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MageMaster
01-13-2013, 01:20 PM
Table Of Contents
I.Introduction
II.Description
III.Appearance
IV..Skills
V.About Minion
VI.Specs For A Warlock
VII.Conclusion
VIII.Credits(please see)


I.Introduction
Hello , i will present you my created idea , a warlock , because there is 2 strength , 2 dexterity and only 1 intelligence class so i thought we should have 2 of each so this will be a intelligence class :)


II.Description
The Warlock is an intelligence class which uses dark elemental magic against it's foes but with weak damage and health and moderate mana , although it has a trusty minnion , the warlock has 2 skills that allow him to summon a damaging imp or a tanking gargoyl .
Starting Stats:
HP:300
Mana:450
Dodge:1
Critical Chance:1
Hit:60%
Health Regen:0
Mana Regen:0
Damage:9-13
DPS:19
Armor:1
The warlock starts weak but it's first move is the best move which is to summon an imp which will aid in battle ( look at "about minions" to see more about minions ) The Warlock is a Crocodile ... Please Note that this is not op because the minion isn't that tough , he doesn't have stats like the main character ( look at "about minion" to see more about minions )


III.Appearance
The Appearance of the crocodile is the same as the one in ancient swamps and croc feud :) You can choose between dark green / purple / black at first
For the magic mirror , you can change to become light green called innocent croc . i don't have more ideas , please if someone has and idea comment your suggestion and i'll write it and you'll be in credits once i finish this :)
if you don't want to bother yourself and go to croc feud to see his look , here is a picture (not by me , read credits to know) :23269
IV.Skills
For the skills of the warlock , he will be using debuffs and dark elemental magic at some range like the enchantress , with 2 unique minion summoning skills :) the skills are as the following:

A.Summon Imp: Summons an imp that helps the warlock deal damage.
In-game Description:
Level 1: Summons an imp with 50 hp and 5-10 damage and 0 armor, he hits with his fists(no effect)
Level 2: Summons an imp with 60 hp and 10-15 damage and 1 armor, he shoots a dark bolt(no effect)
Level 3: Summons an imp with 70 hp and 16-21 damage and 2 armor, he shoots a lightning bolt(knock-back)
Level 4: Summons an imp with 80 hp and 20-28 damage and 3 armor, he shoots a lightning bolt(knock-back+stun 2 seconds)
Level 5: Summons an imp with 90 hp and 28-35 damage and 4 armor, he shoots a fireball (AOE+knock-back+Stun 1 second)
Level 6: Summons an imp with 100 hp and 35-40 damage and 5 armor, he shoots a fireball (AOE+knock-back+Stun 2 seconds
Level 7: Summons an imp with 115 hp and 50-75 damage and 5 armor, he shoots a green fireball (AOE+knock-back+stun 2 seconds+DOT 15-25 per second)
Level 8: Summons an imp with 130 hp and 75-100 damage and 6 armor, he shoots a green fireball (AOE+knock-back+stun 3 seconds+DOT 20-30 per second)
Level 9: Summons an imp with 150 hp and 100-150 damage and 8 armor, he shoots an explosive blue/red fireball(AOE+knock-back+stun 3 seconds+DOT 30-45 per second+reduces foes hit chance by 15%)

B.Summon Gargoyle:Summons a gargoyl that tanks monsters so that the warlock wont take much damage
In-game description:
Level 1: Summons a gargoyle with 75 hp and 2-5 damage and 1 armor, he hits with his fists
Level 2: Summons a gargoyle with 100 and 5-7 damage and 2 armor, he hits with his fists
Level 3: Summons a gargoyle with 125 hp and 8-12 damage and 3 armor, he hits with his fists(knock-back)
Level 4: Summons a gargoyle with 150 hp and 12-17 damage and 5 armor, he hits with his fists(knock-back+stun 2 seconds)
Level 5: Summons a gargoyle with 175 hp and 17-24 damage and 10 armor, he stomps the ground(AOE+knock-back+stun 2 seconds)
Level 6: Summons a gargoyle with 200 hp and 25-28 damage and 15 armor, he stomps the ground(AOE+knock-back+stun 3 seconds)
Level 7: Summons a gargoyle with 250 hp and 30-35 damage and 50 armor, his eyes glow orange , turning the foe's feet into stone[the foe can still fight](AOE+knock-back+stun 3 seconds+root target)
Level 8: Summons a gargoyle with 300 hp and 35-38 damage and 75 armor, his eyes glow red(AOE+knock-back+stun 3 seconds+root target+reduces his foe's armor by 5)
Level 9: Summons a gargoyle with 350 hp and 40-45 damage and 100 armor, his eyes glow yellow, red, and orange(AOE+knock-back+stun 3 seconds+root target+reduces his foe's armor by 10)

