dmqp
04-01-2025, 05:07 AM
Hello,
crit damage is the king of awaken for weapon and the most wanted awaken for PvE enemy fights for sure. Let's think of some other awakes.
☢️ Radiation: 30% cap
Visual: when you kill enemies wearing blood amulet, cool red aura wraps around you. This awaken could wrap enemies in different color.
276981
possible awakes: 5%, 10%, 20%
desc: disintegrates enemies at a cellular level, causing them to weaken
effect: enemy is losing up to 30% of armor/ mitigation with first hit
use: reduction is permanent means with first hit boss gets reduced both armor/mitigation by % of player's radiation (e.g: if player has 5% radiation, 5% armor/mitigation is down for duration of fight or until player dies or until player changes to set with higher radiation. Like player would switch to 30% radiation set, 30% armor/mitigation would fall from boss)
🌑 Dark Matter: 15% cap
visual: from the moment GOTG take down their enemy
276980
possible awakes: 2.5%, 5%, 10%
desc: erasing parts of an enemy’s existence by creating rifts on body of enemy
effect: every hit has chance to take 3% hp
use: the higher % of dark matter player has, the higher chance of taking 3% of enemy hp he gets (e.g: Player has 15% of dark matter, there is 15% chance with every strike (auto attack) to take down 3% of enemy hp).
I think they would be as important as crit dmg awaken (if no more) and it would be a true challenge to combine crit dmg, radiation and black matter in 1 weapon.
- 1st one could be handy when you put higher armor on enemies (i believe it was planned). Blood weapons decrease enemy armor by 80%, the awaken would make enemy such as boss have 0% armor and would strip boss' mitigation by 30% so it would be even weaker. If the mitigation is being applied once 100% armor is down, then it would be cool awaken, because it would go beyond armor reduction.
- 2nd one would be fun to use, who would not want to see jumps in boss hp? it is only 3% but can happen with 15% chance, which could be "often" when lucky and when used with high haste.
Note: % are just placeholders. It is understandable that some players would fear of lowering their chance of getting high % of primary stat in weapon even tho crit damage is king of awakes rn and this suggestion was about to bring new "kings" among awakes in weapon. Whether it happens or not, i see potential in visual effects of both procs. You could use them as WISPs in various colors, could be cool.
Ty
crit damage is the king of awaken for weapon and the most wanted awaken for PvE enemy fights for sure. Let's think of some other awakes.
☢️ Radiation: 30% cap
Visual: when you kill enemies wearing blood amulet, cool red aura wraps around you. This awaken could wrap enemies in different color.
276981
possible awakes: 5%, 10%, 20%
desc: disintegrates enemies at a cellular level, causing them to weaken
effect: enemy is losing up to 30% of armor/ mitigation with first hit
use: reduction is permanent means with first hit boss gets reduced both armor/mitigation by % of player's radiation (e.g: if player has 5% radiation, 5% armor/mitigation is down for duration of fight or until player dies or until player changes to set with higher radiation. Like player would switch to 30% radiation set, 30% armor/mitigation would fall from boss)
🌑 Dark Matter: 15% cap
visual: from the moment GOTG take down their enemy
276980
possible awakes: 2.5%, 5%, 10%
desc: erasing parts of an enemy’s existence by creating rifts on body of enemy
effect: every hit has chance to take 3% hp
use: the higher % of dark matter player has, the higher chance of taking 3% of enemy hp he gets (e.g: Player has 15% of dark matter, there is 15% chance with every strike (auto attack) to take down 3% of enemy hp).
I think they would be as important as crit dmg awaken (if no more) and it would be a true challenge to combine crit dmg, radiation and black matter in 1 weapon.
- 1st one could be handy when you put higher armor on enemies (i believe it was planned). Blood weapons decrease enemy armor by 80%, the awaken would make enemy such as boss have 0% armor and would strip boss' mitigation by 30% so it would be even weaker. If the mitigation is being applied once 100% armor is down, then it would be cool awaken, because it would go beyond armor reduction.
- 2nd one would be fun to use, who would not want to see jumps in boss hp? it is only 3% but can happen with 15% chance, which could be "often" when lucky and when used with high haste.
Note: % are just placeholders. It is understandable that some players would fear of lowering their chance of getting high % of primary stat in weapon even tho crit damage is king of awakes rn and this suggestion was about to bring new "kings" among awakes in weapon. Whether it happens or not, i see potential in visual effects of both procs. You could use them as WISPs in various colors, could be cool.
Ty