drops should be nerfed. The question is, isn't it too late now? On the other hand, I disagree with making gold loot useless. This action would make many players quit.

Mely Original
02-25-2025, 01:08 PM
’m not here to defend STS, but I believe this thread is a bit too negative.

Who is "we"? I am a veteran player, and I agree with maybe only the first point, and even then, only partly. I'll keep it short. PvP in AL is essentially dead, and STS has stated multiple times that they prefer focusing on PvE, the game mode that keeps the game alive. The class balance you're talking about seems to be mostly about how strong warriors are in PvP. I don't play PvP, so I can't comment on that, but for PvE, I really enjoy how the game has evolved. I love being able to solo any content I want and not struggle to fight bosses just because I am a warrior. Gosh i remember those dark times, brrr. It's not necessary to constantly upgrade gear for PvE; you can run maps at a good pace with Kraken gear, which is 2-3 years old and relatively affordable.

The awakening system has always been a gamble. But, tell me, do you remember the insane 300%-400% GL awakens or 40%-60% boss damage/elite damage awakens per item? These are the ones that made a big difference in PvE. The new system is very rewarding if you're lucky, but as I said, the awakening system was always a gamble, even with the old one you needed to be lucky. It's common sense that spending real money speeds up your progress, but you can still succeed as a free-to-play player. I’m an example of this if by success you mean getting the latest gear with top-tier awakens, buying expensive vanities, and pets just because you can.

People are a little lazier nowadays. I don’t recall an event where you could loot a 500M-worth item (like the Vein Jewel from Lovecraft). It was very hard to loot, but once you did, you could buy a strong set for endgame PvE. One thing I really dislike is moving slots behind a paywall. This really gives the feeling that the game is leaning towards P2W. That said, STS has added events with slots and slots as daily rewards, which is a nice gesture.

Negative how? For speaking facts?
You just admitted you don't PvP but you still felt qualified to dismiss half the post. This isn’t just about you nor PvP. You’re enjoying PvE? Cool. How can you speak on issues that don’t affect you? I wrote (this part exclusively) because the players who do PvP and the ones who can’t afford to gamble thousands are being ignored. Other points isn't. "We" refers to those players, the ones who don’t have a voice. Dismissing these concerns just because you aren’t affected is exactly the problem.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Encryptions
02-25-2025, 01:14 PM
I've messaged them a couple of times to not increase gold drops with every new expansion, so I agree that gold drops should be nerfed. The question is, isn't it too late now? On the other hand, I disagree with making gold loot useless. This action would make many players quit.

Its not too late now, but the longer they take to adjust the harder it will be to adjust. Gold loot would only be useless for a certain amount of time, they have to do something that doesn't destroy gold loot but nerfs it.

We was starting out at farming 12k or so per run in elite southern gates every 2-4 minutes years ago then some how now we are farming 100k a minute.

dmqp
02-25-2025, 01:15 PM
Negative how? For speaking facts?
You just admitted you don't PvP but you still felt qualified to dismiss half the post. This isn’t just about you nor PvP. You’re enjoying PvE? Cool. How can you speak on issues that don’t affect you? I wrote (this part exclusively) because the players who do PvP and the ones who can’t afford to gamble thousands are being ignored. Other points isn't. "We" refers to those players, the ones who don’t have a voice. Dismissing these concerns just because you aren’t affected is exactly the problem.


꧁༺ �������� / ���������� ༻꧂

Please, read again.

Mely Original
02-25-2025, 01:15 PM
Tbh this whole gold loot thing should have been another post cause ya'll ignoring my actual points.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ThaAnas
02-25-2025, 01:15 PM
I totally agree to those points.

1. Unfortunately, for a longer time that its drifting away to the p2w model.

2. This is really a big issue - I saw a tank in PvP competing 3 Rogues All decent geared with 1 Mage
The warrior won 20:4 or smth because nothing can get through his jugganaut + heal

3.The luck system and the awakening system is broken. They remodeled the awake system but made it worse in my opinion just making people spend more on it. Moreover about the luck in game.
I ran in winter event a top 5 Lb without looting a Mentis Shard
I ran this lovecraft event constantly with this 10 Plat Elix for 10 Min for top 10 and did not loot any vein jewel - its not luck based at all or grind and win.

4. I dont know why they made it that 10 player needs to join ctf to open but thats an easy fix if they want to. Also pretty sad they removed the PvP Aps for that.

I m playing this game for over 10 y and also spend a lot of money into it. I really can share the fustration + those new aps with Leveling/Evolving Pets costs billions to reach - and its also only plat affordable. The value of plat is getting insanely high while it got ridiculous to farm something like the vein jewels or mentis shard. I used so much of this Love Farmers Elixir that not even all the sellings of vanities or the Top 10 items would make a profit out of it.

Thanks for your time to share those points to us, maybe the constructive critics make them realize that it goes in the wrong way.


@Juanmiguels: I m a high end gold farmer/ lb farmer/ aps farmer, even when she did not even mention - but also this is very broken.

@Caabaradar: The game should not supposed to be in town trading only arc awakening kits for highest profit. We talk about people who actually run. Of Course you can merch your way up but I m enjoying running the game and get rewarded with unique items. The more I run - it gets more disgusting because I dont loot anything.

Squlo
02-25-2025, 01:17 PM
I've messaged them a couple of times to not increase gold drops with every new expansion, so I agree that gold drops should be nerfed. The question is, isn't it too late now? On the other hand, I disagree with making gold loot useless. This action would make many players quit.

Yeah it is too late to nerf them and i disagree about making people quit. Events used to be the main gold farm source back then (arguably still gives the most gold in few events when you play casually even) and it was working totally fine at least never seen someone complaining about it even for once. One of the other issues about permamently being able to gold farm is that people started using macros for that which cooks the economy to another level.

Mely Original
02-25-2025, 01:20 PM
Please, read again.

I did homie, but the "imbalanced class" im mentioning is pvp concern not pve. The "pvp is dead anyway" is just unfair for those who loves that mode. And for the rest i think you should read what i wrote again. I do understand the paid content & awakening ect. Read again [emoji4]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Mely Original
02-25-2025, 01:25 PM
I totally agree to those points.

1. Unfortunately, for a longer time that its drifting away to the p2w model.

2. This is really a big issue - I saw a tank in PvP competing 3 Rogues All decent geared with 1 Mage
The warrior won 20:4 or smth because nothing can get through his jugganaut + heal

3.The luck system and the awakening system is broken. They remodeled the awake system but made it worse in my opinion just making people spend more on it. Moreover about the luck in game.
I ran in winter event a top 5 Lb without looting a Mentis Shard
I ran this lovecraft event constantly with this 10 Plat Elix for 10 Min for top 10 and did not loot any vein jewel - its not luck based at all or grind and win.

4. I dont know why they made it that 10 player needs to join ctf to open but thats an easy fix if they want to. Also pretty sad they removed the PvP Aps for that.

I m playing this game for over 10 y and also spend a lot of money into it. I really can share the fustration + those new aps with Leveling/Evolving Pets costs billions to reach - and its also only plat affordable. The value of plat is getting insanely high while it got ridiculous to farm something like the vein jewels or mentis shard. I used so much of this Love Farmers Elixir that not even all the sellings of vanities or the Top 10 items would make a profit out of it.

Thanks for your time to share those points to us, maybe the constructive critics make them realize that it goes in the wrong way.


@Juanmiguels: I m a high end gold farmer/ lb farmer/ aps farmer, even when she did not even mention - but also this is very broken.

@Caabaradar: The game should not supposed to be in town trading only arc awakening kits for highest profit. We talk about people who actually run. Of Course you can merch your way up but I m enjoying running the game and get rewarded with unique items. The more I run - it gets more disgusting because I dont loot anything.

Amen


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

caabarader
02-25-2025, 01:27 PM
@Caabaradar: The game should not supposed to be in town trading only arc awakening kits for highest profit. We talk about people who actually run. Of Course you can merch your way up but I m enjoying running the game and get rewarded with unique items. The more I run - it gets more disgusting because I dont loot anything.

Just remember that those op farmers, are the same that buys my arc awakenings, yet, even knowing that it will harm my sales, I'm in favor of this because I think about the game as a whole, not just about me. Stalking isn't nice, get a life.

Squlo
02-25-2025, 01:29 PM
Tbh this whole gold loot thing should have been another post cause ya'll ignoring my actual points.


꧁༺ �������� / ���������� ༻꧂

Sorry about that got distracted lol

1- Yeah it's pretty obvious and honestly there is no way a beginner wanna start to play this due to the damage gap between some levels and it's almost impossible to expect from someone to grind till endgame without them asking/begging for help unless they start paying the game

2- Honestly this is all about the absurd procs and especially damage multipliers we got in the game. Idk how many times i asked for to nerf them but well if they don't then im gonna give you credit for tank part which is that you cant make something tanky and deal like godlike damage at the same time.

3- Well that part is fine for me so pass

4- Well they killed it and I wonder when they will realize that PvP players were also needing and buying gears to play in maps so i still don't get the part why they thought ignoring PvP was a good idea for them lol. We were fine having a single weapon proc and rock around.

Mely Original
02-25-2025, 01:34 PM
Just remember that those op farmers, are the same that buys my arc awakenings, yet, even knowing that it will harm my sales, I'm in favor of this because I think about the game as a whole, not just about me. Stalking isn't nice, get a life.

You think the game as a whole? Nah, you think about your sales. Nobody’s "stalking" you, relax. The game isn’t just about merching: PvP, progression, and class balance all matter too. If you’re in favor of this change, cool, but at least argue why instead of acting like you’re some selfless saint while flexing your awaken sales. The game is bigger than your marketplace in Expedition Camp.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ThaAnas
02-25-2025, 01:38 PM
Just remember that those op farmers, are the same that buys my arc awakenings, yet, even knowing that it will harm my sales, I'm in favor of this because I think about the game as a whole, not just about me. Stalking isn't nice, get a life.

Bro nobody is stalking you, someone who is constantly in auc for arcane awaked - cant tell the problem of grinding a Lb Top 5 for a week, seeing his Lb party is looting one by one a 400m Stone, one even 3 and keep grinding it until you realize - they just messing with you. I dont say you are wrong by doing your merchs but its not what this game supposed to be.

Mely Original
02-25-2025, 01:38 PM
Sorry about that got distracted lol

1- Yeah it's pretty obvious and honestly there is no way a beginner wanna start to play this due to the damage gap between some levels and it's almost impossible to expect from someone to grind till endgame without them asking/begging for help unless they start paying the game

2- Honestly this is all about the absurd procs and especially damage multipliers we got in the game. Idk how many times i asked for to nerf them but well if they don't then im gonna give you credit for tank part which is that you cant make something tanky and deal like godlike damage at the same time.

3- Well that part is fine for me so pass

4- Well they killed it and I wonder when they will realize that PvP players were also needing and buying gears to play in maps so i still don't get the part why they thought ignoring PvP was a good idea for them lol. We were fine having a single weapon proc and rock around.

Exactly! You summed it up perfectly. The damage gap is insane, and expecting new players to grind through that without paying is just unrealistic. And yeah, PvP players were still part of the economy, ignoring them only hurt the game overall. It’s wild how they don’t see that.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

caabarader
02-25-2025, 01:51 PM
Bro nobody is stalking you, someone who is constantly in auc for arcane awaked - cant tell the problem of grinding a Lb Top 5 for a week, seeing his Lb party is looting one by one a 400m Stone, one even 3 and keep grinding it until you release - they just messing with you. I dont say you are wrong by doing your merchs but its not what this game supposed to be.

I didn't even mention lb or loot during events, I just don't agree with the high gold influx, that's my opinion, whether you like it or not, won't change it, I don't care about lb, I don't care about the drop rate of x or y during the event, but it's a fact: if the jewel drop was easy, it wouldn't cost 400m, if running lb was easy, vanitys of lb wouldn't be reaching the billions.

I don't have time to reach the top 10, I don't like remapping the same thing over and over again, but I like to invest, everyone does what they like.

But when the subject involves aspects that are precious to the game community, it is necessary to talk, I'm not afraid to come out and say that gold loot in my opinion needs to be nerfed, even though I know I'll get hate for it.

Juanmiguels
02-25-2025, 01:55 PM
It Is the negative tone of the post and complaining about everything. The game is more fun now than ever. Gold farming is at an all time high. You can PvP at many lvls and many of them require very little gold to jump in. Have you tried 76?

I recommend that you stick to a single complaint in future posts, if you hate the game so much there are other games that might better suit you.

Candylicks
02-25-2025, 01:58 PM
APS supposed to be an "achievement" ? Leaderboard is a ranking of who can afford it. Might as well rename the "Top Players" to "Top Richs"

Ridiculous.

Aps: 20 Heroic, 20 Arcane, 20 Mythic, 20 Legendary (100 Total for max aps)

Heroic Pet Evolution Lev 1-7
2700 Plat / average 100 Points ~ 12m
+ 20 Mill Gold
Heroic Pet:
1 Pet ~ 344 Mil.
20 Pets ~ 6,88 Bil.

Arcane Pet Evolution
3400 Plat / average 100 Pts ~ 15 m
+ 50,1 m
Arcane Pet:
1 Pet ~ 560,1 Mil
20 ~ 11,2 Bil

Mythic Pet Evolution
2000 Plat ~ 10 m
+ 10,3 m
1 Pet ~ 210,3m
20 Pet ~ 4,2 b

Legendary Pet Evolution
1300 Plat ~ 10m ea
+ 5,1 m
1 Pet ~ 135,1 Mil
20 Pets ~ 2,7 Bil

80 Pets (20 Heroic, 20 Arcane, 20 Mythic, 20 Legendary) (Still 20 missing for total aps)
= ~ 24,98 Bil
24 980 000 000

Y'all trolling lol


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Yeah this one really annoyed me. This is such a high dollar attached to it that none of the LB folks are not even doing it. I would love for them to revamp the cost of this- it's really out of reach for all of us. Good point here!

Encryptions
02-25-2025, 01:59 PM
It Is the negative tone of the post and complaining about everything. The game is more fun now than ever. Gold farming is at an all time high. You can PvP at many lvls and many of them require very little gold to jump in. Have you tried 76?

I recommend that you stick to a single complaint in future posts, if you hate the game so much there are other games that might better suit you.



Obv rage bait post.

Mely Original
02-25-2025, 02:04 PM
I didn't even mention lb or loot during events, I just don't agree with the high gold influx, that's my opinion, whether you like it or not, won't change it, I don't care about lb, I don't care about the drop rate of x or y during the event, but it's a fact: if the jewel drop was easy, it wouldn't cost 400m, if running lb was easy, vanitys of lb wouldn't be reaching the billions.

I don't have time to reach the top 10, I don't like remapping the same thing over and over again, but I like to invest, everyone does what they like.

But when the subject involves aspects that are precious to the game community, it is necessary to talk, I'm not afraid to come out and say that gold loot in my opinion needs to be nerfed, even though I know I'll get hate for it.

Ah yes, the classic "i don’t play the game, but let me tell you how it should work" take. You don’t grind, don’t farm, don’t compete, just sit back and flip items, then act like you’re the economy expert. The game isn’t just a stock market simulator, some of us actually play it. For someone who ‘doesn’t care’ about so many things, you sure have a lot to say. Funny how the only thing you do care about is your own wallet. There’s a whole community keeping this game alive, and if nobody played, nobody would be buying your overpriced awakenings.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Squlo
02-25-2025, 02:04 PM
It Is the negative tone of the post and complaining about everything. The game is more fun now than ever. Gold farming is at an all time high. You can PvP at many lvls and many of them require very little gold to jump in. Have you tried 76?

I recommend that you stick to a single complaint in future posts, if you hate the game so much there are other games that might better suit you.

Actually I play Warframe more than a year now (returned after a long break) and it's goated give it a try i think you can even farm platinum there lol

Mely Original
02-25-2025, 02:13 PM
It Is the negative tone of the post and complaining about everything. The game is more fun now than ever. Gold farming is at an all time high. You can PvP at many lvls and many of them require very little gold to jump in. Have you tried 76?

I recommend that you stick to a single complaint in future posts, if you hate the game so much there are other games that might better suit you.

Seems like you didn’t even bother reading the post, huh? You’re out here talking about things I never mentioned and trying to act like I’m just complaining. Maybe take a second to actually read what’s being said before spitting nonsense. This isn’t about ‘hating the game,’ it’s about calling out the obvious flaws that affect everyone, not just your little perfect game. But sure, keep defending everything blindly while the game goes downhill. You can play your so "fun" game cause players like us investing in it so you can actually enjoy it. So its fair for us to mention flaws. This is how games improve. I play this since 2012 and ive never, mentioned anything until now. We having adults conversation here. At least if you want to be involved try to be more relevant. "Complaint" lol you must be trolling.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

caabarader
02-25-2025, 02:17 PM
Ah yes, the classic "i don’t play the game, but let me tell you how it should work" take. You don’t grind, don’t farm, don’t compete, just sit back and flip items, then act like you’re the economy expert. The game isn’t just a stock market simulator, some of us actually play it. For someone who ‘doesn’t care’ about so many things, you sure have a lot to say. Funny how the only thing you do care about is your own wallet. There’s a whole community keeping this game alive, and if nobody played, nobody would be buying your overpriced awakenings.


꧁༺ �������� / ���������� ༻꧂

Hey, you the one complaining, but I understand the rage. I speak because I know and because I can.

Mely Original
02-25-2025, 02:22 PM
Hey, you the one complaining, but I understand the rage. I speak because I know and because I can.

Ah, because clearly, you speak with such wisdom… but honestly, you sound more like you’re just trying to sound important. Maybe if you actually understood the issue, you’d stop parroting the same tired lines and start listening. But hey, keep running your mouth, it’s adorable how you think your opinion holds weight in a conversation you clearly didn’t even understand.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

caabarader
02-25-2025, 02:25 PM
Ah, because clearly, you speak with such wisdom… but honestly, you sound more like you’re just trying to sound important. Maybe if you actually understood the issue, you’d stop parroting the same tired lines and start listening. But hey, keep running your mouth, it’s adorable how you think your opinion holds weight in a conversation you clearly didn’t even understand.


꧁༺ �������� / ���������� ༻꧂

You the one giving me attention bud, shouldn't I feel important?

Mely Original
02-25-2025, 02:35 PM
You the one giving me attention bud, shouldn't I feel important?

Attention? You are aware that's my own post right? Maybe next time, actually read before you comment, so you don’t embarrass yourself trying to act like you’re adding something valuable. Dw, i won’t let your 5 minutes of fame go to waste. And yes, you should feel important. It’s not every day you get the privilege of talking to me.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ThaAnas
02-25-2025, 03:36 PM
Ah yes, the classic "i don’t play the game, but let me tell you how it should work" take. You don’t grind, don’t farm, don’t compete, just sit back and flip items, then act like you’re the economy expert. The game isn’t just a stock market simulator, some of us actually play it. For someone who ‘doesn’t care’ about so many things, you sure have a lot to say. Funny how the only thing you do care about is your own wallet. There’s a whole community keeping this game alive, and if nobody played, nobody would be buying your overpriced awakenings.


꧁༺ �������� / ���������� ༻꧂

Thats so true - you can do your merch but when you dont play the game then you shouldnt really talk about it. When you just flip items and awakes. She is right - when all would just merch, no need for awakes tho

@caabaradar

CLN3696
02-25-2025, 04:36 PM
all posts are negative for obvious reasons. if you DONT see why people be making these posts your brain is the problem :D and ppr merchant nabs stay out dont even play game and waste ur time on this mobile game xd

|Ares|
02-25-2025, 06:52 PM
Merchants won't want anything to change in the game because current state benefits them so from the gameplay point of view their opinions shouldn't even be taken into consideration here. lol

In terms of everything you stated in the OP Mel I'll give my 2 cents:

1. Pay to win is heavily inflicted within this game's culture and it probably will remain like that for the sake of well... game making money. While AL doesn't really have that much predatory tactics (e.g Diablo Immortal) into shoving into people's eyes new content that can be easily accessible through purchases (currency) as getting the gears from the chests it is obvious that having a consistent rotation of gears locked behind the paywall makes it unbearable sometimes to keep up with having decent equipment to play the game. Reached the point where best gold loot set was straight up listed for 50$ in the store, therefore developers likely know what they're doing in terms of milking the community. Think it's first time when I saw Arcane weapons for tanks (Rusk blade or Blood chain) to be more expensive than any rogue weapon. In terms of gold; People are mad driven by gold loot anywhere at any time - Indigo is a wonderland at the moment.

