Brave Sir Robin
02-15-2013, 09:31 AM
According to its description, Fox’s skill ‘Hypnotize’ at Rank 3 becomes an AoE (http://en.wikipedia.org/wiki/Area_of_effect) attack. However, it still affects only a single target.
This post is organised in three sections:
I. Reproduction steps –....zzzzz....
II. Proof - including a short video
III. Discussion - do you think Hypnotize should be AoE or not?
I. Reproduction steps
1. Increase Fox’s Hypnotize Skill to Rank 3.
2. Try ‘Hypnotizing’ a group of enemies.
3. You will notice that only a single enemy is affected by the skill.
II. Proof
Let’s look at the skill’s description for Ranks 2 and 3:
http://i1063.photobucket.com/albums/t518/Sfaliaras/hypn2_col_zps515a98bd.png
^ Rank 2
http://i1063.photobucket.com/albums/t518/Sfaliaras/hypn3_zpsffe4e557.png
^ Rank 3
However, Hypnotize even after Rank 3 hits only one enemy at a time. In the following video, Hypnotize is at 6 and my fox's hit% is 132%. See what happens when I try to Hypnotize some low level enemies and then open some chests.
http://www.youtube.com/watch?v=0miWEhRBDGY
Note that, when a character uses an AoE skill, the health bars of affected enemies become visible (see effects of Fox Howl skill in video). This does not happen with Hypnotize.
http://i1063.photobucket.com/albums/t518/Sfaliaras/Foxskills_zps69017de9.png
^ Comparing Hypnotize and Fox Howl at Rank 6 (L.56, 170 dex / 114 int, Glyph Obedience helm + armor, Impulsively forgotten bow, no rings/faces).
So either the skill's description is wrong (thus the word 'area' should be replaced with 'range' from Rank 3 and on) or Hypnotize is bugged, depriving the Fox much of its damage potential.
III. Discussion
Do you think Hypnotize should be AoE or not?
If it were AoE, the Fox would become much deadlier with the idea being to first bring enemies close and then damage them. Also, since Hypnotize stuns too, the skill can provide some extra protection to the caster when surrounded by enemies.
On the other hand, it would require synchronisation with the bear: imagine the bear trying to group enemies properly and the fox pulling from behind (thus scattering). But then again, what good is a single target pull? I don’t think attacking one enemy at a time is efficient for a damage oriented class. One could argue that it would be useful for boss fights but bosses cannot be pulled after Sewers anyway.
Not sure what the original intention was :smile:
This post is organised in three sections:
I. Reproduction steps –....zzzzz....
II. Proof - including a short video
III. Discussion - do you think Hypnotize should be AoE or not?
I. Reproduction steps
1. Increase Fox’s Hypnotize Skill to Rank 3.
2. Try ‘Hypnotizing’ a group of enemies.
3. You will notice that only a single enemy is affected by the skill.
II. Proof
Let’s look at the skill’s description for Ranks 2 and 3:
http://i1063.photobucket.com/albums/t518/Sfaliaras/hypn2_col_zps515a98bd.png
^ Rank 2
http://i1063.photobucket.com/albums/t518/Sfaliaras/hypn3_zpsffe4e557.png
^ Rank 3
However, Hypnotize even after Rank 3 hits only one enemy at a time. In the following video, Hypnotize is at 6 and my fox's hit% is 132%. See what happens when I try to Hypnotize some low level enemies and then open some chests.
http://www.youtube.com/watch?v=0miWEhRBDGY
Note that, when a character uses an AoE skill, the health bars of affected enemies become visible (see effects of Fox Howl skill in video). This does not happen with Hypnotize.
http://i1063.photobucket.com/albums/t518/Sfaliaras/Foxskills_zps69017de9.png
^ Comparing Hypnotize and Fox Howl at Rank 6 (L.56, 170 dex / 114 int, Glyph Obedience helm + armor, Impulsively forgotten bow, no rings/faces).
So either the skill's description is wrong (thus the word 'area' should be replaced with 'range' from Rank 3 and on) or Hypnotize is bugged, depriving the Fox much of its damage potential.
III. Discussion
Do you think Hypnotize should be AoE or not?
If it were AoE, the Fox would become much deadlier with the idea being to first bring enemies close and then damage them. Also, since Hypnotize stuns too, the skill can provide some extra protection to the caster when surrounded by enemies.
On the other hand, it would require synchronisation with the bear: imagine the bear trying to group enemies properly and the fox pulling from behind (thus scattering). But then again, what good is a single target pull? I don’t think attacking one enemy at a time is efficient for a damage oriented class. One could argue that it would be useful for boss fights but bosses cannot be pulled after Sewers anyway.
Not sure what the original intention was :smile: