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View Full Version : 7 day XP elixir should not affect timed runs



nenjih
12-09-2012, 06:09 PM
The 7 day XP elixir should not make a timed run into an elixir timed run.

It in no way affects your combat performance.

Otherwise to do a non-elixir run, anyone who had a 7 day XP elixir active will have to remove the effect, which is a huge discouragement to using the 7 day elixir in the first place.

You want people to spend plat right?

j0rdantran
12-09-2012, 06:13 PM
I don't quite understand what you're trying to say...

CriticalCyr
12-10-2012, 06:26 PM
Leveling up faster means they might level up in the middle of the run, which would increase their performance.

nenjih
12-10-2012, 07:44 PM
Leveling up faster means they might level up in the middle of the run, which would increase their performance.

What if it's at the level cap?

It takes like 20 hrs to get from level 1 to 16, there's still 6 days left on the elixir. But you're stuck with (Elixir run) tag on all your timed runs unless you remove the effect.

Cahaun
12-10-2012, 09:33 PM
If you are playing under the influence, you will be marked as "Enhanced"
If you don't want to be marked as "Enhanced", SAY NO TO ELIXERS!

tearacan
12-11-2012, 05:35 AM
don't take a 7 day elixer if you don't need 7 days :p

there are a few elixers which doesn't effect the time of a timed run (i think). like xp and luck. But i think it's easier to state that any elixer will cause an elixer-run for timed runs, rather then distinguish which elixer does and which elixer does not cause an elixer-run. It will only confuse people.

XXTHEEAGLEXX
01-09-2013, 08:17 PM
Does the time only go down in pve?
And stops,freezes in town or pvp?

Limsi
01-09-2013, 09:29 PM
Does the time only go down in pve?
And stops,freezes in town or pvp?

Yes.

XXTHEEAGLEXX
01-10-2013, 08:09 PM
O so it can last a year if I dnt do pve much.
Cause that 7- 24 hours of pve
If u say it stops in town