2. The gap between classes usefulness got slightly closed with the release of Blood star artifacts but then again yeah while all classes are OK in the state of pve, tank is the one thats benefitting the most out of every game adjustments as of right now.

3. I've mentioned that above and yeah I agree. We went from having a decent set of arcane items for a long period of time (Kraken items) that could be upgraded over the time with awakes (well striving to get the better awakes at least) into Gear overload in terms of mythic, set and arcane items all at once. Some items being released as event exclusives unavailable to obtain later causing the said item (for example Rusk weapons) to skyrocket in prices. When eventually someone finally manage to obtain such weapon then there's something else being dropped either forcing you to spend money or making you spend time to farm the gold for it. Circle never ends, hell loop remains and it's been like that for a while now.

4.The Pvp decline has been rapidly happening for long time now. Current pvp (not honor) is just about who procs first just to run around with all the items turned on and killing people before they can even react or defend themselves. While I'm not saying there isn't a skill factor to it (there's always someone that will just take advantage of it better than others) it's just not it for many people and I believe Pvp was most fun without having every item in your set to proc a different buff just for you to get a kill.
In terms of class balance everyone know that tank can run up to rogue, slam the blood chain on the floor once and what rogue can do is just pick up the broken ribs off the floor and crawl to the corner screaming to stop.
Some people still like to mess around in CTF and I don't really understand why has the map been put into requirement of having 10 people to open. It used to be 2 or 3 on each side long ago and I don't recall that was ever the problem. Removing the flag aps was basically reasoned by people saying that they can't access the rooms to do the flagging so instead of just letting people have the rooms open easier achievements themselves got removed. I mean it clearly states where developers stance is in this topic.

That being side I don't really see anything changing in the game model any soon, as long as there will be people being okay dropping money on the game in its current state we'll have what we have right now.
Once again, just to remind: Merchants have No say in terms of game development unless they speak on something that's related to actual gameplay, rather than hoarding 999x of something to sell it for triple that after a month or two. That's not gameplay, that's just system exploiting based on crippling economy.

Tl;dr - Not much will change, people are upset, problems are obvious and visible but since there's money happening it's all good - but not for the "non-investing" playerbase.

Sunaxe
02-25-2025, 07:05 PM
After reading this, I feel like Im investing in the wrong game then. 6 months in. Hmm.. I think I need to decide whether I’ll be in here longer.. is the 160k plats worth it..

Questions.. questions.. what ifs..

But the vanities are so pretty..

Mely Original
02-25-2025, 07:15 PM
Merchants won't want anything to change in the game because current state benefits them so from the gameplay point of view their opinions shouldn't even be taken into consideration here. lol

In terms of everything you stated in the OP Mel I'll give my 2 cents:

1. Pay to win is heavily inflicted within this game's culture and it probably will remain like that for the sake of well... game making money. While AL doesn't really have that much predatory tactics (e.g Diablo Immortal) into shoving into people's eyes new content that can be easily accessible through purchases (currency) as getting the gears from the chests it is obvious that having a consistent rotation of gears locked behind the paywall makes it unbearable sometimes to keep up with having decent equipment to play the game. Reached the point where best gold loot set was straight up listed for 50$ in the store, therefore developers likely know what they're doing in terms of milking the community. Think it's first time when I saw Arcane weapons for tanks (Rusk blade or Blood chain) to be more expensive than any rogue weapon. In terms of gold; People are mad driven by gold loot anywhere at any time - Indigo is a wonderland at the moment.

2. The gap between classes usefulness got slightly closed with the release of Blood star artifacts but then again yeah while all classes are OK in the state of pve, tank is the one thats benefitting the most out of every game adjustments as of right now.

3. I've mentioned that above and yeah I agree. We went from having a decent set of arcane items for a long period of time (Kraken items) that could be upgraded over the time with awakes (well striving to get the better awakes at least) into Gear overload in terms of mythic, set and arcane items all at once. Some items being released as event exclusives unavailable to obtain later causing the said item (for example Rusk weapons) to skyrocket in prices. When eventually someone finally manage to obtain such weapon then there's something else being dropped either forcing you to spend money or making you spend time to farm the gold for it. Circle never ends, hell loop remains and it's been like that for a while now.

4.The Pvp decline has been rapidly happening for long time now. Current pvp (not honor) is just about who procs first just to run around with all the items turned on and killing people before they can even react or defend themselves. While I'm not saying there isn't a skill factor to it (there's always someone that will just take advantage of it better than others) it's just not it for many people and I believe Pvp was most fun without having every item in your set to proc a different buff just for you to get a kill.
In terms of class balance everyone know that tank can run up to rogue, slam the blood chain on the floor once and what rogue can do is just pick up the broken ribs off the floor and crawl to the corner screaming to stop.
Some people still like to mess around in CTF and I don't really understand why has the map been put into requirement of having 10 people to open. It used to be 2 or 3 on each side long ago and I don't recall that was ever the problem. Removing the flag aps was basically reasoned by people saying that they can't access the rooms to do the flagging so instead of just letting people have the rooms open easier achievements themselves got removed. I mean it clearly states where developers stance is in this topic.

That being side I don't really see anything changing in the game model any soon, as long as there will be people being okay dropping money on the game in its current state we'll have what we have right now.
Once again, just to remind: Merchants have No say in terms of game development unless they speak on something that's related to actual gameplay, rather than hoarding 999x of something to sell it for triple that after a month or two. That's not gameplay, that's just system exploiting based on crippling economy.

Tl;dr - Not much will change, people are upset, problems are obvious and visible but since there's money happening it's all good - but not for the "non-investing" playerbase.

Finally, someone who actually gets it! You summed up everything perfectly. This game has turned into a never ending cycle of paywalls, gear resets.. PvP is a joke, merchants hoarding and inflating prices isn’t “gameplay,” and the devs clearly know what they’re doing with these overpriced, limited-time releases. And yeah, as long as people keep dropping cash without questioning anything, nothing’s gonna change.

Really appreciate your insight, this is the kind of discussion the game needs, not the usual clueless defenses from people who refuse to see the bigger picture.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Mely Original
02-25-2025, 07:21 PM
After reading this, I feel like Im investing in the wrong game then. 6 months in. Hmm.. I think I need to decide whether I’ll be in here longer.. is the 160k plats worth it..

Questions.. questions.. what ifs..

But the vanities are so pretty..

Haha yes they are.

In all honesty, the reason most people are still here isn’t the game itself, it’s the community. People have grown up together, built solid friendships, and shared years of memories. That’s why so many keep coming back, not because of the mechanics or the updates, but for the people they’ve connected with. The game might not always be worth it, but the friendships?

That’s a different story. Someone had to say it. :)


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Doctorgrind
02-25-2025, 11:10 PM
I am kinda new to forums and Game but I am pretty confused if it's a Suggestion post to Devs or People fighting over lol.

Sent from my KB2001 using Tapatalk

Mely Original
02-25-2025, 11:17 PM
I am kinda new to forums and Game but I am pretty confused if it's a Suggestion post to Devs or People fighting over lol.

Sent from my KB2001 using Tapatalk

Meant to be a suggestion to the devs but obviously it got out of hand, sorry you had to read that homie ^.^


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Doctorgrind
02-25-2025, 11:27 PM
Meant to be a suggestion to the devs but obviously it got out of hand, sorry you had to read that homie ^.^


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂No worries , Hope Devs look into your suggestion to make the game better [emoji847]

Sent from my KB2001 using Tapatalk

Mely Original
02-25-2025, 11:31 PM
No worries , Hope Devs look into your suggestion to make the game better [emoji847]

Sent from my KB2001 using Tapatalk

Thank you, means a lot :)


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Americanarmy
02-26-2025, 12:27 PM
2 More issues I'll point out is 1: new players are relying on end game players to farm for them so they are able to make gold. A new player is unable to farm the main gold making maps unless they join random in elite indigo and follow people to the boss that clear the map for them. You can't farm for your self anymore, new players have been relying on end game players to farm for them for years.
I understand AL is a "multiplayer" game but theres a difference in having to have people farm for you and you being able to farm for your self. Some players do get toxic and annoyed when they have to help random players who are unable to provide any assistance to the map and I see it happen alot.
No this isn't me complaining about new players; having new players is a good thing. Its me complaining that they aren't able to enjoy the game by being able to do maps on their own without having to have people help them. Because not everyone is going to be able to find people to help them and they get stuck unable to do anything. *Being forced to have to find people to run maps for them as they follow behind.*
Literally the only way to make gold in 2025 consistently.
https://youtu.be/ZnYgkIbRhvg?si=JaTIiwAThJGVRaHP


Issue 2: the economy.
Your gold influx is insane. Lets take a look at some estimations, say 1000 people farm elite indigo every 5 minutes. Say those 1000 people loot on an average of 45k gold per run. That results in 1000 times 45000 which is 45million gold every 1-5mins. That results in 13-60BILLION gold added to the economy every day. Not sure if these numbers are accurate or close but since the playerbase seems to be 40k people daily- atleast 1k of them are farming maps. The inflation is becoming insane.

My suggestion to fix: Lower gold drops slowly over time instead of increasing with each and every new map. Or something interesting, in the next expansion make gold loot useless overall for a year then make it useful again. Some story about how an evil presence has disabled gold loot for an entire year, the only way to make gold now is to farm jewels, farm rare items from bosses, farm items from the bosses to complete crafting recipes that take months to gather supplies for. I wished you guys would do another mauso type expansion except make it item based loot each floor you unlock instead of increasing gold drops.

I mean if you have enough data to know what players are capable of make some type of world quest where we have to do something to unlock gold loot for Arlor again rather it be spend x amount of gold towards the void on store items, pet food, awake gems, any thing that results in gold being deleted in the void, have a world craft off event where we supply items to an npc as a community to craft the "Gold Chrysus" statue who had been melted down by the evil.
Millions of crafting pieces that must be supplied by many players like some other games have.
The game economy has multiplied by thousands over the past 10 years. Thats not good at all, honestly we shouldn't be needing to spend almost and over our player gold cap of 999m on 1 weapon.

Plus old maps dont make any gold so by the time players reach lvl 65-71 everything in the millions which they dont have why dont they standerize each map having the boss drop 15-20k so if u want to enjoy old maps and get something out of it be fun cause running indigo and hedo is soo dam repitive


Sent from my iPhone using Tapatalk

Americanarmy
02-26-2025, 01:28 PM
Merchants won't want anything to change in the game because current state benefits them so from the gameplay point of view their opinions shouldn't even be taken into consideration here. lol

In terms of everything you stated in the OP Mel I'll give my 2 cents:

1. Pay to win is heavily inflicted within this game's culture and it probably will remain like that for the sake of well... game making money. While AL doesn't really have that much predatory tactics (e.g Diablo Immortal) into shoving into people's eyes new content that can be easily accessible through purchases (currency) as getting the gears from the chests it is obvious that having a consistent rotation of gears locked behind the paywall makes it unbearable sometimes to keep up with having decent equipment to play the game. Reached the point where best gold loot set was straight up listed for 50$ in the store, therefore developers likely know what they're doing in terms of milking the community. Think it's first time when I saw Arcane weapons for tanks (Rusk blade or Blood chain) to be more expensive than any rogue weapon. In terms of gold; People are mad driven by gold loot anywhere at any time - Indigo is a wonderland at the moment.

2. The gap between classes usefulness got slightly closed with the release of Blood star artifacts but then again yeah while all classes are OK in the state of pve, tank is the one thats benefitting the most out of every game adjustments as of right now.

3. I've mentioned that above and yeah I agree. We went from having a decent set of arcane items for a long period of time (Kraken items) that could be upgraded over the time with awakes (well striving to get the better awakes at least) into Gear overload in terms of mythic, set and arcane items all at once. Some items being released as event exclusives unavailable to obtain later causing the said item (for example Rusk weapons) to skyrocket in prices. When eventually someone finally manage to obtain such weapon then there's something else being dropped either forcing you to spend money or making you spend time to farm the gold for it. Circle never ends, hell loop remains and it's been like that for a while now.

4.The Pvp decline has been rapidly happening for long time now. Current pvp (not honor) is just about who procs first just to run around with all the items turned on and killing people before they can even react or defend themselves. While I'm not saying there isn't a skill factor to it (there's always someone that will just take advantage of it better than others) it's just not it for many people and I believe Pvp was most fun without having every item in your set to proc a different buff just for you to get a kill.
In terms of class balance everyone know that tank can run up to rogue, slam the blood chain on the floor once and what rogue can do is just pick up the broken ribs off the floor and crawl to the corner screaming to stop.
Some people still like to mess around in CTF and I don't really understand why has the map been put into requirement of having 10 people to open. It used to be 2 or 3 on each side long ago and I don't recall that was ever the problem. Removing the flag aps was basically reasoned by people saying that they can't access the rooms to do the flagging so instead of just letting people have the rooms open easier achievements themselves got removed. I mean it clearly states where developers stance is in this topic.

That being side I don't really see anything changing in the game model any soon, as long as there will be people being okay dropping money on the game in its current state we'll have what we have right now.
Once again, just to remind: Merchants have No say in terms of game development unless they speak on something that's related to actual gameplay, rather than hoarding 999x of something to sell it for triple that after a month or two. That's not gameplay, that's just system exploiting based on crippling economy.

Tl;dr - Not much will change, people are upset, problems are obvious and visible but since there's money happening it's all good - but not for the "non-investing" playerbase.

U 100% speak facts and iam a whale in the game Lmao if everyone stopped spending on crates were would people get arcs and mythics!?! Like i said in a post a while back idk if its deleted or what not but most mmorpg games drop top tier loot from bosses for free just has extremely low loot chance not like this game were only boss to drop arc equip was fly hydra and mecha anubis. In other mmorpg games the lootbox u bought from store had store eclusive op equipment better then boss dropped equip but this game has it missed up any good equipment or exluaive sets are bound to locked crates its messed up cause what if 1 day all whales stop spending were the hell would free to play players get the arcane heroic mythics items from?!? Obiviously not from the map or bosses


Sent from my iPhone using Tapatalk

inflames33
02-26-2025, 02:41 PM
I didn't even mention lb or loot during events, I just don't agree with the high gold influx, that's my opinion, whether you like it or not, won't change it, I don't care about lb, I don't care about the drop rate of x or y during the event, but it's a fact: if the jewel drop was easy, it wouldn't cost 400m, if running lb was easy, vanitys of lb wouldn't be reaching the billions.

I don't have time to reach the top 10, I don't like remapping the same thing over and over again, but I like to invest, everyone does what they like.

But when the subject involves aspects that are precious to the game community, it is necessary to talk, I'm not afraid to come out and say that gold loot in my opinion needs to be nerfed, even though I know I'll get hate for it.


People who complain about high items price are the same that are against the idea of nerfing gold influx, so let's keep like this until the next gear developed hit 10B worth value or when people actually discover what causes inflation.

You talk like you’re above all this, but in reality, you’re just another piece of the system you claim to criticize. You say you “think about the game as a whole,” yet every word you type is about your own profits and investments. You benefit from the same gold-driven inflation you’re pretending to oppose, and the only thing you’re actually pushing is your own agenda.

You’re acting like the issue is people complaining about prices, when the real problem is the cycle that makes those prices skyrocket in the first place. People aren’t mad just because things are expensive, they’re mad because the game is being designed in a way that forces them into an endless spending loop just to stay relevant. Meanwhile, players like you, who hoard and sell at absurd markups, pretend to be “thinking about the game” while doing nothing but exploiting the broken economy.

And let’s be real, you’re not some selfless truth-speaker taking a brave stance. You’re just another merchant trying to sound intellectual while talking in circles. You claim you don’t care about leaderboards, drop rates, or event loot, yet here you are, invested enough to try and lecture everyone else about what “needs” to happen. If you truly didn’t care, you wouldn’t be here defending the system that benefits you.

You want to feel important? Then actually say something that isn’t just thinly veiled self-interest. Otherwise, you’re just another merchant trying to sound enlightened while contributing to the exact problem you claim to recognize.

-Skeleton


Sent from my iPhone using Tapatalk

caabarader
02-26-2025, 03:14 PM
You talk like you’re above all this, but in reality, you’re just another piece of the system you claim to criticize. You say you “think about the game as a whole,” yet every word you type is about your own profits and investments. You benefit from the same gold-driven inflation you’re pretending to oppose, and the only thing you’re actually pushing is your own agenda.

You’re acting like the issue is people complaining about prices, when the real problem is the cycle that makes those prices skyrocket in the first place. People aren’t mad just because things are expensive, they’re mad because the game is being designed in a way that forces them into an endless spending loop just to stay relevant. Meanwhile, players like you, who hoard and sell at absurd markups, pretend to be “thinking about the game” while doing nothing but exploiting the broken economy.

And let’s be real, you’re not some selfless truth-speaker taking a brave stance. You’re just another merchant trying to sound intellectual while talking in circles. You claim you don’t care about leaderboards, drop rates, or event loot, yet here you are, invested enough to try and lecture everyone else about what “needs” to happen. If you truly didn’t care, you wouldn’t be here defending the system that benefits you.

You want to feel important? Then actually say something that isn’t just thinly veiled self-interest. Otherwise, you’re just another merchant trying to sound enlightened while contributing to the exact problem you claim to recognize.

-Skeleton


Sent from my iPhone using Tapatalk

All I said was that gold influx should be nerfed, I didnt brought if I invest, that was brought by a stalker, I'm not the type of guy who goes there and says "hey look at me and what I sell". I don't know how would I benefit from gold influx changing, but I know what it causes and caused to game.

Y'all can say that the only statement I brought here(nerfing gold influx) shouldn't be heard, but remember that if you aren't suggesting anything to change the game that you criticize yourselves, then you are being hypocrites.

Skeleton- you can say I exploit the broken economy or whatever you want, feel free to report me, my ign is right there, nothing to hide nor be afraid of.

~Free speech~

inflames33
02-26-2025, 03:20 PM
All I said was that gold influx should be nerfed, I didnt brought if I invest, that was brought by a stalker, I'm not the type of guy who goes there and says "hey look at me and what I sell". I don't know how would I benefit from gold influx changing, but I know what it causes and caused to game.

Y'all can say that the only statement I brought here(nerfing gold influx) shouldn't be heard, but remember that if you aren't suggesting anything to change the game that you criticize yourselves, then you are being hypocrites.

Skeleton- you can say I exploit the broken economy or whatever you want, feel free to report me, my ign is right there, nothing to hide nor be afraid of.

~Free speech~

Ah, classic move, shifting the focus when you get called out. First, you talk about investing, how people buy your awakenings, and how you supposedly think about the game as a whole. But the moment someone points out how that contradicts your stance, suddenly it’s “I never brought up investing, that was a stalker!” Right.

You say you ‘don’t know how you’d benefit from gold influx changing’ but let’s not pretend that lowering gold generation wouldn’t make existing wealth (which you clearly have) even more valuable. That’s the whole point, those who already have the assets would gain even more control over the economy while casual players struggle even harder to afford basic gear. Funny how that works, huh?

And calling people hypocrites for criticizing the game’s state without offering a solution? That’s just lazy deflection. People have suggested solutions: class balancing, less predatory monetization, making gear progression more sustainable. You just choose to ignore those because they don’t fit your narrative.

But hey, since you’re so confident in your stance, feel free to keep pretending you’re just a neutral observer with “nothing to hide.” Reality speaks for itself.


Sent from my iPhone using Tapatalk

caabarader
02-26-2025, 03:27 PM
Ah, classic move, shifting the focus when you get called out. First, you talk about investing, how people buy your awakenings, and how you supposedly think about the game as a whole. But the moment someone points out how that contradicts your stance, suddenly it’s “I never brought up investing, that was a stalker!” Right.

You say you ‘don’t know how you’d benefit from gold influx changing’ but let’s not pretend that lowering gold generation wouldn’t make existing wealth (which you clearly have) even more valuable. That’s the whole point, those who already have the assets would gain even more control over the economy while casual players struggle even harder to afford basic gear. Funny how that works, huh?

And calling people hypocrites for criticizing the game’s state without offering a solution? That’s just lazy deflection. People have suggested solutions: class balancing, less predatory monetization, making gear progression more sustainable. You just choose to ignore those because they don’t fit your narrative.