C.Dark Bolt:Shoots a dark/purple/pink fireball that does damage + knockback
Level 1: 59-67 damage+knockback 10m range 7 second cooldown
Level 2: 65-79 damage+knockback 10m range 7 second cooldown
Level 3: 80-97 damage+knockback 10m range 7 second cooldown
Level 4: 100-119 damage+knockback 10m range 7 second cooldown
Level 5: 121-141 damage+knockback 10m range 7 second cooldown
Level 6: 140-163 damage+knockback 10m range 7 second cooldown
Level 7: 161-178 damage+knockback 10m range 7 second cooldown
Level 8: 181-195 damage+knockback 10m range 7 second cooldown
Level 9: 194-212 damage+knockback 10m range 7 second cooldown

D.Chaos Bolt:Shoot a flaming green ball of fire doing sudden damage and DOT and small AOE
Level 1: 43-52 and 30 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 2: 51-59 and 40 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 3: 57-64 and 50 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 4: 61-71 and 60 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 5: 70-78 and 70 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 6: 75-81 and 80 DOT per second and 3 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 7: 79-86 and 90 DOT per second and 3 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 8: 84-93 and 95 DOT per second and 6 m range AOE for 4 second , 8 second cooldown and 9 m range
Level 9: 92-102 and 100 DOT per second and 7 m range AOE for 4 second , 8 second cooldown and 10 m range

E.Destruction: Increase your Damage and reduces your autoattack fire-rate (self-buff) and crit
Level 1: +4 damage / -0.1 fire-rate / +3% crit for 11 seconds , 15 second cooldown
Level 2: +5 damage / -0.1 fire-rate / +8%for 11 seconds , 15 second cooldown
Level 3: +7 damage / -0.1 fire-rate / +15% for 11 seconds , 15 second cooldown
Level 4: +9 damage / -0.1 fire-rate / +20% for 11 seconds , 15 second cooldown
Level 5: +13 damage / -0.1 fire-rate / +25%for 11 seconds , 15 second cooldown
Level 6: +16 damage / -0.2 fire-rate / +30%for 11 seconds , 15 second cooldown
Level 7: +18 damage / -0.2 fire-rate / +30% for 11 seconds , 15 second cooldown
Level 8: +21 damage / -0.2 fire-rate / + 33% for 11 seconds , 15 second cooldown
Level 9: +25 damage / -0.2 fire-rate / +35% for 11 seconds , 15 second cooldown

F.Restore:Heals you (6 second cooldown)
Level 1: 7-9 hp +1 hp regen for 4 seconds
Level 2: 8-11 hp +1 hp regen for 4 seconds
Level 3: 10-15 hp +2 hp regen for 4 seconds
Level 4: 14-17 hp +2 hp regen for 4 seconds
Level 5: 17-20 hp +3 hp regen for 4 seconds
Level 6: 19-26 hp +3 hp regen for 4 seconds
Level 7: 24-29 hp +4 hp regen for 4 seconds
Level 8: 30-36 hp +4 hp regen for 4 seconds
Level 9: 34-40 hp +5 hp regen for 4 seconds

G.Drain Life: Drains your foes life (9 cooldown)
Level 1: 8-13 damage / 8-13 heal
Level 2: 12-17 damage / 12-17 hp
Level 3: 16-21 damage / 16-21 hp
Level 4: 21-27 damage / 21-27 hp
Level 5: 25-34 damage / 25-34 hp
Level 6: 32-38 damage / 32-38 hp
Level 7: 39-46 damage / 39-46 hp
Level 8: 51-64 damage / 51-64 hp
Level 9: 66-79 damage / 66-79 hp

H.Drain Mana: Drains a little of your foes health and transform it to mana
Level 1: 4-6 damage / 9-14 mana
Level 2: 6-9 damage / 13-18 mana
Level 3: 10-14 damage / 17-22 mana
Level 4: 15-18 damage / 23-29 mana
Level 5: 19-26 damage / 27-38 mana
Level 6: 25-30 damage / 37-44 mana
Level 7: 31-39 damage / 43-58 mana
Level 8: 40-49 damage / 59-81 mana
Level 9: 50-58 damage / 83-99 mana

I.Mana Trade: change some mana to health (1 second cooldown)
Level 1: -100 mana / +100 hp
Level 2: -95 mana / + 101 hp
Level 3: -90 mana / +102 hp
Level 4: -85 mana / +103 hp
Level 5: -80 mana / +104 hp
Level 6: -75 mana / + 105 hp
Level 7: -70 mana / +106 hp
Level 8: -65 mana / +108 hp
Level 9: -60 mana / +110 hp

J.Health Trade: change some health to mana (1 second cooldown) (remember to read "about minnions" to know how the minnion works and how he dies and about buffing yourself ... etc.)


