View Full Version : Heal Packs

12-15-2012, 04:37 PM
Just out of curiosity, how many of you are going to leave heal out on the next update? If you do decide to put points into heal, how many?

12-15-2012, 06:15 PM
Nothing can be said right now, its good that next update we'll have free respec for a couple of days for testing. Until then, noone can answer this. Best to wait and test skill set builds when it comes than talk about it.

12-15-2012, 07:03 PM
I've been thinking about it to get 3 more points for passive abilities. Heal packs and the heal over time are very useful, though, when using a tablet because it's hard to move, attack/use skills and spam potions at the same time.

12-18-2012, 11:19 PM
I've always used heal packs and every time I make a spec without them, I just feel so gimped. Plus I go through potions at an alarming rate. Also if I'm with a group and heals on the tank can't enough to keep him alive, I feel so helpess not being able to drop health packs.

So yeah I might still have them in my build.

Also, this not something to worry about this update, but when pvp comes eventually and if there's a restriction on potion use, then I can see health packs being very useful. I would hate it though if STS allows the opponent to pick up your health packs.

Edit: forgot to add, will put 4/5. Everything except the self-heal, it heals like 8% of my health. Might as well pot!