But hey, since you’re so confident in your stance, feel free to keep pretending you’re just a neutral observer with “nothing to hide.” Reality speaks for itself.


Sent from my iPhone using Tapatalk

Feel free to read the whole thread.

Oawaoebi
02-26-2025, 03:29 PM
Merchers should not have anything to say, as they do not contribute to the game in a positive way

A lot of very good points have been made. I may not agree with everyone of them totally, but they are all valid and right


https://uploads.tapatalk-cdn.com/20250226/437918e9df0b69ca03089903ad4e2ba2.jpg

Mely Original
02-26-2025, 03:32 PM
Merchers should not have anything to say, as they do not contribute to the game in a positive way

A lot of very good points have been made. I may not agree with everyone of them totally, but they are all valid and right


https://uploads.tapatalk-cdn.com/20250226/437918e9df0b69ca03089903ad4e2ba2.jpg

Amen


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ogpurp
02-26-2025, 03:45 PM
You talk like you’re above all this, but in reality, you’re just another piece of the system you claim to criticize. You say you “think about the game as a whole,” yet every word you type is about your own profits and investments. You benefit from the same gold-driven inflation you’re pretending to oppose, and the only thing you’re actually pushing is your own agenda.

You’re acting like the issue is people complaining about prices, when the real problem is the cycle that makes those prices skyrocket in the first place. People aren’t mad just because things are expensive, they’re mad because the game is being designed in a way that forces them into an endless spending loop just to stay relevant. Meanwhile, players like you, who hoard and sell at absurd markups, pretend to be “thinking about the game” while doing nothing but exploiting the broken economy.

And let’s be real, you’re not some selfless truth-speaker taking a brave stance. You’re just another merchant trying to sound intellectual while talking in circles. You claim you don’t care about leaderboards, drop rates, or event loot, yet here you are, invested enough to try and lecture everyone else about what “needs” to happen. If you truly didn’t care, you wouldn’t be here defending the system that benefits you.

You want to feel important? Then actually say something that isn’t just thinly veiled self-interest. Otherwise, you’re just another merchant trying to sound enlightened while contributing to the exact problem you claim to recognize.

-Skeleton


Sent from my iPhone using Tapatalk

Well said Skeleton. I couldn’t have said it better if I tried.

mikesito
02-26-2025, 05:52 PM
It Is the negative tone of the post and complaining about everything. The game is more fun now than ever. Gold farming is at an all time high. You can PvP at many lvls and many of them require very little gold to jump in. Have you tried 76?

I recommend that you stick to a single complaint in future posts, if you hate the game so much there are other games that might better suit you.

Some of you really don’t care about new players. Old players will eventually retire, and since there are no new players, the game will eventually die. Is that so hard to understand? A new player can’t even buy No Awak Nox; they have to stick with legendary equipment.

I came back after quitting for years, and Jesus Christ, it’s impossible to farm with 50% GL. I had mythic eggs from past Eggzavier events when mythics were actually valuable, and now what? Each egg is worth 5K at most. Having empathy won't kill you

These numerous factors make progression impossible. it’s like they’re building a wall against new players. How do they plan to keep this game alive for much longer?

Americanarmy
02-26-2025, 05:58 PM
Some of you really don’t care about new players. Old players will eventually retire, and since there are no new players, the game will eventually die. Is that so hard to understand? A new player can’t even buy No Awak Nox; they have to stick with legendary equipment.

I came back after quitting for years, and Jesus Christ, it’s impossible to farm with 50% GL. I had mythic eggs from past Eggzavier events when mythics were actually valuable, and now what? Each egg is worth 5K at most. Having empathy won't kill you

These numerous factors make progression impossible. it’s like they’re building a wall against new players. How do they plan to keep this game alive for much longer?

Preach


Sent from my iPhone using Tapatalk

mikesito
02-26-2025, 06:13 PM
Can't we just go back to when events were actually the main source of gold? You had to level up to the max and then had the same chances as everyone else to loot cool items. Gold loot could still exist, but as a secondary source with a nerf and a proper balance adjustment because right now, it's completely messed up. I miss the times were most events were actually worth it, now, nothing is worth except the main events. Personally, I would rather wait a 1 week or 2 more for a better event. I've quitted this game and came back 5 times, it's impossible for me to fully quit, ive developed a strange feeling with this game but it's really sad how new players need to spend 1k hours farming like bots with 50%gl just to set themself at the same pace as other.

I miss the days when Arcane Legends was about PvP, events, and building a community. Now, it feels like everyone is just focused on gold loot or merching to keep up with the game. The game is nothing more than a collection of soulless accounts with no real goals beyond getting the latest sets and speculating on the market for personal gain.

This isn’t the game I installed in 2015.

mikesito
02-26-2025, 06:17 PM
I don't know what STS's goals are or what's going on with them, but they used to care more about attracting new players. If I recall correctly, their last advertisement was from around 2010~2014.

Have they really given up? Are they just going to squeeze the current player base dry, like they did with Pocket Legends?

Mely Original
02-26-2025, 08:14 PM
Can't we just go back to when events were actually the main source of gold? You had to level up to the max and then had the same chances as everyone else to loot cool items. Gold loot could still exist, but as a secondary source with a nerf and a proper balance adjustment because right now, it's completely messed up. I miss the times were most events were actually worth it, now, nothing is worth except the main events. Personally, I would rather wait a 1 week or 2 more for a better event. I've quitted this game and came back 5 times, it's impossible for me to fully quit, ive developed a strange feeling with this game but it's really sad how new players need to spend 1k hours farming like bots with 50%gl just to set themself at the same pace as other.

I miss the days when Arcane Legends was about PvP, events, and building a community. Now, it feels like everyone is just focused on gold loot or merching to keep up with the game. The game is nothing more than a collection of soulless accounts with no real goals beyond getting the latest sets and speculating on the market for personal gain.

This isn’t the game I installed in 2015.

So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

Well, good luck new players!

P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ThaAnas
02-26-2025, 08:29 PM
So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

Well, good luck new players!

P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


꧁༺ �������� / ���������� ༻꧂


Thats actually so true - we ran really much and this 10 min. 10 plat elixir had no effect at all, 2500 runs with elixir and 1x 10% GL - Stone and I invested much more for those vanitie which have no worth. But at least the medusa, ghost, frank sets have a really good design and are worth 50 bil. Eventhough there are still more available than those Top 10 items.

Makes no sense in my opinion. Since Ghost Medusa, Spectre Golem and Spectre Mummy (all recoloured) the only good vanity were Red Ohnii Sets & Polar Sets -and thats 8 years difference inbetween those- hope they try to change that in future

rhinestoneRat
02-26-2025, 11:16 PM
So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

Well, good luck new players!

P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

This is true. Idk what happened to the lb’s these past few years but most have been lackluster besides a few. I know sts can make good vanities like Medusa, ice spirit etc. take a look at this ursoth event the sets in the crate are nice, these are the type of sets that lb players want, but no lb gets a set of weapons. All the nice looking vanities now are in crates and lb gets nothing worth running for. The bare minimum for a top 10 or top 5 lb should be a set. Not a bunch of weapons since when did this become the norm? Lovecraft and now ursoth.

Nasx
02-26-2025, 11:38 PM
Hey Devs,

I hope this message finds you well. IÂ’ve been an active and dedicated player of Arcane Legends for a long time, and I truly appreciate the work thatÂ’s been put into making this game what it is today. However, IÂ’m writing to express some deep concerns and frustrations that many of us in the community are feeling, and I believe itÂ’s essential to address these issues before they damage the gameÂ’s long term health.

1. The Pay-to-Win Environment
ItÂ’s become increasingly clear that the game is shifting towards a pay-to-win model, where the more you spend, the better your chances of succeeding. Players are now spending thousands of dollars on in game items, only to be faced with items that lose their value incredibly quickly. The introduction of the awakening system is a prime example of this. The costs are astronomical, yet the chances of getting meaningful upgrades are so slim that it feels like a gamble rather than a progression system.

This has created an environment where those with deep pockets dominate, leaving players who cannot afford to spend money at a massive disadvantage. ItÂ’s frustrating to see how little skill matters when compared to wealth in this game.

2. Imbalance in Classes
Another significant issue that has been plaguing the game is the current state of class balance. The warrior class, which was traditionally meant to be a tank and support for DPS, has become overpowered to the point of absurdity. With the changes of skills/procs/awakens, particularly with the introduction of haste/reduction in cooldowns, warriors can now dish out as much damage as DPS classes (if not more) ItÂ’s not uncommon to see warriors with ridiculous amounts of damage output, capable of one tapping DPS players, which completely undermines the class balance.

More specifically, the Jugg ability has taken things to a new level. Warriors can use Jugg way to frequently now, that their cooldowns barely matter. This results in warriors staying on Jugg indefinitely, rendering it nearly impossible for a DPS to deal any significant damage. A warrior with Jugg on almost all the time, especially with increased damage output, is borderline invincible, and the balance between classes is severely disrupted. Warriors were never meant to deal this much damage, they were designed to protect and support DPS, not out-damage them. This shift is a massive frustration for many players and needs to be reconsidered. It's the whole point of having multiple classes in a game, a different input from a player to another one.

3. The Constant Need to Upgrade and Luck-Based Systems
The constant need to upgrade gears and awaken them is overwhelming. The depreciation of item value is alarmingly fast. After spending significant time and gold to complete a set, players are already being forced to upgrade again without even having the chance to enjoy their current gears. This constant cycle of upgrading at high cost is disheartening and discourages players from fully enjoying the game.

The community understands that games need to offer paid content to keep the servers running and the game alive. However, the overwhelming focus on paid content and the lack of reliable rewards has become incredibly frustrating. ItÂ’s not just about spending money, itÂ’s about not knowing whether spending $2000 on a single item will actually guarantee you something worthwhile. This has turned the game into a gamble, and for many players, itÂ’s no longer fun or rewarding to invest this kind of money. This not only diminishes the sense of achievement but also discourages new players from joining, as they realize quickly that skill and effort no longer guarantee success.

4. The Decline of PvP in the CTF Map
It almost feels like an intentional effort to kill the PvP Capture the Flag (CTF) map. First, the PvP leaderboards were removed years ago, then the 10k flag achievement (which many of us spent years grinding for btw) was taken away. Now, with the recent changes, the map requires eight players in the lobby just to open the doors. Before, we could rejoin over and over until the match started, allowing us to actually enjoy some VS battles. The CTF map holds a deep nostalgia for OG players, and we miss playing in it. Why has it been made so unnecessarily difficult to access? If the goal was to revive PvP, this change does the exact opposite. Instead of forcing players away from a beloved game mode, why not find ways to bring it back to life?

Request for Action
I urge you to take a step back and seriously consider the direction the game is headed. We want to see Arcane Legends return to its roots, where skill, strategy, and dedication are the driving factors of success, rather than the size of a playerÂ’s wallet. Players shouldnÂ’t feel that theyÂ’re being forced to spend excessively to remain competitive or keep up with the gameÂ’s constant changes.

Arcane Legends has one of the most loyal communities of any mobile game. Players have been here since 2012, and many still play or continue to return year after year. WeÂ’re not just casual players, weÂ’re passionate about this game. And as a longtime player, I can tell you that weÂ’re still here because we believe in its potential. But that potential will only be realized if the game returns to its roots and stops prioritizing profit over player experience.

Thank you for your time and consideration.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Hello Mely! Let me introduce myself. Im Nasx and I come from Pocket legends (I’ve never played Arcane legends other than playing up to L6)and have been playing PL since 2010. I have the most TOP 10 LB placements for events in the game and been 1st to Cap L105 and L115 and well over 200k PvP kills combined on toons so u can see my passion and experience in the game. For some reason I was curious about why Arcane legends is doing so well and out preforming PL and seen your post and I feel for you. I want you to understand that this problem will only be the start. Developers are no longer worried about making the gameplay the best experience/enjoyable, yes companies need income to sustain but that’s the thing they are bringing in income and players are spending massive amounts for STS too only majorly profit and Make game KILLING changes while ignoring the community THAT MADE THEM absolutely killed the best mobile mmo PVP any game has seen. Currently there’s not a single level in pocket legends PvP that’s enjoyable and there’s so many options/levels to choose. STS can EASILY fix this and I really do mean EASILY but it goes against their profits. You see, STS goes based off what brings them in the most money they could have an active game and that alone will keep income coming in and keep servers up. BUT Instead they choose the greed option, understand that if STS goes under tomorrow and all games are dead they won’t need income for a very very long time. I’d like to talk about your concerns, one being the new gear system and spending massive amounts just to use it until next event comes and same thing over and over and over. Let me tell you it will only get worse 100% and eventually that system will bleed into your PVP (I have no idea what the state PvP is in your game) but if it’s good it will only be met by greed and will be burned down to the ground. I’m not kidding if you log into PL and check the PVP kills LB you will see people with 200k+ on one toon and these kills were all before 2020 majority being 2011-2017. The game did not just die out of no where, it’s VERY clear what killed it -GREED. The past 3 years PL’s events have been same for each and every event having the same top 10 rewards,badges,vanity when people are spending MASSIVE amounts on the game, they can’t even balance caps PvP because they are still introducing items that are P2W that have been planned months and months in advance, it’s a system of profit and profit only that’s why I felt the need to reply to this. I really do understand your frustration as an OG player to a game and had experience the game in every way so you know what made the game good ORIGINALLY and why it brought in so many players. I appreciate your post I could almost copy paste your thread in PL’s forum. Don’t listen to everyone responding to you with nonsense about u don’t even farm gold or “dadada” it’s all ignorance and people just want to combat for no reason but be careful because what you REAP, you SOW and they will find out the hard way. I thank you if you actually did take the time to read this sorry about the format and grammar I didn’t have much time for this but I felt I needed to tell the truth as someone who’s at the VERY TOP level of PL. unfortunately this thread will never be responded to by devs and better yet they will act like it’s not here. And if you could respond and tell me what devs type here on arcane forums so I can check in from time to time would be amazing, Thanks for everyone’s time, -Nasx

Nasx
02-26-2025, 11:53 PM
Wow reading all these complaints and concerns really saddens me, you guys are experiencing the same thing PL players went through and it did not end well unfortunately. PL has no new players because how “impossible” it is to advance past a certain Level without any help from whales. I’ve spent well over 50B PURE trying to help new players and unfortunately still didn’t keep the game active, 50B would be the equivalent to around 700-900b in arcane legends from what I’ve seen, nobody has 50B in PL and if they do it’s in items. I really do feel for you AL Players it’s like I’m from the future, history does indeed repeat itself especially when $$$$ is the main priority.

Voorge
02-27-2025, 07:28 AM
drop S2 @sts and see how it plays out

Mely Original
02-27-2025, 09:20 AM
Hello Mely! Let me introduce myself. Im Nasx and I come from Pocket legends (I’ve never played Arcane legends other than playing up to L6)and have been playing PL since 2010. I have the most TOP 10 LB placements for events in the game and been 1st to Cap L105 and L115 and well over 200k PvP kills combined on toons so u can see my passion and experience in the game. For some reason I was curious about why Arcane legends is doing so well and out preforming PL and seen your post and I feel for you. I want you to understand that this problem will only be the start. Developers are no longer worried about making the gameplay the best experience/enjoyable, yes companies need income to sustain but that’s the thing they are bringing in income and players are spending massive amounts for STS too only majorly profit and Make game KILLING changes while ignoring the community THAT MADE THEM absolutely killed the best mobile mmo PVP any game has seen. Currently there’s not a single level in pocket legends PvP that’s enjoyable and there’s so many options/levels to choose. STS can EASILY fix this and I really do mean EASILY but it goes against their profits. You see, STS goes based off what brings them in the most money they could have an active game and that alone will keep income coming in and keep servers up. BUT Instead they choose the greed option, understand that if STS goes under tomorrow and all games are dead they won’t need income for a very very long time. I’d like to talk about your concerns, one being the new gear system and spending massive amounts just to use it until next event comes and same thing over and over and over. Let me tell you it will only get worse 100% and eventually that system will bleed into your PVP (I have no idea what the state PvP is in your game) but if it’s good it will only be met by greed and will be burned down to the ground. I’m not kidding if you log into PL and check the PVP kills LB you will see people with 200k+ on one toon and these kills were all before 2020 majority being 2011-2017. The game did not just die out of no where, it’s VERY clear what killed it -GREED. The past 3 years PL’s events have been same for each and every event having the same top 10 rewards,badges,vanity when people are spending MASSIVE amounts on the game, they can’t even balance caps PvP because they are still introducing items that are P2W that have been planned months and months in advance, it’s a system of profit and profit only that’s why I felt the need to reply to this. I really do understand your frustration as an OG player to a game and had experience the game in every way so you know what made the game good ORIGINALLY and why it brought in so many players. I appreciate your post I could almost copy paste your thread in PL’s forum. Don’t listen to everyone responding to you with nonsense about u don’t even farm gold or “dadada” it’s all ignorance and people just want to combat for no reason but be careful because what you REAP, you SOW and they will find out the hard way. I thank you if you actually did take the time to read this sorry about the format and grammar I didn’t have much time for this but I felt I needed to tell the truth as someone who’s at the VERY TOP level of PL. unfortunately this thread will never be responded to by devs and better yet they will act like it’s not here. And if you could respond and tell me what devs type here on arcane forums so I can check in from time to time would be amazing, Thanks for everyone’s time, -Nasx

I truly appreciate your perspective and the time you took to write this. It’s refreshing to hear from someone who understands the deeper issue at play, not just in AL but across STS games. Greed is killing what made these games special. It’s frustrating because the players who built this community, who kept these games alive for years, are being ignored in favor of short term profit. The current state of the game is unacceptable, and it’s time for change but To put things into perspective, 50B gold in Pocket Legends is roughly 900B in Arcane Legends because that’s the equivalent of nearly $2 million (according to their gold sells with plats) Unless you're Bill Gates, that wouldn't make sense haha.

Despite all of this, the reason many of us are still here isn’t because of the game itself, it’s the community. People built real friendships here, some have grown up together, and that’s what keeps players coming back. It’s not the vanities, it’s not the constant "upgrades" it’s the people.

I appreciate your insight, and it’s honestly sad to see PL went down the same road. As for dev responses, they rarely engage in meaningful discussions here. They either ignore these threads completely or give a vague, scripted response that doesn’t address anything substantial. But I’d love for you to check in from time to time, your experience and perspective are valuable, and it’s clear you genuinely care.

I’ve been playing Arcane Legends since 2012, and in all these years, I’ve never once spoken out about the game’s direction. But enough is enough. The level of monetization and power imbalance has reached a breaking point, and if nothing changes, this game will suffer the same fate as PL. Many players don’t speak up because they’re either afraid of getting banned for voicing their concerns or they believe nothing will ever change. But silence only enables the problem to grow. I’ve given so much to this community over the years. I used to host massive giveaways, and even today, I constantly give items and gold to players. I genuinely care about this game and its players, which is exactly why I’m speaking up now.

As a platinum buyer, I don’t care about spending and make AL economy running, I’ve done it for years on multiple accounts. What we’re asking for is simple, make our investments worth it. More garantee, more lucks, more exclusivities for grinders and a better system and balanced class.

You can keep banning people because they ask for refunds or start seeing the facts: Your community is pissed off.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ThaAnas
02-27-2025, 09:26 AM
This is true. Idk what happened to the lb’s these past few years but most have been lackluster besides a few. I know sts can make good vanities like Medusa, ice spirit etc. take a look at this ursoth event the sets in the crate are nice, these are the type of sets that lb players want, but no lb gets a set of weapons. All the nice looking vanities now are in crates and lb gets nothing worth running for. The bare minimum for a top 10 or top 5 lb should be a set. Not a bunch of weapons since when did this become the norm? Lovecraft and now ursoth.

