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View Full Version : PvP & PvE Skill Sets on One Character



Bastok
01-29-2013, 12:06 AM
It would be nice if we could use two separate builds for both pvp and pve. Kinda how we have the option to switch gear loadouts on the fly, it would be cool to swap skill loadouts at will. Maybe charge 20 plat to unlock the second skill set and the usual 5 plat to respec.

Duflie
01-29-2013, 12:33 AM
Brilliant IDEA~! but in the long run they're going to make less money soo they might say no

Marrypoppins
01-29-2013, 01:25 AM
+1! Awesome idea man!

Bastok
01-29-2013, 04:10 PM
Thanks guys, I think it's an awesome idea too. Hopefully STS can give it some thought.

I would think it might make more money for STS since people who love to tinker with their skills would have two sets to play around with instead of one.

Giving more options per character can never be a bad thing, for both the players and STS.

gundamsone
01-29-2013, 05:24 PM
love the idea but bad business move on their part so I don't think we'll be seeing something like this

Energizeric
01-29-2013, 08:11 PM
I think part of the strategy of this game is determining a well-rounded build. You can be a "jack of all trades" or you can be a specialist and only good at one thing. That is why some folks have different characters for different purposes. I think allowing us to have different builds for different purposes would remove a lot of strategy from the game. Might as well give more than 2 build if you are going in that direction, as I would prefer a build for farming bosses and a different one for the tombs, and in PvP I'd prefer one build for fighting a rogue and another for fighting a warrior.

Uvabo
01-29-2013, 09:18 PM
I think part of the strategy of this game is determining a well-rounded build. You can be a "jack of all trades" or you can be a specialist and only good at one thing. That is why some folks have different characters for different purposes. I think allowing us to have different builds for different purposes would remove a lot of strategy from the game. Might as well give more than 2 build if you are going in that direction, as I would prefer a build for farming bosses and a different one for the tombs, and in PvP I'd prefer one build for fighting a rogue and another for fighting a warrior.

I agree with having two skill spec page/loadouts, or specifically a pve and pvp skill spec page, especially because a mage (my experience) has to give up so much dps/dmg for survival skills to compete in pvp. To be viable in pvp makes a mage much less viable in pve, imo. I also see your point about it getting out of hand switching all the time. The balance comes by making a pve skill spec page and one for pvp, and it will auto switch when entering either a pve, or pvp zone, and not player selected at all. This prevents two different skill specs from being used within a single pve or pvp zone. If the second/pvp skill spec page is to be purchased, and has not yet been by the player, then the first skill spec page will serve both pve and pvp, as it does now. If the second/pvp skill spec page was purchased, there would still be the standard Respec option and fee on both skill spec pages.

Energizeric
01-29-2013, 11:06 PM
I agree with having two skill spec page/loadouts, or specifically a pve and pvp skill spec page, especially because a mage (my experience) has to give up so much dps/dmg for survival skills to compete in pvp. To be viable in pvp makes a mage much less viable in pve, imo. I also see your point about it getting out of hand switching all the time. The balance comes by making a pve skill spec page and one for pvp, and it will auto switch when entering either a pve, or pvp zone, and not player selected at all. This prevents two different skill specs from being used within a single pve or pvp zone. If the second/pvp skill spec page is to be purchased, and has not yet been by the player, then the first skill spec page will serve both pve and pvp, as it does now. If the second/pvp skill spec page was purchased, there would still be the standard Respec option and fee on both skill spec pages.

I suppose. Just a FYI, I still use my PvE build for my mage and I have been doing just fine. I haven't made one single respec since the update, but have changed gear a few times. I'm not going to give away my secrets, but lets just say there are lots of way to have good survivability without having to respec. I do NOT have what most folks would consider the best sorcerer gear, but I actually do believe it's the best. And BTW, survivability also helps in PvE.

Samhayne
01-30-2013, 10:40 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

Vystirch
01-30-2013, 10:46 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

Awesome Sam! Ty for trying to make this possible!

Rare
01-30-2013, 11:21 AM
love the idea but bad business move on their part so I don't think we'll be seeing something like this

I think its a bad business move NOT to do it.

Rare
01-30-2013, 11:23 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

Man... that would be awesome Sam.

Alyray
02-01-2013, 03:03 AM
Very cool idea,I want to see it in future

drgrimmy
02-02-2013, 06:12 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

Please work it in. I would love to see this too! Thanks :)

Rare
05-13-2013, 08:47 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

I was wondering if you guys had put anymore thought into this?

wvhills
05-13-2013, 12:54 PM
but it was my idea first so i should get credit.

Rare
07-10-2013, 10:51 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

I know its been a long while. Just wanted to follow up and see if this is still in the works?

Taejo
07-10-2013, 12:30 PM
I think its a bad business move NOT to do it.

Agreed. Looking forward to a status update on this!

(sorry, just found this thread -_-)

SkullCrusher
07-10-2013, 01:00 PM
It's been 6 months with no new news on this topic lol, I doubt they'll do it.

Rare
07-10-2013, 01:02 PM
It's been 6 months with no new news on this topic lol, I doubt they'll do it.

Maybe... but since they said they'd "see"... i think it deserves a revisit.

Energizeric
07-11-2013, 04:43 AM
If they do use this idea, I think the change should be automatic based on when you enter a PvP or PvE area. Not something you can change whenever you want. The reason is that it will be abused. For example, some players may make 2 different PvP builds and then switch between them on the fly depending on the battle. And then it's not being used for what it's original purpose was.

