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asommers
05-01-2025, 10:39 AM
Let us know what you think!

Details about the weapons can be found here (link (https://www.spacetimestudios.com/showthread.php?771164)).

-ALS

intruders
05-01-2025, 02:35 PM
Did a quick test of force staff and it does look like pull radius is way too short. It hardly pulls any mob that is not really next to me.

It says that damage is 100% cosmic but my /stats still show 0 cosmic. Can anyone explain how this elemental damage works? Super confusing.

Also 200 armor must be a joke comparing to what rogue and warrior got on their weapons. Can the staff get more armor please?

|Ares|
05-01-2025, 03:30 PM
I like how hours after the event started there's no new weapons feedback because people after 4k-8k-12k plat purchases have yet to loot some of the weapons. Classic

Icecristal
05-01-2025, 04:48 PM
The Proc is way to weak no use atm worth 1m and we need more max house slots

xfrarjjise
05-01-2025, 04:50 PM
Just let us know the difference between dealing cosmic damage and normal damage. Apart from the element set DoT, what difference it creates? Does it scale with cosmic gems or not, does it add more damage to cosmic element set's DoT or not? Can you be clear with your game mechanics for once!!!!!!

Americanarmy
05-01-2025, 05:07 PM
Just let us know the difference between dealing cosmic damage and normal damage. Apart from the element set DoT, what difference it creates? Does it scale with cosmic gems or not, does it add more damage to cosmic element set's DoT or not? Can you be clear with your game mechanics for once!!!!!!

I agree its taking me 30-45 sec to clear lb orrick compared to 7 sec i normaly do with blood chak thinds needs serious buff and buff blood set 8/8 need to have base elemental dmg. As it is now all the elemental buff it gives only works on bio and thats not even full set ethier so regarless if u use blood 8/8 or bio ur losing its usless cause it always shows a 0 for every base element. How are you going yo boost elemental dmg if u dont have any to begin with yea we got a 30-50% buff to elemental dmg with 8/8 but how the hell is that usefull if we dont have anything to add off of u cant add nothing off the number 0


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xfrarjjise
05-01-2025, 05:20 PM
I agree its taking me 30-45 sec to clear lb orrick compared to 7 sec i normaly do with blood chak thinds needs serious buff and buff blood set 8/8 need to have base elemental dmg. As it is now all the elemental buff it gives only works on bio and thats not even full set ethier so regarless if u use blood 8/8 or bio ur losing its usless cause it always shows a 0 for every base element. How are you going yo boost elemental dmg if u dont have any to begin with yea we got a 30-50% buff to elemental dmg with 8/8 but how the hell is that usefull if we dont have anything to add off of u cant add nothing off the number 0


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Yeah dude imagine you make a build in your mind for element set and then you buy items, after all this nothing works at all. almost makes me uninstall again fr this is so frustrating. 100% cosmic dps means nothing tbh it's normal damage consider it fr devs are so annoying with this

capeo
05-01-2025, 05:29 PM
Weapon is fun. I don't like it at boss but I haven't slotted the cosmic gens yet. You can do the same things or better with other weapons although the clear for rogue and mage is really nice. Yoyo someone around in pvp. Stats are op.

Americanarmy
05-01-2025, 05:30 PM
Yeah dude imagine you make a build in your mind for element set and then you buy items, after all this nothing works at all. almost makes me uninstall again fr this is so frustrating. 100% cosmic dps means nothing tbh it's normal damage consider it fr devs are so annoying with this


Yeah dude imagine you make a build in your mind for element set and then you buy items, after all this nothing works at all. almost makes me uninstall again fr this is so frustrating. 100% cosmic dps means nothing tbh it's normal damage consider it fr devs are so annoying with this

When u check stats in stats u get 40% to all element extra dmg added but to what cause ur pure elements stats are 0 u cant add jack to 0 lol so the whole elemental portion of 8/8 blood star is useless not including elemental pets another say 100% nature or 75% cosmic buff still wont work cause ur pure stat is still 0https://uploads.tapatalk-cdn.com/20250501/5e8d9fad5fa0a0db0177141c29736ec7.jpg



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sectioned
05-01-2025, 07:45 PM
The weapon stat is ok except for armor in staff(its too low), but they have little to no use, they add variety i guess? Maybe, but why would i want to use them if they r so weak anyways, they r the worst rusk weapons that have been released, disappointed.

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presp600
05-01-2025, 08:46 PM
feel like yall should've learned your lesson about giving the pull on these weps a cooldown. I've only used aegis but its pretty bad, damage isn't even close to sword, seems useless.

imfeared
05-01-2025, 08:48 PM
In its current state I really can't find a good use for it. Its unique for rogues to finally be able to pull mobs but it's only once per proc unfortunately. There is no aura damage either. Just one pull then you chase mobs to physically hit them super sluggish feeling in how fast the game has become. Also tested with a friend using a full cosmic set (half gem on items) it was still outclassed by things already in the game.
Its unique sure but it does nothing great ive noticed so far
It really needs imo
1 to be part of the blood set
2 can pull every charged attack during the proc not just the first
3 movement speed built in like every other myth or arc weapon lately
4 an aura that does damage like sb daggs or kraken daggs

Mie
05-01-2025, 09:00 PM
In its current state I really can't find a good use for it. Its unique for rogues to finally be able to pull mobs but it's only once per proc unfortunately. There is no aura damage either. Just one pull then you chase mobs to physically hit them super sluggish feeling in how fast the game has become. Also tested with a friend using a full cosmic set (half gem on items) it was still outclassed by things already in the game.
Its unique sure but it does nothing great ive noticed so far
It really needs imo
1 to be part of the blood set
2 can pull every charged attack during the proc not just the first
3 movement speed built in like every other myth or arc weapon lately
4 an aura that does damage like sb daggs or kraken daggs

+1!
My exact thoughts as well! Pull def needs to be more than just the initial. It’s lacking considerably.
Cool visual on proc though. Wish it lasted longer.

caabarader
05-01-2025, 09:15 PM
Asommers mentioned that the purpose of new weapons were for variability, so I'll give feedback based on that.

Force/Rusk (at least initially) would serve as a damage weapon, very good to be used after proc set, it is too early to say if this purpose is still achieved with forcebreaker weapons, since it would have be tested with cosmic set+gems to reach full potential, but that's the downside, rusks/force never needed any other damage/buff to be good, they were good on their own.

I think the main problem is that blood weapons stole the place of rusk/force, by having stats worthy of a main stats weapon(specially fully leveled ascendant) preventing forcebreaker weapons from "shining".

The vortex/pull could have been placed as a proc without cooldown(basic attack), just like Rusk Blade, but it would work for all classes this time.

As for now, I can't see a good reason to get forcebreakers weapons instead of leveling a ascendant blood weapon, at least this one has a good proc that worth the cooldown.

Tekila
05-02-2025, 01:51 AM
It is the first time rusk weappons are more expensive than the current arcane cap weappon during the only freaking event that drops the crates to loot it lmao
Another failed event
F2P loots are meuh especially the aura that looks disgusting

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Brruiser
05-02-2025, 04:20 AM
the force daggers are too weak, make them able to hit like rusk sword (so they deal AOE damage on basic attack) and buff up the base stats a little bit, at the moment there's a very big difference between dmg stats from chakram

Americanarmy
05-02-2025, 06:00 AM
Cosmic infusion buff need to be 15 sec 5 sec its to short no noticeble dmg at all compared to max chak and other force weps allow ability to stack infusion when we switch to starbeast weps and blood weps as it is now usless and make the pull per tick not just 1 time buff. Also duration to short i say it again biggest problem


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dexxiedex
05-02-2025, 06:43 AM
Cosmic infusion buff need to be 15 sec 5 sec its to short no noticeble dmg at all compared to max chak and other force weps allow ability to stack infusion when we switch to starbeast weps and blood weps as it is now usless and make the pull per tick not just 1 time buff. Also duration to short i say it again biggest problem


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Just a tip: if you would only use some interpunction (, . -) your messages and points would come across better, and could also gain some more positive sentiment.

