Catwomann
12-09-2012, 02:08 PM
Pets -* we need more pets firstly. All pets should have 20% dec time of getting hungry. Pet food's charges should decrease by 10-20%.
There should be some absurd pets, with absurd bonus. Like, inc damage by 20% and Dec mana by 15%, +2 mana generation. This should make things interesting.
We need more pet type, there are basically 5-10 types of pets with other all being of just diff colours.
Ui - Gender decision. Rogues are harassed cause they are females while the real girls are warriors, -.-. Camera rotation.
Rogues should have a awesome glowing trail every time they use shadow pierce.
Balance - probably what should be ur current main aim.
Balance Enemies - inc health by 10% for minions and 5% for bosses.
Dec 10% damage for both minions and bosses, also Dec their critical chances. Add dodge for enemies as well, maybe 3% for minions and 1% for bosses.
Balance class -
Warriors - inc STR by 10%, Dec mana (INT) by 15%. Inc armor by 5% and Dec damage by 5%. Dec health generation. By 10%
add a new type of permanent skill for all three classes that have a chance of happening, like critical and dodge have. For warriors -
Mad rage (1.5% chance of happening while in combat) - desc - warriors get angry for fighting for so long time and hence becomes extremely angry for a short period of time .
effect - Damage inc to 200% of current damage for 8 seconds, critical inc by +5% for 5 secs and dodge decreased to 0 for 8 seconds. At the end of 8 seconds when MAD RAGE ends, warriors end up with 50% STR drained(of the health they have left at the end of 8 secs) and 100% MANA drained( as they use the mana to boost their muscles with magic for 8 secs) .
Rogues - inc STR by 10%, inc damage by 5% Dec , Dec INT by 5%. And inc mana and health generation by +2. Yes rogues are biasedly weak compared to warriors and mages.
Deadly focus -(1.8% chance of happening while in combat) - desc - rogues gain extreme focus while fighting for are a small period of time ending them unleashing vengeance on enemy.
Effect - 100% dodge for 8 secs, 50% critical for 5 secs, and damage inc to 160% of current damage for 8 secs. At end of deadly focus, critical 0 for 10 secs.
Mages - inc str by 15% so that they can take atleast 3 hits of elite minions. Damage inc by 5% and dex inc by 5%. Int Dec by 10%. +3 mana generation. Mages face very hard time like rogues and need some attributes to be changed.
Mana madness - (2% chance of happening while in combat ) - desc - while in combat mages use their high intelligence for sometimes collecting and using all their power in one short which drains them for a minor period of time.
Effect - 150% damage for 8 secs, enemy's armor Dec by 20% for 6 secs. And STR up to 200% for 8 secs. At the end of the attack, mama is drained to 0 and damage is Dec to 50% for 6 secs.
Skills - Haven't played with warrior and mage class for long so can't comment about that but many rich skills need changes. Main problem with skills is that there is no skills which effects higher no. of enemies like 5.
Aimed shot, damage decreased by 10%.
Noxious bolt, should hit a max of 3 enemies and not just 1. So if there is one enemy and it hits him, he takes full damage. If two enemies then damage is divided into 50%-59% each, and 33.3% each if three enemies.
Pierce attack should have a chance to hit 5 times instead of 3. Like, 10% chance of it hitting 5 enemies.
Shadow bomb, there is one sub skill which ends makes it blow when it ends. Replace it with, mana refill, refills 100% mana of all allies standing in the circle when it blows off.
Medic pack should have a chance of throwing 4 instead of three packs . 5% chance maybe. And it should refill our health to full when we charge it ( just imagine, a soldier in an army, if dying won't throw medic packs to allies first before healing himself to normal).
Replace the trap skill by some attack which decreases enemy hit chance to 40% for 6 secs. Like, shadow powder, makes enemy hard to see us for a short period of time. And yes, some good sub skills which I am in no mood of thinking.
Social, combat and end game - will think about them later.
About items - there should be more weapons, armors for all skills so they can customize build type to their liking. Also, skirts for rogues, full body suit for rogues, Cooler blades for rogues, fencing swords maybe for rogues.
Wands for mages as an option to rod. For armor, they can have cool looking protective energy pods( like the purple one they get in a skill).
Warriors - add hammers, shields that u guys already are adding.
