PDA

View Full Version : X*Int=Y*m/s



Talekz
04-23-2010, 07:06 AM
Hello ppl)
X*Int=Y*m/s
Does anybody know this formula?
How much int increase m/s? it's constant number?:p
p.s. thx =)

KronicDecay
04-23-2010, 07:23 AM
I think it's +1m/s per 50 int

Splurd
04-24-2010, 05:18 AM
its not an absolute number. There are hidden decimals in the game. This is why sometimes you can get armour sayings +0 or +0, why my +4 armour helmet and my +5 armour helmet give me the same defence of 30 (for example)

To see this in practice, look a this thread

http://www.spacetimestudios.com/showthread.php?762-Archer-2-Regen-Build
Have tested it my self.
Archers need 11 int to get 1m/s
however, a archer with 10 int, AND a equipment which gives 1m/s will give a total of 2m/s
This could mean that int is some how multiplying your m/s, rather then a direct ratio of Xint =Ym/s


So yeah, it is alittle more complex that

Anyway, to be more specific about how much int to add for m/s you can look at this thread

http://www.spacetimestudios.com/showthread.php?645-EXPLAINED-Intelligence-vs-Stats-Increase-%28with-GRAPHS%29