I actually dont mind if they put different Lb Vanity varities inside T10 or T5 but they should be special. in Lovecraft the crafted vanitiey especially the crafted chakram looked more expensive than the actual Lb Vanities and thats just not how it supposed to be. i even prefer, Black Hooks, Immortal Corruption Daggers over T10 Lb weapons. Maybe add an effect, an additional aura like Kershal or V. pavise or add a special effect for hitting - it doesnt matter - they should be unique and not getting cheap like.
Calculations:
Lovecraft Event Top 10
2500 Prime Hugthulu 2600 Hugthulu
2600x~550k (Energy)= 1,43b (ofc its also farmable - still its the price for energy)
2500/4 Letter (if have party throughout the whole event)= 625 (mostly bought and crafted for 1m) = 625m
10 min. elixir for 10 plat in auc = ~1,6m - the elixir alone if you ran it took over 1,4b gold
Total: +3,4b
Rewards worth:
Weapon Set: Rogue: 450-650m, Mage: 550-750m, Warrior: 550-750m
Corrupted Jewel: R 175m, M 160m, W 170m
Title: 100m
Badge: 100m
Wings: 75-100m
50 Awake Gems: 25m
Banner: 15m
Reward Total: ~+- 1,1b

-2b and lost 2 weeks haha well thats average prices but its a loss, even if I wouldnt have used elixir - still a loss
Mark all those prices are in the range of what people is selling it so ofc there can be a lucky one who sold it for more or unlucky ones who sold it for less

Darklotusss
02-27-2025, 09:42 AM
This is true. Idk what happened to the lb’s these past few years but most have been lackluster besides a few. I know sts can make good vanities like Medusa, ice spirit etc. take a look at this ursoth event the sets in the crate are nice, these are the type of sets that lb players want, but no lb gets a set of weapons. All the nice looking vanities now are in crates and lb gets nothing worth running for. The bare minimum for a top 10 or top 5 lb should be a set. Not a bunch of weapons since when did this become the norm? Lovecraft and now ursoth.

As someone who ran just about every LB past few years, I now have fully retired from lb no longer are the awards remotely worth the investment let alone the time and energy

The system is just to far gone and I see it getting worse with every preview

Now the effort is clearly being put into how many new gears,gems,elixirs and vanity locks crates can sts come up with to milk the players

Even I struggle to keep up with the new gears and awakes and I had billions but now it's at a point where I'd HAVE to buy plat to keep up

Which I never had to buy plat prior to 2024+

There is no options for FTP gold sources like years past, we could actually profit during events especially

I don't farm gold

I couldn't even imagine starting this game as a new player in its current state

Microice
02-27-2025, 10:10 AM
The devs should continue whatever game model they envisage for the sustainable continuation of the game. I understand everyone's concerns, but the continuation of this game is more important to me because I get the gaming experience I have never had in my life in this game, and it is on mobile. Therefore, let it be whichever model is best for the devs.

Mely Original
02-27-2025, 10:37 AM
As someone who ran just about every LB past few years, I now have fully retired from lb no longer are the awards remotely worth the investment let alone the time and energy

The system is just to far gone and I see it getting worse with every preview

Now the effort is clearly being put into how many new gears,gems,elixirs and vanity locks crates can sts come up with to milk the players

Even I struggle to keep up with the new gears and awakes and I had billions but now it's at a point where I'd HAVE to buy plat to keep up

Which I never had to buy plat prior to 2024+

There is no options for FTP gold sources like years past, we could actually profit during events especially

I don't farm gold

I couldn't even imagine starting this game as a new player in its current state

I mean i always bought plats and it never really disturbed me even tho i was unlucky sometimes but atleast my money was worth it and could sell back my items to upgrade. The paid content is really understandable and its very normal. But its not normal that Arcane Legend cost more than my rent to remind competitive. Everything is expensive and loses value.

The marketplace is totally broken, and for those merchants that complain because of my post, all i have to say is you wont have shet to sell if it wasn't us buying them to run the economy.

@Darklotusss i feel you so much about lb event, this is so disappointing. There is no exclusivity at all.. there no difference of running top 10 or just normal lb anymore.. They know we are addicted to this game so they wont make effort to improve it and listen to the community. I feel SO BAD for those new players or even OG that came back..

Let's be honest for a second, playing game is mostly an escape to the reality world. We play it to release stress and to forget everything wrong for few hours. It's our distraction and friend reunion times. Arcane Legend made alot of us meet in real life. Devs doesn't realize how big and deep this game mean for alot of people. It's like they purposely killing this place.

This is heartbreaking witnessing this..


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Mely Original
02-27-2025, 10:56 AM
The devs should continue whatever game model they envisage for the sustainable continuation of the game. I understand everyone's concerns, but the continuation of this game is more important to me because I get the gaming experience I have never had in my life in this game, and it is on mobile. Therefore, let it be whichever model is best for the devs.

I gotcha, but they need investors to keep it running and for you to keep enjoying a so beloved game. We all want it to continue, this is why we fighting for them to hear us out. There is concerning flaws that need to be reviewed urgently and i think this forum is exactly meant for it; To help the developers improving this game from the "inside" view.

People keep saying they don't care they just think about money/profit but i don't think its true because at this point they wouldn't even bother and sell the company when it was at its prime. Because as someone that work in business, if they make it more worthy, people will buy more, and new players will start investing as well. So they'll make more profit actually.

It's something else that going on, obviously they lacking of competent, qualified staff but mostly passionate and dedicated.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Luchbut
02-27-2025, 10:59 AM
+9999 to all those that the colleagues say. The game is already coming to an end due to the lack of commitment that the developers have for the players (not pay to win), these being the largest community that a free game can have and being the ones it should be focused on.
The PVP (no longer exists) and I remember well how fun it was to go to those maps.
The TIERS and SELLER of the Events are no longer worth observing because the rewards are always the same NOTHING for common players.
The only thing they do is put Locked so they buy Plat and spend.
I just ask that you don't forget the Free to Play community. The game has all the potential to be Top 1 if they do things as has already been requested on several occasions.

Microice
02-27-2025, 11:08 AM
I gotcha, but they need investors to keep it running and for you to keep enjoying a so beloved game. We all want it to continue, this is why we fighting for them to hear us out. There is concerning flaws that need to be reviewed urgently and i think this forum is exactly meant for it; To help the developers improving this game from the "inside" view.

People keep saying they don't care they just think about money/profit but i don't think its true because at this point they wouldn't even bother and sell the company when it was at its prime. Because as someone that work in business, if they make it more worthy, people will buy more, and new players will start investing as well. So they'll make more profit actually.

It's something else that going on, obviously they lacking of competent, qualified staff but mostly passionate and dedicated.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

I realize my comment was very simplistic and I understand the concerns everyone has. However, everyone is right in their own way about what they are talking about, and what I am trying to say at this point is that no matter what happens in the end, I must respect the decision of the devs and their decisions so far, because they are the people who took the necessary steps for the continuation of this game. However, I would like to thank everyone who commented, I am sure the devs will take these ideas into consideration.

McDonaldsL
02-27-2025, 01:34 PM
So true. And speaking of which.. You know what actually makes me laugh? Little details they change for no absolute reason but thinking "profit" for exemple, they removed the essence drop in event maps lmao.. why? I just spent 2b of gold to run top 10 for the Lovecraft event and i can't even loot some essence in the map. Seriously what is that?

The worst, i just came back to the game last month after i quit for 5years. The main reason i run this even was to get the badge and title for the new aps. News flash, i just found out they are tradable so i run this reason for what exactly? Because those really bad designed vanities, badge and title doesn't worth the 2b i just spent. And their new gem? Real joke. Sek and i ran this event none stop on the Fleet elixir for 2 weeks and none of us, nor my other friends looted a single gem. The top lb doesn't worth it, its just a show off to see your name on top for 2weeks.

The badge and title "TOP LB" is tradable but they make us BOUND to your account a 600m weapon (Chakram for APS) which gonna be useless in 2months? You can clearly tell they being careless and full of nonsense. And by ignoring this post just proves me nothing gonna change.

Well, good luck new players!

P.s Change your designer because those vanities are sad and feels like Roblox caliber. We want vanities that worth it such as Ice spirit, medusa, yeti! [Ect]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂


I totally agree with your comment. LB rewards are no longer what they used to be. Instead of creating unique and exclusive rewards, they just copy and paste previous designs. What’s even worse is that they’ve started putting the best-looking vanities in lockeds instead of making them part of LB rewards. It’s obvious they’re prioritizing profit, targeting the players who spend thousands of dollars on platinum.

Leaderboards are supposed to be something exclusive, something worth competing for. But instead, they keep throwing weapons into LB rewards while putting the real rewards—the vanities players actually want—into lockeds. Ursoth is just another example of this. I was expecting a decent LB vanity, but of course, the vanity went into lockeds, and LB rewards? Just more weapons. What a joke.

Merchants, they have no idea what it’s like to actually grind an LB. They don’t spend hours farming, running maps, or competing—they just open their wallets and wait for billions to roll in. I don’t really care what they do, but at least they should avoid giving opinions on things they probably know nothing about.

Shxrk
02-27-2025, 01:58 PM
I actually dont mind if they put different Lb Vanity varities inside T10 or T5 but they should be special. in Lovecraft the crafted vanitiey especially the crafted chakram looked more expensive than the actual Lb Vanities and thats just not how it supposed to be. i even prefer, Black Hooks, Immortal Corruption Daggers over T10 Lb weapons. Maybe add an effect, an additional aura like Kershal or V. pavise or add a special effect for hitting - it doesnt matter - they should be unique and not getting cheap like.
Calculations:
Lovecraft Event Top 10
2500 Prime Hugthulu 2600 Hugthulu
2600x~550k (Energy)= 1,43b (ofc its also farmable - still its the price for energy)
2500/4 Letter (if have party throughout the whole event)= 625 (mostly bought and crafted for 1m) = 625m
10 min. elixir for 10 plat in auc = ~1,6m - the elixir alone if you ran it took over 1,4b gold
Total: +3,4b
Rewards worth:
Weapon Set: Rogue: 450-650m, Mage: 550-750m, Warrior: 550-750m
Corrupted Jewel: R 175m, M 160m, W 170m
Title: 100m
Badge: 100m
Wings: 75-100m
50 Awake Gems: 25m
Banner: 15m
Reward Total: ~+- 1,1b

-2b and lost 2 weeks haha well thats average prices but its a loss, even if I wouldnt have used elixir - still a loss
Mark all those prices are in the range of what people is selling it so ofc there can be a lucky one who sold it for more or unlucky ones who sold it for less

I think devs, after so many years, have completely run out of design ideas, and their only response now is "If you don’t like it, don’t get it."

A lot of players have already lost hope in getting good rewards for the effort it takes to run lbs. The only thing that makes it somewhat worth it now is the gem, title, or badge, though sometimes, even the title and badge aren’t that great.

I really hope they consider everything that’s been brought up in this post.

Sakune
02-27-2025, 02:25 PM
The biggest competition for this game is yet to come with Supercell's upcoming mmorpg game. If you don't like the current state of the game, don't play it, I know this is very sad, but Arcane Legend will no longer get better, Arlor is not as we knew it and from my point of view the developers are doing the right thing, Spacetime Studios is a company and companies are destined to make money, in my opinion Arcane Legends no longer has a solution, but who knows if in the future they will do things better in Arcane Legends 2 :)

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Mely Original
02-27-2025, 02:35 PM
I think devs, after so many years, have completely run out of design ideas, and their only response now is "If you don’t like it, don’t get it."

A lot of players have already lost hope in getting good rewards for the effort it takes to run lbs. The only thing that makes it somewhat worth it now is the gem, title, or badge, though sometimes, even the title and badge aren’t that great.

I really hope they consider everything that’s been brought up in this post.

Lb's Titles and badges doesn't worth it because they are tradable. They are not exclusive for grinders. So basically you going to waste more money to grind lb than if you just wait couple weeks and buy it from auction.

There is absolutely no reason anymore to run leaderboard +the best vanities are in crates instead. That's what i mean by incompetence pretty much.

This Ursoth? Im not even disappointed because i actually didn't expect nothing better anyway. Just another clueless event that give us no actual reward nor gaining gold.

Btw! Good luck guys for the new amulet, get your credit card ready, they want more! XD


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Mely Original
02-27-2025, 02:40 PM
The biggest competition for this game is yet to come with Supercell's upcoming mmorpg game. If you don't like the current state of the game, don't play it, I know this is very sad, but Arcane Legend will no longer get better, Arlor is not as we knew it and from my point of view the developers are doing the right thing, Spacetime Studios is a company and companies are destined to make money, in my opinion Arcane Legends no longer has a solution, but who knows if in the future they will do things better in Arcane Legends 2 :)

Enviado desde mi NX769J mediante Tapatalk

Telling people to just quit instead of pushing for improvements is exactly why the game is in this state. Players are the reason a company makes money, ignoring them is how games die. If they want long-term profits, they should care about keeping their community happy, not just milking them dry. And if they truly have no interest in fixing things, companies also sell to better owners who actually do.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Mely Original
02-27-2025, 03:37 PM
https://uploads.tapatalk-cdn.com/20250227/592999dfb9793ab4b802940a63e742a3.png

There is absolutely nothing to craft..

https://uploads.tapatalk-cdn.com/20250227/fb8553244d1dda9044aa5de1d528ef86.png
This 5years old design halo is the only thing we can grind.. there is no badges or titles, no vanities..

We doing this event for what exactly? What theres to grind?? At least 15 players already saying they put 8000 plats to not even get a single red item. That's around $270. Dont you think its alot for couple speed elexir?? Srly wtf man

https://uploads.tapatalk-cdn.com/20250227/b669e38f37451f8f8b16b6d9c1a7d51a.png


https://uploads.tapatalk-cdn.com/20250227/a8fa4ff06e6fc97c83098b3b19f6047b.jpg


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Americanarmy
02-27-2025, 04:11 PM
https://uploads.tapatalk-cdn.com/20250227/592999dfb9793ab4b802940a63e742a3.png

There is absolutely nothing to craft..

https://uploads.tapatalk-cdn.com/20250227/fb8553244d1dda9044aa5de1d528ef86.png
This 5years old design halo is the only thing we can grind.. there is no badges or titles, no vanities..

We doing this event for what exactly? What theres to grind?? At least 15 players already saying they put 8000 plats to not even get a single red item. That's around $270. Dont you think its alot for couple speed elexir?? Srly wtf man

https://uploads.tapatalk-cdn.com/20250227/b669e38f37451f8f8b16b6d9c1a7d51a.png


https://uploads.tapatalk-cdn.com/20250227/a8fa4ff06e6fc97c83098b3b19f6047b.jpg


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

I put 450 plat only got mage blood arti this event and last event i spent 4k plat and got blood arti rogue blood chain and blood belt the numbers so dam random buttt its way worse then last year if i have to comapre it to egg zavier 2024 crate those crate odds were extremely busted in 100 pulls u get 4 kraken 7 sb pieces 3 arcane pets 5 heroics pets ever since then i compare any crate that comes out to eggzavier crates lmao


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Mely Original
02-27-2025, 04:15 PM
Meanwhile last event i put 20k plats for a blood armor only xD

Congrats on the arti! :)


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Americanarmy
02-27-2025, 04:22 PM
Meanwhile last event i put 20k plats for a blood armor only xD

Congrats on the arti! :)


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Omgg thats horrible congratz on armor and thanks


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Sampep
02-27-2025, 07:54 PM
yea crate odds suck but sts dont care because people open them anyways knowing they dont drop anything, taking advantage of peoples addiction

Darkrai
02-28-2025, 06:23 AM
This was honestly something that was coming for years. I called it out years ago and got cinco to respond on it. Ofcourse there was no changes since as you can see. The game is unfortunately heading towards it's downfall.

Ive played this game since i was a kid and now im well into my adulthood. This game has been with me for half my life and it hurts to see it has turned into a even worse cashcow. Ive made friends in this game, ive even met one of them RL and we had a amazing time together. To see something youve been enjoying turn into this? Its heartbreaking

Here's the thread if anyone is curious: https://www.spacetimestudios.com/showthread.php?548030-State-of-AL-(long-post-rant)

Anehazaz
02-28-2025, 11:20 AM
Thanks very much for making this thread it definitely echoes a lot of what players have been saying. I started playing less and less last year because of how many things that were being changed/implemented for no good reason. The pet trainer system I thought was an Aprils Fool, albeit in September. The thing that doesn’t sit right with me is that I feel if I subscribe to these systems then I’m a total fool and I’m being played so yet another part of the game I’m excluded from. Same with events, they seem to offer very little in relation to fun and again geared in the main encourage the player base to throw money into a game that’s giving very little back. Obviously a game needs a revenue to be successful but it also needs to offer quality and effort into creating a game environment that players feel comfortable with and know their hard earned cash is being spent in a worth while way. Exploitation of players weaknesses is not a good image.

|Ares|
02-28-2025, 01:17 PM
Meanwhile last event i put 20k plats for a blood armor only xD

Congrats on the arti! :)


꧁༺ �������� / ���������� ༻꧂

I have yet to loot a relevant arcane item from locked crates during any event out of last 6-7 major ones.
Like someone said above, last decent crates were during Eggzavier.
Drop percentages are hilarious... no point buying plats honestly, at least not for opening crates

Mely Original
02-28-2025, 05:01 PM
I have yet to loot a relevant arcane item from locked crates during any event out of last 6-7 major ones.
Like someone said above, last decent crates were during Eggzavier.
Drop percentages are hilarious... no point buying plats honestly, at least not for opening crates

That’s true and i wasn't expecting this when I came back two months ago. I knew I’d have to buy plats and since I had quit years ago and given everything away i had no choice. But Kris, I checked my history.. just in February, I bought 72k plats. I ran top 10 in Lovecraft thinking I’d make more gold, but instead, I lost 2B. The rest? Went into awakenings.

71k plats is around $2,400 with tax here.. in one month and I’m still not jeweled or properly awakened. I spent 400M gold + 2k plats just on awakening my artifacts. A friend rolled 100x arcane awakens, another dumped who knows how much… and guess what? Still trash awakens.

It’s worse than gambling because, at least in a casino, you know the odds. This isn’t just bad luck, it’s a scam. The devs are straight-up stealing our money by forcing us to gamble for items instead of offering a fair way to obtain them.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Mely Original
02-28-2025, 05:06 PM
Thanks very much for making this thread it definitely echoes a lot of what players have been saying. I started playing less and less last year because of how many things that were being changed/implemented for no good reason. The pet trainer system I thought was an Aprils Fool, albeit in September. The thing that doesn’t sit right with me is that I feel if I subscribe to these systems then I’m a total fool and I’m being played so yet another part of the game I’m excluded from. Same with events, they seem to offer very little in relation to fun and again geared in the main encourage the player base to throw money into a game that’s giving very little back. Obviously a game needs a revenue to be successful but it also needs to offer quality and effort into creating a game environment that players feel comfortable with and know their hard earned cash is being spent in a worth while way. Exploitation of players weaknesses is not a good image.

Well said homie


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

THE GOLDEN KING
03-01-2025, 09:41 AM
asommers Cinco

Arcane Legends 2.0? Or just keep feeding the current game?


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mikesito
03-01-2025, 05:02 PM
asommers Cinco

Arcane Legends 2.0? Or just keep feeding the current game?


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People are scared of changes

Sue.
03-01-2025, 06:19 PM
AL 2?
lmao
why would you invest in a new game made by the same ppl who broke a good one & abandoned it to try again?

THE GOLDEN KING
03-01-2025, 10:28 PM
AL 2?
lmao
why would you invest in a new game made by the same ppl who broke a good one & abandoned it to try again?

Would you want the game to become a memory when you’re old? Or keep playing and having fun? I mean there’s hundreds of great games but we keep coming back to AL. At this rate they’re just feeding us content till their investors stop suppling them with funds.


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Squlo
03-02-2025, 05:03 AM
Would you want the game to become a memory when you’re old? Or keep playing and having fun? I mean there’s hundreds of great games but we keep coming back to AL. At this rate they’re just feeding us content till their investors stop suppling them with funds.


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Tell me how it ended up for OW2, CS2 and Dota2 then i will give you credit.

Unless you are like PoE it has no logic publishing a 2nd version of a game.

Sakune
03-02-2025, 06:27 AM
asommers Cinco

Arcane Legends 2.0? Or just keep feeding the current game?


Sent from my iPhone using TapatalkIf they were developing it, they wouldn't say it because it would affect the economy of Arcane legends

Enviado desde mi NX769J mediante Tapatalk

THE GOLDEN KING
03-02-2025, 10:08 AM
Tell me how it ended up for OW2, CS2 and Dota2 then i will give you credit.

Unless you are like PoE it has no logic publishing a 2nd version of a game.

