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Mysticaleagle
02-25-2013, 04:00 AM
There is a problem with that.

My level 12, takes way too long to level to 13. Without Elixirs, I took hours and hours from 1 to 10. That's not normal.
Watcher Tombs 4 grants about 4 EXP every 10 kills or so.

After purchasing a 35 Platinum Elixir, the combo one, I have used 30 minutes of it already, in Watchers Tombs 4, and I did not even went from 12 to 13. How is that possible?

Forgot to add, that you can kill about 50 mobs, but only about 30 will add in your Kill Death Ratio.

Before the update, 1 Watchers Tombs 4 run was about 400 EXP non Elixir, and about 300+ kills.

Now, it's about 250+ EXP non Elixir, and about 200 kills.

If it's not a waste of money (gold for potions), time and Platinum, then what is it?

X29798
02-25-2013, 04:42 AM
I got around 200-300 xp with team, perhaps its intentional to stop people lvling up too fast.

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Mysticaleagle
02-25-2013, 05:06 AM
How you play effects your xp gain, you must actually contribute and attack when the monster is close to death to get kill count and xp.

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That doesn't make sense.

I always play the same way which is run, and kill. Which is also nearly everyone's way to level up in Watchers Tombs.

X29798
02-25-2013, 05:17 AM
In a team people can kill mobs without you getting kills or xp, solo normally gives 1 xp per kill.

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Mysticaleagle
02-25-2013, 05:44 AM
You can randomly attack and lower its health but not be the one to kill the monster, you get xp and kill when your attack lowers their health to zero. Also the whole game has been made harder, it includes xp, scaling and elite so its normal after the update.

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The last part, I may agree.

But you're definitely wrong about the killing method part.

X29798
02-25-2013, 06:02 AM
Above applies to a team, not solo. What matters is what works in the game not what people think is right or wrong.


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Mysticaleagle
02-25-2013, 06:05 AM
No problem just update, do you kill all of the 50 mobs by yourself or did someone else actually kill them away from your attack range.

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I actually solo Watchers Tombs 4. And I always did. That is why I report this issue.

X29798
02-25-2013, 07:21 AM
What are your average times in the tombs?

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Mysticaleagle
02-25-2013, 08:52 AM
I don't kill the boss.

I just run around the cercle.

X29798
02-25-2013, 09:07 AM
How do you do tombs for circle, do you do a run just around the outside or go in gaps for more mobs.

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Mysticaleagle
02-25-2013, 09:10 AM
I also go in gaps.

Rare
02-25-2013, 03:08 PM
How do you do tombs for circle, do you do a run just around the outside or go in gaps for more mobs.

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So how much are you saying you get per run? Average?

Because I'm getting about 250-300 without killing the boss.

X29798
02-25-2013, 07:04 PM
Once you get over 9000 kills and get the 10k achievement kills mean nothing. I am more interested in xp. I tried tombs today found like skeletons don't give xp or kills.

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X29798
02-25-2013, 07:13 PM
Can't edit post, sometimes you get xp from them and sometimes you don't. I tried it solo.

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X29798
02-25-2013, 07:19 PM
Did more test, killed three skeletons with yellow rusty hat only got 2 kills and 1 xp. Clearly 1 mob doesn't equal 1 xp and kill. When in a group you get some xp for not killing or attacking mobs, not sure if you get an equal amount of xp as the killer.

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Mysticaleagle
02-26-2013, 10:14 AM
Once you get over 9000 kills and get the 10k achievement kills mean nothing. I am more interested in xp. I tried tombs today found like skeletons don't give xp or kills.

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Can't edit post, sometimes you get xp from them and sometimes you don't. I tried it solo.

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Did more test, killed three skeletons with yellow rusty hat only got 2 kills and 1 xp. Clearly 1 mob doesn't equal 1 xp and kill. When in a group you get some xp for not killing or attacking mobs, not sure if you get an equal amount of xp as the killer.

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That's exactly what i'm saying with this thread.

AGGfuse
02-27-2013, 02:33 PM
Same happens with me when i used to team or solo.. doesnt make a difference on exp..just difficulty from monsters.. i used to gain around 400-500 exp unelixered and with elixers around 650-750.. so yes something has changed and also.. u would notice the experience bar move up notchies as your fighting.. now you dont. Feels like im wasting all my time.. and plat (irl money) whilst sts sit their laughing.. as they rake it in... also why change exp rates if you havent with pocket legends... star legends etc.. and they are more developed than this game. So why change arcane legends over any of their other games..

Noelx
02-27-2013, 02:48 PM
Im getting the same problem on my lv18 warrior, took like 2 hours to level from 17-18...

Jessicazx
02-28-2013, 04:29 AM
I feel the same way. I used to be able to plow through levels before the update but now it feels like its taking forever.. Is it just our mind playing tricks or is it an actual decrease in the xp gain? Can someone confirm this?

Raxin
02-28-2013, 02:05 PM
Went fast for me on two toons

Bebsi
02-28-2013, 03:59 PM
With one week elixir and 50% I used to get around 1k per run, I think.
But I tested it yesterday and got around 500-600k :/

Well, to cap from lvl25 to lvl26 takes another 26.000xp, it used to be 16k?
I just endure it cause I stand no chance in PVP as a lvl25 lol

TheStoic
02-28-2013, 08:41 PM
You must have disabled xp gain experience?

Wowsome
03-01-2013, 10:23 AM
There is a problem with that.

Before the update, 1 Watchers Tombs 4 run was about 400 EXP non Elixir, and about 300+ kills.

Now, it's about 250+ EXP non Elixir, and about 200 kills.

If it's not a waste of money (gold for potions), time and Platinum, then what is it?

Agreed! needs fix.