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View Full Version : Revamping Daily Quests: A Fresh Take on Gold Farming



Senkuu
04-05-2025, 08:14 AM
Since the earliest days of Arcane Legends, gold farming has revolved around elite boss runs. We’ve spent countless hours grinding, forming optimized parties for efficiency, and maxing out our gold loot gear just to squeeze out more from every drop.

But… what if we switched things up?
What if the often-overlooked daily quests became a valuable part of our gold farming strategy?

Here’s the proposal: A Revamped Daily Quest System

Gold loot % boosts quest rewards
Just like how gold loot affects drops from mobs, your gear’s gold loot percentage should increase the amount of gold you earn from daily quest rewards.

Significantly increase base gold rewards
Daily quests should offer meaningful rewards—not just token amounts. This gives casual players and grinders alike a reason to engage daily.

Introduce “Hard Mode” daily quests
For experienced players, offer tougher quests with huge gold rewards. These could be time-limited (Like hedou, rahab) or map-specific, with higher difficulty and better payoffs.

Account-wide daily quests
To prevent abuse via alt farming, daily quests should be shared across all characters on an account. Completing a daily on one character completes it for all others.

Why This Is Good for the Game:

Newbie Friendly
Even ungeared or low-level players can earn decent gold by doing quests in beginner-friendly maps—no need to be carried through elite zones.

Map Variety
Players will explore and revisit a wider range of maps rather than grinding the same spot (looking at you, Indigo!).

Independent Progression
It encourages self-sufficiency. New players won’t be completely reliant on high-level friends or guildmates just to make gold.

Break the Grind Loop
No more endless remapping and running the same elite bosses. Daily quests add a structured, rewarding alternative.

What Do You Think?
Is this a direction the community would enjoy? Could this help bridge the gap between casuals and hardcore players while breathing new life into the game’s content?

Let’s hear your thoughts and ideas!

Sue.
04-05-2025, 10:53 AM
good idea in principle but there are essentially 2 types of quests
those that scale to level & those that don’t

if a daily quest scales to level, it will be exploited by alts & the fact that ppl can delete a toon & remake a new one infinitely
(anyone remember the days of “Chinese bots”?)

or

if it’s an end game daily quest, it is not new player friendly & end gamers like me with many high level alts will benefit from
(edit: just noticed you have it acc bound, but some of us have more than 1 acc)

not sure how it could work sry

Archhuman
04-05-2025, 04:41 PM
good idea in principle but there are essentially 2 types of quests
those that scale to level & those that don’t

if a daily quest scales to level, it will be exploited by alts & the fact that ppl can delete a toon & remake a new one infinitely
(anyone remember the days of “Chinese bots”?)

or

if it’s an end game daily quest, it is not new player friendly & end gamers like me with many high level alts will benefit from

not sure how it could work sry

Gold amount gained decreases as level increases like exp from quest

Sue.
04-05-2025, 06:22 PM
Gold amount gained decreases as level increases like exp from quest

i mean if it can be done with low levels then it may be exploited

on second thought now i see that op wanted to make it acc bound which could solve a few problems
but
if the idea is to introduce an alternative to gold farming then, it may not be able to compete with gold farming because you can only do the daily once
so they would have to make all 60 plus daily quests pay off

maybe it could happen idk

xfrarjjise
04-06-2025, 06:22 AM
How are ungeared ppl supposed to make gold when gold loot % helps with it?

asommers
04-07-2025, 01:39 AM
Reviewing daily quests is on the list of things to do.

-ALS