If they make a PvP and PvE skill build, then let it be permanent for each type of area until you do a respec.

JaytB
07-11-2013, 05:34 AM
Maybe an old thread but I'm going to say again what I said in some similar threads in the past...

I never even tried PvP once, because my super PvE build would get obliterated in PvP. I refuse to limit my chars' PvE abilities just so I can be decent at PvP and the other way around.

The current system gives you a choice, either be crappy at PvP or PvE. So for me, a different PvE/PvP build would definitely, at least, have me try PvP as opposed to completely avoiding it.

I can understand people seeing it as a 'bad business move' because it would cause people to respec less. I can only speak for myself when saying I don't agree. The system as it currently stands just causes people to stay away from a big part of the game because they don't want to make compromises.

The current situation causes worthless PvE players because they're rocking a PvP build and players who avoid PvP altogether because their PvE build would suck. Wouldn't it be, as Aedenos said already, a bad business decision NOT to make this change? It definitely looks like it from my personal point of view.

Rare
07-11-2013, 10:58 AM
If they do use this idea, I think the change should be automatic based on when you enter a PvP or PvE area. Not something you can change whenever you want. The reason is that it will be abused. For example, some players may make 2 different PvP builds and then switch between them on the fly depending on the battle. And then it's not being used for what it's original purpose was.

If they make a PvP and PvE skill build, then let it be permanent for each type of area until you do a respec.

To make it better for us players, just dont' allow your build to change while in PVP. If you want to change. Leave and come back.

Tehdrunktiger
07-12-2013, 08:37 AM
Really hoping this gets implemented in the game. Maybe if there was a whole 'nother game world-ish thing for pvp where you start at level 1 again and you level up just through pvp, and you have a separate inventory for pvp items? And when you go back to PVE everything is the same as before? :o I don't know, my brain is strange :S

Rare
06-02-2014, 11:29 AM
I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

I know. I know. This is very old. But its still very relevant. Do you think it will ever happen?

Serancha
06-02-2014, 10:40 PM
This necro is Pheonix approved™

Bigboyblue
06-03-2014, 09:25 AM
Great necro! We need this now. Make it cost 20 plat like suggested. Gives some revenue to STS that would otherwise be lost. Although I think most players spec for either pvp or pve and don't repsec often so it can't be a large revenue generator.

Rare
06-03-2014, 12:16 PM
Great necro! We need this now. Make it cost 20 plat like suggested. Gives some revenue to STS that would otherwise be lost. Although I think most players spec for either pvp or pve and don't repsec often so it can't be a large revenue generator.

I for one will not respec for PVP over PVE. So, basically, half of the game is lost for me. I PVP "occasionally" but nearly as much as I might if I could spec a good build. I'm sure there are many others that will pay for respec, but imagine how many more people would join in if they could have both specs.

Madnex
06-03-2014, 09:21 PM
Definitely +1. Adjusting to multiple situations would make party class combinations vary even more.

Shanamerny
06-23-2014, 11:03 AM
Maybe an old thread but I'm going to say again what I said in some similar threads in the past...

I never even tried PvP once, because my super PvE build would get obliterated in PvP. I refuse to limit my chars' PvE abilities just so I can be decent at PvP and the other way around.

The current system gives you a choice, either be crappy at PvP or PvE. So for me, a different PvE/PvP build would definitely, at least, have me try PvP as opposed to completely avoiding it.

I can understand people seeing it as a 'bad business move' because it would cause people to respec less. I can only speak for myself when saying I don't agree. The system as it currently stands just causes people to stay away from a big part of the game because they don't want to make compromises.

The current situation causes worthless PvE players because they're rocking a PvP build and players who avoid PvP altogether because their PvE build would suck. Wouldn't it be, as Aedenos said already, a bad business decision NOT to make this change? It definitely looks like it from my personal point of view.

I completely agree. I want to add, many people respec just to try different builds. Say I am using traps but I want to use a different skill.. I'll just respec and get what skill I want. Not everyone sticks with the same build. I mainly pve/elite. I haven't gone pvp because, like Jaytb wrote, I don't want to compromise my pve build for elites. I see it as another way to encourage players to explore more of the game, like Jay wrote.


I know that the team would love to have an alternate skill build that you can quickly change between. We'll see if we can work it into the already pretty full schedule of updates we're working on.

So, I know this is an old post but is this something that might get implemented into the game?

Crowsfoot
06-23-2014, 11:13 AM
The display bug with passive damae bug took a year and a half to fix. The fact that it took a client update tells us it was also harder than we had initially thought. Some ideas are just too complex without being inherently necessary and get pushed aside for game expansions as a result. Would you rather have every cool idea implemented and wait a year+ in between expansions, or have expansions every 6 months with small editions thrown in in between (like the passive display fix, the event system, crafting, TDM, and other great additions)?

This is why many ideas get stuck in the hypothetical stage for so long.

Shanamerny
06-23-2014, 12:34 PM
Just wondering if it was still on the thinking block. This thread is over a year old lol just wondering :)

Crowsfoot
06-23-2014, 02:02 PM
Just wondering if it was still on the thinking block. This thread is over a year old lol just wondering :)
The passive damage display glitch was on the block for a year and a half.