V.About Minnions
I am guessing you are wondering what happens if the minnion dies and how does he cast spells and what happens if we sacrifice him .
The minion fights with you like you are in a party with someone helping you, if he happens to die , you will not be able to revive him unless you wait 1.5 minute or you die. The minion casts spells and he has stats which are explained in the "Summon Imp" and the "Summon Gargoyle" skills . The imp usually does lots of damage but he doesn't get agro so you will need to have a tank with you , but the good thing is that you will kill people faster and easier . every second he attacks . The Gargoyle is different , he isn't so tough in damage but has high health and armor so he will tank for you , he seems weak but he is one heck of a tanker and he gets agro fastly .
As for the buffs , when you or someone in your party buffs you team or you buff yourself the minnion will be buffed as well.
The minnion's portrait will appear under yours but in a smaller form
IF YOU HAVE ANY QUESTIONS ABOUT THE MINIONS JUST COMMENT AND I WILL ANSWER YOU:)


VI.Spec For A Warlock
Str Warlock: Str Warlocks should be OK just because dodge, which means more survivability, but I wouldn't use it because lack of damage,and the warlock is kind of lacking damage already , and your health will just be about 500 on level 76 but you still get gd armor which will let you summon the imp more often thus balancing the fighting
Dex Warlock: Dex Warlocks will need a tank like the gargoyle but ofc the gargoyle should be high level , or you can just put your imp and just keep walking blasting everyone DOT and they will just die as you walk around :P
Int Warlock: Int Warlocks have gd damage and gd mana so you can just keep casting spells and just go kiting :)


VII.Concusion
We finally reach the conclusion , so if you have any question about the warlock say and if you have some interesting pictures that you may find cool to put them here plz do and you'll be in the credits :) PLEASE READ THE CREDITS :) :) :) AND THANK ME :D


VIII.Credits
SPECIAL THANKS TO:
Written By : MageMaster (In-game names : Torcherus / Furballfury)
Idea By : MageMaster (In-game names : Torcherus / Furballfury)
Starting Appearance Changing By: OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
9 Of The Skills ! By : OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
Specs For A Warlock By: OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
Dude who spent 3 hours + writing this : MageMaster (In-game names: Torcherus / Furballfury)
Dude who spent around 15 minutes writing a extremely helpfull comment : OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
Illustrated by: Chickenrun (in-game names: Chickenrunnn, chickenspyy, chickennuris, chickenvoodo, chickenvoodoo, chickenranger, chickenrhinoo, chickensand, chickenfuryyy, chickenparty, magerunnn, bearunnn, nonorunnn, monsterunnn, heavysheep, guardianrunnn, nonodemonio, misterchicken, chickenheaven, chickenwinggg, chicknoris
Encouragement: ZEAWESOMEBEAR ( in-game names: Zeawesomebear / Fuzzyquacks / Otokar )
NO THANKS TO : ShadowStar
type "1729" in a comment with your in game name and what you want to say to have you in credits because you gave your time

And Last But Not Least : :banana:







[B]THANKS A LOT FOR YOUR TIME

Pwnman
01-13-2013, 01:39 PM
It would be cool... :p

C o k e
01-13-2013, 02:00 PM
don't we have enough classes already?

But anyway good idea :)

Patych
01-13-2013, 02:11 PM
There're only 3 classes: mage, archer and warrior(bird=fox, bear=rhino) it too small:(
Devs have bad fantasy about classes

Register
01-13-2013, 06:54 PM
I think we should add more classes actually. A crocodile warlock sounds pretty sweet imo.

Bless
01-13-2013, 07:02 PM
Well I for one agree with the OP. We already have 2 dex and 2 str classes so adding an int class would really spice things up!

Overall a good idea. Also I would go for a "dark magic" class such as a deathsummoner or necromancer which has spells to do with debuffs and dark magic. Such as summoning some undead skeletons to help etc.

XghostzX
01-13-2013, 07:05 PM
More classes = the better (IMO obviously). I love having a type of diversity in games, it makes things interesting. Cool idea :)

LwMark
01-13-2013, 09:20 PM
What they should of did, they should of left it with just 1 class, the oyster class.

Randomguy
01-14-2013, 12:22 AM
not bad idea but then if the new classes you suggested get like an imp pet etc, the others should to

Doodlebeast
01-14-2013, 02:04 AM
PL would be in choas for a month shouting "UNDERPOWERED/OVERPOWERED!!!!!!"

