Kenzor
12-13-2012, 10:22 AM
Ok to start, I am a massive fan of pvp. There is just something about battling with someone across the world in the same situation as you, it makes the experience ten times more challenging and a challenge is always fun to master.
Currently there is no pvp in AL, but I noticed there are a few pvp titles up for grabs when we get the chance. The best pvp title in AL is granted at 10k kills and from the other STS games (especially DL) I have seen there are already players with alot more kills than this. So I came to think, how will these players gain recognition for their success? And how could a better system be implemented?
Here's my idea...
There would be progressive pvp titles to be earned by killing a player with the equal or higher title than you a certain amount of times.
Everyone starting out with 0 kills has no title (obviously). Once a player[No Title] kills another player[No Title] a certain amount of times, they gain [Title 1]. Now, the player with the new title can only gain the next highest title by killing a player with the same title as him, or higher. [Title 1] vs [Title 1] or higher.
Each title would be progressively harder to achieve, therefore giving the best pvpers decent praise.
Example:
[No Title] kills [No Title] 50 times - player gains [Title 1]
[Title 1] kills [Title 1] 100 times - player gains [Title 2]
[Title 2] kills [Title 2] 200 times - player gains [Title 3]
But...
If [Title 1] loses to [No Title] too many times - player demotes from [Title 1] to [No Title].
(The number of deaths to lose the title would have to be higher than the amount to win, for balance)
Titles could include:
0 - [No Title] - 50 wins vs equal or higher title grants:
1 - [Freshman] - 100 wins vs equal or higher title grants:
2 - [Rookie] - 200 wins vs equal or higher title grants:
3 - [Apprentice] - 300 wins:
4 - [Novice] - 400 wins:
5 - [Neophyte] - 500 wins:
6 - [Experienced] - 600 wins:
7 - [Expert] - 700 wins:
8 - [Master] - 800 wins:
9 - [Champion] - 1,000 wins:
10 - [Grand Master]
This system has been implemented into a few other MMOs I have played in the past, and works excellently. Feedback welcome :)
Currently there is no pvp in AL, but I noticed there are a few pvp titles up for grabs when we get the chance. The best pvp title in AL is granted at 10k kills and from the other STS games (especially DL) I have seen there are already players with alot more kills than this. So I came to think, how will these players gain recognition for their success? And how could a better system be implemented?
Here's my idea...
There would be progressive pvp titles to be earned by killing a player with the equal or higher title than you a certain amount of times.
Everyone starting out with 0 kills has no title (obviously). Once a player[No Title] kills another player[No Title] a certain amount of times, they gain [Title 1]. Now, the player with the new title can only gain the next highest title by killing a player with the same title as him, or higher. [Title 1] vs [Title 1] or higher.
Each title would be progressively harder to achieve, therefore giving the best pvpers decent praise.
Example:
[No Title] kills [No Title] 50 times - player gains [Title 1]
[Title 1] kills [Title 1] 100 times - player gains [Title 2]
[Title 2] kills [Title 2] 200 times - player gains [Title 3]
But...
If [Title 1] loses to [No Title] too many times - player demotes from [Title 1] to [No Title].
(The number of deaths to lose the title would have to be higher than the amount to win, for balance)
Titles could include:
0 - [No Title] - 50 wins vs equal or higher title grants:
1 - [Freshman] - 100 wins vs equal or higher title grants:
2 - [Rookie] - 200 wins vs equal or higher title grants:
3 - [Apprentice] - 300 wins:
4 - [Novice] - 400 wins:
5 - [Neophyte] - 500 wins:
6 - [Experienced] - 600 wins:
7 - [Expert] - 700 wins:
8 - [Master] - 800 wins:
9 - [Champion] - 1,000 wins:
10 - [Grand Master]
This system has been implemented into a few other MMOs I have played in the past, and works excellently. Feedback welcome :)