And cool looking Amulets for all pls. I know ring is hard to see but amulets will be fine.
There should be some absurd pets, with absurd bonus. Like, inc damage by 20% and Dec mana by 15%, +2 mana generation. This should make things interesting.
We need more pet type, there are basically 5-10 types of pets with other all being of just diff colours.
Ui - Gender decision. Rogues are harassed cause they are females while the real girls are warriors, -.-. Camera rotation.
Rogues should have a awesome glowing trail every time they use shadow pierce.
Balance - probably what should be ur current main aim.
Balance Enemies - inc health by 10% for minions and 5% for bosses.
Dec 10% damage for both minions and bosses, also Dec their critical chances. Add dodge for enemies as well, maybe 3% for minions and 1% for bosses.
Balance class -
Warriors - inc STR by 10%, Dec mana (INT) by 15%. Inc armor by 5% and Dec damage by 5%. Dec health generation. By 10%
add a new type of permanent skill for all three classes that have a chance of happening, like critical and dodge have. For warriors -
Mad rage (1.5% chance of happening while in combat) - desc - warriors get angry for fighting for so long time and hence becomes extremely angry for a short period of time .
effect - Damage inc to 200% of current damage for 8 seconds, critical inc by +5% for 5 secs and dodge decreased to 0 for 8 seconds. At the end of 8 seconds when MAD RAGE ends, warriors end up with 50% STR drained(of the health they have left at the end of 8 secs) and 100% MANA drained( as they use the mana to boost their muscles with magic for 8 secs) .
Rogues - inc STR by 10%, inc damage by 5% Dec , Dec INT by 5%. And inc mana and health generation by +2. Yes rogues are biasedly weak compared to warriors and mages.
Deadly focus -(1.8% chance of happening while in combat) - desc - rogues gain extreme focus while fighting for are a small period of time ending them unleashing vengeance on enemy.
Effect - 100% dodge for 8 secs, 50% critical for 5 secs, and damage inc to 160% of current damage for 8 secs. At end of deadly focus, critical 0 for 10 secs.
Mages - inc str by 15% so that they can take atleast 3 hits of elite minions. Damage inc by 5% and dex inc by 5%. Int Dec by 10%. +3 mana generation. Mages face very hard time like rogues and need some attributes to be changed.
Mana madness - (2% chance of happening while in combat ) - desc - while in combat mages use their high intelligence for sometimes collecting and using all their power in one short which drains them for a minor period of time.
Effect - 150% damage for 8 secs, enemy's armor Dec by 20% for 6 secs. And STR up to 200% for 8 secs. At the end of the attack, mama is drained to 0 and damage is Dec to 50% for 6 secs.
Skills - Haven't played with warrior and mage class for long so can't comment about that but many rich skills need changes. Main problem with skills is that there is no skills which effects higher no. of enemies like 5.
Aimed shot, damage decreased by 10%.
Noxious bolt, should hit a max of 3 enemies and not just 1. So if there is one enemy and it hits him, he takes full damage. If two enemies then damage is divided into 50%-59% each, and 33.3% each if three enemies.
Pierce attack should have a chance to hit 5 times instead of 3. Like, 10% chance of it hitting 5 enemies.
Shadow bomb, there is one sub skill which ends makes it blow when it ends. Replace it with, mana refill, refills 100% mana of all allies standing in the circle when it blows off.
Medic pack should have a chance of throwing 4 instead of three packs . 5% chance maybe. And it should refill our health to full when we charge it ( just imagine, a soldier in an army, if dying won't throw medic packs to allies first before healing himself to normal).
Replace the trap skill by some attack which decreases enemy hit chance to 40% for 6 secs. Like, shadow powder, makes enemy hard to see us for a short period of time. And yes, some good sub skills which I am in no mood of thinking.
Social, combat and end game - will think about them later.
About items - there should be more weapons, armors for all skills so they can customize build type to their liking. Also, skirts for rogues, full body suit for rogues, Cooler blades for rogues, fencing swords maybe for rogues.
Wands for mages as an option to rod. For armor, they can have cool looking protective energy pods( like the purple one they get in a skill).
Warriors - add hammers, shields that u guys already are adding.
And cool looking Amulets for all pls. I know ring is hard to see but amulets will be fine.