Chickenrunnn
01-14-2013, 04:25 AM
I'm voting for chickens class :)

Look what I did :)

22949

xD <3 photoshop

MageMaster
01-14-2013, 09:38 AM
Seems Everyone loves it :D lets hope a moderator reads it ;)

and everyone Thanks for the comments and i chose crocodile because they already know how to make it because there is croc in croc feud/ ancient swamps :)

and the warlock can summon minnions to aid him in battle for 5-10 sec. etc and he has lots of skills that include debuffs and drain life ad drain mana and stuff :) :tiger:

Caiahar
01-14-2013, 11:25 AM
I'm voting for chickens class :)

Look what I did :)

22949

xD <3 photoshop

Chicken, they already have one! Who is that? YOU!!:banana:

jobv
01-14-2013, 11:36 AM
by crocodile think more at a ninja :)

Caiahar
01-14-2013, 11:58 AM
:banana::banana::banana:How about....Banana Class! Skills: He Takes off his banana peel and throws it at the enemy, causing him to slip and die! Dancing attack! He starts doing a dance that makes the enemies soo annoyed, that they die. Best SKill!! Banana Army: Summons and Army of Bananas! Go banana! Banana Army, Attack! :banana::banana::banana::banana::banana::banana::b anana::banana::banana::banana::banana::banana::ban ana::banana::banana::banana::banana::banana::banan a::banana::banana::banana::banana::banana::banana: :banana::banana::banana::banana::banana::banana::b anana: :banana::banana::banana::banana::banana::banana:GO BANANAS! GO!!!!!!!! :banana:!!!!!

MageMaster
01-14-2013, 12:15 PM
not bad idea but then if the new classes you suggested get like an imp pet etc, the others should to

actually this dude got an imp pet because he starts weak .. he starts with 350 hp and 450 hp which is why he cant fight alone

ArtofWar
01-14-2013, 06:38 PM
the fox and the rhino are still new so five classes are enough for now :-)

Caiahar
01-14-2013, 07:26 PM
the fox and the rhino are still new so five classes are enough for now :-)
I agree

Oskitopee
01-14-2013, 07:36 PM
the fox and the rhino are still new so five classes are enough for now :-)
For now...

Caiahar
01-14-2013, 08:03 PM
BUT the rhino is COMPLETELY underpowered so they should take him out and put in this great idea, the crocodile warlock/ necromancer

MageMaster
01-15-2013, 08:27 AM
your right this is way too soon but i didn';t understand why didn't they make 2 intellegince classes with the other 2 clases

and the rhino is pretty tough :)

Loaden
01-15-2013, 10:51 AM
How about creating a dragon class that has only 2 buffs. And 10 different fire breathing color skills. All does same damage.
Sigh...

MageMaster
01-15-2013, 11:41 AM
How about creating a dragon class that has only 2 buffs. And 10 different fire breathing color skills. All does same damage.
Sigh...
actualy i did about a warlock because i want him to have a pet :D (note that only he gets a pet because the warlock himself is very weak alone) and did about the crocodile because they already know how to do it (in aincient swamps and croc feuds..etc)

wvhills
01-15-2013, 11:55 AM
JustG confirmed in chat that every single one of the devs hate the oyster class so it's never coming back. May as welcome make an alligator class or whatever. Actually, half alligator half walrus would be cool. Like it can look like an alligator but will have tusks and a mustache like walruses.

MageMaster
01-15-2013, 12:05 PM
JustG confirmed in chat that every single one of the devs hate the oyster class so it's never coming back. May as welcome make an alligator class or whatever. Actually, half alligator half walrus would be cool. Like it can look like an alligator but will have tusks and a mustache like walruses.

LOL nice , anyways what is the Oyster Class O.o

LwMark
01-15-2013, 07:27 PM
JustG confirmed in chat that every single one of the devs hate the oyster class so it's never coming back. May as welcome make an alligator class or whatever. Actually, half alligator half walrus would be cool. Like it can look like an alligator but will have tusks and a mustache like walruses.

LOL nice , anyways what is the Oyster Class O.o

Try an do a search, ill see if i can link you






18252

tHelonestud
01-15-2013, 07:49 PM
Would be an awesome idea since developers already showed us multiple times they love to remove any form of balance from the game

MageMaster
01-18-2013, 01:37 PM
Would be an awesome idea since developers already showed us multiple times they love to remove any form of balance from the game
sry for the late reply , anyways why will this unbalance the game , this is like other classes , because of his low health hew is weak but his minnion helps him so he will be like other classes but intellegince which is just what we need

Extreme
01-18-2013, 08:32 PM
I luv ur idea!

MageMaster
01-19-2013, 10:26 AM
I luv ur idea!

