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View Full Version : target jumps to unexpected mob



Fusionstrike
12-14-2012, 09:11 PM
I noticed in the elite red dragon battle that targeting is doing some strange things. Often when the red dragon jumps away and I lose target on it, I'll find my target mysteriously locked onto a mob on the other side of the area (40m+ away). This happens even though I don't use any skills, press attack, or do anything to stimulate a target attempt. I suspect it's some kind of a bug with melee weapons, which are willing to lock onto a target from very far away. However, there's nothing I'm doing that should make it try to do so; it just does it on its own. This is a problem because it makes my character start running off to attack the distant mob rather than staying where I want to be.

To reproduce:

Use a melee weapon (I was using dragon master scythe)
Fight red dragon down to first leap away
Notice target jumps to very far away mob without touching any controls


Although this doesn't happen every single time, it happens often enough to expect to see the problem in a few tries.

Noodleleg
12-14-2012, 09:14 PM
Yeah, it's a bit annoying, but it's actually what's supposed to happen. When dragon jumps, your delayed skills etc. have no effect on it. You also lose target of it. It jumps to mobs because if you tap on a mob or use a skill, it auto attacks and targets it.

Doodlebeast
12-14-2012, 10:22 PM
Maybe your using a special edition super pro sniper's dragon master scythe?

































Or your character has potential to be a sniper

Fusionstrike
12-14-2012, 11:19 PM
Yeah, it's a bit annoying, but it's actually what's supposed to happen. When dragon jumps, your delayed skills etc. have no effect on it. You also lose target of it. It jumps to mobs because if you tap on a mob or use a skill, it auto attacks and targets it.

I thought this might be it at first, but it's not. I've done several runs where I intentionally did not hit any skills at all when the jump was coming for 20 to 30 seconds. Long enough to be sure it's not just a delayed skill jumping to another target. This problem definitely happens all on its own unrelated to skill use.