Also: nothing in the lv 86 tier should reasonably ever have higher damage than a max blood chak/chain/orb, not including gems and synergy with other sets.

Americanarmy
05-02-2025, 06:52 AM
Just a tip: if you would only use some interpunction (, . -) your messages and points would come across better, and could also gain some more positive sentiment.

Also: nothing in the lv 86 tier should reasonably ever have higher damage than a max blood chak/chain/orb, not including gems and synergy with other sets.

Thank you and i see thanks for your opinion i think ur right on 2nd part its just a filler weapon


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Tekila
05-02-2025, 07:53 AM
the force daggers are too weak, make them able to hit like rusk sword (so they deal AOE damage on basic attack) and buff up the base stats a little bit, at the moment there's a very big difference between dmg stats from chakramToo weak but people put them at 300-500m on market
Lmao
Trash game

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Oawaoebi
05-02-2025, 08:14 AM
the force daggers are too weak, make them able to hit like rusk sword (so they deal AOE damage on basic attack) and buff up the base stats a little bit, at the moment there's a very big difference between dmg stats from chakram

Try to use it differently.

You go hedo and proc ur blood chakrams with ur blood set. You swap to force daggers with ur cosmic set and do 1 charged attack. U click ur 7/7 buff set to proc it and back to ur main dmg set.
Tell me if this makes it better.

Brruiser
05-02-2025, 08:17 AM
Try to use it differently.

You go hedo and proc ur blood chakrams with ur blood set. You swap to force daggers with ur cosmic set and do 1 charged attack. U click ur 7/7 buff set to proc it and back to ur main dmg set.
Tell me if this makes it better.

yes, but then we’re just using this weapon for marginally more dmg on bosses, would be nice if it was used for mob clearing.

Oawaoebi
05-02-2025, 08:27 AM
yes, but then we’re just using this weapon for marginally more dmg on bosses, would be nice if it was used for mob clearing.

Cursed woods maybe. Else i see no reason to use it.

capeo
05-02-2025, 08:27 AM
We have way to many set and gear options with no clue what will be useful when. I like variety as much as the next guy but come on. Jewels alone for 5 different sets is out of hand. Sorry. 5 isn't it. Speed, gold loot, damage, all the elemental sets, proc and then add in different combos of those sets. Add in different weapons with those different combos. Things need to get simplified. I need to reset load outs and hot bars for whatever I'm doing per map these days. Not enough load outs, not enough hotbars and just to many things to get. It would be one thing if we knew what we needed when but we don't. I still have a kraken gear just because idk if it's the thing I need to run some unknown thing. Take star beast set. Still need that for procs. Oh but if you want to stack curses eventually you need an op star beast set. So dating back to last expansion we have years of gear and everyone knows new weapons coming out. So at very least 2 more things we have to have. It's to many things.

Brruiser
05-02-2025, 08:30 AM
Cursed woods maybe. Else i see no reason to use it.

there would be a very good reason to use it if it would deal AOE damage. I still think for killing bosses its an ok bonus, but only if people own a set with cosmic jewels.

If the dagger deals AOE damage there are way more possibilities, but i’ll keep those as a secret ;).

But they probably wont change this.

IMHO @assommers do one of these 2 things

Buff the proc the stats and the duration from for example 5–>10

Keep the proc the same but make it have aoe damage as rusk sword

Elec
05-02-2025, 08:40 AM
We have way to many set and gear options with no clue what will be useful when. I like variety as much as the next guy but come on. Jewels alone for 5 different sets is out of hand. Sorry. 5 isn't it. Speed, gold loot, damage, all the elemental sets, proc and then add in different combos of those sets. Add in different weapons with those different combos. Things need to get simplified. I need to reset load outs and hot bars for whatever I'm doing per map these days. Not enough load outs, not enough hotbars and just to many things to get. It would be one thing if we knew what we needed when but we don't. I still have a kraken gear just because idk if it's the thing I need to run some unknown thing. Take star beast set. Still need that for procs. Oh but if you want to stack curses eventually you need an op star beast set. So dating back to last expansion we have years of gear and everyone knows new weapons coming out. So at very least 2 more things we have to have. It's to many things.

I think they were trying to keep old gears value so they suddenly become trash.
The idea was good and I like the fact we still use star set and some Kraken weapons, all ms gears can be any old gear set, etc.

But I agree it's getting out of hands since 3 elementals are not interchangeable.
Imo, I made a suggestion but got ignored as always, 3 elementals should work as same dmg in 'elemental dmg' category.
Maybe except in cured map. Started with good idea but too complicated.


Variety is good. But it's good for old players but higher barrier for new player.
Sadly this game is getting old I think.

.

capeo
05-02-2025, 08:59 AM
I have seen the rage posts about gear being outdated and understandable. However, I can also understand needing to aquire new gear at the different expansions. I just don't want to be forced to have ALL of the sets from the last 5 years.

I found the new weapons better for clearing when with mage/rogue. My friends testing the weapons on those classes loved the clear. At the boss it's not great.

Tekila
05-02-2025, 09:03 AM
Too expensive for what it is

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xfrarjjise
05-02-2025, 09:33 AM
Asommers mentioned that the purpose of new weapons were for variability, so I'll give feedback based on that.

Force/Rusk (at least initially) would serve as a damage weapon, very good to be used after proc set, it is too early to say if this purpose is still achieved with forcebreaker weapons, since it would have be tested with cosmic set+gems to reach full potential, but that's the downside, rusks/force never needed any other damage/buff to be good, they were good on their own.

I think the main problem is that blood weapons stole the place of rusk/force, by having stats worthy of a main stats weapon(specially fully leveled ascendant) preventing forcebreaker weapons from "shining".

The vortex/pull could have been placed as a proc without cooldown(basic attack), just like Rusk Blade, but it would work for all classes this time.

As for now, I can't see a good reason to get forcebreakers weapons instead of leveling a ascendant blood weapon, at least this one has a good proc that worth the cooldown.

I have tested with full cosmic set on rogue. It's garbage.. does same damage as my sb chakram

HolyGD
05-02-2025, 09:45 AM
The dagger felt extremely not fun to play…not very mobs clear weapon I think.

Tekila
05-02-2025, 10:01 AM
I have seen the rage posts about gear being outdated and understandable. However, I can also understand needing to aquire new gear at the different expansions. I just don't want to be forced to have ALL of the sets from the last 5 years.

I found the new weapons better for clearing when with mage/rogue. My friends testing the weapons on those classes loved the clear. At the boss it's not great.I clearly do not understand what are you talking about because after testing it with friends our conclusion was to sell it as fast as possible xD
It performs worse than kraken daggers for clean. The only good points were stats and the fact that it procs Blood AA as easily as with kraken bow.

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Tekila
05-02-2025, 10:18 AM
I have tested with full cosmic set on rogue. It's garbage.. does same damage as my sb chakramStill 300m lmao
So much BS spread on forum to sell at astonishing high price. [emoji1787]

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Statsonly
05-02-2025, 10:18 AM
I clearly do not understand what are you talking about because after testing it with friends our conclusion was to sell it as fast as possible xD
It performs worse than kraken daggers for clean. The only good points were stats and the fact that it procs Blood AA as easily as with kraken bow.

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Staff is good in pvp from what I've seen, i had a friend run indigo with me using new staff and its very disappointing to say the least

danialazhad63
05-02-2025, 12:09 PM
The forcebreaker aegis really terrible, can't even clear mobs in elite maps very well compared to star beast aegis which outperform that new arc weapon, please consider rework or buff this weapon the pull mechanism also really bad. Even last year rusk arc weapon did better compared to this.