The game was perfect 2013-2016. I’m pretty sure a lot of us would love those times back. If they just keep feeding the game as is. They’re running it into the ground. I would invest 1000s into their new game as long as it would be similar to arcane legends 2013-2016. I’m sure a lot of you would agree. I just hate seeing such a great game get ruined and run into the dirt.


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Sue.
03-02-2025, 10:19 AM
The game was perfect 2013-2016. I’m pretty sure a lot of us would love those times back. If they just keep feeding the game as is. They’re running it into the ground. I would invest 1000s into their new game as long as it would be similar to arcane legends 2013-2016. I’m sure a lot of you would agree. I just hate seeing such a great game get ruined and run into the dirt.


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the point of this thread is NOT to “keep feeding us as is”

the point is to make this game more like it was & less like the ptw copy and paste content

THE GOLDEN KING
03-02-2025, 10:28 AM
the point of this thread is NOT to “keep feeding us as is”

the point is to make this game more like it was & less like the ptw copy and paste content

So we agree? They’d have to get rid of the pay to win aspect,
-awakes
-pet evolution
-opening locks to get points for LB
-New gears that literally ruin old ones not even a year later
-etc and I doubt they’ll do any of this.

The game was simpler back in the day, less is more. All these procs , set bonuses, shadow damage this, crit damage that, pet slot there, house location over here are too much.


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Sue.
03-02-2025, 10:37 AM
they can’t get rid of it but they certainly can revert more to the old ways

so i think we do agree in spirit

Dexd
03-02-2025, 09:25 PM
Hey Devs,

I hope this message finds you well. I’ve been an active and dedicated player of Arcane Legends for a long time, and I truly appreciate the work that’s been put into making this game what it is today. However, I’m writing to express some deep concerns and frustrations that many of us in the community are feeling, and I believe it’s essential to address these issues before they damage the game’s long term health.

1. The Pay-to-Win Environment
It’s become increasingly clear that the game is shifting towards a pay-to-win model, where the more you spend, the better your chances of succeeding. Players are now spending thousands of dollars on in game items, only to be faced with items that lose their value incredibly quickly. The introduction of the awakening system is a prime example of this. The costs are astronomical, yet the chances of getting meaningful upgrades are so slim that it feels like a gamble rather than a progression system.

This has created an environment where those with deep pockets dominate, leaving players who cannot afford to spend money at a massive disadvantage. It’s frustrating to see how little skill matters when compared to wealth in this game.

2. Imbalance in Classes
Another significant issue that has been plaguing the game is the current state of class balance. The warrior class, which was traditionally meant to be a tank and support for DPS, has become overpowered to the point of absurdity. With the changes of skills/procs/awakens, particularly with the introduction of haste/reduction in cooldowns, warriors can now dish out as much damage as DPS classes (if not more) It’s not uncommon to see warriors with ridiculous amounts of damage output, capable of one tapping DPS players, which completely undermines the class balance.

More specifically, the Jugg ability has taken things to a new level. Warriors can use Jugg way to frequently now, that their cooldowns barely matter. This results in warriors staying on Jugg indefinitely, rendering it nearly impossible for a DPS to deal any significant damage. A warrior with Jugg on almost all the time, especially with increased damage output, is borderline invincible, and the balance between classes is severely disrupted. Warriors were never meant to deal this much damage, they were designed to protect and support DPS, not out-damage them. This shift is a massive frustration for many players and needs to be reconsidered. It's the whole point of having multiple classes in a game, a different input from a player to another one.

3. The Constant Need to Upgrade and Luck-Based Systems
The constant need to upgrade gears and awaken them is overwhelming. The depreciation of item value is alarmingly fast. After spending significant time and gold to complete a set, players are already being forced to upgrade again without even having the chance to enjoy their current gears. This constant cycle of upgrading at high cost is disheartening and discourages players from fully enjoying the game.

The community understands that games need to offer paid content to keep the servers running and the game alive. However, the overwhelming focus on paid content and the lack of reliable rewards has become incredibly frustrating. It’s not just about spending money, it’s about not knowing whether spending $2000 on a single item will actually guarantee you something worthwhile. This has turned the game into a gamble, and for many players, it’s no longer fun or rewarding to invest this kind of money. This not only diminishes the sense of achievement but also discourages new players from joining, as they realize quickly that skill and effort no longer guarantee success.

4. The Decline of PvP in the CTF Map
It almost feels like an intentional effort to kill the PvP Capture the Flag (CTF) map. First, the PvP leaderboards were removed years ago, then the 10k flag achievement (which many of us spent years grinding for btw) was taken away. Now, with the recent changes, the map requires eight players in the lobby just to open the doors. Before, we could rejoin over and over until the match started, allowing us to actually enjoy some VS battles. The CTF map holds a deep nostalgia for OG players, and we miss playing in it. Why has it been made so unnecessarily difficult to access? If the goal was to revive PvP, this change does the exact opposite. Instead of forcing players away from a beloved game mode, why not find ways to bring it back to life?

Request for Action
I urge you to take a step back and seriously consider the direction the game is headed. We want to see Arcane Legends return to its roots, where skill, strategy, and dedication are the driving factors of success, rather than the size of a player’s wallet. Players shouldn’t feel that they’re being forced to spend excessively to remain competitive or keep up with the game’s constant changes.

Arcane Legends has one of the most loyal communities of any mobile game. Players have been here since 2012, and many still play or continue to return year after year. We’re not just casual players, we’re passionate about this game. And as a longtime player, I can tell you that we’re still here because we believe in its potential. But that potential will only be realized if the game returns to its roots and stops prioritizing profit over player experience.

Thank you for your time and consideration.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂
I mean this in the nicest way possible but complaining, especially to STS is a complete waste of time. The only response you’ll most like get is “thanks for the feedback” “we’ll consider it” or they’ll close your thread. They have proven that they do not care about what we have to say, they’ll continue to do whatever they want. This game will stay p2w and the last few years is proving that.

Ooozer
03-03-2025, 05:58 AM
Guys all this game is about is to scam people nothing else. Vanities/gears/ all they added every single new event is to make the game close. They recive bad feedback couple of months ago and they didn t do nothing, they just keeping add more useless staff. If i was a developer i would close the game or change the SCAM i created. Imagine they using their own people to drop items in shop, to buy things from auction, to make end game accounts lmaooo.
CINCO change your game, don t milk money from people who helped tou make a living lol

ThaAnas
03-03-2025, 12:51 PM
Currently the ursoth event:

Vendor:

Locked Vanity Plat
Locked Vanity Keys bought with Plat
Locked Crate of S. Plat
Locked Crate of S. Keys bought with Plat
Rogue Locked Crate of S. Plat
War. Locked Crate of S. Plat
Sorc. Locked Crate of S. Plat
Energy Plat
Token Plat
Pet Plat
Ursoth Elixir 10min Plat
11 items purchased by plat
Blood Doll Event Token
War/Sorc/Rog Halo Event Token
Currency Chest Event Token
Decor Chest Event Token
6 items to get from event

And tbh - the halo design is just not worth it

276231

Mely Original
03-03-2025, 12:57 PM
Currently the ursoth event:

Vendor:

Locked Vanity Plat
Locked Vanity Keys bought with Plat
Locked Crate of S. Plat
Locked Crate of S. Keys bought with Plat
Rogue Locked Crate of S. Plat
War. Locked Crate of S. Plat
Sorc. Locked Crate of S. Plat
Energy Plat
Token Plat
Pet Plat
Ursoth Elixir 10min Plat
11 items purchased by plat
Blood Doll Event Token
War/Sorc/Rog Halo Event Token
Currency Chest Event Token
Decor Chest Event Token
6 items to get from event

And tbh - the halo design is just not worth it

276231

And also absolutely nothing to craft either lol.. so what is the point exactly to do this event? There's nothing to grind for lol... i just bought 13.7k plats again and got nothing worthy.. the most clever thing to do is just NPC'ing in the event town tbh

#SaveMoney


https://uploads.tapatalk-cdn.com/20250303/ea2588a9604dc56aa72bef75c553525b.png


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

ThaAnas
03-03-2025, 01:07 PM
Hahahahahaha - probably best way to enjoy this event
well I only lost gold by trying lockeds but that doesnt matter to them - at least I got plat tier from opening lockeds
900m gold spent on Key 50 to do 2x garanteed pull - total out (if I sell all 450m), putting Ankhs into Lockeds, the quick sell legendary items, recipes for for fortified jewels - best jewel is 7 stages ahead - makes no sense to invest in this gambling anymore - put so much money inside this game - could have bought a car and the make the gambling with no return of investments - new player get the luck buff so they get hooked - old player just forget about them

Mely Original
03-03-2025, 01:14 PM
Hahahahahaha - probably best way to enjoy this event
well I only lost gold by trying lockeds but that doesnt matter to them - at least I got plat tier from opening lockeds
900m gold spent on Key 50 to do 2x garanteed pull - total out (if I sell all 450m), putting Ankhs into Lockeds, the quick sell legendary items, recipes for for fortified jewels - best jewel is 7 stages ahead - makes no sense to invest in this gambling anymore - put so much money inside this game - could have bought a car and the make the gambling with no return of investments - new player get the luck buff so they get hooked - old player just forget about them

That's so true, remember how lucky i was when i came back after years? Got me hooked now I spend even more but get nothing.. i just spend another $400 for speed elixir and some ankhs LOL


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Americanarmy
03-03-2025, 01:25 PM
Currently the ursoth event:

Vendor:

Locked Vanity Plat
Locked Vanity Keys bought with Plat
Locked Crate of S. Plat
Locked Crate of S. Keys bought with Plat
Rogue Locked Crate of S. Plat
War. Locked Crate of S. Plat
Sorc. Locked Crate of S. Plat
Energy Plat
Token Plat
Pet Plat
Ursoth Elixir 10min Plat
11 items purchased by plat
Blood Doll Event Token
War/Sorc/Rog Halo Event Token
Currency Chest Event Token
Decor Chest Event Token
6 items to get from event

And tbh - the halo design is just not worth it

276231

Thats soo crazy


Sent from my iPhone using Tapatalk

Irg
03-03-2025, 01:58 PM
Currently the ursoth event:

Vendor:

Locked Vanity Plat
Locked Vanity Keys bought with Plat
Locked Crate of S. Plat
Locked Crate of S. Keys bought with Plat
Rogue Locked Crate of S. Plat
War. Locked Crate of S. Plat
Sorc. Locked Crate of S. Plat
Energy Plat
Token Plat
Pet Plat
Ursoth Elixir 10min Plat
11 items purchased by plat
Blood Doll Event Token
War/Sorc/Rog Halo Event Token
Currency Chest Event Token
Decor Chest Event Token
6 items to get from event

And tbh - the halo design is just not worth it

276231

The decor crate is plat to open btw

Nea
03-04-2025, 11:30 AM
Personally I have to partially thank them for making this game possible because back in the days with them long winters this was the only thing that kept me somehow sane even until this day I remember the long conversations I had with my almost recent passed away father while doing their gone PvP modes. EDIT: Why is the PvP mode gone? Everyone rushed to get the best gear to use it in those maps, how did the business change? And why even your mom has a proc now?

Yet again, the game right now feels like a high-risk investment platform where every in-game purchase holds the same stability as a crypto coin named "Totally Legit Gold (but you know it's not)" (TLG for short). Every purchase feels irrelevant even for the real money, I got really disappointed that I somehow decide to get a few hundred dollars to get speed elixirs as the most valuable items looted, at the time I laughed somehow because before that I was crying in forums about speed set pissing me off and that me spending real money to get speed elixirs is some good trolling, but in the end it feels like a scam.

How do you think I can recommend my friends to come play this game with me? I think it would be a really hard task on itself, and I do not think it's good.

Sue.
03-04-2025, 11:34 PM
seven day old thread, 6 pages long, no response


one person posts a thread saying they can’t buy plat,
dev responds within 15 min

Americanarmy
03-05-2025, 12:00 AM
seven day old thread, 6 pages long, no response


one person posts a thread saying they can’t buy plat,
dev responds within 15 min

Lmaoooooo


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Mely Original
03-05-2025, 12:52 AM
seven day old thread, 6 pages long, no response


one person posts a thread saying they can’t buy plat,
dev responds within 15 min

They won't answer. The post been moved somehow to general chat.. i posted it in suggestions. They saw it, thats all matter.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Kira_21
03-05-2025, 01:53 AM
Uhm. I don't know what to say. Not that's because this game changed like the way i know way back 2014 to 2016. But the changes has a good and bad things and most of the game has and it will not be changed even if the developers gives this a shot. Not against on this and not with this thread also. I just speechless on this one because We(Players) Can do anything from it. Hard grind from it, Merch from it, Hoard from it, etc. And it will never be change until no one plays it. Not gonna lie. But i want something to say about in the future level caps or new maps and events. Let's say maps has a rare drop and give some items to craft or something, why not on that map drops gears? Of course some saying some maps drops gears but a gear that useful and worth to farm? And also In the next map, Nerf all gold loot and buff on event maps needs to buff their gold loot? So everyone gets something interesting on events that are not good to farm.
Just an opinion and let me know what's the ups and downs of this.

Cogmaster
03-05-2025, 04:33 PM
The game has been going downhill for a while, and it's clear the devs prioritize squeezing out as much money as possible over actually making a good experience. I hit my limit and quit too—just not worth the frustration anymore. I switched to Diablo Immortal instead, where you can play any endgame content without spending a dime and still make real progress. Way better experience overall.

|Ares|
03-06-2025, 04:58 AM
The game has been going downhill for a while, and it's clear the devs prioritize squeezing out as much money as possible over actually making a good experience. I hit my limit and quit too—just not worth the frustration anymore. I switched to Diablo Immortal instead, where you can play any endgame content without spending a dime and still make real progress. Way better experience overall.

Playing Diablo Immortal without spending money ahhhright buddy, lmao

You can't make a progress there without spending money. Unless you haven't gotten there yet.

Cogmaster
03-06-2025, 05:23 AM
As I said, I can play any endgame content in Diablo Immortal without restrictions. Our clan has been Immortal multiple times and consistently top 10 – the competition is actually rewarding, not just a cash grab. New legendary essences and builds are constantly being added, and they drop naturally through gameplay like a true MMO should – not locked behind paywalls or loot crates. The matchmaking system works, so PvP is genuinely competitive without forcing you to swipe your way to victory. The game offers world bosses, raids, dungeons, Helliquary, clan wars, endless builds, and regular content updates.

It's not even comparable – Diablo Immortal is a fully fleshed-out, polished game backed by Blizzard, with a player base that actually sticks around because the game is built to be played, not paid.

Americanarmy
03-06-2025, 07:30 AM
As I said, I can play any endgame content in Diablo Immortal without restrictions. Our clan has been Immortal multiple times and consistently top 10 – the competition is actually rewarding, not just a cash grab. New legendary essences and builds are constantly being added, and they drop naturally through gameplay like a true MMO should – not locked behind paywalls or loot crates. The matchmaking system works, so PvP is genuinely competitive without forcing you to swipe your way to victory. The game offers world bosses, raids, dungeons, Helliquary, clan wars, endless builds, and regular content updates.

It's not even comparable – Diablo Immortal is a fully fleshed-out, polished game backed by Blizzard, with a player base that actually sticks around because the game is built to be played, not paid.

Thisssas bruhhhhh someone send this to devs so they can learn how to make mmorpg game correcrly no loot should be locked behind crates besides mega op ones that few can get or limited equipment. Also why is loot that everyone actually needs to progress in game locked to crates and not droping randomly from bosses also no clan wars that give u limited time gear or raid dungeoons were upto 12-15 people go in to clear hoping to be top of lb to get special item skills vanitys. The worst part theres only been 3 classes for 12 years thats crazy work if i tell u


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GajahDuduk
03-06-2025, 10:43 PM
Thank your for taking time to write this. This must be heard

BaronB
03-07-2025, 12:40 AM
I've been away for a while and have only been back for a minute, so besides that, the game still seems lively. It would be difficult to comment too much on many of the points.

PvP has really been dead for a little while. Why is it so difficult to open the map up to CTF for a handful in the game who would like to play it? Why this isn't just open like TDM maps, however rasies eyebrows.

There has always been a class imbalance of some sort as well so no comments (tho once you pick up one of those blood artifacts LOL hot knife through butter)

Always support idea of improvements in the game and have been reading through the thread and is concerning there hasn't been any response yet.... yet...

So since being back was still settling in during the Love Craft event... With the Ursoths event, however one thing that's really stood out to me...


WHY THE HELL CAN YOU GAIN LB POINTS FROM OPENING LOCKS?!?!

The vanities aren't good enough for me to change from my green golem, but they are nice...

SO WHY ARE THEY INSIDE LOCKED CRATES AND NOT ON LB AS PRIZES?!?!

I can get wanting to "pay the bills and feed the kids" and many players I know who also spend decent sums on this game, including myself, have done so many of years who are happy to keep spending on the game we've grown to love...


But you can't be THAT greedy to put the majority of an event behind plats...


Seriously what happened?



If Spacetime Studios is unable to think of ideas for ways to increase revenue... lets have a different chat about that.


Im sure the community can help figure out things we would like to see in game that can help the company put food on the table.


But lord have mercy let this event be the first and last time you can gain LB points from opening locks.


First way to get us to spend more plats would be to increase Guildhall Slots from 750 to 1k but that's for a different thread lol.


The thread isn't going to go away so some kind of response is still anticipated and appreciated.


1 <3

BaronB
03-07-2025, 12:42 AM
Currently the ursoth event:

Vendor:

Locked Vanity Plat
Locked Vanity Keys bought with Plat
Locked Crate of S. Plat
Locked Crate of S. Keys bought with Plat
Rogue Locked Crate of S. Plat
War. Locked Crate of S. Plat
Sorc. Locked Crate of S. Plat
Energy Plat
Token Plat
Pet Plat
Ursoth Elixir 10min Plat
11 items purchased by plat
Blood Doll Event Token
War/Sorc/Rog Halo Event Token
Currency Chest Event Token
Decor Chest Event Token
6 items to get from event

And tbh - the halo design is just not worth it

276231

Yeah this is embarrassing

Thank you for listening it out

1 <3

Ooozer
03-07-2025, 02:35 AM
Why so far we didn t get any answears as the thread bellow where everyone cry about the p2w game? About the odds of locked crates( if those exists). About the leaderboard points from locked crates? About of these end game players who every year their stats are the best? About how your staff loot most of good loot from an event and others don t get anything, just gold spending? What you use in your script? Something like this " If it s my employers they need loot things, and rest of them nothing" About the value that an item loose right after 3 hours of event?
Say it right this game is a scam? Instead of focusing about new maps, dungens new system you just keep adding the old system again again and again and again( for 12 years) the same system. This is very boring. Let s go Cinco say us something

Sunaxe
03-07-2025, 05:56 AM
There should be an ignore button for forums too.

Cinco
03-07-2025, 12:11 PM
An excellent read!

The big takeaway that I see is: you want us to offer more for the free player. This totally makes sense and we'll do our best to make the f2p Arcane Legends experience richer. There are tons of good suggestions for virtually everything.

As a studio, we read the commentary on these forums. It's true that we don't spend a lot of time replying in-line (let alone in real-time) but we do read. We also discuss the persistent criticisms of our content and systems that come from free and paying players alike. We make decisions about this stuff based on your feedback and analytic factors (like population, playtime, and revenue - to name just a few). Sometimes the decisions we make are very popular. Other times they aren't. Sometimes we make popular decisions that turn out to be bad business decisions. Other times, the reverse is true.

I know it can be frustrating to see us to stick with certain decisions that you dislike, and it's tempting to think that we're simply doing it out of spite (or some desire to "kill the game"). We aren't. We are a business and we make our decisions to ensure that our business is healthy and has a long life. We do also experiment! Not every experiment is going to be popular or be a revenue success... but we are gonna keep experimenting - hopefully for the better!

So thank you for the well-written feedback.

On a personal note, I appreciate the deep emotional connection you have to Arcane Legends!

Mely Original
03-07-2025, 12:18 PM
An excellent read!

The big takeaway that I see is: you want us to offer more for the free player. This totally makes sense and we'll do our best to make the f2p Arcane Legends experience richer. There are tons of good suggestions for virtually everything.

