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Waug
01-06-2013, 01:20 AM
First off, this thread isn't good to read as far as english is concern, sorry for that.

As the title suggests, here we'll try to compare the DMG dealt by L66 angel classes at it's best(probable) irrespective debuff, range, dodge, aoe and combos.
for this we'll take an inactive pve enemy, whose armor is 200, dodge is 0 and hp is very high. We'll try to estimate the damage on him that a lvl66 angel class can do per one hit basis and per particular time basis.
Max 7 skill point distribution
Let me clear that, builds I've taken to deliver highest possible damage irrespective the above mentioned facts and these builds may not be appropriate for pvp rather to deliver highest possible damage without debuffs, heal etc. Also we'll calculate total damage assuming everthing happening during buff period.

pure int mage with int angel set

Base damage
Blessing of might +35 DMG buff will be added to all DMG

Auto DMG : 244-286, AVG-265+35(buff)=300

Drain : 395-563, AVG-432+35(BF)=514, COOL DOWN TIME (CD)=12 sec

Fire : 365-499, AVG-432+35=467, CD=5 sec

Frostbite : 327-392, AVG-360+35=395, CD=4 sec

Lightening : 347-502, AVG-425+35=460, CD=3 sec

Ice storm : 222-378, AVG-300+35=335, CD=10 sec

Effective DMG
Now we we'll calculate DMG dealt to the above mentioned enemy based on the quation

Effective DMG=Base DMG - Enemy armor
This formula may not be correct exactly specifically in all situation but enough to do rough estimate, which is our goal.


Auto 300-200=100

Drain 514-200=314

Fire 467-200=267

Frost bite 395-200=195

Lightening 460-200=260

Ice Storm 335 335-200=135

Total = 1271

Applying 100% crit to it (assuming and applying max possible critical damage =2 x effective damage)
Total DMG = 2542

Dealt DMG per minute
Now it's the rime to get closer to reality and calculate time base DMG on an average basis.
We'll calculate per minute average DMG.

DMG per sec approx. (295+35) it's not exactly that but very near cuz there are other facots that determine dps, I don't have plat to check it right now either.
Now DMG per minute should be {(60sec /cool down time)+1} x Effective DMG
Lets calculate it
Auto approx. based on DPS = (60+1) X (Buffed DPS-200) = 61 X 130 = 7991

Drain : (60/12 +1) x 314 = 1884

Fire : (60/5 +1) x 267 = 3471

Frost Bite : (60/4 + 1) x 195 = 3120

Lightening : (60/3 +1) x 260 = 5460

Ice Storm = (60/10 +1) x 135 = 945

Total = 22871

Applying 100% crit to it with the same condition mentioned earlier

Total DMG per min = 45742

Let me clear before anyone find error in it, yes we didn't calculated elapsed time during taping skills and as I mentioned earlier everything happening during buff time. (And don't say buff time is 20 sec but we calculating 1 min damage)

Pure dex bird with dex angel set
Base DMG


Auto DMG : 251-261, AVG-259

Blast : 421-450, AVG-436, CD- 6 sec

Blind : 315-379, AVG- 347, CD-7 sec

Repulse : 336-356, AVG-346, CD-7.5 sec

Avian screem : 327-385, AVG-356, CD-8 sec

Shattering screem : 276-296, AVG-286, CD-5 sec

Break : AVG 240 (approx., calculated), CD-5 sec

Thrown Root : AVG - 330 ( same as bef), CD -6.25 sec

Thrown wall : AVG- 345 ( same as bef), CD-11 sec

Effective DMG
Conditions are same as before except dps is accurate here


Auto : 259-200=59

Blast : 436-200=236

Blind : 347-200=147

Repulse : 346-200= 146

Avian : 356-200=156

Shat : 286-200=86

Break : (approx.) 240-200=40

Th. Root : 330-200=130

Th. Wall : 345-200= 145

Total = 1145

Adding 90% crit on it (condition same as bef)
Total DMG= 2176

Dealt DMG per minute
Now it's the rime to get closer to reality and calculate time base DMG on an average basis.
We'll calculate per minute average DMG.


Auto (based on dps) : (60+1) x (369-200) = 10309

Blast : (60/6 + 1) x 236 = 2506

Blind : (60/7 +1) x 147 = 1407

Repulse : (60/7.5 +1) x 146 = 1314

Avian : (60/8 + 1) x 156 = 1326

Shatt : (60/5 + 1) x 86 = 1118

Break : (60/5 + 1) x 40 = 520

Th. Root : (60/6.25 + 1) x 130 = 1378

Th. Wall : (60/11 + 1) x 145 = 935

Total = 20843

Applying 90% crit on it (condition same) we get
Total DMG per min = 39602


Bear ( min str to equip str angel gear rest dex)

I was eager to calculate this and complete 3 main chars of PL but I don't have angel bear or even rhino or ranger atm so I'll update it soon, If anyone interested in it, can provide accurate complete data remember its a 7 skill point distribution analysis, distribute skill points so that it can deliver max possible DMG irrespective debuffs but full main buffs, don't forget to unequip ring, ty

If anyone feel it difficult to understand it anywhere, I'll try to simplify. If anyone find any error or wanna say something to enhance it, I'll be glad to know that, TYVM.

Waug
01-06-2013, 01:20 AM
..
....

Azataso
01-06-2013, 03:16 PM
Wut is this -_-

Mage till the end
01-06-2013, 04:46 PM
Strange guide
All you did was post damage amounts...

WoundedEagle
01-06-2013, 04:50 PM
9/10 guide. Lets note that it's not the most useful information for everyone, but it seems you put quite a lot of time into the guide and it is very informative, so kudos to you.

Nice stuff though. And the layout isn't bad either :)

Gaunab
01-06-2013, 05:21 PM
Thank you for this guide. I have always been wondering how much damage I would do to an enemy with 200 armor and 0 dodge (eventho I dont think anything like that exists ingame) with a set 10 lvls below the current cap, alone and without doing any combos. -.-

WoundedEagle
01-06-2013, 05:24 PM
Thank you for this guide. I have always been wondering how much damage I would do to an enemy with 200 armor and 0 dodge (eventho I dont think anything like that exists ingame) with a set 10 lvls below the current cap, alone and without doing any combos. -.-

You should make a guide on sarcasm.

NotYoCookiez
01-06-2013, 08:31 PM
Birds can do 40k damage per min...?!

Waug
01-06-2013, 10:27 PM
Birds can do 40k damage per min...?!

yep, to an imaginary enemy.

I think you should read the terms also such as enemy does not dodge, all damage dealt during buff period etc etc.

Waug
01-06-2013, 10:35 PM
Thank you for this guide. I have always been wondering how much damage I would do to an enemy with 200 armor and 0 dodge (eventho I dont think anything like that exists ingame) with a set 10 lvls below the current cap, alone and without doing any combos. -.-

Good point, but my aim is not to teach the overall damage that angel classes do to an imaginary enemy but to compare the damage that all the classes do, atleast we can get a rough estimate and compare classes who has the highest damage capabilities, that is my aim.

Waug
01-06-2013, 10:40 PM
Strange guide
All you did was post damage amounts...

Yes, I'm afraid that's the point of this thread but as you projected the words it's clear you didn't read it properly.