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dmqp
05-02-2025, 12:10 PM
Critical Hit will get fixed so weapon's performance will grow, but still i would like to suggest something:

- please remove DODGE chance of enemies (mobs/bosses), it is an arcane item (expensive one :-) )
- please increase % chance to inflict burn from normal hits

Reasoning
- I was testing normal hits vs single minion and he dodged my attack 5x in a row. This buries my chance to include force aegis' proc as bonus proc against bosses.

Ideal scenario for me: i proc blood chain, i switch to force aegis and i trigger burn DOT from normal hit fast (because you would remove DODGE chance of enemy), i switch to sb set for cosmic killer buff, i switch to damage set and voilà, i have bonus DOT in boss fights. It could work vs tanky minions too.

It is not a bad weapon, and with fixed critical hits it will grow in power, but currently it is not piece of puzzle i need to complete frame if you know what i mean. I saw live stream on youtube, where 4 players farmed indigo and they were not fully geared. This is scenario where i find new aegis fun to use: scenario, where players don't have latest gear, because once you do, then there are better options to allow you "fly through" enemies. I had fun using it vs mobs clearing group after group with short break between procs, because cd is really short, but it was quite slow and i always look on efficiency (time is gold eh). When i tried to utilize it's proc in my usual build it slowed me down. Same happened in boss fights. It does not mean it is bad weapon, but for me personally removing DODGE chance of enemies and/or increasing % chance of inflicting burn from normal hits would have to happen in order to find a space in my build for this weapon.

Ty

xfrarjjise
05-02-2025, 12:17 PM
Staff is good in pvp from what I've seen, i had a friend run indigo with me using new staff and its very disappointing to say the least

This guy said pvp. Really? Pvp. L.O.L.

asommers
05-02-2025, 12:19 PM
Break in thread for the latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?776837)).

-ALS

xfrarjjise
05-02-2025, 12:20 PM
Ok so nothing for trash forcebreaker weaps they'll be trash forever. Ty no use 100% cosmic dps.

danialazhad63
05-02-2025, 12:39 PM
The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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danialazhad63
05-02-2025, 12:42 PM
I want a refund, the forcebreaker just a hype. I regret spending plat for this good for nothing LV86 ARC WEAPON, rip 3k plat

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Icecristal
05-02-2025, 12:51 PM
The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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Your right +1

Americanarmy
05-02-2025, 12:56 PM
The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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Plus 1


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dorshe
05-02-2025, 01:08 PM
The forcebreaker weapons are underperforming. In term of pulling capability & damage, it left far behind Star beast aegis. Also those elite damage,armor and crit dmg have no use since it really bad at dealing damage. Even with 250 cosmic it still useless compared to star beast aegis which requires no cosmic still deal more damage and stronger pulling capability. I don't understand what the point of releasing these weapon if it's totally worst than what we have currently.

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This FORCEBREAKER literally just KNIGHT ENERGY SABER 2.0. HAHAHAHAHAHA

putting cooldown on rusk/force weapon is bad!

This FORCEBREAKER cannot even pull on basic attack & warrior won't benefit from knock back of this 2 phase charge attack cuz war is close range, unlike rog and mage. yk what I mean

@asommers @Cinco @Chessbunny
Please rework/buff these , players spent their money for this to get disappointed is unbearable.

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Statsonly
05-02-2025, 01:12 PM
This guy said pvp. Really? Pvp. L.O.L.


Yea the top pvp players been testing it, its decent there. No joke

Tekila
05-02-2025, 01:23 PM
Yea the top pvp players been testing it, its decent there. No jokeSo can mages kill 7/6 kraken armor/immo brace warrior with SB shield?

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Tekila
05-02-2025, 01:46 PM
+1


This FORCEBREAKER literally just KNIGHT ENERGY SABER 2.0. HAHAHAHAHAHA

putting cooldown on rusk/force weapon is bad!

This FORCEBREAKER cannot even pull on basic attack & warrior won't benefit from knock back of this 2 phase charge attack cuz war is close range, unlike rog and mage. yk what I mean

@asommers @Cinco @Chessbunny
Please rework/buff these , players spent their money for this to get disappointed is unbearable.

Sent from my SM-G965F using TapatalkYeah arcand energy saber [emoji1787]
But it is F 300m+
That is 300m too much for this kind of sheet

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capeo
05-02-2025, 01:59 PM
Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.

Americanarmy
05-02-2025, 02:03 PM
Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.

I agree with this the wep is op with blood arti buff helps arti alot and kills boss quick too if you know how to use proc wisley should be good for hedo since its a cosmic beast


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capeo
05-02-2025, 09:23 PM
So can mages kill 7/6 kraken armor/immo brace warrior with SB shield?

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Nope, but that's because wars are op

danialazhad63
05-02-2025, 09:32 PM
Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.Good to clear tougher map??? Dude, what are u talking about? I've tried it to clear lb mobs in kt4 it nowhere as good as star beast aegis. Force breaker aegis struggle to clean those mobs. comparing to star beast aegis only one proc and all those mobs gone. I didn't use any blood gears or kraken for both testing. I'm just try to see the damage output of those weapon alone and i could say :

Star Beast aegis > forcebreaker aegis

& If u tryna say it good for elite hedo. Nah it isnt. I've also tried it with my element set & i could conclude that:

(Elem set + Star Beast hammer) > (elem set + Forcebreaker)

It Totally worthless & also if u try to say it is for pvp then why the proc have Elite damage??? These weapon are absolutely created for pve. However, it didn't work any better.

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imfeared
05-03-2025, 12:58 AM
Yes, they proc blood aa and just go. Even with the dagger or staff. No switching. The stats and damage with the arti proc just melts the mobs. Clear indigo left side in one aa proc. Not saying you can't do it with other gear just that the new wep looks good to clear tougher maps.

The only thing the new daggs do is for some reason they seem to make blood arti proc more consistent for rogues at the map start. After the arti procs you'd be better off running the map with speed set and Blood chaks because the chaks have speed built in unlike the daggs. Plus blood chaks give you 3/3 blood set bonus with more speed unlike the daggs. Ig the use is to easy proc blood arti but I highly doubt the devs would put this in the game just for that. Its for real a useless piece of gear atm
Currently it's damage output is like sb daggs but without an aoe so sure the first hit is nice because of the pull after that might as well fight the mobs bare fist xd

Xcwarrxc
05-03-2025, 02:16 AM
Honestly, stop saying new arcane weapons are just for "variety" if they end up being worse than old or lower level ones. what's the point of adding new stuff if it's not even usable in real gameplay? it's a waste of time and effort grinding or spending plat on items that just sit in inventory.

Take the rusk sword from last year, it had a crazy mob pull and actually felt worth using. Now you release the rusk shield, but the pull is super weak and almost useless. Both are endgame weaps, they should at least be on the same level of impact. Calling it "variety" doesn’t justify making new weapons that are clearly underpowered.

capeo
05-03-2025, 01:15 PM
Good to clear tougher map??? Dude, what are u talking about? I've tried it to clear lb mobs in kt4 it nowhere as good as star beast aegis. Force breaker aegis struggle to clean those mobs. comparing to star beast aegis only one proc and all those mobs gone. I didn't use any blood gears or kraken for both testing. I'm just try to see the damage output of those weapon alone and i could say :

Star Beast aegis > forcebreaker aegis

& If u tryna say it good for elite hedo. Nah it isnt. I've also tried it with my element set & i could conclude that:

(Elem set + Star Beast hammer) > (elem set + Forcebreaker)

It Totally worthless & also if u try to say it is for pvp then why the proc have Elite damage??? These weapon are absolutely created for pve. However, it didn't work any better.