Thanks <3

MageMaster
01-20-2013, 12:01 PM
Fixed it but not completed now although it's almost complete... :)

Yich
01-20-2013, 07:25 PM
Nice idea. I like that you made it weak but gave it an edge that other classes dont come close to having. Would be cool to see how this plays out in PvP.

OverkillED
01-21-2013, 08:04 AM
I have a lot of suggestions for the warlock class.

- Make it a DoT (Damage Over Time) based class.. Lay your DoTs on the opponent, then kite and the DoTs should tick often and high. The more DoTs on an opponent, the more base damage you'll do. (So each DoT will give a slight buff. (DoTs suggestions: Curses, Bains, Jinxes)
- Make there be life/mana draining. This should count both as a DoT and offensive skill. You drain life/mana (Channeled) slowly over time from the enemy and the numbers should increase until a final small burst of damage.
- Make the amount of DoTs on a target increase base damage.
- Make it a good CONTROL class. Not nuking, control! Sacrifice mana for health or vice versa. Lots of snares and knockbacks or other forms of crowd control, but lower base damage than mages or bears or birds or foxes.
- Make the warlock class look different than a normal Crocodile so it looks unique. Maybe a dark blue/purple/black-ish croc to look like demonic magic.
- Make the warlock able to sacrifice minions for health.
- Knockbacks and snares to kite efficiently while DoTs are still ticking.
- Not only a DoT class but make it be sort of like a set up class. Put your DoTs on the opponent, your base damage is raised, then you use burst-like attacks while the DoTs are still ticking. (Suggestions on Burst-Like Attacks: Shadowflame, Chaos Wave, stuff like that)
- Offensive buffs shouldn't increase damage dramatically (*cough, cough - pretty much every class except rhinos), but rather increase defense and DoT and damage skills increased duration/lowered cool downs and increased power. (Buffs names suggestions: Roar of Chaos/Destruction)
- Defensive Buffs should be powerful (Defensive buff names suggestions: Demon Armor, Armor of the Lich)

Overall, the warlock should be a defensive and control class. They should be good in both group and 1v1 situations. Their armor/defensive skills shouldn't be so low that they would get one shotted or two shotted, rather have high armor and survivability and the longer the fight lasts, the more farther it should tip in the warlock's favor. Warlocks should take a lot of skill to play and good use of roots and knockbacks to kite. For me a basic rotation for a warlock should be... Summon Minion, Defensive Buff, Snare, DoTs, knockback, Offensive buff that increases DoT/Attack Damage, Offensive skills, End with a snare and kite. Sacrifice minion or mana for health (or health for mana) whenever needed. This rotation and class should be made so that the offensive buff comes after all DoTs and pressure are put on the opponent. Warlocks have constant pressure on an enemy - DoTs, minion, your offensive skills, your auto, and your constant snares and knock backs.

Specs for a warlock:

Str - Str Warlocks should be OK just because dodge, which means more survivability, but I wouldn't use it because lack of damage.
Dex - Higher damage, lower survivability. 'Nuff Said.
Int - Balanced.

Hope you like these suggestions. :D
EDIT: DEVS COME LOOK AT DIS THREAD HERE AND ADD THIS CLASS PLOX!

MageMaster
01-21-2013, 09:08 AM
I have a lot of suggestions for the warlock class.

- Make it a DoT (Damage Over Time) based class.. Lay your DoTs on the opponent, then kite and the DoTs should tick often and high. The more DoTs on an opponent, the more base damage you'll do. (So each DoT will give a slight buff. (DoTs suggestions: Curses, Bains, Jinxes)
- Make there be life/mana draining. This should count both as a DoT and offensive skill. You drain life/mana (Channeled) slowly over time from the enemy and the numbers should increase until a final small burst of damage.
- Make the amount of DoTs on a target increase base damage.
- Make it a good CONTROL class. Not nuking, control! Sacrifice mana for health or vice versa. Lots of snares and knockbacks or other forms of crowd control, but lower base damage than mages or bears or birds or foxes.
- Make the warlock class look different than a normal Crocodile so it looks unique. Maybe a dark blue/purple/black-ish croc to look like demonic magic.
- Make the warlock able to sacrifice minions for health.
- Knockbacks and snares to kite efficiently while DoTs are still ticking.
- Not only a DoT class but make it be sort of like a set up class. Put your DoTs on the opponent, your base damage is raised, then you use burst-like attacks while the DoTs are still ticking. (Suggestions on Burst-Like Attacks: Shadowflame, Chaos Wave, stuff like that)
- Offensive buffs shouldn't increase damage dramatically (*cough, cough - pretty much every class except rhinos), but rather increase defense and DoT and damage skills increased duration/lowered cool downs and increased power. (Buffs names suggestions: Roar of Chaos/Destruction)
- Defensive Buffs should be powerful (Defensive buff names suggestions: Demon Armor, Armor of the Lich)

