Doodlebeast
12-12-2012, 10:58 PM
We all know that endgame behrs are very good at dodging bullets and that makes them nearly untouchable!
So I came up with a solution. This solution allows dodge to go over 100 and making hit worth it. And causing crit to not ALWAYS crit.
Kk let's start...
Once upon a time, a behr has 120 dodge ( :D ) and the cute lil penguin has 200 hit% , how will he possibly hit the behr!?
So I came up with this solution, The amount of hit will be halved then will be subtracted from the dodge..Um...something like this.
120 dodge - (200 hit / 2 ) = 120 dodge - 100 hit = 20
So in the end the behr will only have 20 % actual chance of dodging it's opponent's attack.
With this solution, sts will have no worries making high dodge and hit endgame gears. :)
About the crit... Ouch, endgame mages never seems to not crit at all..
So I came up with this idea.
The level of the character will be subtracted from it's crit
A level 75 Mage having 120 crit, so it'll be something like this
120 - 75 = 45 crit
The Mage will only end up having 45 crit left, decreasing it's chance to use the 1 HIT KO drain.
Does anyone agree with these ideas? Post some comments plox
Btw, click this :) Ty
http://www.spacetimestudios.com/showthread.php?78940-Ultimate-suggestion-thread&p=892450#post892450
So I came up with a solution. This solution allows dodge to go over 100 and making hit worth it. And causing crit to not ALWAYS crit.
Kk let's start...
Once upon a time, a behr has 120 dodge ( :D ) and the cute lil penguin has 200 hit% , how will he possibly hit the behr!?
So I came up with this solution, The amount of hit will be halved then will be subtracted from the dodge..Um...something like this.
120 dodge - (200 hit / 2 ) = 120 dodge - 100 hit = 20
So in the end the behr will only have 20 % actual chance of dodging it's opponent's attack.
With this solution, sts will have no worries making high dodge and hit endgame gears. :)
About the crit... Ouch, endgame mages never seems to not crit at all..
So I came up with this idea.
The level of the character will be subtracted from it's crit
A level 75 Mage having 120 crit, so it'll be something like this
120 - 75 = 45 crit
The Mage will only end up having 45 crit left, decreasing it's chance to use the 1 HIT KO drain.
Does anyone agree with these ideas? Post some comments plox
Btw, click this :) Ty
http://www.spacetimestudios.com/showthread.php?78940-Ultimate-suggestion-thread&p=892450#post892450