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I was taking about the rogue and mage versions. I know sb aegis has a better pull/debuff. For war this thing is basically a new toy to mess around with.

Americanarmy
05-03-2025, 01:53 PM
Weap really god if u combine with sb dag proc on hedo does 20-30m per tick


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danialazhad63
05-03-2025, 02:04 PM
Weap really god if u combine with sb dag proc on hedo does 20-30m per tick


Sent from my iPhone using TapatalkFor rog yeah, for war and mage it isn't. Rog got higher damage that's why the scaling is high.

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Americanarmy
05-03-2025, 02:09 PM
For rog yeah, for war and mage it isn't. Rog got higher damage that's why the scaling is high.

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Makes sense but if u proc breaker proc itself and use its dot and proc buff its straight poop. Dot is too weak and proc duration too short and buff duration too short plus u canr stack weapon buff with other weapons so usless still wven tho its looks so op the buff is usless on a weak Dot effect/duartion but the 100% cosmic dmg is op with blood star chak proc regarless the weapon itself is in need if a dire rework


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danialazhad63
05-03-2025, 02:14 PM
Makes sense but if u proc breaker proc itself and use its dot and proc buff its straight poop. Dot is too weak and proc duration too short and buff duration too short plus u canr stack weapon buff with other weapons so usless still wven tho its looks so op the buff is usless on a weak Dot effect/duartion but the 100% cosmic dmg is op with blood star proc regarless the weapon itself is in need if a dire rework


Sent from my iPhone using TapatalkYeah, and the mechanism is bad too especially for war. Why would war want to push mobs away & how can we kill it if we are close range fighter? If it's rog or mage i can understand that, since rog & mage can't sustain high damage unlike war

Compared to other past years rusk and force it have better mechanisms & it doesn't have any cooldown or restriction on how many mobs to pull(sword)

Latest arc weapon should have improvement rather than downgrade

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Americanarmy
05-03-2025, 03:22 PM
Yeah, and the mechanism is bad too especially for war. Why would war want to push mobs away & how can we kill it if we are close range fighter? If it's rog or mage i can understand that, since rog & mage can't sustain high damage unlike war

Compared to other past years rusk and force it have better mechanisms & it doesn't have any cooldown or restriction on how many mobs to pull(sword)

Latest arc weapon should have improvement rather than downgrade

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I agree i dont think devs looking at this thread at all hahaha


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Kiriko
05-03-2025, 03:31 PM
I guess the staff could use a buff

HolyGD
05-03-2025, 10:14 PM
Nothing gonna change from force breaker weapon?

danialazhad63
05-04-2025, 12:24 PM
I agree i dont think devs looking at this thread at all hahaha


Sent from my iPhone using TapatalkWell, it's sunday thats why, maybe they will, later.

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kingsfro
05-04-2025, 05:45 PM
Weap really god if u combine with sb dag proc on hedo does 20-30m per tick


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how do u combine with beast dag proc?

kingsfro
05-04-2025, 05:48 PM
the weapon seem very very bad, is it work good with cosmic set or no effect with cosmic set?

danialazhad63
05-04-2025, 07:59 PM
the weapon seem very very bad, is it work good with cosmic set or no effect with cosmic set?Almost No difference, i have tried with cosmic set 5/5 full cosmic cursewood gem....

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Senpah
05-05-2025, 03:30 AM
Good post


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Danielwij23
05-05-2025, 03:43 AM
What do u think about this weapon? ,is it Usefull? And what do u expect from 100% cosmic in weapons? I expect 100% cosmic equivalent to the elemental set :)

hexbait
05-05-2025, 03:57 AM
i only like the 100 % cosmic and 2k+ dmage good for dmg buff

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danialazhad63
05-05-2025, 04:36 AM
What do u think about this weapon? ,is it Usefull? And what do u expect from 100% cosmic in weapons? I expect 100% cosmic equivalent to the elemental set :)For aegis, its Bad & definitely need a buff or rework.

Elemental set alone deal 10x more damage compared to this weapon.

1. putting a cooldown on rusk never a good decision.

2. It doesn't deal as much as i expected even with full cosmic set and gems.

3. Underperforming compared to sb aegis (for war) in term of pulling capability & low damage compared to sb hammer.

4. Basic attack don't have 100% chance to apply force burn dot & no pulling capability like previous rusk.

5. Slow charge attack make it bad even it have 100% chance to apply burn dot

6. Pushing mobs away after pulling is terrible, especially for war.

7. Charge attack proc duration very short

8. those 50%ed,100% armor & 25% crit dmg isn't really useful, war doesn't need that armor buff & other thing is that it can't stack with other weapon proc (example sb weapon/blood) + u need atlest 230 cosmic damage to achieve that max buff value. Not worth it.

Overall, i could say this weapon is bad , given it have stats for pve yet it doesn't perform as good as sb weapons & nowhere near as good as blood weapon even it's a LATEST LV86 ARCANE.

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dorshe
05-05-2025, 08:32 AM
HONEST FEEDBACK

Do not release Arcane Weapons if you not serious into making an improvement. These Arcane Weapons are honestly trash. It's not well developed & tested before release. It's like Like showing how lazy the devs are. No passion, just want to take advantage of the new arcane to sell their platinums. That's all I could tell [emoji23]


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Jessamaye
05-05-2025, 12:13 PM
For rog yeah, for war and mage it isn't. Rog got higher damage that's why the scaling is high.

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I was thinking of trying this out, but I guess I'll save my gold

xfrarjjise
05-05-2025, 03:08 PM
Yeah so my sb chakram 15%cd does same damage compared to 5% cd forcebreaker dagg. Full cosmic 8/8 btw. Almost as if its dps doesn't benefit from cosmic gems or flat cosmic damage..

kingsfro
05-05-2025, 04:28 PM
Try to use it differently.

You go hedo and proc ur blood chakrams with ur blood set. You swap to force daggers with ur cosmic set and do 1 charged attack. U click ur 7/7 buff set to proc it and back to ur main dmg set.
Tell me if this makes it better.

you cant proc blood chakrams and force dagger at same time?

Americanarmy
05-05-2025, 07:08 PM
Yeah so my sb chakram 15%cd does same damage compared to 5% cd forcebreaker dagg. Full cosmic 8/8 btw. Almost as if its dps doesn't benefit from cosmic gems or flat cosmic damage..

Dam i have a 25% crit dmg awake forcebreaker combine with 15% passive crit dmg makes 40% crit dmg does good dmg but idk might need more buff to it. Besides it does well on bosses in indigo and blue abyss mobs and boss but as of now i think its a replacement for kraken dag or blood chak if u dont have


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Gud
05-05-2025, 09:05 PM
As always they dont listen

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Killyxan
05-06-2025, 12:47 AM
Instead of pulling 5 targets it should pull for 7 secs and cooldown should be 10 secs in pve but in PvP it should stay the same but without the knock back it’s pretty much and should be removed I don’t see the knock back useful anywhere pve/pvp it should have 2 procs 1 for PvP and 1 for pve imo so it would be pretty much useful for both casses this will definitely revive this weapon for sure just like kraken helm proc it has 2 different procs pve/pvp


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Brruiser
05-06-2025, 01:25 AM
please make the dagger deal some aoe damage, or make it hit more targets, it just feels sluggish to play with this. Also buff the dOt damage.

dorshe
05-06-2025, 12:04 PM
It dealing really low burn damage even I have full cosmic, the description say 100% cosmic but it doesn't really deal much as previous rusk sword that doesn't have any element, also basic attack doesn't proc any burn damage on boss enemy, please check this

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Americanarmy
05-06-2025, 12:24 PM
It dealing really low burn damage even I have full cosmic, the description say 100% cosmic but it doesn't really deal much as previous rusk sword that doesn't have any element, also basic attack doesn't proc any burn damage on boss enemy, please check this

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Weps bugged then


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recilencia123
05-06-2025, 01:03 PM
rusk sword better so far, is it intentional? xd


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Brruiser
05-06-2025, 01:05 PM
@Asommers
@cinco

i think you've made a nice weapon here which offers a lot of variety to the community.
I think you should just give it a little bit bigger of a range, at the moment with the normal attacks it feels very sluggish.
Maybe its possible to make the basic attack be able to hit 5-10 targets instead of 1-5. It would also be nice if this had some sort of visual like rusk sword.