Overall, the warlock should be a defensive and control class. They should be good in both group and 1v1 situations. Their armor/defensive skills shouldn't be so low that they would get one shotted or two shotted, rather have high armor and survivability and the longer the fight lasts, the more farther it should tip in the warlock's favor. Warlocks should take a lot of skill to play and good use of roots and knockbacks to kite. For me a basic rotation for a warlock should be... Summon Minion, Defensive Buff, Snare, DoTs, knockback, Offensive buff that increases DoT/Attack Damage, Offensive skills, End with a snare and kite. Sacrifice minion or mana for health (or health for mana) whenever needed. This rotation and class should be made so that the offensive buff comes after all DoTs and pressure are put on the opponent. Warlocks have constant pressure on an enemy - DoTs, minion, your offensive skills, your auto, and your constant snares and knock backs.

Specs for a warlock:

Str - Str Warlocks should be OK just because dodge, which means more survivability, but I wouldn't use it because lack of damage.
Dex - Higher damage, lower survivability. 'Nuff Said.
Int - Balanced.

Hope you like these suggestions. :D
EDIT: DEVS COME LOOK AT DIS THREAD HERE AND ADD THIS CLASS PLOX!
i have lots of thing to say :
1.WOAH WOAH WOAH WOAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU ROCK
2. You are definatly going to be highly mentioned in the creidts one i finish
3. thanks a LOT for the suggestions
4.WOAH
5. Do you play world of warcraft ? :P

Caiahar
01-21-2013, 09:25 AM
I have a lot of suggestions for the warlock class.

- Make it a DoT (Damage Over Time) based class.. Lay your DoTs on the opponent, then kite and the DoTs should tick often and high. The more DoTs on an opponent, the more base damage you'll do. (So each DoT will give a slight buff. (DoTs suggestions: Curses, Bains, Jinxes)
- Make there be life/mana draining. This should count both as a DoT and offensive skill. You drain life/mana (Channeled) slowly over time from the enemy and the numbers should increase until a final small burst of damage.
- Make the amount of DoTs on a target increase base damage.
- Make it a good CONTROL class. Not nuking, control! Sacrifice mana for health or vice versa. Lots of snares and knockbacks or other forms of crowd control, but lower base damage than mages or bears or birds or foxes.
- Make the warlock class look different than a normal Crocodile so it looks unique. Maybe a dark blue/purple/black-ish croc to look like demonic magic.
- Make the warlock able to sacrifice minions for health.
- Knockbacks and snares to kite efficiently while DoTs are still ticking.
- Not only a DoT class but make it be sort of like a set up class. Put your DoTs on the opponent, your base damage is raised, then you use burst-like attacks while the DoTs are still ticking. (Suggestions on Burst-Like Attacks: Shadowflame, Chaos Wave, stuff like that)
- Offensive buffs shouldn't increase damage dramatically (*cough, cough - pretty much every class except rhinos), but rather increase defense and DoT and damage skills increased duration/lowered cool downs and increased power. (Buffs names suggestions: Roar of Chaos/Destruction)
- Defensive Buffs should be powerful (Defensive buff names suggestions: Demon Armor, Armor of the Lich)

Overall, the warlock should be a defensive and control class. They should be good in both group and 1v1 situations. Their armor/defensive skills shouldn't be so low that they would get one shotted or two shotted, rather have high armor and survivability and the longer the fight lasts, the more farther it should tip in the warlock's favor. Warlocks should take a lot of skill to play and good use of roots and knockbacks to kite. For me a basic rotation for a warlock should be... Summon Minion, Defensive Buff, Snare, DoTs, knockback, Offensive buff that increases DoT/Attack Damage, Offensive skills, End with a snare and kite. Sacrifice minion or mana for health (or health for mana) whenever needed. This rotation and class should be made so that the offensive buff comes after all DoTs and pressure are put on the opponent. Warlocks have constant pressure on an enemy - DoTs, minion, your offensive skills, your auto, and your constant snares and knock backs.

Specs for a warlock:

Str - Str Warlocks should be OK just because dodge, which means more survivability, but I wouldn't use it because lack of damage.
Dex - Higher damage, lower survivability. 'Nuff Said.
Int - Balanced.

Hope you like these suggestions. :D
EDIT: DEVS COME LOOK AT DIS THREAD HERE AND ADD THIS CLASS PLOX!

Wooaaah! Awesome suggestions! I highly recommend sts delete rhino and put in this awesome class! Your description is like archer, good at dealing damage to a single enemy, except this can do DoT attacks! Also would be cool if theres a skill that steals enemies heath over time and gives it to you! Kinda like drain life!

