PDA

View Full Version : DPS or Damage more important?



Ampd
12-20-2012, 06:07 PM
Sorry if this belongs in wrong thread. Please see image attached to see what i mean. Which is more important?

*Tested, and it seems like Damage is what decides.. damage. What's the difference between the two?

Bless
12-20-2012, 06:13 PM
Id go with dps.

Urqui
12-20-2012, 06:33 PM
Damage is how much damage your skills do
Dps(damage per second) is how much damage your weapon can do in1 second

Something like that
I'd say damage over dps

SuRfY
12-20-2012, 06:57 PM
Damage is how much damage your skills do
Dps(damage per second) is how much damage your weapon can do in1 second

Something like that
I'd say damage over dps

I always thought its the opposite.

Astrocat
12-20-2012, 07:12 PM
I'd say DPS, because ''damage per second'' means a lot for me xD

Ungbak
12-20-2012, 09:30 PM
Go for the trollbane.

Deadbite
12-20-2012, 09:39 PM
Dmg is better IMO. It's why I love meh bow. Less dps but more skill damage!!

Traebeles99
12-20-2012, 10:12 PM
It really depends on which class u are if u are a warrior it would be dmg because u need more skill dmg for a warrior. For a rogue its all about dps cus we dont do that much skill dm,g how it is so we need that powerful auto to help us out. Mage I think should be a mix with half skill dmg and half dps but its up to u and ur play style.

ShadowGunX
12-20-2012, 10:28 PM
none of these r important for war. bonus dmg % r more important. focus on that nd u can dish out movs pretty fast using skills

ShadowGunX
12-20-2012, 10:50 PM
Dmg is better IMO. It's why I love meh bow. Less dps but more skill damage!!


Damage is how much damage your skills do
Dps(damage per second) is how much damage your weapon can do in1 second

Something like that
I'd say damage over dps

i see 3 dmg stats:
Damage ; DPS and Bonus Damage %
Damage: initial base damage done of ur weapon
DPS : damage per sec(or swing? lol)
Bonus Dmg%: damage done by ur skill nd healing done by HoR . more % greater is the effectivness of ur skills

Frealaf
12-21-2012, 03:48 AM
I always thought DPS is an average of how much damage you do in a second. So in those two screenshots the one on the left you do 101.8 damage per swing, however you can do more than one swing a second so the DPS is higher at 114.6 dps.

The one on the right its damage is 114.6 but you do exactly one swing per second so the DPS is also 114.6

Faster the weapon the more swings per second hence the higher DPS if the damage is good. If the damage of the weapon is 200 and it swings once per 2 seconds your DPS is is 100, if it swings once every half a second your DPS is 400.

Obviously damage is based on your base stats too not just the weapon
am I correct?

Montanabro
12-23-2012, 12:18 AM
I always thought DPS is an average of how much damage you do in a second. So in those two screenshots the one on the left you do 101.8 damage per swing, however you can do more than one swing a second so the DPS is higher at 114.6 dps.

The one on the right its damage is 114.6 but you do exactly one swing per second so the DPS is also 114.6

Faster the weapon the more swings per second hence the higher DPS if the damage is good. If the damage of the weapon is 200 and it swings once per 2 seconds your DPS is is 100, if it swings once every half a second your DPS is 400.

Obviously damage is based on your base stats too not just the weapon
am I correct?

You have to factor in armor.

Frealaf
12-24-2012, 08:51 AM
You have to factor in armor.

Whos? the enemies?

Well of course you do, but then that depends on who it is your hitting, but not only that you have to factor in their dodge as well and anything else that effects how much damage is done.

Deadbite
12-24-2012, 08:57 AM
He means that the more times hit the more the armour comes into play. Look.
Say your wep has 50 damage and hits 4times a second. So 50*4=200 but he has 40 armour so (50-40)*4 is the actual damage a second which is a measly 40..
Now you have a wep that does 100 damage that hits 2 times a second. 100*2=200 but now we factor in the enemy's 40 armour (100-40)*2=120 damage. And 120>40.


This is just an example none of these numbers are actual numbers.

Montanabro
12-24-2012, 06:00 PM
He means that the more times hit the more the armour comes into play. Look.
Say your wep has 50 damage and hits 4times a second. So 50*4=200 but he has 40 armour so (50-40)*4 is the actual damage a second which is a measly 40..
Now you have a wep that does 100 damage that hits 2 times a second. 100*2=200 but now we factor in the enemy's 40 armour (100-40)*2=120 damage. And 120>40.


This is just an example none of these numbers are actual numbers.

This^

Delirium
12-25-2012, 11:27 AM
If you find yourself using your normal swing far more often than skills, then DPS is better.. if you find yourself mainly relying on your skills, then damage is better.

For instance, on my Sorc when I was leveling in WT4, I was using all AoE skills + heal. I used Kelvin's gun rather than my clever flamestrike because the gun does 30 more damage which made my skills do a lot more damage and that's what I was relying on to do most of my damage.

On my rogue, I like DPS over damage because I'm almost always spamming my normal attack.

Counselorr
11-26-2013, 07:58 AM
Damage is important for all.

Crowsfoot
11-26-2013, 10:26 AM
Proc is often overlooked, but for the most part damage is superior.

Crescentwind
11-26-2013, 10:56 AM
The effectiveness of this two criteria are in the ff:
damage = skills
dps = normal attack


Damage - mages, since they rely on skills
Damage - rouge, technically since they are dex type or agility type the dps should be higher or dominate over damage but since majority of player make they rouge hybrid for pvp they pick damage over dps since they make the skills as their killing medium. Therefore, when you aim shot it will surely be felt by your opponent
Damage and DPS - warrior, it depend on the player which he's good at.

twink perspective:
DPS = storm sword -
damage = devourer maul -

I prefer damage, coz I'm skill dependant. And damage also apply in normal attack (esp when you charge) but dps don't apply in skills.

Dota perspective lmao:
Draw ranger = agility - DPS (the attack speed + damage per sec make it more effective)
Invoker = Int - Damage (damage per skills gives more damage to opponent)

bhutkeyur
11-26-2013, 02:14 PM
Dota perspective lmao:
Draw ranger = agility - DPS (the attack speed + damage per sec make it more effective)
Invoker = Int - Damage (damage per skills gives more damage to opponent)

^^ :D

Azerothraven
08-22-2016, 09:36 AM
Sorry if this belongs in wrong thread. Please see image attached to see what i mean. Which is more important?

*Tested, and it seems like Damage is what decides.. damage. What's the difference between the two?


I mainly look at dps in arc legends but most rts game i look at damage over dps. You will understand difference eventually u just need a bit of experience

Ninthplague
08-22-2016, 12:32 PM
I mainly look at dps in arc legends but most rts game i look at damage over dps. You will understand difference eventually u just need a bit of experience

you replied from a 2012 post, lol

AsHwín MP
08-22-2016, 09:03 PM
So if I'm using weaps like Galen... should I give more importance to dps?

Sent from my vivo V1Max using Tapatalk

Counselorr
08-24-2016, 12:20 AM
Damage is important

Snao
09-11-2016, 06:52 PM
Damage all the way :)