This way it can be used for mob clearing (at the moment its used for killing bosses)

U can keep the pulling effect on the charged attack and the 5 sec buff, (imo it is a bit short, but it works)

danialazhad63
05-06-2025, 01:19 PM
@Asommers
@cinco

i think you've made a nice weapon here which offers a lot of variety to the community.
I think you should just give it a little bit bigger of a range, at the moment with the normal attacks it feels very sluggish.
Maybe its possible to make the basic attack be able to hit 5-10 targets instead of 1-5. It would also be nice if this had some sort of visual like rusk sword.

This way it can be used for mob clearing (at the moment its used for killing bosses)

U can keep the pulling effect on the charged attack and the 5 sec buff, (imo it is a bit short, but it works)Used for killing boss? Nah i don't think so, its nowhere good compared when i use sb hammer

Basic attack to pull mobs & apply rusk burn more better

push when charging & let the buff able to be stack with other weapon. This will make it truly useful.

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Brruiser
05-06-2025, 01:21 PM
Used for killing boss? Nah i don't think so, its nowhere good compared when i use sb hammer

Basic attack to pull mobs better, & push when charging & let the buff able to be stack with other weapon. This will make it truly useful.

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I forgot to mention that I was talking about force dagger, not about any other class weapons. Maybe for other classes it needs other changes

danialazhad63
05-06-2025, 01:23 PM
I forgot to mention that I was talking about force dagger, not about any other class weapons. Maybe for other classes it needs other changesYeah dagger is not bad cuz it already have good damage, no wonder. But i think its way better if they let the 50%ed,25%Cd buff stackable with other weapon like sb or blood weapon.atleset thise weapon is bit more useful & those investments on cosmics gems are not wasted . Don't you agree?

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Americanarmy
05-06-2025, 01:29 PM
Used for killing boss? Nah i don't think so, its nowhere good compared when i use sb hammer

Basic attack to pull mobs & apply rusk burn more better

push when charging & let the buff able to be stack with other weapon. This will make it truly useful.

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For rogue very good on bosses in elder accept hedo hedo does 90% of ebp solo so i cant complete ebp compared to 100%+ that blood chak do in dmg to do ebp


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danialazhad63
05-06-2025, 01:36 PM
For rogue very good on bosses in elder accept hedo hedo does 90% of ebp solo so i cant complete ebp compared to 100%+ that blood chak do in dmg to do ebp


Sent from my iPhone using TapatalkI can solo ehedo with sb hammer+ cosmic set. But i can't solo with force aegis+ cosmic set. This is ridiculous, how can older mythic weapon surpassed a new arcane?

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Cinco
05-06-2025, 03:51 PM
Excellent feedback as always!

After reviewing the info you provided...

We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


Looking forward to your continued feedback.


Best wishes!!

Brruiser
05-06-2025, 03:58 PM
Excellent feedback as always!

After reviewing the info you provided...

We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


Looking forward to your continued feedback.


Best wishes!!

Great changes! Will you also add a visual effect like the rusk sword? Would be so cool!

Cinco
05-06-2025, 04:00 PM
Great changes! Will you also add a visual effect like the rusk sword? Would be so cool!

Oh! I see - you are expecting to see visual effects like the older Rusk equipment...

No promises but I'll see what I can do!

Brruiser
05-06-2025, 04:02 PM
Hmmm... I'll double-check, but so far as I know all of the Forcebreaker weapons should be displaying the same impact visual effects.

If you're not seeing it then it's a bug and we'll fix it! :-)

I just checked... on non-charged attack we do not see any effect / aura or whatever. We only get to see it on the charged attack when we proc the weapon. We do see the red dOt effect though

Brruiser
05-06-2025, 04:09 PM
Oh! I see - you are expecting to see visual effects like the older Rusk equipment...

No promises but I'll see what I can do!

Yes it would give us a better idea of how big the range is and what we're actually hitting.

I've also noticed that with the rusk sword I can hit the "air" but with targets around me and they'll get damaged. With this dagger we need to hit an enemy in front of us for it to also damage targets around that target. Just makes it really annoying to clear mobs with, because even if there's targets around you it won't hit the enemies if you don't hit a single target directly in front of you.

danialazhad63
05-06-2025, 04:12 PM
Oh! I see - you are expecting to see visual effects like the older Rusk equipment...

No promises but I'll see what I can do!While you at it, can you consider to remove pushing mechanism on aegis? It's not beneficial for war to push mobs away, since this weapon more orientated for mobs & not pvp

Maybe first charge will pull. Then second charge freeze mobs?

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Cinco
05-06-2025, 04:22 PM
While you at it, can you consider to remove pushing mechanism on aegis? It's not beneficial for war to push mobs away, since this weapon more orientated for mobs & not pvp

Maybe first charge will pull. Then second charge freeze mobs?

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You could simply not do that second charged attack and instead use the combo damage to burn down the targets.

Cinco
05-06-2025, 04:24 PM
Yes it would give us a better idea of how big the range is and what we're actually hitting.

I've also noticed that with the rusk sword I can hit the "air" but with targets around me and they'll get damaged. With this dagger we need to hit an enemy in front of us for it to also damage targets around that target. Just makes it really annoying to clear mobs with, because even if there's targets around you it won't hit the enemies if you don't hit a single target directly in front of you.

I'll see about widening the angle for weapon targeting - but all 3 have a ~200 degree targeting cone for standard attacks.

Brruiser
05-06-2025, 04:25 PM
I'll see about widening the angle for weapon targeting - but all 3 have a ~200 degree targeting cone for standard attacks.

this sounds okay, maybe if you fix the range it’ll be fixed. Appreciate you listening to our comments this is promising for the future!

Killyxan
05-06-2025, 04:30 PM
Excellent feedback as always!

After reviewing the info you provided...

We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


Looking forward to your continued feedback.


Best wishes!!

There’s 2 options that could be better for force weapons

Option 1

Could u consider instead of pull 10 targets it will pull for 10 secs? And have 12 secs cooldown

If someone is doing indigo for example what is pulling 10 targets going to do and have 7 seconds cooldown there’s no benefit from this weapon in mob clearing if it stays as it is or as you described that it’s going to be

Option 2

Instead of having to hit the target for the dot burn you just proc your weap and the dot burn or the 65% armor reduction stays as long as you run over an enemy if you touch them with the force weapon proc they will get dot burn or lose 65% armor so we don’t have to hit them 2x in order to kill them


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Brruiser
05-06-2025, 04:35 PM
There’s 2 options that could be better for force weapons

Option 1

Could u consider instead of pull 10 targets it will pull for 10 secs? And have 12 secs cooldown

If someone is doing indigo for example what is pulling 10 targets going to do and have 7 seconds cooldown there’s no benefit from this weapon in mob clearing if it stays as it is or as you described that it’s going to be

Option 2

Instead of having to hit the target for the dot burn you just proc your weap and the dot burn or the 65% armor reduction stays as long as you run over an enemy if you touch them with the force weapon proc they will get dot burn or lose 65% armor so we don’t have to hit them 2x in order to kill them


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The buff is basically not doing anything besides if you have a full cosmic set. If you want it to be better for mob clearing, fix the basic attack.

