KR1T1K4L
01-30-2013, 02:13 PM
So.. as we'd all agree. The PvP on Arcane Legends is fun, as long as everything works as intended.
I've noticed in several matches, that people on either my team or the opposing team will begin quitting out, and not for any particular reason (such as insurmountable flag deficit, or poor team coordination.) I mean the score may be 1-0 and all of 10 kills may have been made throughout the game, and now a team is left at a 5-3 man disadvantage and begins being farmed. Often times, I'll respawn looking for indicators of teammates, only to discover that I'm now the last player on my team. This is quite frustrating if either ganking a team 5 on 2, or being ganked as a result of a team that decides to abandon you.
So what are the reasons behind this? What are the fixes? Obviously STS has no control over players' actions, but why make a game type that is objective based and a leaderboard reflecting only the kills made during these matches? You can lose every game, but get your share of kills and be on the LB. Conversely, you can quit out of any game that you feel as though you're not able to get the lion's share of kills in with no penalty to rejoining matches, abandoning your team in the process. If STS were to reward everyone who were to join matches, then people would obviously abuse that system with botting (Google Chrome), so don't even bring up that option.
Am I the only one that prefers winning over the individual glory? I'm a competitive guy, I get a rush from teamwork and those moments where taking down an enemy carrier wins the game for my team during a 4-4 game. I honestly don't care if I don't get the final killshot on anyone during a match, what does that really matter? STS created a monster by making a leaderboard for kills for a CTF gametype instead of having "Most Flags Captured" on the LB. Or "Most Games Won". Instead, their leaderboard has teammates fighting for kills from one another.
C'mon STS I've been a programmer for 10 years, and I know you guys are exponentially better than I am, you know better!
I've noticed in several matches, that people on either my team or the opposing team will begin quitting out, and not for any particular reason (such as insurmountable flag deficit, or poor team coordination.) I mean the score may be 1-0 and all of 10 kills may have been made throughout the game, and now a team is left at a 5-3 man disadvantage and begins being farmed. Often times, I'll respawn looking for indicators of teammates, only to discover that I'm now the last player on my team. This is quite frustrating if either ganking a team 5 on 2, or being ganked as a result of a team that decides to abandon you.
So what are the reasons behind this? What are the fixes? Obviously STS has no control over players' actions, but why make a game type that is objective based and a leaderboard reflecting only the kills made during these matches? You can lose every game, but get your share of kills and be on the LB. Conversely, you can quit out of any game that you feel as though you're not able to get the lion's share of kills in with no penalty to rejoining matches, abandoning your team in the process. If STS were to reward everyone who were to join matches, then people would obviously abuse that system with botting (Google Chrome), so don't even bring up that option.
Am I the only one that prefers winning over the individual glory? I'm a competitive guy, I get a rush from teamwork and those moments where taking down an enemy carrier wins the game for my team during a 4-4 game. I honestly don't care if I don't get the final killshot on anyone during a match, what does that really matter? STS created a monster by making a leaderboard for kills for a CTF gametype instead of having "Most Flags Captured" on the LB. Or "Most Games Won". Instead, their leaderboard has teammates fighting for kills from one another.
C'mon STS I've been a programmer for 10 years, and I know you guys are exponentially better than I am, you know better!