As a studio, we read the commentary on these forums. It's true that we don't spend a lot of time replying in-line (let alone in real-time) but we do read. We also discuss the persistent criticisms of our content and systems that come from free and paying players alike. We make decisions about this stuff based on your feedback and analytic factors (like population, playtime, and revenue - to name just a few). Sometimes the decisions we make are very popular. Other times they aren't. Sometimes we make popular decisions that turn out to be bad business decisions. Other times, the reverse is true.

I know it can be frustrating to see us to stick with certain decisions that you dislike, and it's tempting to think that we're simply doing it out of spite (or some desire to "kill the game"). We aren't. We are a business and we make our decisions to ensure that our business is healthy and has a long life. We do also experiment! Not every experiment is going to be popular or be a revenue success... but we are gonna keep experimenting - hopefully for the better!

So thank you for the well-written feedback.

On a personal note, I appreciate the deep emotional connection you have to Arcane Legends!

Appreciate you taking the time to read through everything and acknowledge the concerns. It’s understandable that running a game requires business decisions, but beyond the pay to win aspect, many of us just want to see the game thrive with more meaningful content, proper balance, and fair mechanics. Hopefully, future updates take into account both player enjoyment and long term sustainability. Looking forward to seeing how things evolve.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Darklotusss
03-07-2025, 01:02 PM
Maybe form a coherent sentence first....


Also am I reading this right... You believe that sts has staff who are end game players that loot all the "good" stuff




Guess we have propaganda now in 2025 AL

Darklotusss
03-07-2025, 01:06 PM
Definitely agree on LB points for locks is just killing the entire concept of a leader board based on competitiveness rather then just deep pockets



Don't you think it's bad enough that LB runners have to maintain the best gears and resources to run and yet on top of this have to compete with players who don't even run maps but can earn points though simply opening locks

No wonder LB is dead AND it's been quite a few events now with no unique LB sets which was the main reason most run, even if you made the sets bound cancelled points for locks would be a improvement

dreoelak
03-07-2025, 03:58 PM
The big takeaway that I see is: you want us to offer more for the free player. This totally makes sense and we'll do our best to make the f2p Arcane Legends experience richer. There are tons of good suggestions for virtually everything.


What an outstanding analytical ability! But allow me to shift the emphasis in your analysis just a tad. The big takeaway here is not only about f2p experience, but rather filling the actual game with content. This game is (mostly) about getting stronger through clearing maps and acquiring better items. If 90% of these items are platinum purchases, that means you can get everything in five minutes, and there's no reason to actually play the game. Your current monetization strategy is literally sucking content out of the maps. You can only go so far on a diet of arcane deary poop and achievement points. This affects both f2p and plat buyers equally; everyone needs maps to be filled with loot, not just "free players".

Americanarmy
03-07-2025, 04:08 PM
What an outstanding analytical ability! But allow me to shift the emphasis in your analysis just a tad. The big takeaway here is not only about f2p experience, but rather filling the actual game with content. This game is (mostly) about getting stronger through clearing maps and acquiring better items. If 90% of these items are platinum purchases, that means you can get everything in five minutes, and there's no reason to actually play the game. Your current monetization strategy is literally sucking content out of the maps. You can only go so far on a diet of arcane deary poop and achievement points. This affects both f2p and plat buyers equally; everyone needs maps to be filled with loot, not just "free players".

U cant even clear elder wood maps with legend epic or rare gear at all too


Sent from my iPhone using Tapatalk

Yuggernaut
03-07-2025, 04:21 PM
An excellent read!

The big takeaway that I see is: you want us to offer more for the free player. This totally makes sense and we'll do our best to make the f2p Arcane Legends experience richer. There are tons of good suggestions for virtually everything.

As a studio, we read the commentary on these forums. It's true that we don't spend a lot of time replying in-line (let alone in real-time) but we do read. We also discuss the persistent criticisms of our content and systems that come from free and paying players alike. We make decisions about this stuff based on your feedback and analytic factors (like population, playtime, and revenue - to name just a few). Sometimes the decisions we make are very popular. Other times they aren't. Sometimes we make popular decisions that turn out to be bad business decisions. Other times, the reverse is true.

I know it can be frustrating to see us to stick with certain decisions that you dislike, and it's tempting to think that we're simply doing it out of spite (or some desire to "kill the game"). We aren't. We are a business and we make our decisions to ensure that our business is healthy and has a long life. We do also experiment! Not every experiment is going to be popular or be a revenue success... but we are gonna keep experimenting - hopefully for the better!

So thank you for the well-written feedback.

On a personal note, I appreciate the deep emotional connection you have to Arcane Legends!

I think you guys can avoid these dramas if you placed the "sts letter/ community letter" every year

Cinco
03-07-2025, 04:30 PM
What an outstanding analytical ability! But allow me to shift the emphasis in your analysis just a tad. The big takeaway here is not only about f2p experience, but rather filling the actual game with content. This game is (mostly) about getting stronger through clearing maps and acquiring better items. If 90% of these items are platinum purchases, that means you can get everything in five minutes, and there's no reason to actually play the game. Your current monetization strategy is literally sucking content out of the maps. You can only go so far on a diet of arcane deary poop and achievement points. This affects both f2p and plat buyers equally; everyone needs maps to be filled with loot, not just "free players".

A uniquely brilliant clarification! Yes - looting of power should not be forgotten. To be honest, I had considered this... but it's always good to reaffirm that great minds think alike.

Cinco
03-07-2025, 04:33 PM
I think you guys can avoid these dramas if you placed the "sts letter/ community letter" every year

We have not had a year pass without a least one epic complaint thread. It's best to let them go (and not just because they significantly raise our visibility on all search engines) as they always contain good info about the players' true priorities.

That said, yes! I had one for 2025 drafted but got distracted with other stuff. I'll see about putting one together before the first quarter of this year is in the books.

|Ares|
03-07-2025, 04:36 PM
As I said, I can play any endgame content in Diablo Immortal without restrictions. Our clan has been Immortal multiple times and consistently top 10 – the competition is actually rewarding, not just a cash grab. New legendary essences and builds are constantly being added, and they drop naturally through gameplay like a true MMO should – not locked behind paywalls or loot crates. The matchmaking system works, so PvP is genuinely competitive without forcing you to swipe your way to victory. The game offers world bosses, raids, dungeons, Helliquary, clan wars, endless builds, and regular content updates.

It's not even comparable – Diablo Immortal is a fully fleshed-out, polished game backed by Blizzard, with a player base that actually sticks around because the game is built to be played, not paid.

Who paid you for this review? I played Diablo Immortal since release till last year and its absolutely pay 2 win lmao

Encryptions
03-07-2025, 04:40 PM
A uniquely brilliant clarification! Yes - looting of power should not be forgotten. To be honest, I had considered this... but it's always good to reaffirm that great minds think alike.

Any plans on a gold decrease? Slowly decreasing the looted gold and increasing the amount of gold sent to the void via store purchases? It will hurt the 1bil aps but our economy is becoming more and more crazy. A decent weapon alone costs more than our current gold cap. Thats 1 gear, I understand how the economy works; if a weapon costs 50m vs 1bil it should and will take the same amount of runs on a map to obtain it no matter the status of the economy. The difference is how your players look at its value.
"Omg a weapon costs more gold than my character can hold." vs "That weapon costs 50m ok I can farm that." In both instances say 50m and 1b take a total of 10,000 map runs with 1,000 gold loot to obtain.

From what I understand you guys will not be able to do another gold cap increase. 32bit games cap out at 2.147bil.

Cinco
03-07-2025, 04:44 PM
Any plans on a gold decrease? Slowly decreasing the looted gold and increasing the amount of gold sent to the void via store purchases? It will hurt the 1bil aps but our economy is becoming more and more crazy. A decent weapon alone costs more than our current gold cap. Thats 1 gear, I understand how the economy works; if a weapon costs 50m vs 1bil it should and will take the same amount of runs on a map to obtain it no matter the status of the economy. The difference is how your players look at its value.
"Omg a weapon costs more gold than my character can hold." vs "That weapon costs 50m ok I can farm that." In both instances say 50m and 1b take a total of 10,000 map runs with 1,000 gold loot to obtain.

From what I understand you guys will not be able to do another gold cap increase. 32bit games cap out at 2.147bil.

We are prioritizing changes that would affect the drain side of gold right now and are not actively pursuing gold loot nerfs right now.

I'm not saying they're off the table forever, it's just not the immediate strategy.

Mely Original
03-07-2025, 04:48 PM
My post wasn't only about "p2w" i mentioned other issues especially about the unbalance in classes


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

|Ares|
03-07-2025, 04:54 PM
We are prioritizing changes that would affect the drain side of gold right now and are not actively pursuing gold loot nerfs right now.

I'm not saying they're off the table forever, it's just not the immediate strategy.

Remove the option to revive hardcore characters after death back to the hardcore state completely (only to option as normal character), shift the entire HC leaderboard entirely. Nothing's been happening on there for past 10 seasons.

Blessful
03-07-2025, 04:55 PM
In any game it’s disappointing to be able to purchase the best In slot gears straight from the store.

Exclusivity isn’t a bad thing either but the amount of items being pumped is also out of hand.

I’m hopeful STS can meet a middle lining at some point in the future.


Sent from my iPhone using Tapatalk

Cinco
03-07-2025, 04:56 PM
My post wasn't only about "p2w" i mentioned other issues especially about the unbalance in classes


꧁༺ �������� / ���������� ༻꧂

This is absolutely true. Your OP is very well-rounded. It's just that f2p demands for content are a category of change that I feel positive about.

We are not prioritizing PvP and have made numerous public statements as to why and on our position with respect to PvP features in general. So much of the game is sustained by RNG, it's not likely to change substantially in the near (to mid) term for Arcane Legends' looting experience. The treadmill of "upgrading" is not going to suddenly stop; we are continuing to put a lot of development emphasis on new powers (jewels, pets, gear, etc.).

That said, the general feeling of "class imbalance" - mostly at endgame - is a priority for us. For instance, we've heard from Rogues a deep need to improve their power to 'clear' and future weaponry is being designed with that in-mind, specifically.

Mely Original
03-07-2025, 05:08 PM
This is absolutely true. Your OP is very well-rounded. It's just that f2p demands for content are a category of change that I feel positive about.

We are not prioritizing PvP and have made numerous public statements as to why and on our position with respect to PvP features in general. So much of the game is sustained by RNG, it's not likely to change substantially in the near (to mid) term for Arcane Legends' looting experience. The treadmill of "upgrading" is not going to suddenly stop; we are continuing to put a lot of development emphasis on new powers (jewels, pets, gear, etc.).

That said, the general feeling of "class imbalance" - mostly at endgame - is a priority for us. For instance, we've heard from Rogues a deep need to improve their power to 'clear' and future weaponry is being designed with that in-mind, specifically.

While I understand RNG and the upgrade cycle are here to stay, I do hope future content allows for more balance across all classes, not just Rogues. Also, even though PvP isn’t a priority right now, many of us still hope for its return in a more balanced and rewarding state someday. It was a big part of the game for many players, and we’d love to see it thrive again!

At least for now, could you make CTF more accessible so we can open doors freely and enjoy clashes and VS with friends? :)

It’s good to hear feedback is being considered.


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

|Ares|
03-07-2025, 05:24 PM
This is absolutely true. Your OP is very well-rounded. It's just that f2p demands for content are a category of change that I feel positive about.

We are not prioritizing PvP and have made numerous public statements as to why and on our position with respect to PvP features in general. So much of the game is sustained by RNG, it's not likely to change substantially in the near (to mid) term for Arcane Legends' looting experience. The treadmill of "upgrading" is not going to suddenly stop; we are continuing to put a lot of development emphasis on new powers (jewels, pets, gear, etc.).

That said, the general feeling of "class imbalance" - mostly at endgame - is a priority for us. For instance, we've heard from Rogues a deep need to improve their power to 'clear' and future weaponry is being designed with that in-mind, specifically.

Drop the requirement to open CTF rooms to have at least 1 person on each side instead of 5. Maybe even add the option to make "private" ctf rooms preventing from people disrupting the clashes (those still happening) to join. Simple feature would help a lot for those that still enjoy the pvp I believe.

Cinco
03-07-2025, 05:28 PM
Drop the requirement to open CTF rooms to have at least 1 person on each side instead of 5. Maybe even add the option to make "private" ctf rooms preventing from people disrupting the clashes (those still happening) to join. Simple feature would help a lot for those that still enjoy the pvp I believe.

Seems reasonable to me.

Blessful
03-07-2025, 05:29 PM
Remove the option to revive hardcore characters after death back to the hardcore state completely (only to option as normal character), shift the entire HC leaderboard entirely. Nothing's been happening on there for past 10 seasons.

Old School Runescape has perfected HC.

An Ultimate HC role, once a UHC dies, it’s only revive option would to become a normal HC Character.

HC players are then removed from the UHC Lb’s after death.


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ThaAnas
03-07-2025, 06:01 PM
Since the community and also myself gave so much criticism, I would also suggest some advises:


Suggestion:

Player vs Environment

• More Farmable Vanity Drops: Introduce exclusive vanities that can be looted instead of just bought with platinum.

• Balanced Event Rewards: Ensure leaderboard (LB) rewards are achievable for dedicated farmers, not just heavy platinum users.

• New High-End Crafting Components: Bring back crafting recipes for powerful gear (similar to Nekro/Planar Pendant).

• More Pet Drops: Expand maps that drop Heroic/Mythic/Arcane pets, giving F2P players better chances.(only Raha drops 1 heroic pet)

- Events, not that platfocused with rewarding Lb items (you guys introduced Arcane Awake gems but Elite Gems get rewarded for top 10)

- Lb Vanity Designs (Please make it more special like they used to be - I dont mind add shines, effects but cant be that the best vanities still in game are OG Jester, Ice Spirit, Ice Golem, Medusa, Yeti, Brood Lb Wings or so, Leprechaunt Banner, Ghost Medusa (recolour), Ghost Golem (recolour), Spectre Mummy (recolour), Kershal Vanity) Since 2016 the vanity desihns have a downfall (Yes Red Ohnii and Polar Dread were good) but took 8 years and LB Vanities should be special not the plat purchased one

- Maybe involve also a map run counter so dedicated farmers also loot anytime (ran every elder 1000/1000 did not loot 1 badge or what else was lootable, I think best loot was Locked Elder/Massive Locked Elder) (Top 5 Winter Event - No Mortis Gem) (Top 10 Love Craft - surely 1,5+bil for elixir = 1 coin strike (10%) Jewel) just really not worth it for dedicated farmers to run

Player vs Player

- just fix CTF entry

- and try to balance a classes (war jug is broken; its infinite and + dmg reduction from Ghost Crypt or Crypt - just impossible to play) its not that much

THE GOLDEN KING
03-07-2025, 07:48 PM
Seems reasonable to me.

I don’t know, what happened. I just remember pvp 2013-2016 was so much fun! Most of us would just love that experience back.


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|Ares|
03-07-2025, 09:23 PM
Old School Runescape has perfected HC.

An Ultimate HC role, once a UHC dies, it’s only revive option would to become a normal HC Character.

HC players are then removed from the UHC Lb’s after death.


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WoW classic hardcore, you die you lose everything. Simple as that

Ooozer
03-08-2025, 12:11 AM
We have not had a year pass without a least one epic complaint thread. It's best to let them go (and not just because they significantly raise our visibility on all search engines) as they always contain good info about the players' true priorities.

That said, yes! I had one for 2025 drafted but got distracted with other stuff. I'll see about putting one together before the first quarter of this year is in the books.
You should be worried about this complains. Like 7k views, thats half of AL players at least. Every time the game add new staff( vanity/gear etc.) that their purpose is to make players spend real money or in game currency, there is a player that comes here and complain about his looses.Like i spend i want what is best. Not i spent i don t get anything. Also i don t see the trades between players. Right now everyone scared to buy things, also i see players that cry days/weeks to sell their items. Imagine having items in auction and you don t sell thats frustrating.

Ooozer
03-08-2025, 12:21 AM
"Who paid for this review?" Hahahaha poor rogue thinks this game is the best in world. When someone makes a better game than yours are you just mad out of it? Definetly Diablo Immortal is better, he has a story behinde it. You should add story line in Arcane Legends, " How to make players loose their minds in a endless game without evolving at all in 12 years keeping same basic damage just changing players perception by showing in thrir screens fake variable and adding same design of vanity same as first year of game"

Tekila
03-08-2025, 02:07 AM
Playing Diablo Immortal without spending money ahhhright buddy, lmao

You can't make a progress there without spending money. Unless you haven't gotten there yet.Actually you can play endgame on diablo immortal without spending a penny.
But to be the best you must spend to keep up with others who do.
Except if you find an exploit.

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Bootsorion
03-08-2025, 02:18 PM
Came back a while ago after 4 years.The game and the community mostly,is the reason i come back to after circumstances of life shift to betterment. I see it is still alive but some aspects have changed and by far very much.

Coming from work and grinding to acquire better equipment to be up to date or buying some cool vanities(have to admit,vanity design is beautiful) in the current conjecture seems nearly impossible. Have to pay for it. I do not think a new player would succeed on this system so after seeing they need hundreds of millions to buy better equipment on endgame,they either spend cash or quit.Majority of course,i assume. Based on this i can make out that getting a wider community chances are quite low.from tactical perspective.


Prices are insane,competition on leaderboard and event top places are based purely on your finance more than your farm efforts. And ive been told that opening lockeds gave points at some points. That is so unfair. Everyone should have a right to compete whether a platinum purchaser or not. We used to play to relieve stress and have good occupation but oh boy ,it took turns to different avenues.



All classes with endgame gear seems to be fine to solo any map they need. So no more team play currently.That sucks.


Everyone is playing kinda same maps when you reach endgame.No reason to play old maps. Maybe if they had some nice loots with little odds to obtain,it would be a good change of weather from time to time. Just maybe.


Can not see pvp active as it was ,and like our fellow comrades said, Needing more people to open certain maps or modes seems unreasonable. Why do we need to gather more people to open a map where 2 people will play and others will go back to their activities? In such friendly competitions we used to slowly farm kills and flag captures to also increase our achievement points. Win win kinda.


My deepest gratitudes for bringing this topic up to daylight with most of its imbalanced points perfectly refered to. May it be heard and considered. It is never to late for anything.

Bootsorion
03-08-2025, 02:20 PM
Came back a while ago after 4 years.The game and the community mostly,is the reason i come back to after circumstances of life shift to betterment. I see it is still alive but some aspects have changed and by far very much.

Coming from work and grinding to acquire better equipment to be up to date or buying some cool vanities(have to admit,vanity design is beautiful) in the current conjecture seems nearly impossible. Have to pay for it. I do not think a new player would succeed on this system so after seeing they need hundreds of millions to buy better equipment on endgame,they either spend cash or quit.Majority of course,i assume. Based on this i can make out that getting a wider community chances are quite low.from tactical perspective.


Prices are insane,competition on leaderboard and event top places are based purely on your finance more than your farm efforts. And ive been told that opening lockeds gave points at some points. That is so unfair. Everyone should have a right to compete whether a platinum purchaser or not. We used to play to relieve stress and have good occupation but oh boy ,it took turns to different avenues.



All classes with endgame gear seems to be fine to solo any map they need. So no more team play currently.That sucks.


Everyone is playing kinda same maps when you reach endgame.No reason to play old maps. Maybe if they had some nice loots with little odds to obtain,it would be a good change of weather from time to time. Just maybe.


Can not see pvp active as it was ,and like our fellow comrades said, Needing more people to open certain maps or modes seems unreasonable. Why do we need to gather more people to open a map where 2 people will play and others will go back to their activities? In such friendly competitions we used to slowly farm kills and flag captures to also increase our achievement points. Win win kinda.


My deepest gratitudes for bringing this topic up to daylight. May it be heard and considered. It is never to late for anything.

Thewolfbull
03-09-2025, 06:18 AM
Would you consider upping the inventory slots for new players to around 200? 25 just isn't enough anymore and without plat there isn't a fast way to get them. It doesn't effect me but I think you will bleed new players if they just give up after having to delete everything they loot.

Mely Original
03-09-2025, 09:45 AM
Would you consider upping the inventory slots for new players to around 200? 25 just isn't enough anymore and without plat there isn't a fast way to get them. It doesn't effect me but I think you will bleed new players if they just give up after having to delete everything they loot.