What is 10 sec pull gonna do if the enemies in indigo are dead within 2 seconds???? Also if you then make the cooldown longer it will be even more sluggish….

This just does not make sense

Cinco
05-06-2025, 04:38 PM
There’s 2 options that could be better for force weapons

Option 1

Could u consider instead of pull 10 targets it will pull for 10 secs? And have 12 secs cooldown

If someone is doing indigo for example what is pulling 10 targets going to do and have 7 seconds cooldown there’s no benefit from this weapon in mob clearing if it stays as it is or as you described that it’s going to be

Option 2

Instead of having to hit the target for the dot burn you just proc your weap and the dot burn or the 65% armor reduction stays as long as you run over an enemy if you touch them with the force weapon proc they will get dot burn or lose 65% armor so we don’t have to hit them 2x in order to kill them


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Off the top of my head, Option 1 is an interesting-sounding weapon. It's not the Forcebreaker. I'll see about something in the future that has a sustained pull 'pulse' (tick time TBD). Cooling for 12 seconds on top of the 10 seconds activation would be 22 seconds - which makes sense but if this is actually pulling in 10 targets every half second or so we'd need to start the cool at something like 36 seconds for balance, and see if we can crank it down from there (given other trade-offs in the stats department).

Option 2 is also for something else. I like the idea of a damage aura with a DoT effect that extends beyond the aura intersection duration - and vaguely recall doing that with an accessory a few years back - but it's worth considering for a different weapon.

So, with respect: no on both counts but I appreciate the creative ideas! :-)

kingsfro
05-06-2025, 04:39 PM
can decrease cooldown of pull? if pull mobs cant proc another weapon because its on cd

Apocalyptis
05-06-2025, 04:41 PM
Buffing the amount of mobs surely helps, but definitely remove the cooldown on pull mechanic as well. Rusk sword doesn’t have any CD - and it does indeed pull with every attack, not even needed to charge it.

Cooldown makes sense only for that damage buff Force weaponry gives
@Cinco

Cinco
05-06-2025, 04:42 PM
can decrease cooldown of pull? if pull mobs cant proc another weapon because its on cd

No. It's only 7 sec and you're buffed for 5 so... no. :-)

Cinco
05-06-2025, 04:43 PM
Buffing the amount of mobs surely helps, but definitely remove the cooldown on pull mechanic as well. Rusk sword doesn’t have any CD - and it does indeed pull with every attack, not even needed to charge it.

Cooldown makes sense only for that damage buff Force weaponry gives
@Cinco

If there wasn't a huge bonus to damage that you get (or may eventually get) from Cosmic Gems I would see the logic... but as things stand, the cooldown is going to remain.

Brruiser
05-06-2025, 04:46 PM
If there wasn't a huge bonus to damage that you get (or may eventually get) from Cosmic Gems I would see the logic... but as things stand, the cooldown is going to remain.

I think you misunderstood his message.

The rusk sword does pull the enemies closer to you, but it does not act as a proc and give stat bonusses. We can keep the proc on the charged attack, but just make the basic attack also pull some enemies closer to you.
And then when you decide to charge the weapon (proc it) if you have the cosmic jewels on your set you will get some nice stat-bonusses :D

Americanarmy
05-06-2025, 04:54 PM
Off the top of my head, Option 1 is an interesting-sounding weapon. It's not the Forcebreaker. I'll see about something in the future that has a sustained pull 'pulse' (tick time TBD). Cooling for 12 seconds on top of the 10 seconds activation would be 22 seconds - which makes sense but if this is actually pulling in 10 targets every half second or so we'd need to start the cool at something like 36 seconds for balance, and see if we can crank it down from there (given other trade-offs in the stats department).

Option 2 is also for something else. I like the idea of a damage aura with a DoT effect that extends beyond the aura intersection duration - and vaguely recall doing that with an accessory a few years back - but it's worth considering for a different weapon.

So, with respect: no on both counts but I appreciate the creative ideas! :-)

Are you able to creat a weapon that has a inferno tower effect from clash of clans/royale that starts off with small dmg per tick then increases into massive dmg every sec and like starts off at 500dmg per tick and every sec increasse dmg by some % up to 7,000 dmg per tick sustained at max strength. https://uploads.tapatalk-cdn.com/20250506/fb5161ea8b5a3541969b59af2eefd239.jpg

The Inferno Tower initially deals low damage when locking onto a target.
After about 1.5 seconds, the beam starts to overheat, and its damage increases significantly.
After another 2.25 seconds (3.75 seconds total), the tower reaches its maximum overheat state, delivering intense damage.
This makes it very effective against high-health units that it can focus on for a longer duration. Wep could work against bosses up to yall just a suggestion for future wep


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Apocalyptis
05-06-2025, 04:56 PM
I think you misunderstood his message.

The rusk sword does pull the enemies closer to you, but it does not act as a proc and give stat bonusses. We can keep the proc on the charged attack, but just make the basic attack also pull some enemies closer to you.
And then when you decide to charge the weapon (proc it) if you have the cosmic jewels on your set you will get some nice stat-bonusses :D

Yeah, exactly.. that would make this weapon actually very useful and not instantly outdated by other upcoming (blood) weapons.
It’s the pull that rogues are lacking of for years. :)

Megatr0n
05-06-2025, 05:52 PM
these new rusk weapons lack lust , and seek to be overpowered by the older weapons ...

at least could all 3 rusk weapons have no cooldown on the charged pull effect , as last season rusk sword got the overpowered PULL on just a normal melee . and can pull pull pull every enemy . could you add this affect with new weapons too?

Megatr0n
05-06-2025, 05:56 PM
these weapons dont do nothing good . 5 second little buff with only cosmic damage will affect the increase . they should just add pull effect to every attack like the rusk sword and remove the cosmic buff thinga ma jig

Megatr0n
05-06-2025, 11:00 PM
could you please rework these weapons procs . is getting over powered by lower level weapons , the reputation over the last few years of these weapons have been outstanding .

are we really suppose to rely on cosmic sets to increase the weapon to its max potential . rather than just giving the max potential as it is?

Youraveragemage
05-07-2025, 12:16 AM
Make the cosmic buff last 10s with a 12s cooldown, 5s is a little short to make use of it.

danialazhad63
05-07-2025, 01:07 AM
could you please rework these weapons procs . is getting over powered by lower level weapons , the reputation over the last few years of these weapons have been outstanding .

are we really suppose to rely on cosmic sets to increase the weapon to its max potential . rather than just giving the max potential as it is?Sorry to tell you, currently even with full cosmic set and full cosmic gems it still lack damage. With or without doesn't make a difference. The only difference is you got 2x armor...those 50%ed and crit don't do much due to the lack of damage, it doesn't really do as much as the element set alone.

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Killyxan
05-07-2025, 08:58 AM
Off the top of my head, Option 1 is an interesting-sounding weapon. It's not the Forcebreaker. I'll see about something in the future that has a sustained pull 'pulse' (tick time TBD). Cooling for 12 seconds on top of the 10 seconds activation would be 22 seconds - which makes sense but if this is actually pulling in 10 targets every half second or so we'd need to start the cool at something like 36 seconds for balance, and see if we can crank it down from there (given other trade-offs in the stats department).

Option 2 is also for something else. I like the idea of a damage aura with a DoT effect that extends beyond the aura intersection duration - and vaguely recall doing that with an accessory a few years back - but it's worth considering for a different weapon.