MageMaster
01-21-2013, 12:27 PM
wooaaah! Awesome suggestions! I highly recommend sts delete rhino and put in this awesome class! Your description is like archer, good at dealing damage to a single enemy, except this can do dot attacks! Also would be cool if theres a skill that steals enemies heath over time and gives it to you! Kinda like drain life!
when will you understand!!! This is intellegince class , because we have 2 strenght 2 dexterity only 1 intellegine , why would they delete rhino!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'v said this over 3 times !!!!!!!!!!!!!!!!!!!!!!! I'm fed up saying this!

MageMaster
01-21-2013, 12:59 PM
finally finished it

MageMaster
01-22-2013, 09:08 AM
y noone comment...

Caiahar
01-22-2013, 09:10 AM
Well,....if u haven't read the other threads, then you don't know that many ppl think rhino is underpowered......this is a great class and I would choose it over rhino anyday....

MageMaster
01-22-2013, 09:56 AM
Well,....if u haven't read the other threads, then you don't know that many ppl think rhino is underpowered......this is a great class and I would choose it over rhino anyday....
look , the rhino is tough because of heals and epic buffs so he is like a tanking enchantress but melee , and if you try the class (i am guessing you are archer not rhino) you will see that he is as tough has the others and have you read all of the credits ? you are in it :P

XghostzX
01-22-2013, 11:21 AM
I think the work and ideas you've come up with are awesome, I'm really starting to love this :)

MageMaster
01-22-2013, 01:04 PM
thanks , it took me 3 hours+ :)

Chickenrunnn
01-22-2013, 01:15 PM
Illustrated by: Chickenrun (in-game names: unknown plz Chickenrun , tell us what are they)


Chickenrunnn, chickenspyy, chickennuris, chickenvoodo, chickenvoodoo, chickenranger, chickenrhinoo, chickensand, chickenfuryyy, chickenparty, magerunnn, bearunnn, nonorunnn, monsterunnn, heavysheep, guardianrunnn, nonodemonio, misterchicken, chickenheaven, chickenwinggg, chicknoris..

Maybe 1-2 more :)

Cya :-)

MageMaster
01-22-2013, 03:31 PM
Chickenrunnn, chickenspyy, chickennuris, chickenvoodo, chickenvoodoo, chickenranger, chickenrhinoo, chickensand, chickenfuryyy, chickenparty, magerunnn, bearunnn, nonorunnn, monsterunnn, heavysheep, guardianrunnn, nonodemonio, misterchicken, chickenheaven, chickenwinggg, chicknoris..

Maybe 1-2 more :)

Cya :-)
WOAH , you have about 20 dunno didn't count them , well ok gonna write them down ;)

OverkillED
01-23-2013, 04:55 AM
Thanks for putting me in the credits. ;)
I have some more suggestions to make the warlock a bit stronger. (The abilities you listed are a bit too weak). DoTs... There are not enough of them. They need to be stronger and last longer. Make almost every offensive skill give a DoT. The armor buff should give higher armor. Mages get 40 armor at rank 6! Mages also get tons more damage than a lock should, so warlocks should get much more armor (more like 60 at rank 6 and 90 at rank 9). The warlock offensive buff is also too weak and doesn't emphasize DoT damage. I think instead of base damage, crit should be increased (Maybe 12 at rank 6, and 20 at rank 9.) It also should it should increase the damage of how much your DoTs deal, make their duration longer, and make them tick faster. Warlocks should get a snare (like foxes' poison darts) and maybe a FEAR! Fears should be used to be defensive and should have about the cooldown duration of a buff to be used more defensively. Fears give breathing room for the warlock (to heal, reapply DoTs, etc.) and helps gain control of the situation. They should apply a short DoT that does a little bit of damage and make the enemy run in fear for a few seconds. Each rank should increase the fear duration by 0.25 seconds.

MageMaster
01-23-2013, 05:59 AM
fixed it

OverkillED
01-23-2013, 07:04 AM
Wewt. DEVS LOOK AT THIS NAO AND GET TO WORK! :D

EDIT: EERMAHGERD! Your edit to chaos bolt + destruction makes the warlock be able to one shot mages >.<
Lich Armor at rank 9 (50 DMG), Destruction (25 DMG), Destruction at rank 9(Half the attacks are crits), Chaos bolt crit at rank 9 (200 DMG + 400 DMG if all DoT ticks crit)

Theoretically 675 damage with one attack if it all crits. That's almost one shotting a bear actually. Make the crit be a bit less from the Destruction buff, so that locks won't crit every attack but make it so that they aren't so weak. The problem with the destruction buff giving so much crit is that the class will be put into further unbalance because let's say 675 DMG buffed + 200 DMG (Crit from imp). It'd be GG. Thanks ^_^

Second EDIT: Oh and imagine if it were a dex lock with the elite bow, they'd be the ultimate god class, so my conclusion is give locks less crit with their buff.

