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Elec
03-04-2025, 09:41 AM
Blood amulet bomb damage seems too vary.
Tested numerous times at orrick and indigo, it's so random and unpredictable.
It will do 2/3 to 1/10 of orrick, 10/10 to 1/10 of indigo.

Can this be more consistent? It will be much useful to have something that does same damage all the time than something does so much damage by luck once a while.

Yuggernaut
03-04-2025, 06:20 PM
I think that proc its not for boss but for mobs,
maybe I'm wrong but its good for events like temple, gauntlet, etc

|Ares|
03-08-2025, 04:53 AM
Blood amulet bomb damage seems too vary.
Tested numerous times at orrick and indigo, it's so random and unpredictable.
It will do 2/3 to 1/10 of orrick, 10/10 to 1/10 of indigo.

Can this be more consistent? It will be much useful to have something that does same damage all the time than something does so much damage by luck once a while.

Damage is consistent, it's about how you use it.

Yuggernaut
03-08-2025, 10:32 AM
I test in hydra lb, and yes, its very random (maybe something is not stacking at the same time, or it does not activate as the same proc of the amulet with the weapon, the particles that come out or the bomb)
just 2 of 6 times stack all the amulet correctly :/

|Ares|
03-08-2025, 01:32 PM
I test in hydra lb, and yes, its very random (maybe something is not stacking at the same time, or it does not activate as the same proc of the amulet with the weapon, the particles that come out or the bomb)
just 2 of 6 times stack all the amulet correctly :/

Are you expecting an item that procs different amount of damage based on procs from other items to deal same amount of damage everytime? Y'all really gotta start using items correctly before rolling out buff/nerf/fix opinions.

Yuggernaut
03-08-2025, 02:35 PM
you can try with 8/8 at the start you won a heavy first 1hit/bomb that is not consistent, i think we are talking about that, not about how good or bad we are at timing procs sir :p

asommers
03-09-2025, 05:28 PM
We'll take a look.

-ALS

Yuggernaut
03-10-2025, 11:10 AM
We'll take a look.

-ALS

btw, the only class i think that have no problems are the warriors, the rogues and mages are the one having the problem, not always have the 1hit/first bomb heavy dmg with the 8/8 set :/

Cinco
03-10-2025, 11:44 AM
While I can easily see how you can make the damage vary with gear swaps, pet buffs, and positioning errors, I don't see anything inconsistent about the damage.

There is a 15% variance in the min, max damage from a single projectile. Damage for the Rogue is primarily from Dexterity but additional damage comes from Strength. Sorcerers also gain additional damage from Strength (though the shard blast primary damage comes from Intelligence). For the Warrior its' Strength primary, Intelligence secondary.

If I don't change gears I see a variance of 15% on the projectile impacts on monsters. Are you switching gears? Or are you staying with one gear set the whole time and seeing "inconsistent" damage values? I ask because I cannot make the projectiles vary in damage more than 15% while maintaining my 8/8

What is the monster / target doing? If a monster has a buff phase then it's going to negate some amount of the damage from all sources (including the projectiles).

Are you trying to nuke from 'inside' the monster? This is currently possible but you need to be literally at the same position as the target (and due to varied connection speed you might not always be where you think you are).

Thanks in advance!