So, with respect: no on both counts but I appreciate the creative ideas! :-)

For option 1 I would like to suggest u to make a weapon in the future that is exactly 1:1 like kraken aegis pull mechanic for all classes it would be the same however the proc will give u round about 100% movement speed (stacking) or maybe 90% with an additional accessory it will go up to 110% something around that. This would be very helpful in clearing maps like indigo for example or maybe a new upcoming long maps ofc once the blood artifact proc everything will die in seconds which is very good


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danialazhad63
05-07-2025, 10:56 AM
You could simply not do that second charged attack and instead use the combo damage to burn down the targets.If you said so, then the basics attack should have higher chance to apply dorce burn then..since charged attack have 100% chance to apply force burn

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Gud
05-07-2025, 05:15 PM
these weapons dont do nothing good . 5 second little buff with only cosmic damage will affect the increase . they should just add pull effect to every attack like the rusk sword and remove the cosmic buff thinga ma jigTotally agree with this, just remove the buff its useless in anyway

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asommers
05-08-2025, 12:00 PM
Break in thread for the latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?777466)).

-ALS

Brruiser
05-08-2025, 12:06 PM
Fix the forcebreaker weps discription, and also please add a visual affect like rusk sword (u can see the area u are hitting) make some glow effect or smth on basic effect. I just tested and dagger seems nice :D nice one @STS

Brruiser
05-08-2025, 12:10 PM
I just checked again, attack angle seems really small (its only hitting 3-4 targets in front of me) (rusk sword hits targets even behind you) please fix. Cinco said its 200 degrees, but doesn't seem like it @ASOMMERS

Brruiser
05-08-2025, 12:17 PM
Basically what i'm saying is add an AOE effect. Range does not need to be that big, but i think it would be a nice addition to this weapon. Rusk sword has AOE and visual effect. Do these 2 things and its perfect :D

recilencia123
05-08-2025, 12:33 PM
rusk still better than force aegis so far :( charge attack only pull one tick and nothing more, even sb aegis pull many ticks while proc is activate and basic attacks feels like only hit 3 or 4 targets and not all get the "snare" is randomly ofc rusk better bcz basic attacks hit a lot targets so chance increase a lot too, re check this pls and thxs:)


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Brruiser
05-08-2025, 12:42 PM
Add AOE effect to force daggs with visual effect
Update the description, still says it pulls 5 targets
Thanks for not removing my comment

Cinco
05-08-2025, 12:44 PM
Add AOE effect to force daggs with visual effect
Update the description, still says it pulls 5 targets
Thanks for not removing my comment

Description is updated!

We won't be adding an additional AOE effect to the force daggs.

Best wishes!

Brruiser
05-08-2025, 12:47 PM
Thanks for replying me here :D, thought you guys were being rude.
The weapon hits way more targets performance over visuals I guess. GO STS ! :D

Megatr0n
05-09-2025, 06:37 AM
can please add pull effect to the normal auto attacks , so we can use it for farming .

and maybe add some force sound effects to the auto , they just make standard default noises

kingsfro
05-09-2025, 07:06 AM
daggers still bad even with buff

dreoelak
05-09-2025, 03:50 PM
Forcebreaker staff is a slightly disappointing mixed bag.
On the good side:
- 100% elemental damage is quite strong. Deals notably more damage with normal attacks compared to both sb and blood. Not that anyone cares, but this can render all armor awakes/gems pretty much useless in pvp, and that's a bad thing if you ask me.
- Push&pull effects work great (I can finally exact my revenge on those pesky nordr spiders and glintstone orcs).

Downsides look much more formidable:
- Charged attack stat buff is laughable: for a meager 100% armor, 25% crit damage, and 50% elite damage you'll need to have a full 7/7 set and a whopping 9 cosmic gems (5 if you've proced the amulet). For comparison: mage's kraken staff gives 5x more armor, 10x more damage and aoe; warrior's sb hammer buffs you with 20% crit damage, 300% damage and 30% haste on top. Neither weapon requires gems. There are many other examples of better procs. Some of these procs are clearly way too powerful, but you were too busy adding more cheatcodes into lockeds (blood arti is nothing if not a cheatcode) to balance them.
- In the description it says that Force breaker burn only procs 50% of the time. In my experience, it always procs. If that's a bug and the intended procrate is 50%, this weapon will go from "kinda ok" to "complete garbage" in an instant.
- Armor debuff doesn't synergize with 100% elemental damage. Consider adding damage (or some other) debuff to the mix.
- You can't have a good mob clearing weapon without it granting extra ms. This one doesn't.

In the end, since this weapon is not part of any set, its synergies are either weak (older gear has much better procs) or nonexistent (doesn't proc blood amulet). Movement speed buff is a must, and some improvements to a charged attack buff could make it a decent weapon.

Tekila
05-10-2025, 12:08 AM
Can also Rusk guns, bows and Sword burn turned into cosmic damage aswell ? Lets say not 100% like force weps but 60 or 70% because they were the first out and unpure and not perfect ?

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Danielwij23
05-12-2025, 11:26 PM
Excellent feedback as always!

After reviewing the info you provided...

We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


Looking forward to your continued feedback.


Best wishes!!


wow thank you it turns out forcebreaker is for clearing mobs I thought clearing mobs was enough from artifact blood

Megatr0n
05-13-2025, 04:46 AM
when can fix these weapons . bit disappointed compared to the rusk weapons in the event before . whats happening team?

Nev3r
05-13-2025, 04:47 AM
when can fix these weapons . bit disappointed compared to the rusk weapons in the event before . whats happening team?

They already buffed it, its already good right now. Feel free to buy the previous rusk weapons if you are not satisfied enough.


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Megatr0n
05-13-2025, 05:46 AM
They already buffed it, its already good right now. Feel free to buy the previous rusk weapons if you are not satisfied enough.


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as a player who uses weapons for a purpose , i am unsatisfied .

Nev3r
05-13-2025, 06:02 AM
as a player who uses weapons for a purpose , i am unsatisfied .

As mentioned above, feel free to use the previous rusk if you are not satisfied, case closed.


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Danielwij23
05-13-2025, 07:07 AM
as a player who uses weapons for a purpose , i am unsatisfied .

I am use for
7/7 cosmic set + weapon forcebreaker staff full gem cosmic

BetterViews
05-13-2025, 12:01 PM
Hi im newer here.

I just got the force staff and I read that you want to put cosmic gems on them. Are the curse-wood gems stackable? It doesn’t say in the description. And if so, can I stack a whole set with them, tht being 24 curse woods gems in total?

Also I bought one and it doesn’t change my cosmic damage. Still says I have zero percent, why?

BetterViews
05-13-2025, 12:04 PM
Does the cursewood gems stack? And can I put them on a whole set? Lastly, where do we see the cosmic damage? I checked my stats and it says 0% still

BetterViews
05-13-2025, 12:12 PM
The staff is good for mage. Idk where y’all getting your numbers from but my forcestaff is amazing at clearing indigio, much better and faster than my blood orb by a mile! Although I don’t see any difference adding cosmic gems, maybe it’s bugged? Otherwise it replaces my acendeded star orb and kraken staff every time!

BetterViews
05-13-2025, 04:36 PM
Last post:

The Sacred Pillar Aura needs to be turned like 30 degrees. In the auction preview it shows 2 pillars on each side of you and one behind you. But when I bought it and view it on my avatar, the Phillies almsot right infront my my avatar blocking him.

If possible please make it like it looks in action. I wouldn’t of bought if I knew it was off center :/

Danielwij23
05-13-2025, 05:04 PM
The staff is good for mage. Idk where y’all getting your numbers from but my forcestaff is amazing at clearing indigio, much better and faster than my blood orb by a mile! Although I don’t see any difference adding cosmic gems, maybe it’s bugged? Otherwise it replaces my acendeded star orb and kraken staff every time!

What ur set sir? For clean mobs i use Artifact blood

Danielwij23
05-13-2025, 05:42 PM
Excellent feedback as always!

After reviewing the info you provided...

We will increase the number of targets affected by the Forcebreaker pull (it's currently 5 so we can crank that up to 10).