25 never been enough haha.. but i don't think this is really concerning.. actually that makes the game more challenging. You can also by slots from auction or even buy it with tokens or loot it from chests.
You just need to grind for it homie [emoji846]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Blessful
03-09-2025, 12:53 PM
"Who paid for this review?" Hahahaha poor rogue thinks this game is the best in world. When someone makes a better game than yours are you just mad out of it? Definetly Diablo Immortal is better, he has a story behinde it. You should add story line in Arcane Legends, " How to make players loose their minds in a endless game without evolving at all in 12 years keeping same basic damage just changing players perception by showing in thrir screens fake variable and adding same design of vanity same as first year of game"

AL is definitely better than Diablo in terms of p2w aspects. I remember when a bunch of AL players hopped on Immortal during launch, most had the same p2w opinions of it and I doubt anyone from then is still playing.


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Americanarmy
03-09-2025, 12:56 PM
Fix server ping skips and delays seperate servers to avoid problem north latam asia europe aus servers may be cause of the ping delay skip issues


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Ooozer
03-09-2025, 03:12 PM
AL is definitely better than Diablo in terms of p2w aspects. I remember when a bunch of AL players hopped on Immortal during launch, most had the same p2w opinions of it and I doubt anyone from then is still playing.


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Leak some your strategies how in the past(maybe all years) you has been a top player in AL. Since the game system is to make players loose. Or maybe this game earnings are made from players that get in touch first time with it, and rest who already get involve in it for over a year and know the mechanics end up getting bored and left after all.

Sakune
03-09-2025, 04:45 PM
Arcane legends is p2f, the problem is the speed at which they add new items that change the meta, it makes it necessary to play more. Do you want to be a competitive player? Be patient, there are players who have been doing this for years. Try to be a top player in clash of clan, it will take you 2-3 years of daily play to get a chance to be one. In fact, the competition in Arcane legends is currently very low. Anyone who sets their mind to it can achieve what they want.

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Blessful
03-09-2025, 05:02 PM
Leak some your strategies how in the past(maybe all years) you has been a top player in AL. Since the game system is to make players loose. Or maybe this game earnings are made from players that get in touch first time with it, and rest who already get involve in it for over a year and know the mechanics end up getting bored and left after all.

There’s no secret strategy just simply love for the game.

Have time on your hands, run some profitable events, farm some gold, or merch. If not, buy some platinum and support STS.

whatever makes you happy, rich or poor i never felt any difference playing.


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Blessful
03-09-2025, 05:15 PM
In fact, the competition in Arcane legends is currently very low. Anyone who sets their mind to it can achieve what they want.

Enviado desde mi 23043RP34G mediante Tapatalk

It’s always been low. It’s hard to motivate people to try something they think is unachievable.

I miss the competitiveness that was once created and the hours of strategic thinking that came with it.


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Americanarmy
03-09-2025, 05:17 PM
Devs need to answer this very very very big question WHY ARE THERE NO ADVERTISEMENT FOR THIS GAME 00000 like how do you expect to keep the game triving if nobody knows it exist @cinco Cinco iam curious about this


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THE GOLDEN KING
03-10-2025, 09:06 AM
It’s always been low. It’s hard to motivate people to try something they think is unachievable.

I miss the competitiveness that was once created and the hours of strategic thinking that came with it.


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You don’t like when you proc your 40 arcane mythic jeweled items and use your x100 super ultimate skill and kill everything? Yeah me neither lol. Game was way more fun back at 26-46 cap. Less is more. The only thing I like about current AL is the Vanities and different types like wisp, backpack, especially aura.

All the gear, awakes, speed set, pet slots, house location, etc… all is way too much


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Neutrone
03-10-2025, 09:56 AM
Who paid you for this review? I played Diablo Immortal since release till last year and its absolutely pay 2 win lmao
AL is definitely better than Diablo in terms of p2w aspects. I remember when a bunch of AL players hopped on Immortal during launch, most had the same p2w opinions of it and I doubt anyone from then is still playing.


Sent from my iPhone using TapatalkI've played Diablo Immortal since launch, took a break, and then went back. You can do all the PvE content without spending a penny.

Anything PVP related, you definitely have to spend. And even then they seem to be working on this (last time I played, they had a battleground mode that balanced things out for everyone)

This is why PvE wise it's wayyyy more generous and balanced than AL. Even their events give you the type of stuff you can only get via plat in AL. To me, that's not more p2w.

What game do I like more? AL mainly because of the community + social aspects and the ingame economy.

Tekila
03-10-2025, 10:10 AM
I've played Diablo Immortal since launch, took a break, and then went back. You can do all the PvE content without spending a penny.

Anything PVP related, you definitely have to spend. And even then they seem to be working on this (last time I played, they had a battleground mode that balanced things out for everyone)

This is why PvE wise it's wayyyy more generous and balanced than AL. Even their events give you the type of stuff you can only get via plat in AL. To me, that's not more p2w.

What game do I like more? AL mainly because of the community + social aspects and the way ingame economy.I agree with this Neutrone.

Diablo is more F2P friendly than AL.
Because you can play without spending a penny and enjoy your game without needing to get boosted by every randoms you encounter.



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SwiftAce
03-10-2025, 11:21 AM
Came back a while ago after 4 years.The game and the community mostly,is the reason i come back to after circumstances of life shift to betterment. I see it is still alive but some aspects have changed and by far very much.

Coming from work and grinding to acquire better equipment to be up to date or buying some cool vanities(have to admit,vanity design is beautiful) in the current conjecture seems nearly impossible. Have to pay for it. I do not think a new player would succeed on this system so after seeing they need hundreds of millions to buy better equipment on endgame,they either spend cash or quit.Majority of course,i assume. Based on this i can make out that getting a wider community chances are quite low.from tactical perspective.


Prices are insane,competition on leaderboard and event top places are based purely on your finance more than your farm efforts. And ive been told that opening lockeds gave points at some points. That is so unfair. Everyone should have a right to compete whether a platinum purchaser or not. We used to play to relieve stress and have good occupation but oh boy ,it took turns to different avenues.



All classes with endgame gear seems to be fine to solo any map they need. So no more team play currently.That sucks.


Everyone is playing kinda same maps when you reach endgame.No reason to play old maps. Maybe if they had some nice loots with little odds to obtain,it would be a good change of weather from time to time. Just maybe.


Can not see pvp active as it was ,and like our fellow comrades said, Needing more people to open certain maps or modes seems unreasonable. Why do we need to gather more people to open a map where 2 people will play and others will go back to their activities? In such friendly competitions we used to slowly farm kills and flag captures to also increase our achievement points. Win win kinda.


My deepest gratitudes for bringing this topic up to daylight with most of its imbalanced points perfectly refered to. May it be heard and considered. It is never to late for anything.

You are right on to how you need to no life the game as free to play to stay relevant. The game really REALLY REALLY needs to consider real life elements as well when making store and vendor decisions. The f2p segment of the game will definitely decline over time when people get busy irl. Which is bound to happen.

Plat players are 100% deserving of the largely valued in game monetary/perks/rewards since it's their irl efforts $$.

But having absolutely terrible drop rates on chest opens and close to no rewards on vendor token conversions for f2p and the massively inflated prices due to hoarding as well as terribly low supply of gear (Even kraken gear is rising now XD!!!) makes the game a nightmare to have fun playing.

The grind is interesting to some, the select few who actually have the time to do so. My self included.

Bootsorion
03-10-2025, 11:56 AM
You are right on to how you need to no life the game as free to play to stay relevant. The game really REALLY REALLY needs to consider real life elements as well when making store and vendor decisions. The f2p segment of the game will definitely decline over time when people get busy irl. Which is bound to happen.

Plat players are 100% deserving of the largely valued in game monetary/perks/rewards since it's their irl efforts $$.

But having absolutely terrible drop rates on chest opens and close to no rewards on vendor token conversions for f2p and the massively inflated prices due to hoarding as well as terribly low supply of gear (Even kraken gear is rising now XD!!!) makes the game a nightmare to have fun playing.

The grind is interesting to some, the select few who actually have the time to do so. My self included.Well said. The people who do retire for a time comes back in a good time to check on old friends,talk about old days,better yet farm around together. But if majority of them comes back to see such a slippery slope i can somehow relate to their disappointment seeing current state. With that more of them decides to come back much later,and an invisible chain of inactivity of veterans are up.i think.



From the start and to this day i have not purchased platinum. It felt an easy way out with all the challenges await only to be put down. Being bourgeois does come with different perspectives so it's a matter of mind ." When the money talks what is there to say?" I've heard this line on multiple occasions.


On the grind i agree. I've been trying to complete some achievements of missions. Why not chase a lost cat or look for a friend lost, At all?

SwiftAce
03-10-2025, 01:55 PM
We are prioritizing changes that would affect the drain side of gold right now and are not actively pursuing gold loot nerfs right now.

I'm not saying they're off the table forever, it's just not the immediate strategy.

Sir Spendsalot is the way to go with new nice looking loot and items.

Or even a brand new event where every time you kill the event boss a vendor spawns with different items for sale for in game gold. Price these items right, and you'll have a great way to drain gold.

Also make the chances of spawning the vendor with really good items like Arcanes, Mythics and Nice Vanities rare, requiring players to grind and use the plat elix as usual for better odds of spawning.

Americanarmy
03-10-2025, 02:11 PM
Any plans on a gold decrease? Slowly decreasing the looted gold and increasing the amount of gold sent to the void via store purchases? It will hurt the 1bil aps but our economy is becoming more and more crazy. A decent weapon alone costs more than our current gold cap. Thats 1 gear, I understand how the economy works; if a weapon costs 50m vs 1bil it should and will take the same amount of runs on a map to obtain it no matter the status of the economy. The difference is how your players look at its value.
"Omg a weapon costs more gold than my character can hold." vs "That weapon costs 50m ok I can farm that." In both instances say 50m and 1b take a total of 10,000 map runs with 1,000 gold loot to obtain.

From what I understand you guys will not be able to do another gold cap increase. 32bit games cap out at 2.147bil.

Whats 32 bit


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Americanarmy
03-10-2025, 02:15 PM
When will yall advertise game to the world as it stands now yall have no new gain of players and a steady decline based on what i seen in game tracker website do yall want more people in this game or do yall want to lose more people cause its extremely odd there no ad for this game. Only way i found out about this game was thru ravensword in app store back in 2013 it was in suggestion


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Darkrai
03-10-2025, 02:43 PM
They would need to massively overhaul the new player experience. Its absolutely dog****

Liacysheidl
03-10-2025, 03:02 PM
When will yall advertise game to the world as it stands now yall have no new gain of players and a steady decline based on what i seen in game tracker website do yall want more people in this game or do yall want to lose more people cause its extremely odd there no ad for this game. Only way i found out about this game was thru ravensword in app store back in 2013 it was in suggestion


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Maybe they did the advertising and brought new people
But the problem is how to make them play this game without paying atleast 1k$


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Americanarmy
03-10-2025, 03:22 PM
Maybe they did the advertising and brought new people
But the problem is how to make them play this game without paying atleast 1k$


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Last advertisement they made was in 2011-2012 12-13 years ago


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Americanarmy
03-10-2025, 04:10 PM
Due to lower player base the player milking is insane if the player base was large the plat buying would be evened out between the people so many wont have to spend much but since it cost lot of money to keep game running the lower playerbase suffers more to keep game up example game cost to keep running is 100$ and if there 4 players only in game everyone needs to pay 25$ to keep game up but if player base large 100 then each player pays 1$ to keep game running something like that iam not bright for economics so this what i think


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Americanarmy
03-10-2025, 11:11 PM
anyways are yall able to make ads for the game to boost popularity again bring new people to game lets them know it exists


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Tekila
03-10-2025, 11:12 PM
When will yall advertise game to the world as it stands now yall have no new gain of players and a steady decline based on what i seen in game tracker website do yall want more people in this game or do yall want to lose more people cause its extremely odd there no ad for this game. Only way i found out about this game was thru ravensword in app store back in 2013 it was in suggestion


Sent from my iPhone using TapatalkEven if they do the currenct state of the game is not worth advertising.
Too much P2W and attrocious new player experience that is enjoyable only for plat.
Moreover there is not enough content that is what makes a Mmorpg great, with the 18s endgame fights. (YouTube creators merely get 1k views, and their content is just not great and not gameplay oriented 99% of the time...)
They will lose money for nothing they must ajust the game in a way to make it "good" before doing so.


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Americanarmy
03-10-2025, 11:13 PM
Even if they do the currenct state of the game is not worth advertising.
Too much P2W and attrocious new player experience that is enjoyable only for plat.
Moreover there is not enough content that is what makes a Mmorpg great, with the 18s endgame fights. (YouTube creators merely get 1k views, and their content is just not great and not gameplay oriented 99% of the time...)
They will lose money for nothing they must ajust the game in a way to make it "good" before doing so.


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I see thanks for your thoughts


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seasonedchicked
03-11-2025, 12:08 AM
Remaking these threads over and over after they get taken down deserves a ban +1

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Americanarmy
03-11-2025, 02:31 AM
Remaking these threads over and over after they get taken down deserves a ban +1

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Why are you so sensitive i thought my post got removed permanently until a friend found it for me its in the better life thread u deserve ban for threatening other users you are not dev this my 2nd time making this post


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Lazybears
03-11-2025, 02:56 AM
TBH i am not encourage any new players to join the game at the current states. Because there are too much stuff for them to learn and grind and there are no way they can enjoy the game if they are F2P. Those who still play the game are all old players at the current point or those return player keeping alive. The game is not what it used to be before. Cheers.

Tekila
03-11-2025, 04:12 AM
I see thanks for your thoughts


Sent from my iPhone using TapatalkYeah advertising would be better during a growing phase during wich they implement changes that will attract people.
Maybe for the next expension. Or for the next big update.



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Encryptions
03-11-2025, 04:17 AM
Its too expensive to advertise said Cinco.
I can confirm this, when I was in youtube studio messing around it showed I can promote a video. I put 50k views and the price was no joke in the thousands... for only 50k views.

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Americanarmy
03-11-2025, 04:26 AM
Its too expensive to advertise said Cinco.
I can confirm this, when I was in youtube studio messing around it showed I can promote a video. I put 50k views and the price was no joke in the thousands... for only 50k views.

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Oh dam thats crazy bro i see now thanks for opening my eyes well that explained it now my questions been answerd


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seasonedchicked
03-11-2025, 08:33 AM
Why are you so sensitive i thought my post got removed permanently until a friend found it for me its in the better life thread u deserve ban for threatening other users you are not dev this my 2nd time making this post


Sent from my iPhone using TapatalkYour a forum troll. Sts doesn't put up with those usually. I'm surprised you've made it this far. Everytime i see you it's either manipulating attempts, I say, attempts because you consistently fail at it. Or it's trying to slap your price on another person's item on here. Telling them what they can and can't sell stuff for even if when it's reasonable. @Cinco squash him [emoji3067]🪳 ill get the pointy boots out this time to help

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Ooozer
03-11-2025, 10:10 AM
Your a forum troll. Sts doesn't put up with those usually. I'm surprised you've made it this far. Everytime i see you it's either manipulating attempts, I say, attempts because you consistently fail at it. Or it's trying to slap your price on another person's item on here. Telling them what they can and can't sell stuff for even if when it's reasonable. @Cinco squash him [emoji3067]🪳 ill get the pointy boots out this time to help

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Hello Don t think if someone post repetitive threads where they cry about sts system is the same person. If sts would kick him that would resulting in kicking all thier community what are you talking about?

Americanarmy
03-11-2025, 10:19 AM
Your a forum troll. Sts doesn't put up with those usually. I'm surprised you've made it this far. Everytime i see you it's either manipulating attempts, I say, attempts because you consistently fail at it. Or it's trying to slap your price on another person's item on here. Telling them what they can and can't sell stuff for even if when it's reasonable. @Cinco squash him [emoji3067]🪳 ill get the pointy boots out this time to help

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Thats werid you been stalking me for the last 7 years for what do that to someone else iam not or wife or gf for u to be stalking me and harassing me all the time in forums and other platforms like stop it


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Mely Original
03-11-2025, 10:37 AM
Games often skip advertising for several reasons, mainly revolving around cost, strategy, and player retention. Marketing campaigns can be incredibly expensive, and for a niche game like Arcane Legends, the return on investment might not be worth it. Some studios also prefer to allocate resources toward improving gameplay, adding new content, or maintaining servers rather than spending on ads. In some cases, advertising might bring in players who try the game for a short time and leave, which doesn’t help in the long run. Developers often focus on organic growth, relying on updates, events, and community engagement to keep the game alive rather than pushing for constant exposure.

In the past, they didn't need much of advertisement because they had alot of YouTubers and streamers that helped promote the game. When content creators are active, it’s free advertising for STS.

What they should do is instead of spending money on ads, they focus on in game updates, new expansions, and maintaining servers so content creators feel inspired to make videos again.

So in my opinion, it’s not just about marketing, it’s about making the game worth talking about again [emoji846]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

THE GOLDEN KING
03-11-2025, 11:54 AM
Games often skip advertising for several reasons, mainly revolving around cost, strategy, and player retention. Marketing campaigns can be incredibly expensive, and for a niche game like Arcane Legends, the return on investment might not be worth it. Some studios also prefer to allocate resources toward improving gameplay, adding new content, or maintaining servers rather than spending on ads. In some cases, advertising might bring in players who try the game for a short time and leave, which doesn’t help in the long run. Developers often focus on organic growth, relying on updates, events, and community engagement to keep the game alive rather than pushing for constant exposure.

In the past, they didn't need much of advertisement because they had alot of YouTubers and streamers that helped promote the game. When content creators are active, it’s free advertising for STS.

What they should do is instead of spending money on ads, they focus on in game updates, new expansions, and maintaining servers so content creators feel inspired to make videos again.

So in my opinion, it’s not just about marketing, it’s about making the game worth talking about again [emoji846]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂
Cap 21-46 had everyone riled up. Best caps by far.


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Ooozer
03-11-2025, 12:22 PM
Games often skip advertising for several reasons, mainly revolving around cost, strategy, and player retention. Marketing campaigns can be incredibly expensive, and for a niche game like Arcane Legends, the return on investment might not be worth it. Some studios also prefer to allocate resources toward improving gameplay, adding new content, or maintaining servers rather than spending on ads. In some cases, advertising might bring in players who try the game for a short time and leave, which doesn’t help in the long run. Developers often focus on organic growth, relying on updates, events, and community engagement to keep the game alive rather than pushing for constant exposure.

In the past, they didn't need much of advertisement because they had alot of YouTubers and streamers that helped promote the game. When content creators are active, it’s free advertising for STS.

What they should do is instead of spending money on ads, they focus on in game updates, new expansions, and maintaining servers so content creators feel inspired to make videos again.

So in my opinion, it’s not just about marketing, it’s about making the game worth talking about again [emoji846]


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂
Best advertising when they change for few hours the damage output dealt by players and the mobs health/ddamage.
They use this thing every time an event start.
First fps manipulation, they drop fps of game on purpose. Second they increase for few hours( until players feel comfortable with the new changes and scams) with the mobs that are harder than elder woods. If someone don t belive me just try look on the upcoming event that is in 2 days. Look first hours when people buy/sell new things, mobs damage/health, fps drop. For that we get SHUTDOWNS, to fix back the game. Also crate drops related to this too. First hours the adds are good, after they are inexisted.

|Ares|
03-11-2025, 08:58 PM
Best advertising when they change for few hours the damage output dealt by players and the mobs health/ddamage.
They use this thing every time an event start.
First fps manipulation, they drop fps of game on purpose. Second they increase for few hours( until players feel comfortable with the new changes and scams) with the mobs that are harder than elder woods. If someone don t belive me just try look on the upcoming event that is in 2 days. Look first hours when people buy/sell new things, mobs damage/health, fps drop. For that we get SHUTDOWNS, to fix back the game. Also crate drops related to this too. First hours the adds are good, after they are inexisted.

Ohhhh... well
276498

Ooozer
03-12-2025, 09:32 AM
Ohhhh... well
276498

Go to work don t milk others money .... Mc hire crew member perfect for you

|Ares|
03-12-2025, 02:52 PM
Go to work don t milk others money .... Mc hire crew member perfect for you

I don't speak word salad sorry

presp600
03-12-2025, 08:37 PM
They clearly don't care about pvp when they give rogue an immune shield you can just tap. Wars do too much damage but if you nerf jugg and damage war will just be useless. Decent rogues/wars still nuke tanks through jugg if anything the constant healing shield is the problem not jugg. Mages are by far the most gutted in pvp rn, they can barely kill rogues and stand no chance against a war.