MageMaster
01-24-2013, 11:44 AM
fixed it even more , please anyone contact a developer to tell them about this :D

Doodlebeast
01-25-2013, 07:24 AM
It's an incredibly op class in pvp, just imagine having a combo like this :
Destruction -> armor lich -> summon gargoyle and imp -> choas bolt -> dark bolt -> heal -> run like a bous -> drain -> mana drain -> sacrifice minion
It's a massive stat meltdown to the opponent..

Another too op skill effect : choas bolt - it's just.. 100 DOT for 4 sec..? Really? 400 damage dafuq? Even if u have the highest h/s in the game, it's still like -35+ DoT, it should be nerfed a lil moar imo

My opinion for this class : Max offensive/ the armor lich for this class suits it.

CONS in pvp = very serious.. It doesn't have a dodge buff or a dodge debuff ( this is vital ), no mana shield just a bunch of heal skills, at endgame u could get easily get 1 hit KO with a single drain unless u use savage with armor lich which is like.. 340 armor ? Wow

Cons in PVE = not really... It seems to not suit to be a team member - since it does not support the team a lot. More like a solo type. Exactly the opposite of a rhino. Other things are fine..

I don't play PL anymore and I had yet to even reach 75. But from what I read in the forums.. It might be quite a decent class.

Doodlebeast
01-26-2013, 01:04 AM
Saw a very obvious chance to abuse use of this classes 2 skills - health / mana trade . 1sec cooldown while having 2 skills at lvl 9. Spam it . Have unlimited health and mana. Nuff said

Ks_Leon
01-27-2013, 10:14 AM
love it...btw....i got some suggestion...only one pet can be summon at one time....if u wanna try summon other pet......ur current summon pet will be disappear or die.....great idea...:D

OverkillED
02-13-2013, 02:30 AM
Doodle I agree with you xD.

tHelonestud
02-16-2013, 04:50 PM
Would be an awesome idea since developers already showed us multiple times they love to remove any form of balance from the game
sry for the late reply , anyways why will this unbalance the game , this is like other classes , because of his low health hew is weak but his minnion helps him so he will be like other classes but intellegince which is just what we need
Balance means bear = mage = bird = fox = rhino (= warlock)
It takes alot of work to get this to work
The more classes the more work
But again STS doesn't care about this at all as everytime we complain they make it worse
Personally can't wait for Elder Scrolls Online

MageMaster
11-20-2013, 10:12 AM
Hello guys, i stopped the game 1 year ago, i just continue to play it :D

Schnitzel
11-20-2013, 05:02 PM
Hello guys, i stopped the game 1 year ago, i just continue to play it :D

that 10 month necro... :D

anyways welcome back,
and in the future, just create a thread in general discussion announcing that you are playing pl again

XghostzX
11-20-2013, 05:39 PM
Still a sick idea

Jig
11-22-2013, 07:10 AM
Salubrious, I'll have a turtle character please.

Brave Sir Robin
11-22-2013, 02:30 PM
Nice :-)

http://i1063.photobucket.com/albums/t518/Sfaliaras/crocs_zpsdfb326cb.jpg

Also, in honor of the first member of the Croc class, the valiant Flip, why don't you add a 'Flip' skill? Same as your Dark Bolt but the Croc performs it flipped. Oh and it also flips the enemies.

MageMaster
11-29-2013, 04:44 PM
Nice :-)
http://i1063.photobucket.com/albums/t518/Sfaliaras/crocs_zpsdfb326cb.jpg
Also, in honor of the first member of the Croc class, the valiant Flip, why don't you add a 'Flip' skill? Same as your Dark Bolt but the Croc performs it flipped. Oh and it also flips the enemies.



47944
like this :D

Brave Sir Robin
11-29-2013, 10:10 PM
47944
like this :D


http://www.youtube.com/watch?v=Rntm3yDAQuM
:p

LEVEL ONE
12-01-2013, 05:11 PM
This class would be horrible at level one...

ultimaga95
12-02-2013, 02:02 PM
The World of Warcraft is strong with this thread's OP.

Marimbo
12-16-2013, 10:41 AM
Marimbo
Pocketlegends
124

Ouskaia
01-03-2014, 05:48 PM
Agreed

FFA
03-14-2014, 09:39 PM
I like the idea, Its not a bad class to be honest i just believe str/endgame savage would ruin the whole character. Anyway i would surely love to see this implemented in the game.

Crashgangsta
05-22-2015, 03:24 AM
Ooo-rah......