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View Full Version : New levels.. not good for rushing



ArticBlast
12-20-2012, 07:36 AM
In the old maps I notice people tend to run from one mob to another.

The new maps tend to discourage that. Dead city area will have undead meteors, risking seperating tank and squishy members, if you're not careful. You always have to keep moving. Before you know, you are standing on a toxic pool and you die.
Smashing pumpkins (exploding) are like a speed bumb.

Also I think you need more cooperation now. At tombs IV for example, it is better to clear the outer areas, so easier to join group if you respawn (die). So you need to agree with your mates as how to clear the level.

Anyone agree on this?

SuRfY
12-20-2012, 07:48 AM
One of the boss (forgot which one, a huge troll with club) hit with damage+DoT. Tough.

mike1298
12-20-2012, 08:05 AM
Map 3 and last map are fast elite maps

jerzy448
12-20-2012, 09:23 AM
you are talking about krunch. toughest boss in the new update.

ShadowGunX
12-20-2012, 10:57 AM
i find captain ruther tough. krunch is jst another troll. look out the red area nd poison pools.

ArticBlast
12-20-2012, 12:06 PM
Yeah as a rogue, krunk is tough. One hit and you die. Too bad several runs I didn't have good tank nor healers, so when that happens I skip it.
Captain either is difficult if you're alone. If my team mates die, I tend to run around while the mobs follow me, until my team mate return. Me and a warrior could defeat him this way.

Grog is easy. I soloed him twice.