I think they should add altered stats for all immunities in pvp like they do with other procs. And also tone down blood wep damage in pvp.

presp600
03-12-2025, 08:43 PM
also any weps with pull(rusk sword, Sb aegis, Krak aegis) just ruin any skill involved in pvp, just mindless tapping.

THE GOLDEN KING
03-13-2025, 09:07 AM
They clearly don't care about pvp when they give rogue an immune shield you can just tap. Wars do too much damage but if you nerf jugg and damage war will just be useless. Decent rogues/wars still nuke tanks through jugg if anything the constant healing shield is the problem not jugg. Mages are by far the most gutted in pvp rn, they can barely kill rogues and stand no chance against a war.


I think they should add altered stats for all immunities in pvp like they do with other procs. And also tone down blood wep damage in pvp.

If you read up what Cinco said, their priority is not PVP they don’t care. Their priority is PVE nothing else.


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Read
03-13-2025, 10:18 AM
They would need to massively overhaul the new player experience. Its absolutely dog****

New player experience doesn't exist in this game. I have 3 players on friend list who started 3 weeks ago stopped before they hit level 70. Never to be seen online again. Crazy part is I was helping them too.

It's surprising to see, but this game seems to not want f2p at all. They have no interest in vendor systems/rewards. Considering the amount of farming done and time played, there is no means to get rewarded for it other than hoping some whale to loot an item to buy or for f2p to buy key chests loosing all your gold attempting to open a locked chest (which has no guarantee of desired loot once again)

SwiftAce
03-16-2025, 04:00 AM
Is there any plans to change or reduce the burden of obtaining these slots? Prices for these slots are entirely plat user based and it's getting out of hand.

Can we try and implement positive changes which will eventually lead to less frustration for players? There's already enough of items, elix, awakens behind plat. I don't think any one wants more.

SwiftAce
03-16-2025, 04:03 AM
Is there any plans to change or reduce the burden of obtaining these slots? Before the OG players were able to obtain alot of these way easily through tokens and rewards. Right now I'm sitting at 1000 slots and I find it not enough considering the amount of stash/inventory getting maxed out with vanities and items. I can't imagine playing with no 1000 slots and craft slots and auction slots.

Prices for these slots are entirely plat user based and it's getting out of hand.

Can we try and implement positive changes which will eventually lead to less frustration for players? There's already enough of items, elix, awakens behind plat. I don't think any one wants more.

SwiftAce
03-16-2025, 10:17 AM
Merged threads i see.

merlintrue
03-16-2025, 05:37 PM
+1 for number #2 I'm inbalance in classes mages definitely need to be built to be a solo priority heavy hitters in pve all the rest are personal and I'm not sure I agree not saying their wrong just I don't see it or looked into it pay to win is definitely not a thing here.

Tekila
03-17-2025, 11:30 AM
+1 for number #2 I'm inbalance in classes mages definitely need to be built to be a solo priority heavy hitters in pve all the rest are personal and I'm not sure I agree not saying their wrong just I don't see it or looked into it pay to win is definitely not a thing here.The issue with this game pay to win is that it is not just about winning.
Only the plat locked gear is usable at this point it is pay to enjoy.[emoji1787]
Because leeching other players for more than 10000 runs in the same map to "catch up" on gear level that you will never be able to achieve by just playing the game.
This game players spend more time in towns waiting for the perfect "merch" that is worth 5h+ of farming.
For sure there is an issue when you look at the game state objectively.

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Americanarmy
03-17-2025, 12:32 PM
The issue with this game pay to win is that it is not just about winning.
Only the plat locked gear is usable at this point it is pay to enjoy.[emoji1787]
Because leeching other players for more than 10000 runs in the same map to "catch up" on gear level that you will never be able to achieve by just playing the game.
This game players spend more time in towns waiting for the perfect "merch" that is worth 5h+ of farming.
For sure there is an issue when you look at the game state objectively.

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This!!


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SwiftAce
03-17-2025, 01:53 PM
New player experience doesn't exist in this game. I have 3 players on friend list who started 3 weeks ago stopped before they hit level 70. Never to be seen online again. Crazy part is I was helping them too.

It's surprising to see, but this game seems to not want f2p at all. They have no interest in vendor systems/rewards. Considering the amount of farming done and time played, there is no means to get rewarded for it other than hoping some whale to loot an item to buy or for f2p to buy key chests loosing all your gold attempting to open a locked chest (which has no guarantee of desired loot once again)

One way to help new players would be to have a separate map where they can farm lower GL% but a decent amount. The total GL must be capped as to avoiding exploits where 1.2k+ GL% players shouldn't be able to spam it and get more than a Indigo run for example. (High amount of GL in this map should not benefit at all, so it remains specifically for new players)

Making the map only accessible to players with no speed sets or blood/latest equipment so it filters out any exploits and caters specifically only to those new players hitting 86 with terrible gear so they can catch up slowly but surely with like minded players.

KenCarson
03-17-2025, 02:08 PM
Is there any plans to change or reduce the burden of obtaining these slots? Prices for these slots are entirely plat user based and it's getting out of hand.

Can we try and implement positive changes which will eventually lead to less frustration for players? There's already enough of items, elix, awakens behind plat. I don't think any one wants more.


if they gnna refund my plat I spent to max slots and other player that did this ok sure

Goldencry
03-17-2025, 03:01 PM
I fully agree with the concerns raised in this thread, and I strongly believe that STS should prioritize these issues, as the current state of the game is becoming increasingly unbalanced.

Requiring eight players to open a CTF match is simply unreasonable. Literally ridiculous and makes no sense.

Additionally, there’s been a noticeable shift of players (including lots of my friends) migrating from rogue and mage to warrior, as many believe that playing as a warrior makes the game “just easier”—especially in PvP. Warriors are frequently seen one-tapping other classes while simultaneously tanking massive amounts of damage, even from top-geared rogues and mages. This imbalance is glaring. Four top-geared rogues should not struggle to take down a single warrior, yet with Jugg, healing, and procs, a warrior can solo all four. This needs urgent attention.


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THE GOLDEN KING
03-17-2025, 05:09 PM
I fully agree with the concerns raised in this thread, and I strongly believe that STS should prioritize these issues, as the current state of the game is becoming increasingly unbalanced.

Requiring eight players to open a CTF match is simply unreasonable. Literally ridiculous and makes no sense.

Additionally, there’s been a noticeable shift of players (including lots of my friends) migrating from rogue and mage to warrior, as many believe that playing as a warrior makes the game “just easier”—especially in PvP. Warriors are frequently seen one-tapping other classes while simultaneously tanking massive amounts of damage, even from top-geared rogues and mages. This imbalance is glaring. Four top-geared rogues should not struggle to take down a single warrior, yet with Jugg, healing, and procs, a warrior can solo all four. This needs urgent attention.


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You know, long ago when rogues ruled AL as best class for years. Mages and warriors alike complained about such unfairness and you know what the rogues said? “Just make a rogue”. I would like to give the same advice and just make a warrior but I don’t play endgame much anymore… they just need to nerf haste.


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Goldencry
03-17-2025, 07:40 PM
You know, long ago when rogues ruled AL as best class for years. Mages and warriors alike complained about such unfairness and you know what the rogues said? “Just make a rogue”. I would like to give the same advice and just make a warrior but I don’t play endgame much anymore… they just need to nerf haste.


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I don’t get your little moral story if, in the end, you just agreed that they really need a nerf ;).

Also, a problem once does not have to be a problem again. Thinking the way you do, nothing will ever improve.


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THE GOLDEN KING
03-17-2025, 11:23 PM
I don’t get your little moral story if, in the end, you just agreed that they really need a nerf ;).

Also, a problem once does not have to be a problem again. Thinking the way you do, nothing will ever improve.


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Hopefully your problem gets resolved.


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SwiftAce
03-18-2025, 01:50 AM
if they gnna refund my plat I spent to max slots and other player that did this ok sure

Since you decided to purchase Platinum for slots, your concern is understandable. However it's important to understand that Spacetime Studios' Terms of Service clearly state that all Platinum/Pearl purchases are final and non-refundable. Specifically, the ToS says: "All Platinum/Pearl purchases and items purchased within the in-game store using Platinum/Pearls are non-refundable."

This means that, even with changes to the game, Spacetime is not legally required to issue refunds. While it's understandable to be frustrated, the decision to buy Platinum was voluntary and completely your intention. I haven't purchased a single plat to max out on slots for example therefore refunds aren't part of the developers obligation according to the ToS.

It's kinda important that we consider the new player experience and not completely disregard it. Perhaps a dual system could be implemented: Platinum could still be an instantaneous option to max out slots, while there could also be a free-t0-play option requiring grinding and time, like it was before. This way, we can balance the needs of old players and newcomers.

If the focus is more on providing suggestions to improve the game, it would benefit everyone. Rather than expecting refunds on this issue, which aren’t legally required. As TOS mentions "The terms for redeeming Platinum/Pearls can be changed at any time without notice".

Read
03-18-2025, 03:55 AM
You know, long ago when rogues ruled AL as best class for years. Mages and warriors alike complained about such unfairness and you know what the rogues said? “Just make a rogue”. I would like to give the same advice and just make a warrior but I don’t play endgame much anymore… they just need to nerf haste.


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This is a completely baseless argument to keep Rogues irrelevant. I'm a Rogue and if there is a issue with Mage or Warr ill gladly comment to raise the issue.

You can't just use terms like "you know what the Rogues said" and then quote Rogues as if it was all the Rogues fault for creating a class imbalance in the past. The lack of selflessness in general is what's ruining this game, don't you think so?

Finally when a OP like this emerges where people are trying to make things better for the game, seeing something like this is just wrong and disappointing.

THE GOLDEN KING
03-18-2025, 07:03 AM
This is a completely baseless argument to keep Rogues irrelevant. I'm a Rogue and if there is a issue with Mage or Warr ill gladly comment to raise the issue.

You can't just use terms like "you know what the Rogues said" and then quote Rogues as if it was all the Rogues fault for creating a class imbalance in the past. The lack of selflessness in general is what's ruining this game, don't you think so?

Finally when a OP like this emerges where people are trying to make things better for the game, seeing something like this is just wrong and disappointing.

Hope your problem gets resolved.


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Goldencry
03-18-2025, 09:42 AM
This is a completely baseless argument to keep Rogues irrelevant. I'm a Rogue and if there is a issue with Mage or Warr ill gladly comment to raise the issue.

You can't just use terms like "you know what the Rogues said" and then quote Rogues as if it was all the Rogues fault for creating a class imbalance in the past. The lack of selflessness in general is what's ruining this game, don't you think so?

Finally when a OP like this emerges where people are trying to make things better for the game, seeing something like this is just wrong and disappointing.

Exactly!!!!


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octavos
03-20-2025, 05:55 PM
Interesting read, ill spend more time reading this great post.

thx Lemon.

Tekila
03-24-2025, 11:40 AM
I fully agree with the concerns raised in this thread, and I strongly believe that STS should prioritize these issues, as the current state of the game is becoming increasingly unbalanced.

Requiring eight players to open a CTF match is simply unreasonable. Literally ridiculous and makes no sense.

Additionally, there’s been a noticeable shift of players (including lots of my friends) migrating from rogue and mage to warrior, as many believe that playing as a warrior makes the game “just easier”—especially in PvP. Warriors are frequently seen one-tapping other classes while simultaneously tanking massive amounts of damage, even from top-geared rogues and mages. This imbalance is glaring. Four top-geared rogues should not struggle to take down a single warrior, yet with Jugg, healing, and procs, a warrior can solo all four. This needs urgent attention.


Sent from my iPhone using TapatalkI agree. Warrior with SB 6/6 and SB aegis (with SB amu) and immo brace is amazing in pvp and pretty much immortal.
I played some duels with that build (clean) and fought mages and rogues with SB and kraken armor build. But i did them nasty lmao.
Not much to do in pvp tho idk if i just fought Some weak people.

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Mely Original
04-03-2025, 12:13 PM
Interesting read, ill spend more time reading this great post.

thx Lemon.

Welcome :p


꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

Oakmaiden
04-03-2025, 04:16 PM
You can add the back door robbery of crafting ingredients/recipes. I quit after losing half of my gold to purchasing the needed items, not getting enough to complete the recipes before the p2win event was over. I lost items, another player got my gold and devs lost a customer from 2014.

Camelot
04-03-2025, 05:47 PM
There is no inflation problem guys. Some people after 12 years of playing just must have some gold what did you expected? There are 2 ways to make gold. You are spending real money or farming. Third group of people are lazy and crying all the time nerf nerf nerf. What for? To kill balance between spenders and farmers? I was building my gold loot set by years by hard working everyday and now STS should nerf all making me useless? Instant quiting game for me. Farming gold isn't so simple as everyone talking about. You must spend tons of hours on farming to be able to buy something. What is more I see same faces when I farm gold where are the rest? I dont know how many active players got this game but small % of them are able to run hedo for example. Indigo is easier but still without good gear you can do nothing. Im AL veteran and I remember somethink when I started playing I had to run events doing many stuff before I was able to farm gold because I had no budget on start. Right now new players has same situation but I must say some events are bad some events are good. Do not blame devs or that gold loot because rn I must say Is not as that bad. You can do events you can run maps to get gold its all up to you what you prefer. So guys just grind hard and keep going and dont cry if someone is determined to play by all day to get rich you can do the same. About other topics I will share my opinion next time :)

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capeo
04-03-2025, 06:42 PM
There is no inflation problem guys. Some people after 12 years of playing just must have some gold what did you expected? There are 2 ways to make gold. You are spending real money or farming. Third group of people are lazy and crying all the time nerf nerf nerf. What for? To kill balance between spenders and farmers? I was building my gold loot set by years by hard working everyday and now STS should nerf all making me useless? Instant quiting game for me. Farming gold isn't so simple as everyone talking about. You must spend tons of hours on farming to be able to buy something. What is more I see same faces when I farm gold where are the rest? I dont know how many active players got this game but small % of them are able to run hedo for example. Indigo is easier but still without good gear you can do nothing. Im AL veteran and I remember somethink when I started playing I had to run events doing many stuff before I was able to farm gold because I had no budget on start. Right now new players has same situation but I must say some events are bad some events are good. Do not blame devs or that gold loot because rn I must say Is not as that bad. You can do events you can run maps to get gold its all up to you what you prefer. So guys just grind hard and keep going and dont cry if someone is determined to play by all day to get rich you can do the same. About other topics I will share my opinion next time :)

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Lol dude thinks he did a mic drop.

There are lots of things wrong with what you are saying and I'm sure people will jump all over it. I do agree in some ways. It's was easier to farm gold and gear before. Now you have to run 24/7 or spend a lot of money. Not just some money. A lot of money. I can't imagine anyone likes the way events are going now.

Camelot
04-04-2025, 01:43 AM
Lol dude thinks he did a mic drop.

There are lots of things wrong with what you are saying and I'm sure people will jump all over it. I do agree in some ways. It's was easier to farm gold and gear before. Now you have to run 24/7 or spend a lot of money. Not just some money. A lot of money. I can't imagine anyone likes the way events are going now.I just told about gold loot in game I know not everythink is going right way now. You are big name in game also spender you dont care about what I did by years. If you will have troubles you will buy plats but here are f2p players like me who are afraid for the future in the game. People saying allways STS make some changes make some changes. Devs doing changes and everythink colaps. Im allready exhausted too many changes by short time period. I love this game but I cant struggle with same problem all time which is gold someone has too many someone not enough..

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Goldencry
04-04-2025, 09:29 AM
Just wanted to bring something up again, since the discussion seems to be shifting its focus solely towards the game’s economy. Devs, if you’re reading this, please take a look at the PvP issues players have been mentioning. Also, consider keeping CTF always open or lowering the player requirement to start a match.


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Goldencry
04-04-2025, 09:55 AM
Also just wanted to say awakes are need to be off on pvp maps. So pvp gets a fair fight.

I think this would upset too many players and would be a bit too drastic of a change, but I completely agree that PvP was 1000% better without awakenings. Maybe consider creating a separate mode without awakes ? If there are too many maps, perhaps consider removing Trulle Forest? Nobody really plays it ever since Blood Beach was released. Just put the trulle somewhere else for APS lol.


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Ketx
04-04-2025, 04:53 PM
We already set the standard market price and the unusual game mechanics to extreme. There is no sign of its going back to normal. It way too late.. The game is taking the same path as dark legend already. These suggestions should have taken consideration few years ago when all of these problems were started.

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Goldencry
04-04-2025, 05:03 PM
We already set the standard market price and the unusual game mechanics to extreme. There is no sign of its going back to normal. It way too late.. The game is taking the same path as dark legend already. These suggestions should have taken consideration few years ago when all of these problems were started.

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Exactly, I can’t see it going back either. At least now they should hear our suggestions… not a single reply.


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Ooozer
04-08-2025, 07:41 PM
This game in last 2 years became borring just because of some small things you added to the game.
First you made gear based on player character, which is bad. Like we got the gear divided into 3 classes, that makes people more conscious of what they buy. Before was something that we needed to discover.
The crate system guarantee loot. You added the 300 pull, which is bad also, another thing that don t bring you earnings and make people mad as hell. It was fun when people had the chance loot something in first hours of events, or in first pulls.
The leaderboard system another thing that is bad. It was fun when you could compete with real players and crates didn t gives you points.
My advice stop making things based on class, let there be a mess in auction store, leaderboards don t show loot before event starts, crates that gives guaranteed loot, also add a new category of vanity( like aura/helm/armor etc) idk maybe special ability to jump or idk that could be earned by doing leaderboard(this would gives you a year time to develope something new or maybe more)
Also this event that comes next few days is pure scam, make peoples mad, just because you show below that there are 300000 platinum eggs left. Also the points per tier also bad i don t belive most would make 40k just to loot platinum eggs, once end game players would loot 100k already.

Ooozer
04-08-2025, 07:57 PM
Also thw small things you added such as bars for gears, the sort thing from character, the awakes showed publicly.
Also try somerhing next event for rusk, don t show info just after event start, add a different time for it, 2-3 days, gives player dopamine in this 2- 3 days, make leaderboard for it and boom you gain player rescpect back. If they see again same post, same rewards, same crates guaranteed loot definetly we would be mad.

Americanarmy
04-08-2025, 08:02 PM
This game in last 2 years became borring just because of some small things you added to the game.
First you made gear based on player character, which is bad. Like we got the gear divided into 3 classes, that makes people more conscious of what they buy. Before was something that we needed to discover.
The crate system guarantee loot. You added the 300 pull, which is bad also, another thing that don t bring you earnings and make people mad as hell. It was fun when people had the chance loot something in first hours of events, or in first pulls.
The leaderboard system another thing that is bad. It was fun when you could compete with real players and crates didn t gives you points.
My advice stop making things based on class, let there be a mess in auction store, leaderboards don t show loot before event starts, crates that gives guaranteed loot, also add a new category of vanity( like aura/helm/armor etc) idk maybe special ability to jump or idk that could be earned by doing leaderboard(this would gives you a year time to develope something new or maybe more)
Also this event that comes next few days is pure scam, make peoples mad, just because you show below that there are 300000 platinum eggs left. Also the points per tier also bad i don t belive most would make 40k just to loot platinum eggs, once end game players would loot 100k already.

We need heroic tier armor/equipment thats tied to lb and temporary for the season so once you hit 1 place ur locked into that place and so on heroic tier armor has vfx special new skill abilitys or animations and voice affects


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mcp
04-11-2025, 10:51 AM
Well is a 13 years old game its a miracle for me that this game is alive

Tekila
04-12-2025, 06:36 PM
Time to leave the boat thanks for the trip.


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Ooozer
04-12-2025, 08:34 PM
Time to leave the boat thanks for the trip.



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Imagine those who played 13 years, when they put an end to the game in real life they would look like crazy people. This is GOUVERNMENT GAME to make people loose their life and fill the crazy hospitals with them lol

Victor1210
04-15-2025, 04:04 AM
The biased system is getting lame imo it should be checked out

TheyTookMyName
04-17-2025, 10:15 AM
Everything branches off one after another for sts to make money, and they did it well. They are thriving as a business and they’re feeding the target audience.