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View Full Version : How to make play after reaching the maximum level is still profitable.



Marek Bo
03-03-2013, 01:17 PM
Many players stop playing when they reach level 26.
To prevent proposes to add minimal improvement (such as statistics) after killing x monsters.

One of the following:
Points can be to distribute, in any of the items such as increased use of ring statistics, weapons and armor, etc.
Second option:
Points added automatically to the underlying statistics, then:
2 players with the same eq for example lvl 25 pvp one fighting such as damage inflicted by 300 (pve - 25k kills) the second 400 (pve-40k kills)
:)

Go ahead you can fine-tune the idea but it is necessary due to the small modifications that many players were playing a lot more :)

Reason: I planted my lvl 26 in 3 (if I remember days and I do not play nearly as it does not make much sense - if killing monsters stat made ​​it something it is not only the bosses tired but I killed them over and over again xD)
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