We will increase the effective range of the Forcebreaker Daggers and the Shield (the Staff is already hitting at good distance so it will remain the same).

We will also increase the number of targets affected by all of the Forcebreaker weapons so they can be more useful in mob clear.


As you already know, socketing Cosmic Gems will be the best way to get the most damage from these weapons. Your Cosmic Damage stat will affect attack damage, combo damage and DoT damage. Additional bonuses to Cosmic Damage will help too.


Looking forward to your continued feedback.


Best wishes!!

hi cinco, i have tried forcebreaker to clear mobs, with a combination of Artifact blood and proc forcebreaker and the results are good, but can it be added to the speed proc? like aquaris staff :) thank you

Megatr0n
05-14-2025, 06:58 AM
when can add pull to auto attack cinco

Xcwarrxc
05-14-2025, 07:54 AM
I recently tested the force shield, pvp wise it is good but when it comes to pve the pull effect is not enough coz its a one time pull just like rogue's trap skill, def needs a buff.

Megatr0n
05-15-2025, 04:51 PM
I recently tested the force shield, pvp wise it is good but when it comes to pve the pull effect is not enough coz its a one time pull just like rogue's trap skill, def needs a buff.

yah they need add pull to every attack . add proc every 5 second charge

Nev3r
05-15-2025, 06:50 PM
yah they need add pull to every attack . add proc every 5 second charge

-1


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Danielwij23
05-15-2025, 08:54 PM
I think it would be better to add a 200% damage stacking proc to this weapon :)

FangjuTukangSelingkuh
05-15-2025, 09:25 PM
I think there are too many weapons at level 86.

Danielwij23
05-17-2025, 02:33 AM
For STS, please decide whether to buff this Forcebreaker weapon or not, so that this discussion can be closed
Thank you :)

Megatr0n
05-19-2025, 05:52 AM
can change the sound affects of the weapon to give it something unique

Tekila
05-19-2025, 06:36 AM
can change the sound affects of the weapon to give it something uniqueThey will do this one for sure lmao

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Cinco
05-19-2025, 07:50 AM
Thanks for the continued feedback and reports on the weapon performance!

From the look of it, the major changes we made to these weapons were good and appropriate.

We've considered the other suggestions in this thread (including pull on every attack, big buff to non-elemental damage, etc.) but are not planning to implement them.

The thread will remain open to capture any other suggestions that warrant consideration.

Thanks again, and best wishes!

Danielwij23
05-19-2025, 09:32 AM
My suggestion for this forcebreaker is to add elemental damage like cosmic gem and buff area attack

recilencia123
05-19-2025, 10:51 AM
Removes the charged attack proc and cosmic buffs, so it would be more useful to use with its unique one-tick pull the charg attack


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Danielwij23
05-19-2025, 08:44 PM
add 240 cosmic damage :) i think this will be very powerful with 100% speed stacking :) ,,,very beautiful

Kiriko
05-20-2025, 12:10 PM
staff pretty weak :(
I guess other weapons too

firstprestige
05-20-2025, 10:43 PM
Thanks for the continued feedback and reports on the weapon performance!

From the look of it, the major changes we made to these weapons were good and appropriate.

We've considered the other suggestions in this thread (including pull on every attack, big buff to non-elemental damage, etc.) but are not planning to implement them.

The thread will remain open to capture any other suggestions that warrant consideration.

Thanks again, and best wishes!

could you consider having the auto attack to hit enemies in a 360 degree radius , instead of having to look in the direction of the enemy


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Danielwij23
05-20-2025, 11:51 PM
Thanks for the continued feedback and reports on the weapon performance!

From the look of it, the major changes we made to these weapons were good and appropriate.

We've considered the other suggestions in this thread (including pull on every attack, big buff to non-elemental damage, etc.) but are not planning to implement them.

The thread will remain open to capture any other suggestions that warrant consideration.

Thanks again, and best wishes!


or maybe forcebreaker is given a leveling up feature just like blood orb, i think this will be the win-win solution for this discussion

firstprestige
05-21-2025, 02:26 AM
or maybe forcebreaker is given a leveling up feature just like blood orb, i think this will be the win-win solution for this discussion

very nice


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Cinco
05-21-2025, 08:28 AM
My suggestion for this forcebreaker is to add elemental damage like cosmic gem and buff area attack

You are free to add Cosmic gems - so I think you should definitely do that ;-)


could you consider having the auto attack to hit enemies in a 360 degree radius , instead of having to look in the direction of the enemy

Weapons tend to have narrower targeting radius so that it doesn't look wrong and we don't get bug reports of bows shooting backwards and swords hitting enemies behind the Warrior, etc.


or maybe forcebreaker is given a leveling up feature just like blood orb, i think this will be the win-win solution for this discussion

Definitely not necessary. I appreciate the enthusiasm.

Danielwij23
05-21-2025, 10:50 AM
You are free to add Cosmic gems - so I think you should definitely do that ;-)



Weapons tend to have narrower targeting radius so that it doesn't look wrong and we don't get bug reports of bows shooting backwards and swords hitting enemies behind the Warrior, etc.



Definitely not necessary. I appreciate the enthusiasm.


So do you think this weapon needs to be buffed or no ? :)

firstprestige
05-21-2025, 04:08 PM
Weapons tend to have narrower targeting radius so that it doesn't look wrong and we don't get bug reports of bows shooting backwards and swords hitting enemies behind the Warrior,.

there is no forcebreaker gun or bow so the shooting problem is not an issue , could the weapons target the original dircetion of the closest enemy , but the damage is 360 degrees around the character . similar to the pulse vanity halo proc .


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Cinco
05-21-2025, 04:20 PM
there is no forcebreaker gun or bow so the shooting problem is not an issue , could the weapons target the original dircetion of the closest enemy , but the damage is 360 degrees around the character . similar to the pulse vanity halo proc .


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No. These will keep their 200 degree targeting radius.


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Gud
05-21-2025, 07:34 PM
Oh god, are you guys going to buff or change the proc of this weapon or not? Decide it right away lol [emoji2961]

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Danielwij23
05-21-2025, 07:37 PM
Oh god, are you guys going to buff or change the proc of this weapon or not? Decide it right away lol [emoji2961]

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Hahahahaahahaha :) Still Open

recilencia123
05-21-2025, 07:44 PM
Removes the charged attack proc and cosmic buffs, so it would be more useful to use with its unique one-tick pull the charg attack


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@.@


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Cinco
05-21-2025, 07:55 PM
Oh god, are you guys going to buff or change the proc of this weapon or not? Decide it right away lol [emoji2961]

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We are not. The buff it got was totally appropriate. It doesn’t need more. Thanks!


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firstprestige
05-21-2025, 08:09 PM
how about this grandmaster cinco . could you apply an aura while wearing the weapon ? something to make it look cool visually ? like the dark force aura or something ...


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Danielwij23
05-21-2025, 08:45 PM
We are not. The buff it got was totally appropriate. It doesn’t need more. Thanks!


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Finally this discussion can be closed :)

Anehazaz
05-27-2025, 06:25 AM
Discussion is good, I like force breaker daggers, they are fun to use and useful and tbh that’s why I play..whether they match others in relation to whatever I’m not qualified to say..I just know what makes farming fun for me.

tapsykrete
05-27-2025, 06:50 AM
Since many gems or jewel can upgrade in gear why not make it 6 socket 3 socket for main stats other 3 socket for new gems or jewel like curse elemental gem, guard jewel, hp and mana % regeneration, leech jewel, and for upcoming jewel speed and haste :)

Ivezs
05-29-2025, 07:52 PM
Can you consider adding pull for every attack on Forcebreaker war? :< krak aegis and SB shield has better pull. Would love to have it the same with rusk sword, make it fun to use

Fenerx
05-31-2025, 03:46 PM
Too weak even after update its should be mythic not arcane